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Raistlin
07-27-2015, 11:21 PM
So earlier this year, I randomly decided to replay Suikoden. I skipped Suikoden I (though ended up regretting it, I didn't want to replay it after I finished V because I knew I'd get sucked into II again). But I played the other games in quick succession (Pumpkin totally ripped off my idea), and it's interesting how some of my opinions changed as a result.

I've been meaning to make this thread for a while, but have been procrastinating writing it all up. I didn't want to interrupt shion's live playthrough thread, so this thread is more about the Suikoden series as a whole. How would you rank them? What's your least popular Suikoden opinion? How many times have you replayed them? If you have, what's your preferred play order?

Here are my thoughts on each game after playing through them all back-to-back.


Suikoden II: I still love this game. It's simple, it's pretty quick, with tons of fun things to do (the cooking mini-game is stupid but great). I still love the music, I still love the characters and story. There's not really much to complain about this time. I tried something new this time, and for the first time abused the Matilda border glitch to recruit Humphrey early. It was actually hard and took a while. Of course, the rest of the game was pretty easy, but the game's not all that hard to begin with (at least, not on a replay when you know Luca Blight is coming).

Using McDohl is still very frustrating. I originally wanted to take him to the final dungeon, but after just making the trip to Toran to pick him up, when back at the castle editing the other party members, I accidentally removed him from the party. ARGH. I gave up and put in Mazus instead (I had Viktor, Humphrey, and Pesmerga with Double-Beat runes, so it's not like I needed any more physical power).


Suikoden III: I loved this game when I first played it. I actually played it twice before -- once I got to chapter 5 before getting distracted and stopping for a long time, and then later just decided to play the whole game again. But there are some parts of it that haven't aged well. The camera is terrible and your characters move frustratingly slow. It took me 12 minutes to run from Caleria to Budehuc, and that was with releasing from every random fight (and the Mt. Path treasure boss having already been defeated). I was actually tempted to make Chris my FC just so I could use her damn horse. Combined with the fact that you don't even get Viki until 30+ hours in, and parts of the game are a chore. I used to think SIV made me the most relieved to recruit Viki, but now it's definitely SIII. And the 999,999 potch limit was especially annoying in this game, when there was an added emphasis on sharpening and equipping more characters for major battles.

There are a lot of positives to SIII, of course. The major battle system is by far the best in the series. In a shocking and unique development, you can actually affect how good your units are by leveling up characters and buying better equipment. It was also decently challenging at times, especially by having a few optional-win battles (where the story continues if you lose). And of course, Yuber is a pain in the ass in all battles, regular or major. I had a pretty easy time this go-around, but I knew what to expect. It also continues SII's tradition of comical little mini-games, including the always-entertaining theater.


Suikoden IV: This game is the anti-III. For every area where SIII excelled, SIV was worse; for every area where SIII was lacking, SIV improved dramatically. This meant a lesser emphasis on story, characters, and anything too complex, and a much greater emphasis on making the game as ridiculously smooth and painless as possible (except for the overworld random battle rate, which for some goddamn reason is about 5000% that of the battle rate for every dungeon). Playing right after SIII made me really appreciate SIV for what it did do: you run lightning fast (actually too fast, Lazlo's the smurfing Roadrunner), the camera is movable, and the menu is easily organized and painless to look through. You can equip items from any part of the inventory (a feature that for some unfathomable reason was discarded in SV, where you have to go to "Equipment" and "Equip" to equip anything), SIV ditched the limits on potch and inventory size, and you can even use the Blinking Mirror from any location, not just the world map. The game probably went too far making the game as quick and painless as possible to navigate. The one thing it made more difficult: why the smurf can you not sell stuff at the item shop on your ship? It also did add one interesting feature: the ability to create armor and accessories, including some that can only be made by forging that had special bonuses. Lastly, the confession booth, while not as funny or engaging as SIII's theater, was an amusing gimmick.

There were still plenty of downsides. The story and characters are still relatively underdeveloped, and I never related to Lazlo like I did Tir and Riou (or even Frey). Lazlo just never had the endearing characters around him that brought him to life. Riou and Jowy and Nanami, Lazlo had... the two random Knights you chose at the beginning and a cat. The plot was held together by a very loose thread, and the final boss was a fucking tree. Of course, SIV's entire existence is justified by The High Seas Friends journal, which I reread while I played, and I decided to go all William En Kuldes with this playthrough. Instead of the traditional "best team" of Ted and Snowe, I brought a harem along with me: Kika, Jeane, and Mizuki. The game is somewhat more enjoyable when you don't take it seriously.


