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View Full Version : The Game Genie grants you three wishes...



Wolf Kanno
01-30-2016, 07:49 PM
No, not the device that allowed you to cheat, I'm talking about rubbing a cartridge, monitor, or handheld device and an honest to goodness genie pops out and gives you three wishes that can only affect the gaming industry. What three things would you wish for to change the gaming industry? Whether it be production, the relationship with publishers, more exclusive IPs, the fanbase, or just resurrecting/killing a franchise, what would your three wishes entail?

FFNut
01-30-2016, 08:13 PM
Wish one: A new Chrono Game.
Wish two: A way to mas produce units cheaper so gaming could be a bit more adorable.
Wish Three: Lots of money for me. I know it's not a gaming wish but I want billions!

Ayen
01-30-2016, 08:17 PM
Can I wish for myself to become a big deal in the gaming industry for being a critic of games, or is that off the table?

Wolf Kanno
01-30-2016, 08:23 PM
Wish Three: Lots of money for me. I know it's not a gaming wish but I want billions!

You get billions in Bison Dollars (https://www.youtube.com/watch?v=Shxiy7l5b_4).


Can I wish for myself to become a big deal in the gaming industry for being a critic of games, or is that off the table?

Technically yes, because the point of the question is to see how you want to change the industry but on second thought, it doesn't necessarily go against the point of this thread if you spin it the right way.

Ayen
01-31-2016, 06:15 AM
Smurf it, I'm wishing for Sega to reenter with a brand new console that can compete with Nintendo, Sony, and Microsoft, for Nintendo to become better at competing with the main two consoles everyone love, and for the PC Master Race to STFU.

Colonel Angus
01-31-2016, 06:27 AM
1- Nintendo create a system that can compete w/ Sony & Microsoft
2- More full 3rd party games on Nintendo systems (not this "you get most of the game, but Sony & Microsoft get all this other cool bonus stuff)
3- Resurrection of the Chrono franchise

Vasher
01-31-2016, 09:00 AM
The Pro Action Replay left the Game Genie as a back up paper weight (in case your SNES mouse wasn't in arms reach).




Selfish, I would wish for;

A FF release for the PS4 that is as engaging as X. (Maybe VII remaster will fill this spot)
A copy of the next Elder Scrolls game (plus all DLC and every pre-order/limited incentive)
Revival of the Dragon Warrior and "Shining" games (it counts as one wish)


Industry;
Kill off pre-order retailer incentives (bs, how many copies of the freaking game do I have to buy just to get all the good crap that should be in there in the first freaking place?!)
Kill off pre-orders, period.
Flawless virtual reality (probably going to have to go full "Tron" for that one)

Midgar Mist
01-31-2016, 09:14 AM
Here's my 3:

1. For new consoles and games to be cheaper
2. For gaming technology to slow down so it doesn't implode (which i believe it will)
3. For Square Enix to do another Final Fantasy 7 game sequel (theres 497 years not covered people!)

Mirage
01-31-2016, 09:25 AM
I would wish for all game engines to just magically start working perfectly so that no dev would have to spend resources struggling with that again.

I would wish for voice synthesizing to be perfected so that even an indie dev could give full voiceovers to games with dozens of hours of dialogue, and that even supported players giving custom names to their characters.

I would wish for a magical auto-compiler/optimizer that any dev could run their game through to improve their code efficiency to the mothersmurfing extreme, allowing for amazing performance even on poor hardware. For some reason, this thing only works when you insert game code, not other types of code. Nobody knows why.

Pheesh
01-31-2016, 10:38 AM
I wish to be made the head of Sony. The rest will take care of itself.

Galuf
01-31-2016, 04:19 PM
ill be nice and only take 1. NO GODDAMN DLC!!!! JUST GIMME WHOLE GAME AT ONCE!

Mirage
01-31-2016, 04:26 PM
I'd be sad if expansions stopped existing. Those are technically DLC these days.

Galuf
01-31-2016, 04:36 PM
I'd be sad if expansions stopped existing. Those are technically DLC these days.

i cant say for those. but im talking about stupid things like buying maps, or worse microtransactions. especially ones in full games

Vasher
01-31-2016, 05:25 PM
DLC is necessary because...

