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Forsaken Lover
02-16-2019, 07:36 AM
I forgot this is the 20th anniversary of Final Fantasy VIII, too. I was more focused on Chroo Cross and replaying it. But now I think on it....
-both released in 1999
-both from Square
-both on the PS1
-both pretty iconic in spite of being fairly controversial
-both follow-ups to incredibly popular games which probably made the criticisms all the more harsh
-both probably tried too many things and subsequently failed a lot of them.

I have my opinions on both games but I prefer to hear what you all think. Which of them do you prefer in the following areas and why?

Gameplay

Story

Characters

Music

Graphics/Visuals/Art Design


For my part, I'll just answer Gameplay for now.

Gameplay
FFVIII has one of the worst battle systems I've ever seen while CC has my all time favorite JRPG battle system. FFVIII committed the unforgivable sin of introducing level scaling for the first time in an FF game...for the one FF game where levels don't matter at all. The game is designed around Junctioning and that's where your real stat gains come from. Leveling is actively discouraged. So why the fuck does it have level scaling? Playing the game is detrimental to your enjoyment of the game. It is of course also legendarily broken and easy. Get Siren/Life RF on your 5 free Tents/Junction Curaga to HP and never die again. All within about 3 hours or so?

Chrono Cross meanwhile did so many things I loved. It had gated levels and stat gains so you couldn't just grind your way passed an obstacle. The Stamina and Field system meant you had to plan your next few moves in advance and couldn't just spam super moves like, I dunno, Limit Breaks. Speaking of which, the whole "use an Element and it's gone" feature as well as how limited your options are for reviving characters also demanded more strategy than normal. A minor thing but the three different type of melee attacks kept fights from being overly monotonous X mashing. Like others I wish there were more Double and Triple Techs and a greater diversity in party member abilities. But, well, that's not much of a factor when going up against FFVIII which has zero diversity in gameplay between characters.

Wolf Kanno
02-16-2019, 06:31 PM
I'll get back to this when I have a bit more time to write it out, but between the two, I prefer Chrono Cross, though I enjoyed both games overall.

Lord Golbez
02-17-2019, 04:42 AM
FFVIII by a strong lead for many reasons starting first and foremost with as a game. The battle system of Chrono Crooss is fairly mediocre. It"s serviceable but one of its weaker points and no comparison to FF8 if you know how to play it right. Secondly, FF8 is a masterclass in storytelling compared to CC. Chrono Cross has a lot of great ideas but it's very unfocused and leaves you with the sense that probably about 70% filler. FF8 has very little that can be considered filler. Almost every event advances the main plot. Not only does it have little filler compared to a high filler game like CC, it also has little filler compared to most FF games and RPGs in general. Whatever you think about some of the plot twists, at least almost every plot point in the game is in service of a larger story being told.

maybee
02-17-2019, 07:46 AM
Final Fantasy VIII :love:

Wolf Kanno
02-17-2019, 08:53 PM
Alright let's try to do a proper analysis shall we?

Gameplay: If we're going purely by combat systems, then VIII wins this for me. Largely because VIII offers just more variety and I feel most of it's mechanics are clever and fun to toy with even if they are utterly broken. With support abilities and greater control over party building, you can always alleviate boredom in VIII by mixing things up like only using low magic for stat boosts, playing around with command abilities, or limiting your GF usage to have a full team with each character tailor made for a particular role. Not to mention the Limit break system gives enough personality to each character to make using everyone it's own incentive. CC has a similar problem as the early Suikoden games which is that the large cast and customization system are way too streamlined and thus offer little in ways of some serious customization potential. Elements are underwhelming and summons are more work than they are worth unless you're grinding for synthesis materials at which point it's just a chore. Tech skills offer a bit variety but because of how overly useful skill like steal are, you're actually far more limited in party builds than you think. In fact, most players I feel won't really delve into what each character can bring to combat until probably NG+ and unfortunately, there isn't really much left to do that's worth using experimentation on.

