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View Full Version : WORST. DUNGEON.EVER.



Wolf Kanno
06-30-2015, 08:10 AM
I feel the title speaks for itself, what is the single worst dungeon you've ever played through that makes you cringe just thinking about it?

Bubba
06-30-2015, 08:15 AM
A bit of a cliché one but still the Water Temple from Ocarina of Time. My first time playing it I got completely stuck there and didn't go back to the game in about a year.

Whenever I play it again I always remember to pull that damn block out near the start.

blackmage_nuke
06-30-2015, 09:40 AM
The first thing that comes to mind is the sewer level in Vampire: The Masquerade.

Pike
06-30-2015, 10:20 AM
Tie between Sunken Temple and Wailing Caverns (the old ones, not the new revamped ones) (although "revamped" Wailing Caverns is still pretty awful)

theundeadhero
06-30-2015, 10:34 AM
Oh man, old Sunken Temple was the worst. If I had to remember what order to pop the statues in right now it would take hours.

Forsaken Lover
06-30-2015, 10:39 AM
Why even make this thread, Wolf? We both know the answer.

http://i249.photobucket.com/albums/gg216/NikKingMan/Babel_zpsoixvfac8.jpg

Loony BoB
06-30-2015, 11:16 AM
A wild Zubat appears! :stare:

Bolivar
06-30-2015, 02:03 PM
Xenogears.

All of them.

Forsaken Lover
06-30-2015, 02:39 PM
Hey now! That's not fair! There was....well, I remember the one that had...or maybe that one on Disk 2.....hm.

Oh nevermind. Yes they all sucked.

theundeadhero
06-30-2015, 03:38 PM
Because the Babel Tower was easy if you don't fail at physics.

escobert
06-30-2015, 05:37 PM
The Ruined City of the Gods, Arah - Guild Wars 2 (http://wiki.guildwars2.com/wiki/The_Ruined_City_of_Arah)

It's not so much the dungeon it's self is super hard. But it's nearly impossible to get a group together to even attempt it :p

Pumpkin
06-30-2015, 06:11 PM
Star Ocean 4: Cardianon Mothership

hatedhatedhated every second of that thing. Every single second

Vyk
06-30-2015, 08:48 PM
There was one with 3 levels of moving platforms in Tales of Graces. Really annoying dungeon that is really early in the game. Though most of the dungeons in that game were annoying for one reason or another

Shauna
06-30-2015, 08:51 PM
There was one with 3 levels of moving platforms in Tales of Graces. Really annoying dungeon that is really early in the game.

I was trying to remember this dungeon, since I didn't really recall any that I found too stressful. Then it all came flooding back. :stare:

That one certainly was a pain in the butt.

Galuf
06-30-2015, 09:04 PM
i wish i played alot of RPG's... umm i have to say i found the Water temple from LoZ Twilight princess annoying... but the boss was easy.
i guess ill go with that one. or the sky one because of the annoying noises in the music.

Ayen
06-30-2015, 10:23 PM
They're all terrible.

The Forest Temple in OoT was especially terrible.

Pike
07-01-2015, 12:11 AM
The Forest Temple in OoT was especially terrible.

But that was like the easiest one!

Jinx
07-01-2015, 12:18 AM
Shadow Temple worst temple.

Ayen
07-01-2015, 12:21 AM
The Forest Temple in OoT was especially terrible.

But that was like the easiest one!

I'm not rating it by difficulty, I just didn't enjoy it.

I found the Fire Temple the easiest, personally.


Shadow Temple worst temple.

Heh, I remember my cousin being scared to death of that temple and I had to sit in the room with him.

Wolf Kanno
07-01-2015, 04:15 AM
Why even make this thread, Wolf? We both know the answer.

http://i249.photobucket.com/albums/gg216/NikKingMan/Babel_zpsoixvfac8.jpg

I honestly don't consider it that bad. The platform sections can be a bit annoying if you lack patience but it really wasn't all that bad.

Most of FFII's dungeons are terrible: bland environments, unnecessarily long, one of the highest encounter rates in the series, and rooms that have a 20% chance of having a treasure chest (which you probably can't carry because the inventory system in this game is criminal) and the other 80% is an empty room that transports you right in the middle for inexplicable reasons and has even higher encounter rates than normal. Yeah no thank you, there's old school hard and then there's that bullshit. Special mention goes to Deist Cave for forcing you to go through it twice, and Tropical Island, which feels completely unnecessary to the plot and and just serves to prolong the game.