Game prices were on the rise for awhile, but then hit an industry "cap" at $50-$70 (console). The games released today cost more to develop than ever and let's not forget inflation (console games have been at that $50-$70 mark for, what seems like, 20 years). Developers needed to find ways to recoup development, turn a profit, without selling a retail copy for $100+. DLC makes sense, you can get the game on the cheap and if you like it, purchase the DLC as it is released (sweet). What if you don't like the game? Had you shelled out $120, you'd be twice as pissed. With DLC, you get to "invest" in those you like, and "cut your losses" with those you don't. DLC also allows the developer to release the game earlier and begin recouping those costs, to put more time and money into developing it further (DLC). Without DLC, you'd either end up with a half assed version, or wait an extra year+ for a game that will cost you twice as much.


Don't get me started on freaking Skylanders, my son has every game/figure up to Swap Force, and most of Trap Team (he's "outgrown" it).

Galuf
01-31-2016, 05:32 PM
i just hate when companies release a half assed game at full price (vanilla destiny :( ) ( it was playable but much worse than told ) and a £20 pound DLC which is 3 missions 1/2 strikes and 1 raid! idk... ah well i think people use dlc as an excuse not to finish their games fully.

Laddy
01-31-2016, 05:41 PM
1. Baldur's Gate III. Continues the story of the game but uses 5th Edition rules.
2. Final Fantasy XVI is an unapologetic turn-based RPG.
3. World of Warcraft adds a Bard class.

Mirage
01-31-2016, 06:20 PM
DLC is necessary because...

Game prices were on the rise for awhile, but then hit an industry "cap" at $50-$70 (console). The games released today cost more to develop than ever and let's not forget inflation (console games have been at that $50-$70 mark for, what seems like, 20 years). Developers needed to find ways to recoup development, turn a profit, without selling a retail copy for $100+. DLC makes sense, you can get the game on the cheap and if you like it, purchase the DLC as it is released (sweet). What if you don't like the game? Had you shelled out $120, you'd be twice as pissed. With DLC, you get to "invest" in those you like, and "cut your losses" with those you don't. DLC also allows the developer to release the game earlier and begin recouping those costs, to put more time and money into developing it further (DLC). Without DLC, you'd either end up with a half assed version, or wait an extra year+ for a game that will cost you twice as much.


Don't get me started on freaking Skylanders, my son has every game/figure up to Swap Force, and most of Trap Team (he's "outgrown" it).

Except of course that there are still good and seemingly complete games that retail for 60 bucks that don't have another 40 bucks of DLC within the first 6 months.

I'm fine with DLC showing up eventually, because that's how it always has been. Expansion packs served this same purpose before the internet became a viable distribution method.

Shameless cash-grabs such as on-disc locked content and day one DLC, or DLC that up until this generation would almost always be part of the base game is just flicking the customers the finger, showing us that they have no real interest in making a good game, only making money. Of course, all companies want to make money, but when it becomes the sole driving factor, it really shows in the quality of the games.

At that point, you could start asking why they are even making games in the first place, and in a way, Konami did in fact ask themselves just that. Most of their revenue is from gambling machines, not triple-A games, so it's no real surprise that they just went ahead and cut back on their game development.

Vasher
01-31-2016, 09:24 PM
Except of course that there are still good and seemingly complete games that retail for 60 bucks that don't have another 40 bucks of DLC within the first 6 months.

This does not contradict what I said. The sales from the initial release allow them to recoup some/all/more than their development costs, so that they can develop DLC and make the game profitable. It also allows them to see if the additional effort will pay off. If the game isn't well received, it isn't very likely that there will be "big ticket" DLC 6 months later. Similar to console sales (last I heard, Sony, Microsoft, & Nintendo lose money per console, making it up on titles). If the game is a hit, then more time and money is spent making/finishing additional content. I think this is a good thing.


I'm fine with DLC showing up eventually, because that's how it always has been. Expansion packs served this same purpose before the internet became a viable distribution method.

