Pumpkin
09-22-2015, 02:12 PM
6 Things Final Fantasy Can Take From Suikoden
http://i.imgur.com/TQ9Vrv3.jpg
As a person who exists and also plays RPG's, I am a fan of both Final Fantasy and Suikoden. Final Fantasy is a great series and it brings a lot to the table. With that being said, my current Suikoden marathon has made me think about some things Final Fantasy could take from the series and grow to become even better. Here are the six things I think Final Fantasy should consider adding to their games!
6. Growing Up
When we play a Final Fantasy game, our heroes usually develop and grow along the way. They learn things, make friends, defeat bad guys. But what I've noticed is that while they have grown, it doesn't necessarily feel like some of our younger heroes have really "grown up" - just changed somewhat and adapted. You see, a lot of Final Fantasy heroes, despite being young, have their stuff together. They may already have careers, or be world-traveled, or have been sucked in to other worlds because of un-creatively named evil whale creatures.
http://i.imgur.com/PRW4tIa.jpg
Suikoden's heroes are usually the average RPG hero age, meaning teenagers, but the series doesn't seem to treat them like they are already adults. Some still live with their parents, others are just starting to gain their independence. Instead of going in to the adventure as capable adults, they are usually thrust into the world as naive and a bit unsure. But that's where the magic happens. They start out needing heavy support from others, barely knowing right from left. And then you see them grow up. They go from lost, confused, and heavily depending on others, to leading their own armies, now being able to give back and lead those who have helped them get to where they are.
http://i.imgur.com/1Krt6lq.jpg
5. More Backstabbing
That's right, I want more people to figuratively stab me in the back in my Final Fantasy games. We get enough front stabbing, my back is starting to feel a bit left out. You see, a common theme in Suikoden is that someone, somewhere, at some time, is going to betray you. Sometimes it's minor. You didn't really like that person anyway and they just kind of apologize and then you all move on with your lives. Sometimes it happens quickly. You're pretty bummed but you can't say you didn't see it coming. Sometimes it's major and really hits home. Sometimes it happens late in the game and then it really hits you because you dropped a crap ton of money on them and now they're gone and so are those thousands of dollars of weaponsharpenings that you could have spent on that weird guy who likes throwing corpses in to large bodies of water. But it happens. It always happens.
http://i.imgur.com/IOc5kQV.png
You thought I was kidding, didn't you?
Final Fantasy does not have this as a common theme, but I think it could play out really interestingly, especially if they wait until late in the game. Especially since Final Fantasy always has a much smaller cast, it would probably hit a lot harder. Someone you've put hours and hours in to, someone you've grown to love. They mean something to you, darn it. You've taught them skills, you've bought them equipment. And then, AND THEN, they say "screw you", laugh in your face, and try to destroy the world or something. Then you can feel yourself die a little on the inside.
http://i.imgur.com/TTkwPF1.jpg
Plus it's always fun to replay the game and try to pinpoint the exact moment they decide to betray you. It was when we got those cheeseburgers wasn't it? I always knew you hated dairy!!
4. Smaller Scale Stories
As mentioned above with the whole world destroying business, Final Fantasy usually takes place on a very large scale. You save the world. The world is in danger. You go from one end of the globe to the other. And don't get me wrong, that's great, and I love me some large-scale RPG's. But there's also something special about one that takes place on a smaller-scale. Suikoden games usually take place in one area of the world. You may travel to another area at times, but the central focus is on one country or a small collection of countries.
http://i.imgur.com/WDHWJx0.jpg
What makes this so great is how it brings things in to perspective, especially throughout the series. Your heroes aren't fighting to save the whole world, but to truly save their home. Generally by taking it over and starting it over again. After the fifth time doing this, it really hits you that others are having these struggles too. There are wars going on all over the world, troubles people are dealing with, causes people are fighting for. What you're playing is just one story of many possible stories and one outcome of many possible outcomes. It's refreshing to realize that and also to think about what you're fighting for. It's awesome to fight for the whole world, but sometimes it's just nice to fight for your home and for what you believe in.
