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Freya
09-22-2014, 01:10 PM
59683

Final Fantasy XV has been in a bit of development hell. It's been 8 years and has changed it's name, directors, direction, graphics engine, system, and generally has had little to no info released in this time frame. That is, until Hajime Tabata came into the development team.

By the time Tabata had joined the team, Square Enix had been working on XV for 6 years as Final Fantasy XIII Versus. During those six years, Final Fantasy XIII, Final Fantasy XIII-2 came out and the production of Lightning Returns: Final Fantasy XIII was in full swing. Final Fantasy Crisis Core and Final Fantasy Type-0 came out during this time and Agito was being worked on all by Tabata's teams. The MMO Final Fantasy XIV crashed and burned and was reborn during this time as well thanks to Naoki Yoshida.

Tetsuya Nomura, recently stepping down to focus on other games such as those in the Kingdom Hearts vein, left the spot open for Tabata as the director. Attempting to keep most of Nomura's Vision in tact, Tabata and his team have been working hard on the numbered entry. He now says that the game itself, since him joining, is at about 55% completion.

According to Kotaku (http://kotaku.com/the-man-who-saved-final-fantasy-xv-1637142585/all), whom did the interview with Tabata, more was going on internally, "So, when I joined the development team, we've also shifted from primarily using pre-rendered CG to a mix of pre-rendered CG and in-game images that are at the quality of a pre-rendered image." According to Tabata, the graphics are about 70 percent of what they are aiming for. "I think we can get the demo's graphics at about 80 percent of what we hope to achieve," he said. "By the time the game is released, we hope to achieve 100 percent."

He went on to explain how the car itself is a tool to explore the world, akin to the airships of the past. "Whether it's driving or combat, you can do what you like in the game," Tabata said. "There is that freedom. It's open world, and it's possible to go where you want and explore."

So it's been 8 years and 55% is complete. Now this isn't 55% of Versus complete. This is 55% of Tabata's XV complete. We might as well restart the clock and think of it being in development for only 2 years, as that's how long Tabata has been in control. Even though, of course we can't do that.

55% complete? Any thoughts on that percentage and the new development information coming to light?

Ayen
09-22-2014, 01:20 PM
Eight years... Eight long, ridiculous, smurfing years, and it's only just now at 55 percent completion!? What the hell were they doing before Tabata came along, sitting around drinking and playing Triple Triad?

Tabata has done in two years what Nomura allegedly couldn't do in six. I say allegedly because I have no idea if Nomura is solely to blame or more people are at fault and I don't expect any light to be shed on that anytime soon.

Pete for President
09-22-2014, 01:20 PM
According to Kotaku (http://kotaku.com/the-man-who-saved-final-fantasy-xv-1637142585/all), whom did the interview with Tabata, more was going on internally, "So, when I joined the development team, we've also shifted from primarily using pre-rendered CG to a mix of pre-rendered CG and in-game images that are at the quality of a pre-rendered image." According to Tabata, the graphics are about 70 percent of what they are aiming for. "I think we can get the demo's graphics at about 80 percent of what we hope to achieve," he said. "By the time the game is released, we hope to achieve 100 percent."



I sense doom being spelled for caring too much about graphics. And that goes on top of all the other doom that this title already has cast upon itself.

Night Fury
09-22-2014, 01:22 PM
So... another 8 years then?

Sephiroth
09-22-2014, 02:27 PM
55% is not cool. But I am fairly sure that means he tries to make it faster now.

When I hear that I fear that Tetsuya Nomura was actually asked to step down from that project. Which I don't hope but that is business. I will buy it no matter what but we just cannot wait so long. It is not good to announce projects that probably only consist of tghe overall ideas, some artworks and a trailer while it is not done yet for a good deal and while the probability of remaking a good deal of it inbetween is there and that for sure is one of the reasons, it should not be like this. Making big games needing its time is obvious but then I need to plan properly and I am sure such a fauxpas will never happen again as Final Fantasy XVI mustn't need another 8 years - except they begin with development early but do not announce it at that time.