FFXIII: Uninspired and Lazy Dungeon Design The Game. Special mention for it's slightly less awful grandfather Xenosaga Episode II. Also special mention goes to FFX which layed the foundation for both game's terribly linear tube design.

Highfort from Breath of Fire 2, this dungeon is a nightmare if you are like me and felt Sten was a poor man's red mage who deserved to stay home and never brought him along; only to learn he has a solo boss battle and will force you to be stuck in this lousy dungeon for hours while you drag his crippled monkey ass through it.

Mother fucking Steam Wood from Brave Fencer Musashi. Combine the worst platfroming aspects of the Babel Tower from Xenogears and add a time limit to it. Still doesn't sound bad to you? Well the game will let you do it all over again except throw even worse obstacles to try to get around and reduce the time limit to the point you have to perform the whole thing flawlessly if you hope to pass.

FFIV:TAY - the final dungeon... Just so... long... It's like Tokita felt the final dungeon gauntlet in FFIII was too easy.

Deep Jungle (Tarzan's World) from KH1, confusing layout with upper area that will easily knock you to lower stages if you fall? Check. Trickly swinging rope mechanics that often require a song and prayer to land on that are the result of falling back down to the lower areas? Check. Confusing map layout that makes Wonderland confused? Check? Worst 3D camera for platforming that loves to reverse back to default view while you're in mid-jump and reverses controls on you while doing so if your hand is still on them? Check.

Also while I'm discussing Kingdom Hearts 1, Atlantica. Say what you will about KH2 turning it into a musical rhythm game, that is a far cry better than a world that changes the control scheme on you and again conspires with the game's awful camera and targeting system to make sure every enemy on the screen gets their turn at a free shot on you. Fuck Atlantica and it's underwater controls.

I'll probably think of more later.

Pike
07-01-2015, 10:28 AM
The Forest Temple in OoT was especially terrible.

But that was like the easiest one!

I'm not rating it by difficulty, I just didn't enjoy it.

I found the Fire Temple the easiest, personally.


Shadow Temple worst temple.

Heh, I remember my cousin being scared to death of that temple and I had to sit in the room with him.

Temples rated by least to most obnoxious:

Forest > Fire > Spirit > Water >>>>>> Shadow

Fire was actually my favorite but it was kind of long and meandery. Also one time I beat it but didn't save and then the power went out so I had to beat it again.

Ayen
07-01-2015, 11:13 AM
The Shadow Temple was pretty damn obnoxious. I can't remember anything about the Water Temple except the metal boots and Shadow Link, so I'm just going to assume I blocked it out.

Bubba
07-01-2015, 11:18 AM
The Shadow Temple was pretty damn obnoxious. I can't remember anything about the Water Temple except the metal boots and Shadow Link, so I'm just going to assume I blocked it out.

I think my poor memories of it were based around the original N64 version.

Taking the iron boots on and off in that game was how imagine it would be taking iron boots on and off in real life.

Jinx
07-01-2015, 02:35 PM
If there was a way to take the Iron Boots on and off without having to go to the menu every time, the Water Temple wouldn't have been nearly as annoying. For what it is, I don't even hate it. I actually kind of like it (except the boss). But those damn boots.

As much as I hate the Shadow Temple, I do really enjoy Bongo Bongo. Very fun fight. Spirit Temple is my favorite, though.

Galuf
07-01-2015, 04:53 PM
The Forest Temple in OoT was especially terrible.

But that was like the easiest one!

I'm not rating it by difficulty, I just didn't enjoy it.

I found the Fire Temple the easiest, personally.


Shadow Temple worst temple.

Heh, I remember my cousin being scared to death of that temple and I had to sit in the room with him.

Temples rated by least to most obnoxious:

Forest > Fire > Spirit > Water >>>>>> Shadow

Fire was actually my favorite but it was kind of long and meandery. Also one time I beat it but didn't save and then the power went out so I had to beat it again.
honestly, i thought the water temple was the most fun... though i only got that far in the 3ds version so yeah. the spirit temple is kind of forgetable to me though, and forest and fire were kind of boring. Fire being the worst. i liked the white things in Shadow temple though they were funny, even ln the N64 graphics.
but the worst dungeon was Dodongo cavern. that one was boring as hell.