http://i.imgur.com/3CTwKk3.gif
3. Grey and Grey Morality
As should be clear by now, I'm not speaking in absolutes here. Final Fantasy has a ton of games and some of the games do have these things I'm asking for. Some Final Fantasy games do a great job of touching on grey and grey morality, but it is something I would love to see more of. While Suikoden has its cut and dry, right or wrong mentality in some cases, it also touches on areas in between a lot more often.
http://i.imgur.com/l6iukKq.png
Some Suikoden villains are... well, they're just bad people and they do bad things. But along with those villains, you get the enemies that are just like you. They're fighting for what they believe in, they're fighting for loyalty, they're fighting (ironically enough) for peace, or sometimes they're just fighting because they're too stupid and sheltered to realize what's going on. There is no right or wrong when it comes to you vs them, it's just two people who took different paths in life and are trying their best. Sometimes they have everyone's best interest at heart just as much as you do, but they settled on a different solution. Defeating them is not always happy and it makes you want to fight harder, not just for your dream, but for their dream as well. And I think that's beautiful.
http://i.imgur.com/LirJOIv.png
2. Mini-Games
Final Fantasy has had some cool mini-games. Like snowboarding or, best of all, Chocobo Hot & Cold. I know some people absolutely love Blitzball and the motorcycle thing. Triple Triad is insanely popular, and you have its less popular cousin Tetra Master, which I like. Frog hunting, Chocobo races, Sphere Break. These are some great mini-games and I'm always happy to see them in a game, even though I hate a few of them, personally. Coughbliztballcough.
http://i.imgur.com/BmmfbWP.png
However, more is ALWAYS BETTER, NO EXCEPTIONS *scarfs down 4 cheesecakes* and something Suikoden does is give you mini-games. In fact, you can recruit people whose sole purpose is to let you play a mini-game. Sometimes an incredibly rigged mini-game that pays out like an exaggerated Christmas from your super-rich grandparents. You can play dice games, card games, weird tile games. You can race dragon-horses or just bet on other people who are racing dragon-horses. You can listen to your companions secrets and choose to grant them forgiveness or to drop buckets on their heads. You can compete in cooking challenges and do cliff climbing and make your own menus and give your characters silly titles and, best of all, cast them in plays about classic stories like Romeo and Juliet and William Tell. Admit it, you'd cast Cloud as Juliet. Don't even pretend this isn't a thing that you want. Also, I wouldn't be opposed to some Final Fantasy characters "accidentally" being shot with an arrow because I cast an inept archer. Just sayin'.
http://i.imgur.com/Krqhdhr.jpg
1. Character Diversity
This is a big one for me because, as some of you know, I'm cuckoo for characters. Suikoden has an abnormally large cast of characters. You can recruit 108 each game, and that's not including enemies and just people you meet who aren't part of the main 108 Stars of Destiny. Because of this, you get all kinds. Not even including things like dog-people and lizard-people, and literal dogs, and talking barrels, and vampires, and werewolves. You get middle-aged men and women, you get old men and women, you get 12-year-olds, 30-year-olds, 50-year-olds. You get attractive people and people who looked like they were smacked in the face with a brick. You get androgynous people. People who wear revealing clothes and people who dress like they'll melt if the sun touches their skin. You get woman who can punch the crap out of any and every thing and men who act like your mother. You get alcoholics and Priests, you get warriors and students, you get sophisticated people, hard-working people, lazy people, chefs, fortune tellers, bartenders, and everything in-between.
http://i.imgur.com/rjBwpwg.png
Now, Suikoden has an advantage there just because of the sheer amount of characters they have. But that doesn't mean that Final Fantasy can't do this on a smaller scale. Have an old woman character. Have a middle-aged man character. Have unattractive characters. Have more racial diversity. Make half of your characters less conventional types. Or just add 2 or 3 that way. I think Final Fantasy is great at story-telling and it would be awesome to see them put some focus in to new types of characters and people and see what they can do with it!
http://i.imgur.com/RoIlpWB.png
So that's all folks and I hope you enjoyed. The Final Fantasy series is awesome and it does a lot of great things, but these are just some things I think it would be neat to see more of! Are these things you'd like to see in more Final Fantasy games? What are some things you've seen in other series that you'd like to see Final Fantasy try out?
http://i.imgur.com/TQ9Vrv3.jpg
As a person who exists and also plays RPG's, I am a fan of both Final Fantasy and Suikoden. Final Fantasy is a great series and it brings a lot to the table. With that being said, my current Suikoden marathon has made me think about some things Final Fantasy could take from the series and grow to become even better. Here are the six things I think Final Fantasy should consider adding to their games!
