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Night Fury
02-18-2016, 11:52 AM
A How-To Guide to Thunderdome!
STATS

Each character has a set of statistics, with both a strength and weakness. The opposing side will never see the individual cards, so be sure to keep your stats a SECRET from other teams!

Have you ever played Top Trumps? Because it's going to be a little bit like that, for an example to show you how to do this... I made up a set of character cards! Neither of these characters feature in the event.

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Each character in this event has 200HP.

So, how do we take down the opponents HP?

Well, you see those stats there? THAT'S HOW! Each opponent will take it in turns to choose a stat to fight with. So let's say that in this round, Edea goes first - she chooses MAG, she has 140 MAG, whereas Sabin only has 50...

The difference between the two number is the amount of HP that the losing side will lose. In this case, it is Sabin who loses 90HP.

Sabin - 110/200
Edea - 200/200

Sabin's turn! He is going to hit Edea with STR! Edea loses!

Sabin - 110/200
Edea - 120/200

Ahhh! What will Edea do? She has already used MAG, so cannot use it again... This time, she's going to go for SPD!
It does not work in her favour!

Sabin - 110/200
Edea - 80/200

Sabin opts to use DEF! Edea loses a futher 30HP

Sabin - 110/200
Edea - 50/200

She goes back to her strength! MAGD! Sabin loses another 90HP (OUCH!)

Sabin - 20/200
Edea - 50/200

At this point, all stats have been played! Edea has more HP than Sabin, EDEA WINS!

However, Sabin could have been smart and used an item to restore some of his HP earlier in the match... If Sabin had used a Hi-Potion at the right time, Sabin might have won.... But in this case, Sabin was outmatched by Edea on the stats overall... Poor Sabin :(


In the actual Thunderdome, only 4 stats will be played as each character's points are even, unlike in this match! So carry on reading to find out how else you can play your hand in the Thunderdome...

Night Fury
02-21-2016, 07:51 PM
A Further Guide to Thunderdome
ABILITIES & ITEMS

So now you know how the basics of Thunderdome go, but the whole thing would be rather boring and dull indeed if you were just chancing it on stats, right? Yes. I agree. So, to make things more exciting, and to encourage competition, each character has a unique ability that can be found in this thread. (http://home.eyesonff.com/showthread.php/166169-Character-Abilities!) Make note of your characters ability. As well as abilities, there will be daily challenges happening in order for you to obtain equipable items that you can take with you to the Thunderdome.To show you how this will all work, I will once again set up an example.

In the Thunderdome, you will have no access to your opponents stats, it's all guesswork and strategy based on how you use your abilities and gained items.

HERE WE GO!

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ULTIMECIA
Ability
Time Kompression - Undo the effects of the last move, but the stat remains frozen.Items Equipped
DEF+
Hi Potion
Glue


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SEIFER
Ability
Knight - Can half a single available stat to incur that damage to the opponent.Items Equipped
STR+
Astral Skin
Hi Potion

Before we begin, let's discuss the items. First of all, items highlighted in red are STAT BOOSTS. They do not require a turn to be used, and in this case give the stat a boost of 20 points.

Items in green are CONSUMABLE items and they require a turn to use.

Items in blue are ENVIRONMENTAL and apply a status effect to the opponent.

So, as you can see, it is well worth your while as a team to stock up your inventory with items!

NOW! ABILITIES!
Abilities can be used only once in the Thunderdome, so it's best to strategise as to whether you should use it straight away or save it. Many abilities have a cost, so be sure you are doing what is in your best interest when you use it. So, we'll fight now shall we?

Let's check what the stats are when we take into consideration the items being held!

Ultimecia's defense is raised by 20 points.
Seifer's strength is raised by 20 pointsLet's look at their stats now!


Ultimecia
STR - 60
DEF - 80
MAG - 120
MAGD - 120
SPD - 40

Seifer
STR - 140
DEF - 100
MAG - 50
MAGD - 50
SPD - 40


Ultimecia's 'GLUE' environment lowers Seifer's speed by 40 points (ouch), so that's why his speed has dropped also!

You following? Good! We're going to battle next!

Night Fury
02-21-2016, 08:03 PM
Ultimecia
STR - 60
DEF - 80
MAG - 120
MAGD - 120
SPD - 40

Seifer
STR - 140
DEF - 100
MAG - 50
MAGD - 50
SPD - 40



Seifer is playing first, and he will be using his ability KNIGHT straight off the bat, he is going to slash his DEF stat in half to deal 50 damage to Ultimecia!

