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Shauna
08-05-2017, 06:01 PM
Well?

Galuf
08-05-2017, 06:34 PM
Tha older ones are the best. Just work so well.

Depression Moon
08-05-2017, 06:46 PM
Oh for Final Fantasy! Traditional.

Vermachtnis
08-05-2017, 06:58 PM
Final Fantasy plots only advance in one direction anyway. And as long as it doesn't hit the extreme XIII did, I like the linearity.

Bubba
08-07-2017, 09:11 AM
Yeah, I'm more of an old-school fan as all of my fondest memories come from them.

In regards to open world vs linearity, I suppose it depends on the game. I thoroughly enjoyed both FFX and FFXV even though they are vastly different.

Fynn
08-07-2017, 11:51 AM
Open world. XII introduced this both to FF and to me personally and nothing really felt as good as having incredible exploration on top of that unique FF flair. Still have a big soft spot for the traditional world map, though. The linear approach, not so much, since the games in the main series that follow that format are basically my bottom two FFs ever (not to mention some of my least favorite games in general). I mean, it can work, since I still liked Xenosaga, but FF just can't handle it well, at all.

(And before you stone me to death, keep in mind that this is just my opinion, you're entitled to your own and I won't judge you for it, and, most importantly, I love you)

Shiva95
08-07-2017, 01:35 PM
I really like open world. For me, it's kind of an evolution of the traditional system.

Darth Ganon
08-07-2017, 10:45 PM
The traditional took you by the hand for the story, but still allowed some breathing room for side quests and exploration. It felt more balanced than the extremes FFXIII and FFXV showed.

Wolf Kanno
08-07-2017, 11:32 PM
The traditional took you by the hand for the story, but still allowed some breathing room for side quests and exploration. It felt more balanced than the extremes FFXIII and FFXV showed.

Pretty much my sentiment. I prefer a proper balance with some linear sections for story but multiple breathing points where the world opens up to you by getting your hands on a vehicle.

Laddy
08-08-2017, 09:43 AM
I think VI, VII, & XII did this well, where you had periods where there are incentives to going off the beaten path and getting some goodies/extra content without ever actually forcing you to just aimlessly wander.

Darth Ganon
08-09-2017, 07:08 AM
I think VI, VII, & XII did this well, where you had periods where there are incentives to going off the beaten path and getting some goodies/extra content without ever actually forcing you to just aimlessly wander.

I loved the rush of trekking into the Necrohol of Nabudis so early in the game for the Zodiac Spear. Then having to make it back out.

It's great when games go "You shouldn't be here yet, but try if you want."