6. Growing Up
When we play a Final Fantasy game, our heroes usually develop and grow along the way. They learn things, make friends, defeat bad guys. But what I've noticed is that while they have grown, it doesn't necessarily feel like some of our younger heroes have really "grown up" - just changed somewhat and adapted. You see, a lot of Final Fantasy heroes, despite being young, have their stuff together. They may already have careers, or be world-traveled, or have been sucked in to other worlds because of un-creatively named evil whale creatures.
http://i.imgur.com/PRW4tIa.jpg
Suikoden's heroes are usually the average RPG hero age, meaning teenagers, but the series doesn't seem to treat them like they are already adults. Some still live with their parents, others are just starting to gain their independence. Instead of going in to the adventure as capable adults, they are usually thrust into the world as naive and a bit unsure. But that's where the magic happens. They start out needing heavy support from others, barely knowing right from left. And then you see them grow up. They go from lost, confused, and heavily depending on others, to leading their own armies, now being able to give back and lead those who have helped them get to where they are.
http://i.imgur.com/1Krt6lq.jpg
5. More Backstabbing
That's right, I want more people to figuratively stab me in the back in my Final Fantasy games. We get enough front stabbing, my back is starting to feel a bit left out. You see, a common theme in Suikoden is that someone, somewhere, at some time, is going to betray you. Sometimes it's minor. You didn't really like that person anyway and they just kind of apologize and then you all move on with your lives. Sometimes it happens quickly. You're pretty bummed but you can't say you didn't see it coming. Sometimes it's major and really hits home. Sometimes it happens late in the game and then it really hits you because you dropped a crap ton of money on them and now they're gone and so are those thousands of dollars of weaponsharpenings that you could have spent on that weird guy who likes throwing corpses in to large bodies of water. But it happens. It always happens.
http://i.imgur.com/IOc5kQV.png
You thought I was kidding, didn't you?
Final Fantasy does not have this as a common theme, but I think it could play out really interestingly, especially if they wait until late in the game. Especially since Final Fantasy always has a much smaller cast, it would probably hit a lot harder. Someone you've put hours and hours in to, someone you've grown to love. They mean something to you, darn it. You've taught them skills, you've bought them equipment. And then, AND THEN, they say "screw you", laugh in your face, and try to destroy the world or something. Then you can feel yourself die a little on the inside.
http://i.imgur.com/TTkwPF1.jpg
Plus it's always fun to replay the game and try to pinpoint the exact moment they decide to betray you. It was when we got those cheeseburgers wasn't it? I always knew you hated dairy!!
4. Smaller Scale Stories
As mentioned above with the whole world destroying business, Final Fantasy usually takes place on a very large scale. You save the world. The world is in danger. You go from one end of the globe to the other. And don't get me wrong, that's great, and I love me some large-scale RPG's. But there's also something special about one that takes place on a smaller-scale. Suikoden games usually take place in one area of the world. You may travel to another area at times, but the central focus is on one country or a small collection of countries.
http://i.imgur.com/WDHWJx0.jpg
What makes this so great is how it brings things in to perspective, especially throughout the series. Your heroes aren't fighting to save the whole world, but to truly save their home. Generally by taking it over and starting it over again. After the fifth time doing this, it really hits you that others are having these struggles too. There are wars going on all over the world, troubles people are dealing with, causes people are fighting for. What you're playing is just one story of many possible stories and one outcome of many possible outcomes. It's refreshing to realize that and also to think about what you're fighting for. It's awesome to fight for the whole world, but sometimes it's just nice to fight for your home and for what you believe in.