VeloZer0
07-02-2015, 06:21 AM
I don't know if it is the the worst, but I really had a bad time with the Xenogears last dungeon.

Fynn
07-02-2015, 12:34 PM
I loved the Forest Dungeon in OoT!

Also, I'm surprised no one has mentioned Tartarus from Persona 3 yet. I personally don't mind it, but a lot of people I know were really tired with how long and repetitive it was. I reallly don't think it was a good idea to give a game only one single actual dungeon.

Ultima Shadow
07-02-2015, 03:33 PM
Star Ocean 4: Cardianon Mothership

The bonus dungeon in that game is actually the number one worst dungeon I've ever endured. It's literally dungeon design at its absolute worst.


That one aside, I gotta agree with the Xenogears dungeon-bashing. They were all bad. D=

Bolivar
07-02-2015, 11:44 PM
Why even make this thread, Wolf? We both know the answer.

http://i249.photobucket.com/albums/gg216/NikKingMan/Babel_zpsoixvfac8.jpg

I honestly don't consider it that bad. The platform sections can be a bit annoying if you lack patience but it really wasn't all that bad.

http://i.imgur.com/Ue90yn7.gif

FFNut
07-03-2015, 12:50 AM
Am I the only one who hates going into the fade in any Dragon Age game? What kind of trout were they smoking to come up with the fade design. It's not difficult, but it makes me not want to play past that point in the games. I usually just rush through as fast as possible so it's done.

DMKA
07-03-2015, 01:24 AM
Why even make this thread, Wolf? We both know the answer.

http://i249.photobucket.com/albums/gg216/NikKingMan/Babel_zpsoixvfac8.jpg

I always thought Krilean's Lab was way worse than Babel Tower.

Forsaken Lover
07-03-2015, 02:01 AM
Krelian's Lab was actually kinda interesting. As the mad scientist's lair, it was full of horrible and yet fascinating things. All the captured humans being used for experiments you can come across for one thing.

Vermachtnis
07-03-2015, 02:41 AM
Eridanus. ERI-FUCKING-DANUS from Strange Journey. It's a literal hedgemaze-labyrinth with pitfalls and teleport puzzle thrown in for good measure. And this is part of the game where the gloves come off and the random encounters start kicking your ass and they don't have any weaknesses to take advantage of.


Am I the only one who hates going into the fade in any Dragon Age game? What kind of trout were they smoking to come up with the fade design. It's not difficult, but it makes me not want to play past that point in the games. I usually just rush through as fast as possible so it's done.

I'm with you, the Mage's Tower arc in Origins is the worst.

Wolf Kanno
07-03-2015, 04:30 AM
Why even make this thread, Wolf? We both know the answer.

http://i249.photobucket.com/albums/gg216/NikKingMan/Babel_zpsoixvfac8.jpg

I honestly don't consider it that bad. The platform sections can be a bit annoying if you lack patience but it really wasn't all that bad.

http://i.imgur.com/Ue90yn7.gif

Honestly, as long as you are patient and know to get into a fight before making a jump, this section of the game isn't too difficult. If want really wonky 3D platforming I'd point you to the Sega Saturn.


Eridanus. ERI-smurfING-DANUS from Strange Journey. It's a literal hedgemaze-labyrinth with pitfalls and teleport puzzle thrown in for good measure. And this is part of the game where the gloves come off and the random encounters start kicking your ass and they don't have any weaknesses to take advantage of.


Oh man, Strange Journey. Yeah those dungeons can lead to rage quitting pretty quickly but I honestly found them so refreshing after what feels like ages of lackluster dungeon design in the genre. With that said, it took me ages to beat this game because I would get fed up with them. I feel Sector Grus was the worst though, invisible doorways, teleporting, pitfalls, and random encounters designed to get you prepped for the final sector.

Forsaken Lover
07-03-2015, 06:35 AM
Babel Tower is the ONE GODDAM DUNGEON where you could actually benefit from the full 360 camera. And so the game goes and decides "no, smurf you, you can only turn the camera a little bit for this portion."

And did I mention for the final part there is a transition area? You are climbing up so high that the game loads from one "level" of the area to the next. And if you miss one jump in this second "level" you will plummet all the way back down to the first "level" and have to redo everything all over again, including fixed encounters on every platform.

