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Scotty_ffgamer
11-08-2014, 04:39 PM
Do you ever think about some of the different directions these games could have gone had just one thing been changed? What are some of your favorite scenarios to think about?

Sephiroth
11-08-2014, 06:40 PM
if (Seymour Omnis exists)
{
fight Seymour Omnis, defeat Jecht and Yevon
}

else

{
defeat Jecht, all your Aeons;
let Seymour absorb Yevon and get control over his power, fight Seymour
as Sin's avatar, Salvator Seymour
}

サルヴァトール·シーモア - Salvator Seymour (Seymour Final [Sin] Form)
Final Boss Theme: Broken Cycle (Original Name: Fight with Seymour)
https://www.youtube.com/watch?v=SjDvosAj6ow

http://www11.pic-upload.de/31.07.14/41hmhk7m9lee.jpg

HP: 200.000 + Number of activated Spheres on the Sphere Grid for everyone x 500 (maximum: 200.000 + (860 x 500 x 7) = 3.210.000 HP)
MP: 9999, can't deplete.
Status: Auto-Reflect



Overdrive:
レクイエムムンディ -Requiem Mundi
"May Spira rest for all eternity."
GAME OVER, bar fills after every 3rd of Seymour's turns by 5% and by him using "Last Rites".

イベント·ホライゾン - Event Horizon
Randomly banishes one character from battle permanently and switches them out for another one.
ドゥームへの序曲 - Prelude to Doom
A character cannot use a command twice in a row. Only healable by a KO.
土葬 - Last Rites
Draws Overdrive from characters and fills the own Overdrive bar by n/75 %; n being the summarized % of the characters bars with a maximum of 300% (not just 100%, the bars count seperate and are summarized afterwards) and a minimum of 0%. If the result is equal lower (than) "0" it equates "0%" growth on Seymour's bar. Maximum growth is "40%".
永遠の祝福 - Blessing of Eternity
Absorbs n/50 % HP of all characters; n being the summary of the draint HP. Copies positive status ailments (though does not make copied "Auto-effects" to "Auto-effects" but copies their normal effect).
罪の無罪判決 - Sin Acquittal
Cast "Dispel" on all characters and randomly changes their weapons (meaning you should only have one with you and that is the Celestial Weapon or else it gets switched out), if a character can't switch their weapon they need to skip the next turn.
次の世界の風 - Wind from Beyond
Swaps all characters with the backup ones, they can't switch during their next turn.
必殺 - Deathblow
Automatically knocks out one character. Negates "Reraise".
死の鎌 - Scythe of Death
Physical damage to all characters, "Death" effect (can be protected from).
テラグラビトン - Tera Graviton
Reduces all characters' HP to "1" and inflicts "Blind", "Silence" and "Curse".
W-アルテマ - W-Ultima
Deals non-elemental magical damage to all characters twice in a row.
W-フレア - W-Flare
Deals non-elemental magical damage to one character twice in a row. Casts it via Auto-Reflect, target to be reflected at might change.
W-エレメント - W-Element
Deals random elemental magical damage to one character twice in a row, element changeable inbetween. Casts it via Auto-Reflect, target to be reflected at might change.
マイティガード - Mighty Guard
Casts "Protect" and "Shell" on himself.

Unlocked moves:

>= 1.000.000 HP:
W-アルテマ - W-Ultima
Deals non-elemental magical damage to all characters twice in a row.

>= 1.500.000 HP:
テラグラビトン - Tera Graviton
Reduces all characters' HP to "1" and inflicts "Blind", "Silence" and "Curse".

>= 2.000.000 HP:
罪の無罪判決 - Sin Acquittal
Cast "Dispel" on all characters and randomly changes their weapons (meaning you should only have one with you and that is the Celestial Weapon or else it gets switched out), if a character can't switch their weapon they need to skip the next turn.

>= 2.500.000 HP:
次の世界の風 - Wind from Beyond
Swaps all characters with the backup ones, they can't switch during their next turn.

>= 3.000.000 HP:
ドゥームへの序曲 - Prelude to Doom
A character cannot use a command twice in a row. Only healable by a KO.

= 3.210.000 HP:
イベント·ホライゾン - Event Horizon
Randomly banishes one character from battle permanently and switches them out for another one.

metagloria
11-08-2014, 07:02 PM
You've, uh, put some thought into that before, haven't you?