http://i.imgur.com/3CTwKk3.gif
3. Grey and Grey Morality
As should be clear by now, I'm not speaking in absolutes here. Final Fantasy has a ton of games and some of the games do have these things I'm asking for. Some Final Fantasy games do a great job of touching on grey and grey morality, but it is something I would love to see more of. While Suikoden has its cut and dry, right or wrong mentality in some cases, it also touches on areas in between a lot more often.
http://i.imgur.com/l6iukKq.png
Some Suikoden villains are... well, they're just bad people and they do bad things. But along with those villains, you get the enemies that are just like you. They're fighting for what they believe in, they're fighting for loyalty, they're fighting (ironically enough) for peace, or sometimes they're just fighting because they're too stupid and sheltered to realize what's going on. There is no right or wrong when it comes to you vs them, it's just two people who took different paths in life and are trying their best. Sometimes they have everyone's best interest at heart just as much as you do, but they settled on a different solution. Defeating them is not always happy and it makes you want to fight harder, not just for your dream, but for their dream as well. And I think that's beautiful.
http://i.imgur.com/LirJOIv.png
2. Mini-Games
Final Fantasy has had some cool mini-games. Like snowboarding or, best of all, Chocobo Hot & Cold. I know some people absolutely love Blitzball and the motorcycle thing. Triple Triad is insanely popular, and you have its less popular cousin Tetra Master, which I like. Frog hunting, Chocobo races, Sphere Break. These are some great mini-games and I'm always happy to see them in a game, even though I hate a few of them, personally. Coughbliztballcough.
http://i.imgur.com/BmmfbWP.png
However, more is ALWAYS BETTER, NO EXCEPTIONS *scarfs down 4 cheesecakes* and something Suikoden does is give you mini-games. In fact, you can recruit people whose sole purpose is to let you play a mini-game. Sometimes an incredibly rigged mini-game that pays out like an exaggerated Christmas from your super-rich grandparents. You can play dice games, card games, weird tile games. You can race dragon-horses or just bet on other people who are racing dragon-horses. You can listen to your companions secrets and choose to grant them forgiveness or to drop buckets on their heads. You can compete in cooking challenges and do cliff climbing and make your own menus and give your characters silly titles and, best of all, cast them in plays about classic stories like Romeo and Juliet and William Tell. Admit it, you'd cast Cloud as Juliet. Don't even pretend this isn't a thing that you want. Also, I wouldn't be opposed to some Final Fantasy characters "accidentally" being shot with an arrow because I cast an inept archer. Just sayin'.
http://i.imgur.com/Krqhdhr.jpg
1. Character Diversity
This is a big one for me because, as some of you know, I'm cuckoo for characters. Suikoden has an abnormally large cast of characters. You can recruit 108 each game, and that's not including enemies and just people you meet who aren't part of the main 108 Stars of Destiny. Because of this, you get all kinds. Not even including things like dog-people and lizard-people, and literal dogs, and talking barrels, and vampires, and werewolves. You get middle-aged men and women, you get old men and women, you get 12-year-olds, 30-year-olds, 50-year-olds. You get attractive people and people who looked like they were smacked in the face with a brick. You get androgynous people. People who wear revealing clothes and people who dress like they'll melt if the sun touches their skin. You get woman who can punch the crap out of any and every thing and men who act like your mother. You get alcoholics and Priests, you get warriors and students, you get sophisticated people, hard-working people, lazy people, chefs, fortune tellers, bartenders, and everything in-between.
http://i.imgur.com/rjBwpwg.png
Now, Suikoden has an advantage there just because of the sheer amount of characters they have. But that doesn't mean that Final Fantasy can't do this on a smaller scale. Have an old woman character. Have a middle-aged man character. Have unattractive characters. Have more racial diversity. Make half of your characters less conventional types. Or just add 2 or 3 that way. I think Final Fantasy is great at story-telling and it would be awesome to see them put some focus in to new types of characters and people and see what they can do with it!
http://i.imgur.com/RoIlpWB.png
So that's all folks and I hope you enjoyed. The Final Fantasy series is awesome and it does a lot of great things, but these are just some things I think it would be neat to see more of! Are these things you'd like to see in more Final Fantasy games? What are some things you've seen in other series that you'd like to see Final Fantasy try out?