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Vyk
09-19-2018, 07:22 PM
What franchise or game type is absent in your life that really gives you an itch? And what, if anything, are you using to fill that void?

For me Spiderman a s surprisingly filling in my sandbox void. Since i can't get into GTA games, and the last good non-Saints Row city shenanigans game I enjoyed was Sleeping Dogs, and neither of them have Bright futures in gaming, and either way they are both years old. Nothing has scratched that itch in a while. But now Spiderman is. Which i originally had no intention of buying. Not a big super hero fan, especially their games... Good job on Insomniac, the game is better than expected and probably better than it has a right to be

Anyone else missing a franchise or genre and finding odd ways to scratch the itch?

Wolf Kanno
09-19-2018, 09:10 PM
Initially Kingdom Hearts was one for Mana/Seiken Densetsu for me. Honestly, I think MegaTen pretty much took over the void left by FF and Pokemon.

Karifean
09-19-2018, 10:41 PM
At some point you just gotta learn to live with it I guess. I doubt I'll ever find anything remotely resembling Umineko ever again, but I don't have to. I'm content trying to find entirely different things to develop a passion for. There's still so much great art to learn to love out there.

Spuuky
09-19-2018, 11:21 PM
It was: Dragon Quest, and nothing to fill it.

Now? I don't know. I would still kill someone for a sequel to The Talos Principle and I've played through a bunch of puzzle games since I finished it to try to recapture it, so maybe that, even though it's not so old still.

Rez09
09-20-2018, 08:06 AM
Still don't have a Romancing SaGa 3 replacement -- Legend of Legacy was an decent attempt, but there are too many annoying elements to it and it just lacks that feeling of progress.

Bubba
09-20-2018, 06:07 PM
Firefly the game. I used to dream the series would continue on via Telltale Games. The original cast voice would play all their respective characters and there would be like twenty games/seasons.

The Ron Glass died and ruined everything.

Chibi Youkai
09-21-2018, 09:26 PM
Grandia. Would pay a lot of money for an actually good Grandia sequel. Seriously, please. I need more Justin and Feena in my life. Or maybe Sue has her own adventures. Anything.

Wolf Kanno
09-22-2018, 05:52 AM
Grandia. Would pay a lot of money for an actually good Grandia sequel. Seriously, please. I need more Justin and Feena in my life. Or maybe Sue has her own adventures. Anything.

Would an HD Remaster of the first two entries on the Switch (http://www.siliconera.com/2018/09/20/grandia-i-and-ii-hd-remaster-preliminary-features-lists-revealed/)do?

Chibi Youkai
09-22-2018, 08:11 AM
Grandia. Would pay a lot of money for an actually good Grandia sequel. Seriously, please. I need more Justin and Feena in my life. Or maybe Sue has her own adventures. Anything.

Would an HD Remaster of the first two entries on the Switch (http://www.siliconera.com/2018/09/20/grandia-i-and-ii-hd-remaster-preliminary-features-lists-revealed/)do?

Well... holy crap. Yes, that would do quite nicely. Thank you so much for the head's up, you've literally just made my day.

Spuuky
09-22-2018, 06:06 PM
Hmm, actually, LucasArts style games in the Secret of Monkey Island style. Not the 3D later sequels; there's plenty of that around. Games like Thimbleweed Park, except more than just one.

Fynn
09-22-2018, 07:48 PM
Not really. I was gonna stay Baldur’s Gate style WRPGs, but now with Pillars of Eternity and other similar projects they’re having a kind of renaissance. I’d say old school JRPGs but those are also having a thing now, and Dragon Quest is always there to scratch that itch.

Also, at this point, I’m less looking for ways to scratch an itch and more looking for ways to just work through my backlog ASAP because I want focus on things other than games for now!

Sarisa
09-30-2018, 03:54 AM
Collectible Card Games (CCGs). I was big into Yugioh for a large part of my life (HAT format being my favorite) until pendulums came out and ruined everything. Unfortunately the only older format anybody plays is goats, which was before my time. Dueling Network got closed down shortly after, killing the community I interacted with. I've tried several other CCGs in an attempt to scratch the itch (Hearthstone, Shadowverse, etc.) but none of them have really done it for me. It's kind of a dream of mine to make a card game of my own that resembles Yugioh before everything got ruined for me. Unfortunately I have zero programming experience. ^^;

Spuuky
10-03-2018, 12:42 AM
Collectible Card Games (CCGs). I was big into Yugioh for a large part of my life (HAT format being my favorite) until pendulums came out and ruined everything. Unfortunately the only older format anybody plays is goats, which was before my time. Dueling Network got closed down shortly after, killing the community I interacted with. I've tried several other CCGs in an attempt to scratch the itch (Hearthstone, Shadowverse, etc.) but none of them have really done it for me. It's kind of a dream of mine to make a card game of my own that resembles Yugioh before everything got ruined for me. Unfortunately I have zero programming experience. ^^;Well you didn't mention the best CCG (MTG, which now has Arena available, although I haven't tried it), and the highly anticipated Artifact is also coming out soon and people who are in the beta seem to like that.

Sarisa
10-04-2018, 06:08 AM
Well you didn't mention the best CCG (MTG, which now has Arena available, although I haven't tried it), and the highly anticipated Artifact is also coming out soon and people who are in the beta seem to like that.