Suikoden V: I had only played this game once before, and after that first time, I have referred to SV as the "most polished" game in the series. I no longer think that's the case, but it's still an enjoyable game, and the longest in the series. I still consider it roughly on par with SIII, but now I'm actually less inclined to replay SV than I am any other game in the series -- though that is partially just because it's so much longer.

What it did right: SV did many things right. The world felt large, probably the biggest a traditional world map has felt for me in any JRPG. The major battles were some of the largest and longest in the series. Lazlo was firmly developed by plenty of side characters: his family, Georg, Sialeeds, etc. Many of the characters added some great humor to the game, including Miakis's teasing of the Princess. It brought back the politics and betrayal to the plot, with many adventures and sub-plots. It reintroduced a type of skills system, which was more designed to provide minor stat bonuses for characters rather than SIII's system where skills were more important than stats. SV introduced some new things, including a formation system for battles, and a rune-piece system, where you could collect multiple copies of higher-level runes (especially with New Game+). Speaking of which, it has New Game+. Notably, it added a twist to the duel system: time limits on actions. Most duels still were not much of a challenge, but the limits added a level of intensity that no other game had.

What it didn't do right: The recruiting system. My god, the recruiting system. SV is a parody of the 108 stars system, where many of them require convoluted actions and choices, and more characters are outright missable than in any other game in the series. How many people their first time through missed Oboro? Some of the characters are also utterly broken. Richard and Zerase are just unfair, and Richard + Firefly rune and Zerase + Magic Absorb pretty much ends the game by themselves.

The major battle system, while more interesting than SIV's or SII's, was also more underwhelming to me, because the special skills or characters (Beavers and Dragon Calvary in water) always trump anything else, and you get so many of them that you are very rarely in any real danger. It also had some inexplicable downgrades in the menu interface from SIV, which made it a little clunkier to navigate. And I don't know if anyone else feels this way, but in some ways it also seemed a graphics downgrade, with some character models looking worse than SIV's.


So at the end, here's my ranking:

1. Suikoden II
2. Suikoden III
3. Suikoden V
4. Suikoden I
5. Suikoden IV

It's about the same as when I started this playthrough (though I used to consider III and V even), but my opinion has definitely changed on some games (thinking somewhat lesser of III and V, while more of IV). My opinion mostly changed in that I no longer consider V a clear improvement over III. I used to analogize II and V, in that both were more polished versions of their predecessor (ignoring the anomaly of IV).

I don't know if I'll ever get around to playing through the whole series again, but if I do, I think I'd like to start at IV and play chronologically -- much like Pumpkin is currently doing.

Del Murder
07-28-2015, 05:46 AM
I've only played the first two, but they were fun and I probably would have liked them more if I had played them when they were new and I was younger.

Since S3 is number two on your list, maybe I should play that one.

NeoCracker
07-28-2015, 05:51 AM
IV was actually the first time I played Suikoden, that was years ago. I fucking hated it. Don't even remember why. :p

Pumpkin
07-29-2015, 04:48 AM
I hope my thread didn't ruin your plans for anything, I had no idea >.<

Well I'm currently replaying them and here are some of my thoughts:

Suikoden I:
This was the third one I played after I played some of the later, more polished entries. For some reason, Tir is my favourite protagonist and one of my favourite silent protagonists ever. I don't know why, he just clicks with me, I guess!

It is less polished and I've played it right after 2 before and it really shows that it's an older game. But the best way I could describe it for me is 'charming'. The game is just really charming to me, from the world to the story to the characters. Whenever I have something to name in ANY game, I pick Toran now. Toran farms in Harvest Moon, Toran armies in Suikoden (good thing that doesn't stick or the maps would get VERY confusing), Toran everything. The art style makes me feel like I'm reading a book, which is very charming. It's the game, to me, that I can feel the growth in the most. I can feel the transition from boy who lost everything to leader of the powerful rebel army.

The gameplay is a bit stiffer. I hate hate HATE the last large scale battle because Luc dies EVERY FRIGGIN TIME and you need them all to live because they can perma-die in this one. I hate that. I hate perma-dying. But other than that it's very charming with good characters and an excellent story.

I have played it to completion 3 times and the most recent was about 2 years ago.