Mirage
09-22-2014, 03:58 PM
55% does not mean it'll take another 8 years. They likely had to make a lot of stuff anew when switching to PS4. Unless we can find out when the work for the PS4 started, we can't really tell how long they spent to get to these 55%. With a playable demo being half a year away, I'd say summer 2015 is possible for the Japanese version, and hopefully Q4 2015 for the English version, just in time for christmas.

fat_moogle
09-22-2014, 04:25 PM
He went on to explain how the car itself is a tool to explore the world, akin to the airships of the past. "Whether it's driving or combat, you can do what you like in the game," Tabata said. "There is that freedom. It's open world, and it's possible to go where you want and explore."
Hopefully this doesn't mean that plans for an airship have been totally removed from the game. We already know that there are plans for Chocobos in the FFXV demo, so the car isn't the only form of transportation. However cars and chocobos don't equal airships.

As for 55% completion... :/

Tabata seems to have things under control now, so hopefully he'll keep on top of things and go full steam ahead on development from here on out!

Freya
09-22-2014, 04:31 PM
Well in the trailer you saw airships so I'm sure they are still included.

FFFFsephychibi
09-22-2014, 04:44 PM
http://gematsu.com/2014/09/final-fantasy-xv-director-talks-development-open-world-combat-demo

“I joined the project about two years ago, and around that time, we changed platforms,” Tabata told Kotaku. “We re-examined Final Fantasy XV‘s development structure. We had the gameplay team, the cinematics or CG team, and the game engine team. And we finally merged them all together to work on this game. I think we can deliver the best that Square Enix has to offer.”

Tabata said that Final Fantasy XV will be a title for gamers who have been waiting since the game was known as Final Fantasy Versus XIII, but notes that it’s somewhat changed.

“This is not the exact same game. The director is different, and the platform was switched to the current gen. And because the platform has changed, there were things we had to re-evaluate, like what we can and cannot do or even what we have to do. The various circumstances are different.”

But that’s not to say the game has lost its core. Tabata sat down with original director Tetsuya Nomura about the direction the title is going to take.

“I wanted to make sure that characters, like Noctis, that are so important to Nomura, are maintained in the best possible way.”



The part about only the characters still being portrayed properly from the original concept (which don't get me wrong is great), being the only example tabata provides that made it from the original concept frightens me.... What about the story? No more magitek and tank control T_T?????? It's also driving me nuts that it hasn't been confirmed weather or not the no party switching is exclusively to the demo or not...

Is it also a little weird that he's suggesting they can't implement everything that was originally designed because the hardware and software got... better? That doesn't make sense. It sounds like the games been stripped of fun mechanics for graphical quality :( I'm excited for those graphics no doubt though.

Shorty
09-22-2014, 05:51 PM
I'm betting for a release in 2017.

Scotty_ffgamer
09-22-2014, 05:52 PM
I don't see anywhere in there that things aren't able to be implementing because the hardware got better. If I remember correctly, Nomura's original idea was actually too ambitious for the PS3, which was part of why it moved to the PS4. I take him saying that they had to reevaluate what they could and couldn't do with the move to the PS4 as being able to be realistic about it's capabilities.

In any case, I think this is about the time the game should have even been announced. Maybe at the last E3 which would lead to this reveal with gameplay, then to the demo and whatnot. While the original trailer and whatnot was pretty cool, it seemed to be released as a concept with no real work being done on it. Considering how much Tabata has done in the time he's taken over, I can see this coming relatively quickly!

Pumpkin
09-22-2014, 05:59 PM
We need a progress bar just always going in the background

59685

Freya
09-22-2014, 06:01 PM
Right? Like he said 55% because that's technically more than half. Technically. So the progress bar would be just over half, it looks better!

Psychotic
09-22-2014, 06:08 PM
what the fuck are they actually doing

Freya
09-22-2014, 06:10 PM
I think Nomura was just making belts for the characters and getting paid for being the director tralala money. Well he was art director on a bunch during that time, had birth by sleep come out during that time and helped with a lot of games, art wise. I just think putting him as the lead was the wrong move as he was stretched too far and deadlines don't exist at SE.

Psychotic
09-22-2014, 06:13 PM
He's surely got other people besides him making on it! ...though maybe it's just him making it by himself as a RPG Maker game or a Minecraft mod. Wouldn't surprise me...

Pumpkin
09-22-2014, 06:14 PM
Watch it'll come out and be the best game of all time and we'll all be like "Bravo, I'm so glad they didn't rush it, every detail is just superb"

Sephiroth
09-22-2014, 06:14 PM
The only thing we can do now is being patient. Now that I have read one big thing that I didn't really want - Noctis being the only controllable character - and other smaller details that are not really what I want I wait for new and nicer surprises. I -have no problem with some stuff I did not want. Still it is unfortunate.