First, it hasn't always been this way, there was a time that after the initial purchase, there was nothing more to add. Inflation demands that retail console game prices should have increased, but they haven't (thank you DLC). Second, how is it any different if the DLC is available right away, or 6 months, a year, down the road? If the developer has to charge for that extra content (because developing it wasn't free) in order to make the game profitable and they are smart enough to sell it separately so that you can have the opportunity of purchasing the title for $60 (instead of $90-$100+), which allows you to then decide on your own if that content is worth it to you, then they are doing you a service. It matters not if that extra content is released tomorrow, or next year (for a game I really like, I'd prefer tomorrow). If you get a game for $60, love it, and find out there is a bunch of great content you can add for $20-$40, that's a win (better than not having good content to add to your current favorite).




Shameless cash-grabs such as on-disc locked content and day one DLC, or DLC that up until this generation would almost always be part of the base game is just flicking the customers the finger, showing us that they have no real interest in making a good game, only making money. Of course, all companies want to make money, but when it becomes the sole driving factor, it really shows in the quality of the games.

The irony of your last statement is that the more popular/better a game is, the more likely it is to have DLC.

There's no denying that there are crap games and crap DLC, but that is a benefit of the DLC to the industry, not a detriment. If the game isn't any good, don't get the DLC. Less out of pocket initially. Game rental? Those would increase w/o DLC, so to even test a game out, your spending more per title/rental. Like the game, but don't see the DLC as worth while, don't get it. Would you be happier if a bunch of worthless content were included in the initial release of a game that you like and they forced you to pay for it up front? $85 for the title, but you get 7 costume variations for your main character.


At that point, you could start asking why they are even making games in the first place, and in a way, Konami did in fact ask themselves just that. Most of their revenue is from gambling machines, not triple-A games, so it's no real surprise that they just went ahead and cut back on their game development.

If a company is making crap games and can't release "valuable" DLC, then they won't turn a profit, and will cut back on games or stop making them all together. Again, without the income generated by DLC, the top tier, grand scale games would not be profitable, too much goes into making/marketing them. If we are asking for the practice of DLC to be eliminated from the scene, then we need to prepare for more crap games, fewer game releases annually, and to shell out $100+ per title (or an increase in rentals).

Mirage
01-31-2016, 10:15 PM
Expansion packs have existed for a very long time, at least a decade before DLC was to be found in gamers' vocabularies. On platforms where this was possible, of course, so not on any cartridge based systems.

There's no guarantee that less DLC would mean more expensive games. Perhaps certain game developers would instead have to figure out how to manage their budgets better. Games managed to turn a profit in the past without DLC. Sure, game development costs have increased along with the demand for higher quality assets, but it's not like the customer base hasn't grown by an enormous amount either.

There are many ways to utilize the higher power of new consoles that doesn't rely so heavily on enormously improved (and therefore more expensive) assets. They could have run the games in higher resolutions, for example, or even better, higher framerates. A triple-A game with super pretty assets that slug around at a mediocre 30 fps (and in some cases even significantly below this) isn't nearly as much of a pleasure to actually play as a game that has a bit fewer polygons and texture sizes but run at a rock solid 60 fps.

The leftover RAM that wouldn't be utilized by the higher detailed textures could then be used to improve loading times. It's not a lot of fun to wait up to a minute to respawn when you die. A bit more of the game cached in RAM could improve that dramatically.

To say that the games wouldn't be profitable without extra DLC sounds like a pretty poor justification to me. There are many other ways to keep costs down while still keeping the fun up.

Even if games did become more expensive, people dealt with more expensive games in the SNES era than they do today. It's not really unreasonable to expect game prices to rise along with the general cost of living.

Pete for President
02-05-2016, 07:09 AM
1: Remove pre-orders and their bonuses/incentives, season passes and all that other nonsense permanently.
2: The creative directors will be fully in charge of their studios instead of the usual CEO's and executives, so they have full freedom over what they want to create and deliver.
3: Publishers just publish. None of that demanding this and this nonsense.

Let's hope for better times :roll2