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MJN SEIFER
11-25-2016, 10:49 PM
I have my own RPG planned (don't expect it to be out anytime soon) and while it does take inspiration from Final Fantasy some of the general RPG item names will be different.

While there will be an Elixir-equivalent, I'm hoping to use something else for that one (especially as there will also be a Megalixir-equivalent, and that would be too close to Final Fantasy), but I'm having a hard time thinking of one, so I was wondering if anyone had any suggestions? I'm hoping that this will help me think of the Megalixir-equivalent as well, unless linking the two is also "too close" to Final Fantasy.

Bubba
11-26-2016, 01:20 PM
Some kind of variation on Tonic?

Shauna
11-26-2016, 02:36 PM
Nectar is a common alternative.

Pete for President
12-02-2016, 11:44 PM
A brew!

Formalhaut
12-02-2016, 11:45 PM
Grog.

Jinx
12-03-2016, 12:48 AM
Nectar is a really good one.

FFNut
12-03-2016, 01:47 AM
I love to make RPG's too, and trying to figure out names for things may be one of the hardest parts of it.

I used a generic Rejuvenation Necture for the name.

edit: You can also use different colours of herbs with each colour having different effects.

MJN SEIFER
12-04-2016, 10:23 PM
Thank you for the replies so far, I am leaning towards "Nectar" at the moment (though "Necture" is also good).

To Shauna and Jinx: Would you like to be credited if I go with Nectar (same question for FFNut if I go with Necture?)

Shauna
12-04-2016, 10:25 PM
Nah, don't worry about that.

Vermachtnis
12-04-2016, 11:07 PM
They call them Soma in the MegaTen verse.

FFNut
12-04-2016, 11:19 PM
I don't need to be credited. What program are you using to make your game? I have had a few projects I worked on and may be able to help with some of the stuff such as a crafting system things like that. Good luck with it.

MJN SEIFER
12-12-2016, 04:11 PM
What program are you using to make your game? I have had a few projects I worked on and may be able to help with some of the stuff such as a crafting system things like that. Good luck with it. At the moment, I am not using a program - I am merely in the planning stages, basically writing down items as I think of them.

If you have any suggestions of good programs to use (especially if they allow you to include as many of your own designs as possible and can have a "modern" look to their locations like Final Fantasy VII and Final Fantasy VIII) then please don't hesitate to say. Thank you for offering to help, I will definitely keep you in mind and contact you when I am actually in the process of creating it. Thank you, it is deeply appreciated.

Side Note: The names have been selected, so there is a chance that an admin may close this this thread, since it has served its purpose, so we may have to continue in PMs.

FFNut
12-13-2016, 07:31 PM
What program are you using to make your game? I have had a few projects I worked on and may be able to help with some of the stuff such as a crafting system things like that. Good luck with it. At the moment, I am not using a program - I am merely in the planning stages, basically writing down items as I think of them.

If you have any suggestions of good programs to use (especially if they allow you to include as many of your own designs as possible and can have a "modern" look to their locations like Final Fantasy VII and Final Fantasy VIII) then please don't hesitate to say. Thank you for offering to help, I will definitely keep you in mind and contact you when I am actually in the process of creating it. Thank you, it is deeply appreciated.

Side Note: The names have been selected, so there is a chance that an admin may close this this thread, since it has served its purpose, so we may have to continue in PMs.


What I use is the basic RPG maker MV, then I add plugins and mods to my liking. Ya the planning stages are the fun part. Putting in damage formulas is the tough part. Getting balance for area's is extreamly tough. Also getting places to be open, yet sill closed so your game doesn't just break is a tough thing to do too.

Peter1986
01-14-2017, 07:04 PM
I am tempted to suggest the name "Coconut Oil";
that product is actually considered a "superfood" in real life, and seems to be great for almost anything.

Mirage
01-16-2017, 02:49 AM
Superfoods don't exist in real life.

Anyway, i wouldn't be too worried about using item names that also exist in final fantasy. Lots of games use the word "elixir", and it was a thing even before games became a thing.

MJN SEIFER
02-04-2017, 08:30 PM
I am tempted to suggest the name "Coconut Oil";
that product is actually considered a "superfood" in real life, and seems to be great for almost anything. I might actually use "Coconut Oil" for one of my items, but I don't know what it will be for yet.


Superfoods don't exist in real life.

Anyway, i wouldn't be too worried about using item names that also exist in final fantasy. Lots of games use the word "elixir", and it was a thing even before games became a thing. Thanks, the main problem is that their will be another item, that will have a name that is based on the previous one, so while I won't have a "Megalixir", I do still a name which is based on "Elixir", if "Elixir" is used, so if I don't use "Elixir", then I don't get too close to Final Fantasy by having the next item be named after a play on "Better than an elixir", but at the same time I want to kind of show what inspired me.

There's already an aspect in the storyline that is close to Final Fantasy VII anyway... two aspects, actually.

Thanks for the advice, I will consider it.

Laddy
02-11-2017, 02:24 PM
Maybe instead try and develop something original that you can use as a part of world building? Make it a precious resource or commodity, perhaps?