The other field in gameplay that VIII wins out is basically just variety of things to do. Granted, with one exception, most of VIII's minigames are kind of blah compared to its peers within it's own series, but there are more of them and better variety than CC has. Hunting down extra GFs, Chocobo forest shenanigans, Pupu quest, the Zell Librarian subquest, and most of all Triple Triad which I still argue is the best mini-game in the franchise. It's hard to beat that when your options are feeding dragon horses, monster arena, acquiring summons by waiting around for enemies to summon them and using traps, and fighting three optional bosses, one of which can be beaten without combat and the other giving you a reward for a character most players never bother with.

The one area I will give CC props for is the replay value in terms of story. Both games have a fair share of alternate scenario stuff where saying or doing something that seems really silly can have pretty interesting consequences or change ups in the scenario, but CC takes the concept further and actually offers some significant scenario changes that makes subsequent replays more engaging. Not to mention multiple endings, CC has more incentive for replay, despite VIII's combat offering better variety.

Story: CC wins this for me. While I will say that Squall's personal story of growth and the Laguna scenarios are the high points of VIII's writing and place it higher than some other Final Fantasy titles, so much of VIII's plot is just unrealized potential squandered to tell a pretty underwhelming time travel story and so much of the scenario falls apart when you start to really stop and think about what's going on and how plot twists exist simply for the sake of added drama for one moment and then quickly forgotten or downplayed after.

Not that CC isn't really guilty of this as well, with several characters having enough of an interesting backstory that you wish it was more prominent in the story proper, but at least CC's plot is better explained and less guilty of pulling plot elements out of thin air to keep the story going. CC's plot is surprisingly more cohesive and better structured, even if it's too convoluted and self-indulgent for my own taste. It can be a serious headache trying to sort out why Serge is so damn important to the time stream and how his existence causes a temporal paradox between two alternate realities, but at least at the end of the day it makes sense whereas enjoying VIII's plot involves ignoring that Ellone is the only person in existence who has time travel powers for unknown reason and Ultimecia's plan for Time Compression involves a very complex series of things to happen that are never really explained well and it often feels like even though no one knows where the idea of Time Compression comes from, everyone seems to know how it works. There's just too much of VIII's scenario that feels like it never left the writer's head to make logical sense outside of "this needs to be, so I can do this later". I feel like you are always getting only half of the story in VIII, whereas I feel like CC has the issue of being overly explained by a guy who is slightly too smug for his own good.

Both games have really good emotional beats, but I do feel like both scenarios are guilty of trying too hard to be emotionally manipulative of the player. The Fairy Genocide story feels way too forced and anviliscious for it's own good, but at least the rest of CC carries the theme it tries to introduce. So it feels awkward but never too far off from the main theme of the game. Whereas the orphanage twist feels like a wham line that never goes beyond that moment and eventually it's implications are quickly forgotten about. Kato seems more aware of the weight of his sequences have on the grand picture of the story, whereas Nojima is trying to go for the cheap emotional punch but never grasps the greater consequence of his story elements, and thus is blind to the true potential the story could really have. VIII's story elements are pretty dark when you think about it but the game consistently goes for a lighter and softer touch every time, squandering it's dramatic potential. CC on the other hand looks like a lighter and softer title, but consistently goes for the darker side of it's elements, giving it a more haunted feel overall.

Characters: Both games have issues, but between the two, I would give this to VIII being better about it. So much of CC's cast is just fluff and even the characters that do have strong ties to the narrative just never reach their full potential. The biggest Achilles heel for CC has always been it's unnecessarily large cast and Kato's disinterest in trying to really make them a part of the narrative he's weaving. Fargo and Karsh have some great character and story beats, but then you get people like Luccia and Lord Viper who have some serious connections to major events of the game, but are always treated like an afterthought. CC could have been a far better game if Kato had dimply built the story more around a smaller cast and even drop the rest or leave them as quirky NPCs. Being a silent protagonist means Serge rarely gives the player a real emotional connection to the plot since he's more of a player avatar, and Kid has a lot of story beats, but not only can you miss a bunch of it if you don't choose the right scenario, but I also feel she comes across a little too forced and clingy when you do the proper scenario.