Guess who that happened to. Guess who missed that jump and fell all the way back down to another screen.

Burn in Hell, Babel Tower.

P.S.

GEARS CAN FLY. THEY DON'T NEED TO PLATFORM.

Fynn
07-03-2015, 06:49 AM
Eridanus. ERI-smurfING-DANUS from Strange Journey. It's a literal hedgemaze-labyrinth with pitfalls and teleport puzzle thrown in for good measure. And this is part of the game where the gloves come off and the random encounters start kicking your ass and they don't have any weaknesses to take advantage of.


Oh man, Strange Journey. Yeah those dungeons can lead to rage quitting pretty quickly but I honestly found them so refreshing after what feels like ages of lackluster dungeon design in the genre. With that said, it took me ages to beat this game because I would get fed up with them. I feel Sector Grus was the worst though, invisible doorways, teleporting, pitfalls, and random encounters designed to get you prepped for the final sector.

Yeah! The dungeons in Strange Journey were brutal - but that's what made then awesome! You really felt that you were making a huge achievement by progressing to the next floor. It was refreshing and felt insanely rewarding. I really need to replay this game soon.

Wolf Kanno
07-03-2015, 07:18 AM
Babel Tower is the ONE GODDAM DUNGEON where you could actually benefit from the full 360 camera. And so the game goes and decides "no, smurf you, you can only turn the camera a little bit for this portion."

And did I mention for the final part there is a transition area? You are climbing up so high that the game loads from one "level" of the area to the next. And if you miss one jump in this second "level" you will plummet all the way back down to the first "level" and have to redo everything all over again, including fixed encounters on every platform.

Guess who that happened to. Guess who missed that jump and fell all the way back down to another screen.

Burn in Hell, Babel Tower.

P.S.

GEARS CAN FLY. THEY DON'T NEED TO PLATFORM.

Well then just don't fall and you'll save yourself the frustration. ;)

P.S.

My guess is that Sigurd is a real tightwad when it comes to fuel, seeing how he has to pay for all of the Young Master's... incidents. :shifty:

Galuf
07-03-2015, 07:32 PM
What game is Babel tower from? sounds awesome.

Wolf Kanno
07-03-2015, 07:42 PM
What game is Babel tower from? sounds awesome.

Xenogears

Forsaken Lover
07-03-2015, 08:11 PM
I gotta admit, if someone played Xenogears based on the "strength of its dungeon design" I might have to look to see if Hell has frozen over.

Wolf Kanno
07-03-2015, 08:41 PM
Dungeon design largely comes down to tolerance level. Gears dungeons can be frustrating but I never found them boring which is why I like them. I'll take wonky platforming and maze like structure over boring wallpaper dungeons like FFX and XIII.

Pumpkin
07-03-2015, 08:44 PM
I think sharky likes the gears dungeons but he's weird so, you know

DMKA
07-03-2015, 09:03 PM
I gotta admit, if someone played Xenogears based on the "strength of its dungeon design" I might have to look to see if Hell has frozen over.

Yeah. You know how lots of games have that one part in an otherwise good game that you just loathe, that you might once in awhile think about replaying said game but then you remember that one part and you're like "Ehhhh nah, forget it." Xenogears' dungeons as a whole do that to me. And I really do love Xenogears. I just haven't been able to muster up the will to drudge through those dungeons again in the last ten years or so.

Formalhaut
07-03-2015, 09:18 PM
Am I the only one who hates going into the fade in any Dragon Age game? What kind of trout were they smoking to come up with the fade design. It's not difficult, but it makes me not want to play past that point in the games. I usually just rush through as fast as possible so it's done.

In Origins, definitely, that section just draaaged. In II and Inquisition, though, the Fade sequences were actually quite well thought out.

Forsaken Lover
07-03-2015, 10:53 PM
In 2 it's not even really a dungeon. You just fight a couple demons and leave.

But yes, the Fade was amazingly awful in Origins.

black orb
08-08-2015, 05:30 AM
>>> "Rhapsody a musical adventure" Dungeons.
The first .HACK game had some WTF dingeons too..:luca:

Anzai
08-08-2015, 11:36 AM
If optional dungeons are allowed to be counted... The Hall of Darkness from Etrian Odyssey IV takes the cake, literally every monster there qualifies as a Demonic Spider. I had to plan for some enemy formations as if they were just short of boss fights. AoE Petrification mobs in that always come in groups? check. High power AoE physical attackers that can two shot the party AND support mobs with extreme evasion lurking behind them? check. Mobs that become powered-up berserkers if an ally falls? check. F.O.E.s that operate as packs? check. Blackout rooms, ice puzzles, and hidden damage floors? check..... well trout, now that I think of it I never got around to killing the Superboss there.