Seifer 200/200
Ultimecia 150/200

Now that Seifer has only 50 DEF, Ultimecia will attack him there, causing 30HP damage!

Seifer 170/200
Ultimecia 150/200

This turn, Seifer will select his boosted STR stat, crushing Ultimecia for 80HP damage!

Seifer 170/200
Ultimecia 70/200

Ultimecia uses her ability TIME KOMPRESSION to undo the last move, her HP is restored and STR is frozen off.

Seifer 170/200
Ultimecia 150/200

Seifer goes for SPD, and since the two match, no damage is dealt with only one stat left to be played.

Seifer 170/200
Ultimecia 150/200

Ultimecia plays her strength, MAG, and deals a whopping 70HP damage.

Seifer 100/200
Ultimecia 150/200

ULTIMECIA WINS!


So as you can see, an ability can really turn the tables in Thunderdome, while completely overpowered, Ultimecia's ability prevented her from getting hit by Seifer's massive STR stat damage, had she used it a move earlier, the battle could have gone a completely different way....



Are you still following? If there is anything you feel hasn't been answered, or anything you're struggling with, please ask! I hope I haven't missed anything vital, but I do understand that in it being my own game that I may have written it in a very jargony way! :)

Also, don't worry about Thunderdome. It won't look this dull and boring! We only want to keep stats to each team and a secret so as to protect them and to make it a bit more fun. Myself and Pheesh will be adjudicating the matches and will make sure there is no cheating, and that everything is legitimate. We completely 1000000000% encourage trout-talking and jibes between teams in Thunderdome as well! So don't feel you can't have fun with it, or dress up your posts - you absolutely can and we fully encourage it!

Pheesh
02-22-2016, 11:09 AM
Now that you guys have seen examples of how to play this game you should feel free to practice using your own stats and abilities in training battles against one another. You will not be able to level up or gain any items from doing this, but you will be able to see how the game works in practice, get a feel for your new character and dish out some trash talk!



Organising a Sparring Match


The steps to organising a friendly battle against a fellow hero are super simple.

1. Ask the person you wish to battle.

2. Once/If they accept then either one of you should make a thread inside your subforum

3. BATTLE!

Easy, right?!

Normally an official battle is adjudicated by either myself or Night Fury but for the purposes of friendly practice we wanted to let you guys get as many battles in as possible, which means you are allowed to moderate your own fights in the subforum. However if you would like either Night Fury or I to preside over it then let us know and if we're online we'll be more than happy to.

Obviously you can see your fellow hero's stat cards so it's not like the real thing, but it's all for good fun and practice.

Karifean
02-22-2016, 02:59 PM
Anyone willing to fight a sparring match, hit me up.

Jinx
02-22-2016, 03:42 PM
I'm up for a spar as well!

Also, Night Fury, Pheesh...this is so fun and awesome. Seriously A+ on the work that went into this.

Formalhaut
02-22-2016, 03:43 PM
Can somebody say 'Best Event Summer 2016?'

Galuf
02-22-2016, 03:44 PM
Best everything summer 2016

Pheesh
02-22-2016, 03:48 PM
I'm up for a spar as well!

Also, Night Fury, Pheesh...this is so fun and awesome. Seriously A+ on the work that went into this.

Honestly it was 90% Night Fury. I added some details to the card game and did the sigs, but she's been cooking this event up in that brain of hers for years now.

We're both super glad you're enjoying it though!

Jinx
02-22-2016, 05:20 PM
Anyone else up for a round? Pheesh: in a real battle, how is it determined who goes first?

Pheesh
02-22-2016, 05:23 PM
It will be determined by your team's performance in the daily challenges. That's as much as I know though, as those things are Night Fury's domain. I assume the ability to go first in a battle will be a reward for whatever team solves a puzzle/riddle first.

Shauna
02-22-2016, 07:12 PM
Are equippable items a one use only or can they be equipped indefinitely? Once they're equipped to a person can they be unequipped?

Pheesh
02-22-2016, 07:32 PM
If you're talking about the STR+ items you enter the match with it equipped, and after that match is concluded it disappears forever.

Shauna
02-22-2016, 07:33 PM
Right cool. Thanks.

Jinx
02-22-2016, 07:39 PM
So obv even if we give an item to a character, we'll want to hold on to them strategically.

EDIT: Say, I get the MAG+ but I don't equip it until I'm going into a tough battle.