Contrast to VIII where most of the cast are a bit more multifaceted, have more of a stake in what's actually happening in the plot, and have some really good emotional moments for each party member not named Kiros and Ward. I feel it's easier to get invested in what VIII's cast is doing instead of debating why a talking pink dog (Chu-Chu's reincarnation) and a Fungus man are doing here. Granted, VIII drops the ball a little with Ultimecia and Seifer both being underwhelming, too many comic relief villains, and one scene wonders like Conway and NORG. Still, I feel like characters like Squall and Laguna offer so much to the story that often make up for these failings and as I said before, CC is more invested in the complex philosophical story it's trying to tell than the people in it. VIII by contrast has a great character story trapped in a muddles mess of a plot.

Where I will give CC better props for is with their villains. Fate/Lynx, Harle, the Dragons, and even Viper and his Dragoons are all pretty great villains not afraid to chew the scenery and be menacing. They are far more multi-faceted and have far more complex motives for what they are doing which makes it easy to understand why they are the way they are and even come across sympathetic for a few of them. VIII never gives us this luxury with the possible exception of Biggs and Wedge. Adel is fun but pretty straightforward and Ultimecia hides behind so much smoke and mirrors, it's difficult to discern anything past a typical megalomaniac which are a dime a dozen in the series and genre as a whole. Seifer had potential to be a really cool rival character but he gets sidelined too often by less interesting villains and it feels like Nojima never really knew what to do with him after the first disc. One of the reasons I feel CC has a better story is because the villains and antagonists have more complexity, which makes the drama we see unfold far more interesting. VIII's villains are mostly assholes for the sake of being assholes. So while a lot of interesting things happen in VIII, it's harder to feel like the stakes are being raised because it really is a typical good vs. evil scenario with no real curve ball thrown in to make it interesting.

Music: Both games have some strong pieces, but I'm giving this to CC. While I feel CC isn't Mitsuda's best soundtrack, it's certainly one of his strongest compositions. Whereas VIII is where I feel like Uematsu finally slipped after delivering two of the best scores in his career. Still, I'm a bit ambivalent with both scores, but I'm far more likely to listen to CC's score from beginning to end, minus it's awful battle theme, than I am for VIII's score. Both games have jaw dropping openings, but I'm far more like to listen to Scars of Time that Liberi Fatali even though I love both tracks. Also, Radical Dreamer is one of the best songs written for a Square game, whereas Eyes on Me is probably my second favorite song written for an FF only.

Graphics/Visuals/Art Design: Both games are pretty gorgeous for their time, and while the character models in both have aged poorly, I still contend that both games still look pretty good even today which is a testament to both considering how poorly 3D animation tends to age. Yet in terms of art direction, I feel CC wins this. El Nido is just more visually interesting than VIII's more mundane setting and CC surprises you with the expressionist painted alternate world whereas VIII's more avant garde set pieces are the awkwardly futuristic Esthar. I feel like CC just has a bit more creativity going for it, but still manages to have a cohesive design.

Lord Golbez
02-18-2019, 03:36 AM
One of the reasons games like FFVIII and CC still actually look pretty great (despite people's claims to the contrary) - pre-rendered backgrounds. You gave me the opportunity to beat on this drum again and I'm going to take it. The pre-rendered backgrounds of the PSX era look better than anything that came at least in the next console generation. Square simply should not have abandoned them for PS2 because they simply couldn't actually make stuff that looked as good rendering in real time during that era. Even today, while the graphical quality has surpassed them, the pre-rendered backgrounds still look a lot better than frequently uninspired looking environments in the current console generation. Bottom line, with the pre-rendered bg's it seemed like the creators put a lot of thought and attention into all the environments and it shows. Sure the character models in FFVIII look a little worse for wear these days, but those backgrounds are always going to shine!

