View Full Version : Imagination VS Pixel Art

08-13-2017, 06:09 AM
So my first Zelda game was Oracle of Seasons. Anyone familiar with Zelda as a franchise will tell you it's a medieval fantasy franchise with artwork that varies from light and cartoony (https://s-media-cache-ak0.pinimg.com/originals/82/8f/dd/828fdd3998c238269955ef61585d446c.jpg) to Dark and treacherous (http://www.zeldainformer.com/2011/10/13/LA_fanart05.jpg) (links to two official artist's interpretations of the same "scene" from the same game). However, whenever I think of Oracle of Seasons I always think of it in an artstyle reminiscent of Tenchi Muyo. Most likely because the Mako Tree Gate:

always vaguely reminded me of Azaka and Kamidake:


This combined with the game's winter sections reminding me of this fight:


Lead me to remember the World of Holodrom (the location of Oracle of Seasons) as not unlike a fantasy version of the Shinto-Era Japanese countryside


Are there any other members of this forum who remember a game vastly different from what the creators/lead artists intended it to look like. I'm also gonna go ahead and say you can't use Amano as an example.