For story required dungeons there is the Great Underpass of Ginza in Shin Megami Tensei: Nocturne. There are no doubt worse but I remember this one purely because it was stand-out obnoxious. Realized a little late it was basically a Marathon Level with multiple blackout rooms, damage floors, hidden pits, and combinations of the three.... oh, and a random encounter mob that can use Beast Eye to give his group extra turns. Worst detour ever, but at least it was entertaining.

Laddy
08-10-2015, 04:03 PM
Tomb of VARN. Tomb of VARN. Tomb of VARN. From Might & Magic VI, it's got some great dungeons but some awful ones. Lair of the Wolf and Hall of the Fire Lord from the same game are bad but this. THIS SHIT.

http://i61.:bou::bou::bou::bou::bou::bou::bou::bou::bou::bou::bou::bou:/315d7uw.jpg

It's a pyramid-tomb-spaceship consisting of robot jackals, genies, and fucking grenade androids out of NOWHERE. You can take damage randomly every round without a stupid fucking cube, the puzzle of the game is literally just the cast of Star Trek: The Original Series spelt backwards, and it take 4 hours to complete. It's annoying, it's hard, and it's essential to the main quest. Screw this place. Seriously.

sharkythesharkdogg
08-10-2015, 05:26 PM
The most boring, crap dungeons I've seen recently were in Persona 3.

Crap.

Crappity crap.

Randy
08-10-2015, 08:39 PM
Anything that's long, visually dull, and lacking save points (in a game that has them). I remember the Omega Ruins in FFX being quite annoying to start with. Although that decreased when you overpowered the hell out of your party.


A bit of a cliché one but still the Water Temple from Ocarina of Time. My first time playing it I got completely stuck there and didn't go back to the game in about a year.

Whenever I play it again I always remember to pull that damn block out near the start.

It was infinitely nicer on the 3DS remake.

escobert
08-11-2015, 03:26 PM
The most boring, crap dungeons I've seen recently were in Persona 3.

Crap.

Crappity crap.

I was thinking this was more along the lines of hard and not shitty :p

FFNut
08-11-2015, 07:01 PM
The Marsh cave from FF1 really stunk if you didn't have a silver sword and some antidotes.

Rin Heartilly
08-25-2015, 12:59 PM
Did not like Tartarus (or however you spell it) from persona 3, after playing 4 first, 3's dungeon really stunk due to the repetitiveness and ugliness of it. I dreaded going there after class, I'd just crazy grind floors/get the crew up by 5 lvls and not go back until the story made me :/

I also hate most tales dungeons especially symphonia and graces and I didn't like doing the cloister of trials in ffX either.

Zanmato
08-27-2015, 07:10 PM
That's simple: "Inside Sin" in FFX.
This labyrinth made me insane during my first playthrough due to lack of "safe zones" and Save Sphere being... AT THE END OF THIS FREAKING THING!!! ;-;
That was horrible... I won't forget it anytime soon, for sure...

Fynn
08-27-2015, 07:27 PM
You mean that part where those crystals just appear out of fucking nowhere and you get those annoying battles?

Good GOD, who the fuck even thought that was a good idea!

Mr. Carnelian
08-28-2015, 11:40 AM
Am I the only one who hates going into the fade in any Dragon Age game? What kind of trout were they smoking to come up with the fade design. It's not difficult, but it makes me not want to play past that point in the games. I usually just rush through as fast as possible so it's done.

Whaaaat?! The Fade is awesome! With the exception of the poor effort made in Dragon Age 2, granted.

For me, Skyrim's got to be up there in the list of worst dungeons. It's not that they were bad, or even hard. It's that they just reused the exact same dungeon over and over and over and over and over and over. It got old.

Zanmato
08-31-2015, 08:50 PM
You mean that part where those crystals just appear out of smurfing nowhere and you get those annoying battles?

Good GOD, who the smurf even thought that was a good idea!

Yup! That was even worse than this stupid labyrinth... also the loot there was pretty worthless in The Final Battle. XD