FFFFsephychibi
09-22-2014, 06:32 PM
I don't see anywhere in there that things aren't able to be implementing because the hardware got better. If I remember correctly, Nomura's original idea was actually too ambitious for the PS3, which was part of why it moved to the PS4. I take him saying that they had to reevaluate what they could and couldn't do with the move to the PS4 as being able to be realistic about it's capabilities.

In any case, I think this is about the time the game should have even been announced. Maybe at the last E3 which would lead to this reveal with gameplay, then to the demo and whatnot. While the original trailer and whatnot was pretty cool, it seemed to be released as a concept with no real work being done on it. Considering how much Tabata has done in the time he's taken over, I can see this coming relatively quickly!

It really doesn't make sense, that nomura's idea's were so ambitious, his idea's cannot be executed, with ps4 technology. (when compared to the ps3)

They sure don't seem to have trouble spending 6 months perfecting water puddles though.

Spooniest
09-22-2014, 06:49 PM
All anyone can say at this point is

'IT BETTER BE THE BEST DAMN GAME I'VE EVER PLAYED IN MY LIFE.'

Bolivar
09-22-2014, 06:59 PM
I'm concerned, from the recent trailer and the comments in the interview, that they're focused on shipping a title with a high artistic and graphical standard, rather than putting their heads together on how to make a really awesome role playing game.

Scotty_ffgamer
09-22-2014, 07:00 PM
It really doesn't make sense, that nomura's idea's were so ambitious, his idea's cannot be executed, with ps4 technology. (when compared to the ps3)

They sure don't seem to have trouble spending 6 months perfecting water puddles though.


I'm tired and sick, so I may not be making my point clear... not that it matters in the grand scheme of things. I just think they are reevaluating what they can and can't do in general so that we don't run into more ridiculously long development cycles and find out that their overall vision doesn't work on the PS4 as well. Whatever ideas they had while it was still a PS3 game doesn't mean those ideas had been implemented on it at all.

It's not really that there were things the PS3 was capable of doing that the PS4/Xbox One isn't. I think his statement just has to do with having a realistic vision for the system so that we don't have another ridiculously long wait for the game to come out from this point on.

Del Murder
09-22-2014, 07:18 PM
Why not just release it now? If 55% complete was good enough for XIV, it should be good enough for XV.

Wolf Kanno
09-22-2014, 07:18 PM
As I've said before, I feel the reason the game is only 55% complete and still took 8 years to make was largely because the team pulled an FFXII and had to build a completely new engine to get what Nomura wanted. Tabata saying they wouldn't work on implementing anything new mainly means that even if someone came up with a cool new idea at this point, it won't make it into the final game because it would take too long to figure out how to program it.

Back when Versus XIII was first announced Nomura was talking about making the cities fully explorable with your characters able to enter every building with NPCs and various rooms as well as seamless gameplay change with Noctis being theoretically capable of switching from an action game mechanic to a FPS one on the fly and this was still before anyone knew the PS3 was a kind of a bitch to program for. I'm pretty sure this got toned down and even though the PS4 could potentially make some of these ideas come to fruition, the fact it took them 8 years to get to this point means the team is done with trying to expand the scope of the game, which is why I feel Tabata said that. The finalized what they wanted the game to be and they are sticking to it instead of trying to throw every bell and whistle they dreamed up in pre-production into it while also trying to finish the game. Its been almost a decade, SE needs to cut their losses and build the best game they can with what they have developed so far.

I am not concerned about Nomura stepping down, especially since it had more to do with getting him back to work on other projects he's put on hold for XV as opposed to being removed because he's a lousy director, most interviews I've read say the story, characters, and game structure are still Nomura's ideas, Tabata is just seeing them to completion. It sounds to me that the software has been finalized and they chose someone familiar with the hardware, so 55% completion is probably not as bad as it sounds since he'll be able to make the team build the game pretty smoothly. Of anything, we should be happy Tabata was honest enough to seriously give real answers to the questions fans have been asking for awhile. I find it amusing that it's the new comers Tabata and Yoshi-P who are being more up front and frank about their projects as opposed to the old guard of Nomura, Kitase, and Toriyama.