Wolf Kanno
02-18-2019, 06:36 AM
Honestly, the only PS2 entry that looks bad nowadays is oddly enough XI, and only if you're not playing it on PC where you can fix a few things. X still uses a lot of pre-rendered backgrounds and XII has held up pretty well. The backgrounds are a lot of the reason many of Square's games have held up so I totally agree with you, but even now I feel like games like VII are starting to show their age.

Back on topic, I would still argue that CC frankly just looks better than VIII, and largely because the art direction is more stylized which lends itself well to the more artsy world design in general. Serge and Kid, as well as extreme cases like Skelly and Funguy never look out of place in the game's world whereas Squall and company sometimes do thanks to their realistic modern designs can sometimes clash with some of the more fantastic set pieces and enemy types. Even then, I still feel VIII has some great designs and art direction even if it feels more safe in some places.

Lord Golbez
02-18-2019, 06:54 AM
I'm not saying it looks bad. FFX definitely looks far from bad and the character models and FMVs are certainly superior to the PSX era. However, when it comes to the in gameplay backgrounds, they look a bit bland and uninspired compared to what's on display in FFVII - FFIX. FFXII probably holds up a little better visually, but I'm reluctant to revisit that game for other reasons.

I tend to think FFVIII looks better than CC, but it probably comes down to style preference. The somewhat more cartoonissh character models of CC probably hold up a bit better than the dated "realistic" models of FFVIII. However, when it comes to things like the backgrounds and monster designs, they look far more impressive to me in FFVIII. A lot of CC monster designs just kind of look silly to me. Which is fine, but if I'm comparing that to something like a Behemoth in FFVIII, I don't really see anything that would hold up in CC. Even the dragons look kind of silly.

Example
02-19-2019, 02:22 AM
The only real weak point of CC is the cast, most of which is very flat and superfluous, and for reasons Wolf Kanno already pointed out I'm really not a fan of mute protagonists in story-driven games. Besides that it beats FF8 in every other category.

Example
03-15-2020, 04:51 AM
Having attempted to replay both games recently I'm going to revise my opinion. While I have many complaints about FF8 I at least feel like I'm getting something from that game, I've made three attempts at CC as of late and have gotten nothing from from it. The characters in FF8 are extremely flawed and maybe even insufferable at times, but at least they feel like real characters with actual personalities, backstories and development. CC is a flat zero in that regard, calling most of that game's cast "one-note" would imply they actually have some modicum of personality to begin with. And since I can't get invested in the characters that obviously means I have no interest in the story at all. FF8's junction system is broken as hell but I'll give the game points for trying something new and different, CC's battle system does little to innovate and is exciting as watching paint dry. I'd say the only two qualities that CC actually beats FF8 at are the music and graphics, but not by much and not enough to make up for the game's other shortcomings, so FF8 wins for me.

Lord Golbez
03-16-2020, 05:17 PM
That was a sharp about face.

Wolf Kanno
03-16-2020, 09:35 PM
Just the difference between making a judgment based on a foggy memory vs. one where you take a refresher. ;)

cheesesteak
04-21-2020, 11:22 PM
I loved both games. Both are probably my favorite from their respective franchises (yeah, I said, sorry Chrono Trigger). I'm not sure about the BETTER game. But FF8 is my more favored game. It still resonates w/ me unlike CC. The characters, storyline...some of my favorite in all of gaming.