Suikoden II:
Suikoden II took a lot of what was done in Suikoden I and made it better. The gameplay was smoother and everything was more fleshed out. The cooking mini-game is amazing. It is the last one in the series I played because it took a long time to be able to afford a hard copy, but it was worth it. I played it the first time shortly before my son was born, which is about 5 years ago now.

The story is excellent. I love that they made a strong, political story that I could actually follow. It has some great characters and one of the more memorable casts, which for a character person like me is important. It has my favourite Suikoden character: Millie. It does a good job of tugging at your heart-strings. It also did a good job of having a hammy, over the top villain that didn't turn comical but instead was genuinely terrifying. That battle was epic. And then they of course had the more personal antagonist.

What I didn't like is this game has my least favourite headquarters. I also didn't resonate that much with Riou, although I like him just fine and I can appreciate his story. I'd had the betrayal thing spoiled before so it didn't have as big of an impact as it could have.

I've finished it 3 times and the most recent was also about 2 years ago.

Suikoden III:
This was the first one I played and didn't know what I was doing, but I love large casts of characters and I mean, it is a Suikoden game. So I fell in love with it and played it a whole bunch. I like getting to choose your own hero but I hate that the one I want seems to fit with the Rune the least.

I really like the system of being able to play the multiple storylines and was surprised to see it wasn't a series staple. They really tried some new stuff with this one. I adored the antagonist party. The plays are one of my favourite mini-games ever and I would spend HOURS on those.I have never completed it after SII though and I think that gives you more plays and I am very excited about that. It has some great characters and a great storyline. It also has my favourite headquarters!

What I don't like as much is how hard they made Thomas' story when you first start out. It's one of my favourite sections of the game but they don't make it easy. the travel is rather slow and some parts can be pretty frustrating.

I have completed it four times and the most recent was about 3 years ago.

Suikoden IV:
This was my second Suikoden game. It isn't as strong as the others in the series, it changes things up a good bit, but it's still a solid and enjoyable game. I guess it just lacks the same Suikoden charm.

The world feels a bit lacking for Suikoden and didn't make me excited to explore. But the Rune of Punishment is my favourite of the True Rune stories and I did like Lazlo a lot. Kika was just an excellent character. Even if ship travel is kind of bad, I love water areas and this world was filled with them. I loved going on my massive ship and looking out at the ocean. The confessionals are a lot of fun. This game also has my favourite Viki and Jeane designs and some character designs remind me of the first Suikoden.

The characters are not as memorable and the story is oddly paced. You spend a while as the trainee, which proceeds slowly, and from there the game goes really fast. It felt like it went by in a flash.

This was my third time finishing it and the most recent was a few hours ago :D

Suikoden V:
This was the second to last one I played and gosh was I excited. I was a bona fide Suikoden fan by this point and I just could not put it down. Great characters, great story, absolutely stunning world. Good voice acting even. Just overall a great game.

The secondary characters really feel more alive in this one. They don't feel as disposable as in the earlier Suikoden games to me. There weren't as many fin sidequests, but I still loved my HQ and the world was gorgeous. Remember how I said I love water areas? There are a bunch here and they are amazing. Great to see some familiar faces return, although the characters look more cartoony in this one.

Low point would be that it takes SO LONG to get established and start recruiting. It's not a huge fault because I enjoy the whole story, but I like recruiting and it takes a while. Speaking of, RECRUITING OH MY GOSH. I am going to be pulling my hair out the whole game worrying that I missed something somewhere.

I have completed this game 3 times and I am currently playing it!

Ranking:
Suikoden V
Suikoden II (these two are VEEERRY close)
Suikoden III
Suikoden I
Suikoden IV

Shauna
07-29-2015, 12:40 PM
but what about tactics and tierkreis guys

Raistlin
07-29-2015, 01:01 PM
Pumpkin: don't worry about it. I had no real plans and we can always use more Suikoden threads. Also, IV has your favorite Jeane design? xD She's hardly dressed at all!

Shauna: I've only played part of Tactics, and while it was ok and decently entertaining, I can't really compare it to the main series.

NeoCracker
07-29-2015, 01:34 PM
What about Suikogaiden!

(I've only played part 1, haven't gotten around to 2 yet. :p)

Pumpkin
07-29-2015, 04:06 PM
Ummm Tactics comes after IV and Tierkreis comes way after Tactics. And I've only played part of Suikogaiden so I dunno!