FFFFsephychibi
09-22-2014, 07:33 PM
It really doesn't make sense, that nomura's idea's were so ambitious, his idea's cannot be executed, with ps4 technology. (when compared to the ps3)

They sure don't seem to have trouble spending 6 months perfecting water puddles though.


I'm tired and sick, so I may not be making my point clear... not that it matters in the grand scheme of things. I just think they are reevaluating what they can and can't do in general so that we don't run into more ridiculously long development cycles and find out that their overall vision doesn't work on the PS4 as well. Whatever ideas they had while it was still a PS3 game doesn't mean those ideas had been implemented on it at all.

It's not really that there were things the PS3 was capable of doing that the PS4/Xbox One isn't. I think his statement just has to do with having a realistic vision for the system so that we don't have another ridiculously long wait for the game to come out from this point on.


Nah brah it's cool. I'm just cranky over these interviews. I'm glad it sounds like they are prioritizing to get the game done.




Back when Versus XIII was first announced Nomura was talking about making the cities fully explorable with your characters able to enter every building with NPCs and various rooms as well as seamless gameplay change with Noctis being theoretically capable of switching from an action game mechanic to a FPS one on the fly and this was still before anyone knew the PS3 was a kind of a bitch to program for. I'm pretty sure this got toned down and even though the PS4 could potentially make some of these ideas come to fruition, the fact it took them 8 years to get to this point means the team is done with trying to expand the scope of the game, which is why I feel Tabata said that. The finalized what they wanted the game to be and they are sticking to it instead of trying to throw every bell and whistle they dreamed up in pre-production into it while also trying to finish the game. Its been almost a decade, SE needs to cut their losses and build the best game they can with what they have developed so far.



I mean skyrim, did exactly that on both ps3 and xbox360. Shame square can't figure that out themselves, time to hire new programers.

It's a shame they can't make an evolution of the KH hearts battle system on a ps4 either, when they perfected it on the ps2. It's starting to smell like Square got nervous over last years e3 2013 trailers reaction to it being an action rpg.

Mirage
09-22-2014, 07:43 PM
Skyrim can do that through extensive asset-reuse. Not that I think Skyrim isn't a cool game, but I don't want FF15 to go that route when it comes to art direction and level design.

Wolf Kanno
09-22-2014, 08:36 PM
Back when Versus XIII was first announced Nomura was talking about making the cities fully explorable with your characters able to enter every building with NPCs and various rooms as well as seamless gameplay change with Noctis being theoretically capable of switching from an action game mechanic to a FPS one on the fly and this was still before anyone knew the PS3 was a kind of a bitch to program for. I'm pretty sure this got toned down and even though the PS4 could potentially make some of these ideas come to fruition, the fact it took them 8 years to get to this point means the team is done with trying to expand the scope of the game, which is why I feel Tabata said that. The finalized what they wanted the game to be and they are sticking to it instead of trying to throw every bell and whistle they dreamed up in pre-production into it while also trying to finish the game. Its been almost a decade, SE needs to cut their losses and build the best game they can with what they have developed so far.



I mean skyrim, did exactly that on both ps3 and xbox360. Shame square can't figure that out themselves, time to hire new programers.

It's a shame they can't make an evolution of the KH hearts battle system on a ps4 either, when they perfected it on the ps2. It's starting to smell like Square got nervous over last years e3 2013 trailers reaction to it being an action rpg.

Mirage beat me to it but I think Nomura was going for more of every building being unique as opposed to just copy/paste nonsense. Not to mention that when Nomura was doing these interviews it was like 2007 when Oblivion was just coming out. The point I didn't make was that Nomura wanted these structures to allow players to interact seamlessly with the outside, in an old Edge interview, he mentioned his original idea would look like fighting enemies on the street in an action setting and then jumping through a window into a building and switching to FPS mode to gun down the enemies from afar before moving up the stairs and jumping into the next building to avoid enemies. At the time it was unheard of but not far fetched now. Basically whole cities (plural) were suppose to be seamless with the game not loading new content just generating everything at once and allowing the player full freedom to navigate through it and switch from a DMC style combat system to a First/third person shooter mode on the fly with no loading or anything. Skyrim can do similar stuff but it also reuses textures and its combat system is hardly flashy if not kind of boring to watch. Japanese developers need that flashiness whereas Western developers are more practical.