Lord Golbez
04-22-2020, 02:42 AM
I definitely can see why you would choose CC over CT. I want to be able to say I do too (especially since I think CT is possibly the most overrated RPG of all time - hands down I easily choose FFVIII over CT too), but I just can't quite. I think CC has the better, more mature plot that takes the kernel of some ideas from CT and expands and improves upon them in interesting ways. The problem is that too much of the game is spent focusing on pointless filler that doesn't really advance the main plot and one dimensional characters that don't need to be there. And the gameplay just is not as good as CT's. Just not even nearly.

cheesesteak
04-22-2020, 03:56 AM
The problem is that too much of the game is spent focusing on pointless filler that doesn't really advance the main plot and one dimensional characters that don't need to be there. And the gameplay just is not as good as CT's. Just not even nearly.
You know, it's funny, I've actually been thinking about that recently. How when I was younger, I liked lots of filler. Now? No way. I do wonder how I'd think of a bunch of old school games (JRPGs or otherwise) if I were to go back and play them now.

Mercen-X
04-23-2020, 09:17 PM
I thought this thread was going to be about which title you'd prefer to receive Remake treatment next... obviously assuming VII is completed first or that the team can work on a new remake alongside VII Part 2 simultaneously without losing output speed or quality of design. With that in mind, my initial thought was "damn! This is a hard one" and besides being what she also said, I was struck by how desperately I want for both titles to get remakes. I mean there are plenty of fans who would rather first see FF6 or CT remade, but my own experience was first with 8 and CC so those are the titles I prioritize.

Anyway, as to which game is better as it currently exists, as has been repeated in this thread already, both have massive pros AND cons.

CC has way too many characters, mostly none of whom serve any purpose in the narrative. 8's characters are all involved in the plot yet aside from Squall and Rinoa, the group feels pretty dull in design. Zell, Laguna, Kiros, and even Fujin are all kind of interesting too but that's still not saying much. I would have liked Seifer to have been more involved in the plot. I find the most interesting original creation of VIII was Eden, the First Garden.

In CC I enjoyed the concept of the battle system more than its actual execution. I enjoyed all the various ways you had to go about recruiting characters (mostly) because I don't really like characters being shoehorned into my group by "the plot". I just wish that the characters felt more important. Guile, Pierre, Zappa, Radius, Glenn, Steena, Doc, and even Nikki feel like they have some role in the plot. One of the reasons I don't prefer to play games like FFT or NIS titles is because most of your recruits are not only inconsequential to the plot but usually nameless. I like being introduced to a large cast of characters and I like being able to have them in my party even temporarily, but where the "-bit" generation of games succeeded was in these "guest" characters' relevance to the plot. I mean, realistically, you're not going to have an army following you around on your quest or have them available at your beckoning whenever you feel like being weird. Even in the case of Argonauts journey, you have to select your party based on the events at hand.

Now I'm ranting and I've lost my train of thought.

Lord Golbez
04-24-2020, 01:54 AM
The starting party members in FFT do have names. They're just randomly generated. Anyway I typically phase them out over the course of the game in favor of story characters. Unfortunately the story characters typically lose all connection to the story and even dialogue once they join your party.

KentaRawr!
02-23-2021, 08:28 PM
I recently replayed Chrono Cross with my partner on stream, and both of us felt very confused by the plot twists at Chronopolis. :lol: This isn't a knock against the game at all, and I admittedly find its atmosphere too enjoyable to dislike it. But a very significant portion of the game's plot seemed to happen right at the very end, and I'm personally still confused as to who, or what the children at the beach are or why they appeared, as thankful as I am for their exposition. Unfortunately, I haven't played Final Fantasy 8, so I can't say which I like better.

Del Murder
02-23-2021, 10:20 PM
To be fair, both CC and FFVIII had plot twists that did not make a lot of sense compared to how the game was going before that.

This is actually a fantastic questions. In the end I would probably give it to FFVIII since I had more fun in it overall. CC had the fun aspect of character collecting and trying to get everyone's best weapon and element, but most of the characters were not that useful anyway. FFVIII had some more variety in the side content with acquiring the higher tier GFs and Triple Triad. The music and plot I would rate about the same.