Also, IV has your favorite Jeane design? xD She's hardly dressed at all!

I dunno, I just think it looks nice xD

NeoCracker
07-29-2015, 04:32 PM
Huh, neat. I just found out Nash, the guy you get in Suikoden III? The lead character in the Suikogaiden games.

Raistlin
07-30-2015, 11:16 PM
I've heard a lot about the Suikogaiden series (I already knew about Nash, and seeing more about him and Sierra), but I haven't actually played them. I should get around to that some day.



Also, IV has your favorite Jeane design? xD She's hardly dressed at all!

I dunno, I just think it looks nice xD

I guess it's no weirder than Thomas's chapters being your favorite part of S3. :p

Pumpkin
07-30-2015, 11:17 PM
you wanna fight me?

https://33.media.tumblr.com/tumblr_lxhyi2q1xe1qf0kb5o4_250.gif

Raistlin
07-30-2015, 11:56 PM
http://fierceandmighty.com/wp-content/uploads/2012/03/come-at-me-bro.jpg

Wolf Kanno
07-31-2015, 06:18 AM
I actually really enjoy Thomas' part of the story the most as well tbh. I'll write something up when I have a little more time. Until then...

http://home.eyesonff.com/attachment.php?attachmentid=65379&stc=1

Pumpkin
07-31-2015, 06:35 AM
Reasons Thomas' chapters are the best:
-Thomas is adorable
-Cecile with Thomas is adorable
-Look how sweet Thomas is!
-Budehuc Catle
-Thomas is adorable
-When I first played and was still an English noob, I thought Juan's name was pronounced Jew-Anne. Ah memories
-Thomas
-Is adorable

Bright Shield
07-31-2015, 04:20 PM
For me, II > V = I = III > Tactics > IV > Tierkreis

The two Suiko Gaidens are good, but not really games. More like visual novels. If they count, I'd put them right above tactics.

setsua25
07-31-2015, 04:37 PM
I`ve only play 3,4,5 so for me it will be

3
5
4 is my order so far. I would like to play the others at some point.

escobert
07-31-2015, 06:16 PM
I enjoyed the first two but haven't played any of the others :(

Pumpkin
08-05-2015, 05:55 AM
So I learned this on TV Tropes about Suikoden IV:

One feature (for some reason only available in a New Game+ (http://tvtropes.org/pmwiki/pmwiki.php/Main/NewGamePlus)) is the ability to switch your onscreen character to someone besides the hero. If you go into first person mode with a variety of different people, you'll notice that this isn't just cosmetic; the perspective actually changes to match the height of the character. It's a surprising amount of effort for a feature most players will never notice.

Has anyone done this :o Makes me glad I made a NG+ save since I usually don't bother!

Raistlin
08-18-2015, 12:15 AM
Oops, I forgot about this thread.


I actually really enjoy Thomas' part of the story the most as well tbh. I'll write something up when I have a little more time. Until then...

http://home.eyesonff.com/attachment.php?attachmentid=65379&stc=1

I heard that the Revival Movement actually did help get S2 released on PSN. Now we just need a Suikoden VI!


Reasons Thomas' chapters are the best:
-Thomas is adorable
-Cecile with Thomas is adorable
-Look how sweet Thomas is!
-Budehuc Catle
-Thomas is adorable
-When I first played and was still an English noob, I thought Juan's name was pronounced Jew-Anne. Ah memories
-Thomas
-Is adorable

I'm sensing a pattern here...

I do enjoy Thomas's frustration if you continually refuse to rename Budehuc. I just don't enjoy most of the rest of his chapters. I still have played them every time out of a perverse sense of completionism. And it helps build up Juan's skills.


So I learned this on TV Tropes about Suikoden IV:

One feature (for some reason only available in a New Game+ (http://tvtropes.org/pmwiki/pmwiki.php/Main/NewGamePlus)) is the ability to switch your onscreen character to someone besides the hero. If you go into first person mode with a variety of different people, you'll notice that this isn't just cosmetic; the perspective actually changes to match the height of the character. It's a surprising amount of effort for a feature most players will never notice.

Has anyone done this :o Makes me glad I made a NG+ save since I usually don't bother!

I had never heard of this before. I've never done a NG+ on SIV (my latest -- and only second -- playthrough was on my PS3), but I'll have to try it out if I ever get around to going through the series again.