View Full Version : Do you feel this game would have benefitted from having a smaller cast?

Wolf Kanno
06-27-2017, 07:00 PM
VI has the largest playable cast in a numbered entry, and while some praise that mechanic, others feel its a detraction. Would you like to have dropped a few characters or keep it the same?

Darth Ganon
06-27-2017, 07:09 PM
I feel most of the characters were pretty well fleshed out considering the size of the cast and the time it came out. They could have reduced the cast and expanded some stories, but it doesn't seem like it's needed to me.

06-27-2017, 07:36 PM
From a gameplay standpoint the biggest flaw is that once you have magic, there is no sizable difference between most characters. You even get three different "berserker" style characters with Mogs dances, Gau's rages, and Umaro Umaroness. The large cast would be greatly improved if they were kept more unique during the world of ruin part of the game, and you would use different character parties for different challenges. Like Celes would be vital for a boss who would use strong spells on you.

I also love the dungeons that involve multiple parties.

06-27-2017, 08:45 PM
No, I don't.

Lyndis Highwind
06-27-2017, 10:37 PM
I feel it would've been better if they dropped a few characters. I feel like the character development was spread a bit thin. I prefer more tight-knit smaller casts.

06-27-2017, 11:10 PM
I wouldn't have minded if they dropped a few characters, but I don't think doing so would have made the game stronger.

Cyan could have been taken out. I don't have the dislike for him a lot of others here seem to have, but he's not exactly a strong character either. His scenes would have remained just as relevant had he been an NPC.

Relm and Strago could have been taken out as well. Some would lament the loss of a blue mage, but honestly, it didn't add anything to the game. The scene in Thamasa could have played out without adding them to the party, and the Ultros scene would have just been focused on another character.

Gau could have remained a wild child in the veldt. Maybe they could have tacked it onto Terra's story, as another child she takes care of in Mobliz. That way the old man in the shack story would have been preserved.

I was tempted to put Mog on the list, but that would also mean no Umaro, and we can't have that.

08-13-2017, 08:24 AM
I imagine if we had less cast theyd still give us the same amount of story for the others. So we'd just be screwing ourselves.

Lone Wolf Leonhart
01-29-2018, 05:35 AM
Looking back, I wish they would have taken the Final Fantasy II approach.

Cyan's story begins and ends when you get him at Doma. The game already had guest characters, such as the ghosts on the Phantom Train or General Leo. Having people pop in an out of your party when it was story relevant would have been alright.

I do like having the wide variety of characters to choose from, but it makes it take that much longer if you're the type of person who wants to teach all of your characters esper magic.

01-29-2018, 05:41 AM
Idk, Chan also has his little conflict with Celes, and gets not one but two arcs in World of Ruin. I feel the game would suffer from him getting left behind.

Lone Wolf Leonhart
01-29-2018, 05:49 AM
I like Cyan, for what he does bring to the table. I'm just getting to the World of Ruin on my current playthrough now, and it's been a few years since my last, so I don't remember what happens. I'm looking forward to the arcs you mentioned.

01-29-2018, 06:33 AM
There were too many characters for me to be emotionally invested

01-29-2018, 07:01 AM
I actually can't believe this is a serious question. I have played games with literally dozens more playable characters than FFVI. The cast is one of the best parts of one of the best RPGs ever made.

01-29-2018, 12:17 PM
theundeadheroracters has a good point, dropping a few characters wouldn't make VI a better game (how could it be better when it's already perfect? well, except for the 8 bit graphics I suppose)

The only characters that could be taken out are Gau, Mog and Umaro, but VI would lose its cuteness if there's no Mog.

01-29-2018, 12:31 PM
Umaro is my sweet baby boy whom I love very much and FFVI would be empty without him

I mean, you could argue all you want about the number of characters weighing down the narrative (which they donít as pretty much all of them have purpose and very well resolved plots), but just the fact that every character has people who are attached to them speaks volumes about how well the large cast was actually implemented.

01-29-2018, 12:56 PM
No, I don't. Even if they don't all have the same importance, every character has a reason to fight, and I feel like we can connect with most of them. Also, the bigger cast make possible dungeons like the Pheonix Cave and Kefka's Tower, with more than one team, that are still in my favorite ones on this day.

01-30-2018, 06:33 AM
Nope ! The massive cast is one of the best things about FF6 because they were all so good even the minor ones had some charm about them.

Lone Wolf Leonhart
01-30-2018, 05:10 PM
They struck a real fine line. I think it was a good amount, now that i'm approaching my current playthrough's end game and enjoying this 3 party dungeon.

If they had a few more people it would have gone into Chrono Cross territory. But I loved that game, too, so it wouldn't be a bad thing. Maybe overwhelming, though. Only because I want to give each character time and attention.

01-30-2018, 08:17 PM
The game has more characters than your typical JRPG (certainly at the time) and also manages to give them better character development than a lot of JRPG's made since that had massive amounts of storage to include all of the dialogue and cutscenes they could come up with.

So no, it wouldn't really have benefited from a smaller cast. If anything, it's better for having such a range of characters.

02-01-2018, 08:24 AM
The fact that the cast was so large, and they still had great development, is testament to how good a game FFVI is. They were all very diverse in their skill set as well as their background.

They probably could have done without Umaro and Gogo but that's about it.

02-01-2018, 12:22 PM
There is no such thing as a game that isn't improved by the inclusion of a samsquantch.

02-01-2018, 12:29 PM
They probably could have done without Umaro


02-01-2018, 01:48 PM
I know I shouldn't have laughed at that image as hard as I did, but it's too late to take it back.

I didn't use Umaro and only got him because every one talked about him here. 3/10 was not impressed

02-01-2018, 03:22 PM
They probably could have done without Umaro


It seems I have upset you yeti again.


Lone Wolf Leonhart
02-01-2018, 07:07 PM
Great art of everyone ready for the final battle. Looking at this, there's no one I would want to take out.



02-13-2018, 07:32 AM
Figaro Bros. can kill everything. Pick two sprites to heal them.

Kibbs Kibbard
02-14-2018, 04:38 PM
The cast of characters is what's appealing to me, their background story is amazing, their skill sets are all useful and I wouldn't change anything for the world on these guys.

02-19-2018, 01:16 PM
Great artwork, Lone Wolf Leonhart (http://home.eyesonff.com/member.php/13703-Lone-Wolf-Leonhart)

I wish I could see some more CG cutscenes, I usually just look at fan arts when I want to see the awesome cast of characters of FFVI :cry:

Is this how Square treats its masterpiece?