I briefly tried Magic way back when and still have a few decks collecting dust, but it just wasn't for me. I was really turned off by the fact that the majority of cards were literally banned for being too old, and I left hearthstone and shadowverse when they introduced their standard formats that did the same thing. (In yugioh you can use pretty much every card since the beginning of time, with some exceptions for those that got too powerful.) I know magic has a format like this, but since it's not the "main" one I couldn't bring myself to care about it. (My brother told me it's not much fun anyway from when he played it; it's apparently too easy to make something incredibly OP.) I just wish companies would stop power creeping their games and feeling the need to spit out new cards every other month; if the game is fun and balanced I would be perfectly fine playing with the same card set for a whole year.

Rez09
10-04-2018, 09:05 AM
I know you said you weren't interested in the non 'main' MTG formats, but you might consider looking into the Commander (https://mtg.gamepedia.com/Commander_(format)) format all the same; it is an extremely popular non-rotating side format that Wizard's themselves officially support with unique sets and cards, and cripplingly OP decks, while still around of course, are much less of a problem due to the singleton deck requirements. You can check out a well produced game here if you are interested (https://youtu.be/usg5PRywSxQ).


That said, I used to agree with set rotation being extremely annoying, so I know where you are coming from with that, but I've been playing for almost two years now and I've kind of seen the opposite, at least in the case of Magic, to be true: sets lingering in standard for too long causes more problems than them leaving. It is difficult to introduce new and interesting mechanics into the game when everyone just wants the most powerful cards, and it kills off an otherwise potentially diverse metagame when things people deem powerful are around. Kaladesh, for example, was two years old when it rotated out a few weeks back, but it basically defined standard for the whole time it was there and severely limited what kinds of decks you would see at your LGS. People want to win, and most care more about the result than the journey and will always take the quickest route there.

DMKA
10-07-2018, 08:55 PM
I miss 3D mascot platformers (Ratchet & Clank, Klonoa, Sly Cooper, Crash, etc). With the exception of remakes/remasters of the old stuff I can't recall the last time new one that was really great came out.

I also miss fighting games. I mean they're there, but I find them hard to jump into these days. I think SoulCalibur IV was the last one I played for for months on end rather than playing for an hour or so before deciding it wasn't my cup of tea.

Vyk
10-10-2018, 07:49 AM
Firefly the game. I used to dream the series would continue on via Telltale Games. The original cast voice would play all their respective characters and there would be like twenty games/seasons.

The Ron Glass died and ruined everything.

Have you tried a game called Rebel Galaxy? (Not to be confused with Rogue Galaxy). It's a simple space sim, but the rust-bucket, outer planets atmosphere, with the ability to smuggle and try to be unseen and make a name for yourself at the same time. As well as the old school naval combat (as opposed to old school western combat of the show) along with the rusty western music made a LOT of people feel like they were living their own Firefly story. Might be worth a look if you haven't already


It was: Dragon Quest, and nothing to fill it.

Now? I don't know. I would still kill someone for a sequel to The Talos Principle and I've played through a bunch of puzzle games since I finished it to try to recapture it, so maybe that, even though it's not so old still.
Nothing wrong with craving newer good stuff. Like mine being Saints Row, may be a little older but not that old

As far as really old stuff, I'm always looking for the next Shining Force, but that's never going to happen. I've found ONE tactical RPG that lets you roam around and explore towns and the world outside of tactical combat, and it was some random old fan translated Japanese-only SNES game. I used to take issue with developers making something first person without the option for third person to be lazy programming because they didn't want to model a character and animate it. I've gotten over that ideal, but I still feel like making a tactical RPG with no ability to play it as an RPG to be lazy programming. Having a static town or map based solely on menus is extremely boring and short sighted. And even though combat will usually scale as superior to Shining Force, I tend to always find the over-all experience lacking simply due to the visual novel aspect of most tactical RPGs. I love a good strategy battle, but I want to stretch my legs afterwards, and no other developer wants to allow that

I guess I could also throw out that I think Elder Scrolls Oblivion had a more profound impact on me than Skyrim, even though Skyrim is definitely the better designed game, there was always an itch for a more deep and convoluted mechanic that Oblivion wasn't afraid to offer. Skyrim was almost too streamlined. But then Kingdom Come Deliverance came along and it was like Oblivion without the fantasy. Or character creation. But in almost every other aspect, it was straight up Oblivion. Convoluted and hard, until you got to a point where you knew what you were doing and your character was capable of doing it and then it got stupidly easy, just like Oblivion. You could break the system in half


I miss 3D mascot platformers (Ratchet & Clank, Klonoa, Sly Cooper, Crash, etc). With the exception of remakes/remasters of the old stuff I can't recall the last time new one that was really great came out.

I also miss fighting games. I mean they're there, but I find them hard to jump into these days. I think SoulCalibur IV was the last one I played for for months on end rather than playing for an hour or so before deciding it wasn't my cup of tea.

Soul Calibur VI looks to be a return to form, having an actual story mode or two. Here's hoping it's as entertaining as SC3's Chronicles of the Sword

Wolf Kanno
10-10-2018, 07:47 PM
As far as really old stuff, I'm always looking for the next Shining Force, but that's never going to happen. I've found ONE tactical RPG that lets you roam around and explore towns and the world outside of tactical combat, and it was some random old fan translated Japanese-only SNES game. I used to take issue with developers making something first person without the option for third person to be lazy programming because they didn't want to model a character and animate it. I've gotten over that ideal, but I still feel like making a tactical RPG with no ability to play it as an RPG to be lazy programming. Having a static town or map based solely on menus is extremely boring and short sighted. And even though combat will usually scale as superior to Shining Force, I tend to always find the over-all experience lacking simply due to the visual novel aspect of most tactical RPGs. I love a good strategy battle, but I want to stretch my legs afterwards, and no other developer wants to allow that


I keep telling you man, Arc the Lad.

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