As for the combat system, I felt KH perfected it with Birth by Sleep and frankly I'm not bothered by XV being an Action-RPG since Nomura was always up front about this. I think some fans are whining because A) they didn't really follow the few breadcrumbs fans had about Versus XIII and thus the revelation it was an Action-RPG caught them flat footed, and B) the majority of the console JRPGs on the market are some variation of an Action RPG which some people don't care for. It's not like we had a lot of gameplay video to really get an idea of how it was going to play out in the first place and frankly since we've never seen the team show the old scenario from a few years back redone, there is no reason to believe that night raid gameplay footage isn't still part of the game. I honestly don't think we ever knew enough about Versus XIII's original concept to get worked up over any changes that have been made since the latest developments. For all we know, Nomura may have dropped concepts from early footage long before Tabata joined the project.

FFFFsephychibi
09-22-2014, 08:38 PM
Skyrim can do that through extensive asset-reuse. Not that I think Skyrim isn't a cool game, but I don't want FF15 to go that route when it comes to art direction and level design.

Agreed, a direction like skyrim probably wouldn't be the best. Just thought it sounded weird they originally were making it sound like those things were impossible on ps3 when there's huge open world games like skyrim (and oblivion/fallout/morrowind) that implement those functions.

One thing though that makes me super happy from these interviews is that they've given choice to the player to explore or progress the story.

Bolivar
09-22-2014, 08:49 PM
It's crazy they've been talking about this game since before Oblivion came out, after which Bethesda went on to ship not one but two gigantic open world epic RPGS that will go down as two of the most ambitious games of the generation.

I know Square hasn't really cared about consoles for quite some time but I just wish I could have my Final Fantasy back.

Depression Moon
09-23-2014, 02:25 AM
It sounds good to me. We could get it by the end of the next year at the earliest and at the beginning of 2016 at the latest.

Mirage
09-23-2014, 08:15 AM
It's crazy they've been talking about this game since before Oblivion came out, after which Bethesda went on to ship not one but two gigantic open world epic RPGS that will go down as two of the most ambitious games of the generation.

I know Square hasn't really cared about consoles for quite some time but I just wish I could have my Final Fantasy back.

And both those two Bethesda games added together still has fewer visually impressive locations than the almost entirely linear ff13. And I say that as a Ff13 hater.

Pete for President
09-23-2014, 08:19 PM
It's crazy they've been talking about this game since before Oblivion came out, after which Bethesda went on to ship not one but two gigantic open world epic RPGS that will go down as two of the most ambitious games of the generation.

I know Square hasn't really cared about consoles for quite some time but I just wish I could have my Final Fantasy back.

And both those two Bethesda games added together still has fewer visually impressive locations than the almost entirely linear ff13. And I say that as a Ff13 hater.

However at least in Oblivion/Skyrim you can actually visit whatever you see on the horizon. FFXIII has mostly pretty wallpaper, that add nothing to the world in terms of gameplay.

Dark Souls does it right. The world of Lordran is packed so tight all of it is noteworthy and none of it is blurb. Everything you see in the distance you will visit at some point, and clever map design makes it never go boring unlike the examples mentioned above.

Mirage
09-23-2014, 08:24 PM
I know. It's one of the bigger reasons why I dislike the game.

Rostum
09-24-2014, 12:33 AM
I think it's important to reiterate that the "55%" is just for the last two years, not eight.

However I don't understand why SE talk in percentages. It has absolutely no bearing on how long development takes. There are so many major stages in development that there's stages within stages. Alone pre-production could take much longer than actual production. Basically what I'm saying is that 45% they have left to develop could take three months or it could take another two years.

Lawr
09-25-2014, 04:41 AM
I think it's important to reiterate that the "55%" is just for the last two years, not eight.

However I don't understand why SE talk in percentages. It has absolutely no bearing on how long development takes. There are so many major stages in development that there's stages within stages. Alone pre-production could take much longer than actual production. Basically what I'm saying is that 45% they have left to develop could take three months or it could take another two years.

I felt the same way but I had to rethink about why anyone would say 55% instead of just saying 50%. So (I think) the 55% is more of like "we're at this stage of game-making now," as opposed to, "we're a little over halfway done." Similar to what Wolf Kanno said, they're done laying the groundwork and throwing their ideas at the wall; whatever stuck is what they're gonna go with until they get to 100% in 2022.

:aimkiss:

Christmas
04-05-2022, 02:40 PM
Think the they released it when it is 60% done. :(

But we are paying 100% of the price! :mad2: