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View Full Version : Final Fantasy VIII is getting a remaster!



Freya
06-11-2019, 03:23 AM
76377

Finally! We hear the EoFFers shout from the rafters since we made them hide away in the ceiling after we kept skipping their game for updates. Check out the trailer that came from Square Enix's E3 presentation.


wpx2Z2CCjPs

maybee
06-11-2019, 04:44 AM
Yes. :love:


Also, hopefully this brings back the FFVIII War during Wrestling matches in the audience.

Wolf Kanno
06-11-2019, 05:58 AM
A welcome surprise, I think my biggest hope for this remaster is that it will get a better translation.

Cell
06-11-2019, 06:34 AM
I'll probably pick this up, but of the three PS1 FF's this is the one I was least interested in.

I hope they keep the Triple Triad music.

Psychotic
06-11-2019, 06:47 AM
Awesome. I’ve been itching to replay VIII for some time and this will do nicely! The new models look really nice.

Example
06-11-2019, 09:02 AM
I've been meaning to give FF8 another go, now looks like the time.

Fynn
06-11-2019, 09:06 AM
A welcome surprise, I think my biggest hope for this remaster is that it will get a better translation.

Honestly though, VIII’s translation was solid. This was the time they brought in Alexander O. Smith and gaming localization suddenly started having more effort put into it

Example
06-11-2019, 09:12 AM
A welcome surprise, I think my biggest hope for this remaster is that it will get a better translation.

Honestly though, VIII’s translation was solid. This was the time they brought in Alexander O. Smith and gaming localization suddenly started having more effort put into it

They changed Squall's personality too much in the English version though.

Fynn
06-11-2019, 09:16 AM
Not that much though? There’s only so much a translation can change.

Wolf Kanno
06-11-2019, 09:17 AM
There are some notable mistakes made in the translation that has helped to feed a lot of the fanon nonsense this game seems to be really susceptible to. Overall, I would just be interested to see how much gets changed by getting a retranslation.

Example
06-11-2019, 09:18 AM
They changed a few of the dialogue options. The "whatever" line was never in the Japanese version.

https://dilkashi.tumblr.com/post/72561002022/squall-whatever-leonhart

Fynn
06-11-2019, 09:58 AM
Is there even a direct equivalent to whatever in Japanese? People get so hung up on “faithful” translations, not really getting that it’s not exactly good practice to translate every single bit directly.


Honestly, the translation flows well and reads like actual English and not a blatantly obvious translation. Regardless of what details have been chanted (because in the end they’re usually meaningless), that makes it a good translation.

EDIT: Having looked at that link, whatever is honestly an entirely acceptable way to translate those particular bits, especially when taking into account cultural difference.

charliepanayi
06-11-2019, 11:30 AM
The 'whatever' line is great, I've never had any issues with the FFVIII script

Jinx
06-11-2019, 01:16 PM
but why

Fynn
06-11-2019, 01:36 PM
but why

Actually, an official SE twitter post that has since been deleted specifically stated that they are doing this to spite you in particular. Though they did refer to you as “Tifa’s Boobs“

Squallramos
06-11-2019, 02:06 PM
I would like them t include the Pocket Station mini game to enjoy the full experience western fans never got to enjoy.

Freya
06-11-2019, 03:49 PM
Honestly, I was wondering when this would come, like all of them have gotten this treatment now except VIII. It was like the forgotten step kid.

Maybe it being updated will let me actually get through it.

Mr Gashtacular
06-11-2019, 06:29 PM
I'm quite excited about this, as FF8 is objectively the best FF and I would like to play it again!!

Aulayna
06-11-2019, 06:33 PM
I'm going to refrain from commenting much on this until they announce:

- The extent of the remastering
- The price tag

Because I have opinions right now, and they're probably unpopular.

Wolf Kanno
06-11-2019, 06:49 PM
For me a new translation would make buying it more enticing since it would feel new. I can still easily play the original on a few systems I own, so just having a face lift would not be enough for me to pick it up. If Zodiac Age had just been a cleaned up version of the original XII, I probably would have passed over it as well. You need something new to make the deal sweeter.

Fynn
06-11-2019, 07:03 PM
Well yeah, but there's actual worthwhile cool stuff that completely changes the experience, like the Zodiac Job System, and then there's redundant changes for the sake of change, which is what the new translation would be. I can see them brushing up several lines like they did for FFVII PC, but other than that FFVIII's translation flows really well and reads like good English, making it at the very least an entirely competent localization, to the point that I don't think a new translation would improve it - rather just give it a new flavor, a la the difference between FFIV GBA and DS.

That said, as much as I love VIII's systems, it'd be cool if they could refine them a bit, though I don't see that happening without Ito's involvement (which, let's face it, is not happening). Then there's the pocket station minigame that has become lost to time that they should add in some way shape or form.

Wolf Kanno
06-11-2019, 07:14 PM
I imagine the PocketStation stuff will be integrated in since they did so with the PC port back in the day.

Loony BoB
06-11-2019, 08:32 PM
I never bother that much with remasters which are generally cosmetic and don't give you an overly dramatically different experience, but as one of my top games of all time and one of my top three (two? hard to call) FF games, I'm happy they're doing this.

Del Murder
06-11-2019, 10:14 PM
Nice to give FFVIII some love, but I still have bad memories of sitting around drawing magic to jump right in to this one.

Lord Golbez
06-11-2019, 10:19 PM
I never bother that much with remasters which are generally cosmetic and don't give you an overly dramatically different experience, but as one of my top games of all time and one of my top three (two? hard to call) FF games, I'm happy they're doing this.


I don't care much about the fact it's remastered. I just want to be able to play on my current gen console. Top 2 or 3 for me as well.

Lone Wolf Leonhart
06-11-2019, 10:56 PM
Nice to give FFVIII some love, but I still have bad memories of sitting around drawing magic to jump right in to this one.

This may not be an issue.

If the Steam release is anything to go by, as well as the past ports of 7 and 9 to modern consoles, it'll likely include cheats like the ability to stock 100 of certain spells, walk at high speeds, and probably turn on limit breaks at will.

Karifean
06-11-2019, 11:11 PM
Part of me is hoping they'll make the one change I feel this game really needed (which is limiting max stock per spell by character level) but then again, that's just not going to happen.

Either way nice to see this game get some love.

Scotty_ffgamer
06-11-2019, 11:42 PM
I’m pretty excited for this. I don’t expect it to happen, but I’d love if we could get 1-6 rereleased on switch and stuff like Chrono Cross and Xenogears.

Either way, the Switch is becoming a great portable Final Fantasy machine.

Del Murder
06-12-2019, 12:42 AM
Nice to give FFVIII some love, but I still have bad memories of sitting around drawing magic to jump right in to this one.

This may not be an issue.

If the Steam release is anything to go by, as well as the past ports of 7 and 9 to modern consoles, it'll likely include cheats like the ability to stock 100 of certain spells, walk at high speeds, and probably turn on limit breaks at will.
The FFVII port definitely allowed the high speed and limit breaks but if they also let you stock magic at will then I will give this serious consideration! I'm playing the VII port with my kids now and really appreciate these 'cheats'. Was going to move to IX next but maybe we'll go in order as long as they streamline the experience for us.

Jiro
06-12-2019, 08:53 AM
I'm glad that FF8 will get some attention. Some of the remasters have been quite good with regards to convenience, but there's every chance they'll cock it up like the FF6 ports.

maybee
06-12-2019, 10:55 AM
but why

Because it's a good game.

https://66.media.tumblr.com/a61e4e596986496b7f6f8382cccb6da7/tumblr_olfmjk1mnJ1qdpkauo2_250.gif

Bubba
06-12-2019, 01:30 PM
7dh8pWEFP90

Yes, I'm excited!

Jinx
06-12-2019, 04:17 PM
but why

Because it's a good game.

https://66.media.tumblr.com/a61e4e596986496b7f6f8382cccb6da7/tumblr_olfmjk1mnJ1qdpkauo2_250.gif

maybe if you're a dumb dumb

Fynn
06-12-2019, 04:23 PM
To be fair, you have to have a very high IQ to understand FFVIII. The humour is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Squall’s nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from Narodnaya Volya literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realise that they're not just funny- they say something deep about LIFE. As a consequence people who dislike FFVIII truly ARE idiots- of course they wouldn't appreciate, for instance, the humour in Squall’s existential catchphrase "Whatever," which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Yoshinori Kitase’s genius wit unfolds itself in their playthroughs. What fools.. how I pity them.

Jinx
06-12-2019, 04:28 PM
To be fair, you have to have a very high IQ to understand FFVIII. The humour is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Squall’s nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from Narodnaya Volya literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realise that they're not just funny- they say something deep about LIFE. As a consequence people who dislike FFVIII truly ARE idiots- of course they wouldn't appreciate, for instance, the humour in Squall’s existential catchphrase "Whatever," which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Yoshinori Kitase’s genius wit unfolds itself in their playthroughs. What fools.. how I pity them.


yes but what about your NORG tattoo you had drawn on your ding dong

Shauna
06-12-2019, 06:10 PM
Nothing personnel kid

Lord Golbez
06-12-2019, 08:27 PM
For me a new translation would make buying it more enticing since it would feel new. I can still easily play the original on a few systems I own, so just having a face lift would not be enough for me to pick it up. If Zodiac Age had just been a cleaned up version of the original XII, I probably would have passed over it as well. You need something new to make the deal sweeter.


I'd prefer a new script over something constrained to a new interpretation if the same original Japanese script. I guess a new translation could be interesting though. Make it feel a little fresh.

Lone Wolf Leonhart
06-12-2019, 10:42 PM
but why

Because it's a good game.

https://66.media.tumblr.com/a61e4e596986496b7f6f8382cccb6da7/tumblr_olfmjk1mnJ1qdpkauo2_250.gif

maybe if you're a dumb dumb

76383

Jessweeee♪
06-13-2019, 03:01 AM
Nice to give FFVIII some love, but I still have bad memories of sitting around drawing magic to jump right in to this one.

You were doing it wrong :p

Fynn
06-13-2019, 04:54 AM
She’s right, you know

Wolf Kanno
06-13-2019, 05:20 AM
For those wondering...

The Remaster will contain most of the cheat mode options from the Steam version and will also include the following:



Get All Items: Get all items apart from a select few




Get All Abilities: Learn all the abilities from all acquired G.F.




G.F. Level MAX: Max out the levels of all acquired G.F.



Gil MAX: Sets Gil to maximum limit



Magic MAX: Sets inventory of each acquired magic spell to maximum limit




Get All Limit Breaks: Learn all the Limit Breaks




Get All Cards: Get a max number of all cards other than rare cards


Also, here are some comparison shots.

76384

76385

Source Siliconera (https://www.siliconera.com/2019/06/12/final-fantasy-viii-remastered-compares-graphics-with-original-version-new-features-for-pc/)

Lord Golbez
06-13-2019, 05:03 PM
These cheats are way too op to want to use because they would break the game (which is easily broken anyway, but at least let me do the work). Why don't they include some softer cheats that save time without immediately taking you to the end? Something like double or triple AP, double or triple stock when drawing would be nice.

fat_moogle
06-13-2019, 11:19 PM
These cheats are way too op to want to use because they would break the game (which is easily broken anyway, but at least let me do the work). Why don't they include some softer cheats that save time without immediately taking you to the end? Something like double or triple AP, double or triple stock when drawing would be nice.

Maybe the game will actually be fun now though.

Jessweeee♪
06-14-2019, 02:24 AM
How come they always gotta mess with Squall's hair?

Lord Golbez
06-14-2019, 02:53 AM
These cheats are way too op to want to use because they would break the game (which is easily broken anyway, but at least let me do the work). Why don't they include some softer cheats that save time without immediately taking you to the end? Something like double or triple AP, double or triple stock when drawing would be nice.

Maybe the game will actually be fun now though.

The game was fun. I understand wanting to speed things up but jumping right to maxed out will suck the fun out of it. Imagine playing the first FF starting at max level. It'd be like that

Fox
06-14-2019, 12:24 PM
I agree with Golbez. It's cool that these things are in but cheats for Drawing in particular would be a really nice QoL change.

Lone Wolf Leonhart
06-16-2019, 02:34 PM
There isn't really anything to complain about since the cheats are opt-in.

For me, as someone who did a full on Let's Play recently (thanks to those who read my thread) the cheats will be great for me as someone who wants to experience the changes but also plow through it because it's still fresh in my mind.

There are a few exceptions. If you use the cheats on Omega Weapon, you're whack. That's my personal opinion. That fight is so hard to the point where you get a certificate of completion in your menu for beating it. I think you've got to earn it.

Or not.

Whatever.

Lord Golbez
06-16-2019, 04:30 PM
Omega Weapon isn't even that hard if you're op in the game. Much easier than Emerald and Ruby in FF7. Honestly, getting to Omega is more of a pain than beating him. Anyway, I'm not really complaining but it would be kind of nice to have softer cheats. The cheats they're offering are so overpowered I'd never use them, but I might use cheats along the lines of what I mentioned.

Lone Wolf Leonhart
06-16-2019, 08:11 PM
76391

Lord Golbez
06-17-2019, 12:04 AM
I don't know what to tell you. I've beaten Omega before and don't recall significant difficulty. Never beat the other two and it always seemed like you had to go out of your way to get some overpowered stuff to beat them and even then have to use some specific strategies (especially for Ruby).

Wolf Kanno
06-17-2019, 04:34 AM
Honestly, all three of them are pansies compared to stuff that comes later within the series. Emerald is pretty easy to beat as long as you know how it's main attack works and technically a Lucky 7 strategy will decimate him before he knows what happened. Ruby can be paralyzed by Hades or the Dazers item and if that feels too cheap, you can trap him in a loop where you continuously summon KotR and at high enough levels, can effectively dodge his Ultima counter.

Omega follows a strict pattern, so knowing it can make him easy peasy, if you don't want to look it up, just card mod Gilgamesh or Laguna cards to get either 10 Holy Wars or 100 Hero items to make the party invincible, or simply just have Rinoa only learn the Invincible Moon ability for Angelo so the likelihood of activating it is easier and then just cheese the boss with an invincible party.

Honestly neither game has terribly hard optional bosses.

As for the cheats... eh, I felt the ones the PC version brought to the table were pretty game breaking. I guess they're nice for people who just want to enjoy the story, but I happen to enjoy drawing magic and using the Junction system so I doubt I would ever use them.

Karifean
06-17-2019, 10:02 AM
Omega Weapon while a relatively easy superboss was also a rather fun one for me. If I look at it through my game design lens it's a pretty poorly designed one, basically going from "Level 5 Gatekeep which you just have to know about" to "doing basically no damage" to "suddenly almost TPKing your party" to "doing basically no damage", rinse and repeat. But probably the most satisfying thing about the fight is that he actually has the HP to withstand a full-on assault for a while and allow you to let loose with all the Lion Hearts and Quick Shots and Zell Duels and whatever else and not just have the battle end immediately for it. God that felt good.

But yeah, the FF series has few truly tough optional bosses, and they're all mostly in the PS2 era.

Lone Wolf Leonhart
06-17-2019, 06:13 PM
I don't know what to tell you.

Ideally, nothing.

Wolf Kanno
06-17-2019, 07:34 PM
But yeah, the FF series has few truly tough optional bosses, and they're all mostly in the PS2 era.
;)
J3ZMnOx5tzU

Karifean
06-17-2019, 08:49 PM
I've never played that game and yet I've watched that fight so many times ^^

Wolf Kanno
06-18-2019, 05:12 AM
I've never played that game and yet I've watched that fight so many times ^^

It helps that Nocturne's Normal Battle theme is pretty epic. :D

Lord Golbez
06-18-2019, 06:42 AM
I'm trying to figure out why the enemy has attacks that do over 7000 damage in a game where the HP cap appears to be 999.

Wolf Kanno
06-18-2019, 09:29 AM
I'm trying to figure out why the enemy has attacks that do over 7000 damage in a game where the HP cap appears to be 999.

Well it is an Atlus game...

I think the closes comparison to him in a Squenix game is either a few of the KH optional bosses like Lingering Sentiment or Unknown BbS original, or from FF itself, that one boss from XI that the devs always change how to beat him whenever someone figures out how to do it.

maybee
06-19-2019, 08:42 AM
Omega Weapon isn't even that hard if you're op in the game. Much easier than Emerald and Ruby in FF7. Honestly, getting to Omega is more of a pain than beating him. Anyway, I'm not really complaining but it would be kind of nice to have softer cheats. The cheats they're offering are so overpowered I'd never use them, but I might use cheats along the lines of what I mentioned.

Aura everybody

Use a Hero on everybody


Lionheart and Irvine limit break to death


Basically.

Lord Golbez
06-19-2019, 12:48 PM
Exactly. That's a lot easier than setting up Lucky 7's (which I think still won't get you all the way there, though I've never tried) or mastering KOTR and whatever other materia you need to keep a steady stream of KOTR summons coming. Heck, it's easier than acquiring KOTR. Like I said getting to Omega before the timer runs out is harder than beating Omega.

Wolf Kanno
06-19-2019, 07:04 PM
Exactly. That's a lot easier than setting up Lucky 7's (which I think still won't get you all the way there, though I've never tried) or mastering KOTR and whatever other materia you need to keep a steady stream of KOTR summons coming. Heck, it's easier than acquiring KOTR. Like I said getting to Omega before the timer runs out is harder than beating Omega.

You're forgetting you still have to get those Hero drinks and while it's possible to get Lionheart on the first disc, it's not actually that easy to do either since it requires both a lot of grinding for GF skills and dumb luck with Card Mod results to get certain very important cards.

Getting KotR is time consuming, but not terribly difficult, you don't even need to master it for either boss cause you only need the one, and there is actually other strategies to beat them with just Level 3 Limit Breaks, and if we really want to get down to it, you can always just use the Joker Cait Sith Limit Break to beat both of them since neither of them have immunity to it for a one-hit kill.

Overall, beating any super weapon is usually not challenging as much as it just requires too much prep work.

**************************************************************************************************** *****
Back on topic

Kitase spoke to Famitsu (https://www.siliconera.com/2019/06/19/final-fantasy-viii-director-yoshinori-kitase-talks-about-the-remaster-and-original-development/) about the Remaster and offered a few minor tidbits:


A lot of the original staff are working on it, including battle programmer Hiroshi Harada, Character modeling Tomohiro Kayano, and character designer Tetsuya Nomura.
The character refinement is due to the original staff working and hoping to improve on the game.
Battle assistance, which I mentioned earlier will be implemented
They are not putting Chocobo World into the game, but they are going to make the unique items from it available through Angelo's Search ability.
Kitase talks about how they used motion capture technology when they originally made the game and how lucky they were they didn't have any accidents.
VIII is well known in Hollywood as he mentions the Charlie's Angel's reference and how a certain film wanted to use the Gunblade design last year (most likely Ready Player One).

Lone Wolf Leonhart
06-20-2019, 04:55 AM
he mentions the Charlie's Angel's reference


Haha I saw that back in the day and was like "why are there two players". I remember Drew Barrymore falling down a hill naked, knocking on their back door, and interrupting a training room fight or something.

Loony BoB
06-20-2019, 08:41 AM
You're forgetting you still have to get those Hero drinks
I got 100x Hero Drinks off the Laguna Card every time I decided to do Omega & the final dungeon. Easy.

Karifean
06-20-2019, 12:20 PM
Omega follows a strict pattern, so knowing it can make him easy peasy, if you don't want to look it up, just card mod Gilgamesh or Laguna cards to get either 10 Holy Wars or 100 Hero items to make the party invincible, or simply just have Rinoa only learn the Invincible Moon ability for Angelo so the likelihood of activating it is easier and then just cheese the boss with an invincible party.



You're forgetting you still have to get those Hero drinks
I got 100x Hero Drinks off the Laguna Card every time I decided to do Omega & the final dungeon. Easy.

He knows, about that don't worry.

But yeah dunno. Your characters so easily get obscenely overpowered in FF VII in general that as soon as you know about either's tricks (Emerald's eye phase, and Ruby's whirlsand) they're really not a challenge. And that's even without using stuff like Master Materia, Knights of the Round, Mime, infinite Megalixirs due to W-Item, 4x Cut, Demi against Emerald, Paralysis against Ruby, knowing that both of them are susceptible to Slow, the list goes on. Their biggest weaknesses are for Emerald Weapon how easily he's AI trapped, and for Ruby Weapon how little damage he deals (his only actual dangerous attack being the tentacle counter that does 97% of your current HP if you don't have a Ziedrich equipped).

Re: updates, the idea of incorporating Chocobo World items into Angelo Search is probably a very good one. Chocobo World is not the most engaging of games, and in the PC/Steam version it was broken and abusable to hell. Hilarious, but prolly not something to keep around.

Lord Golbez
06-20-2019, 05:16 PM
Well, I've had issues getting the golden chocobo to come out even when using the right kinds of chocobos and upgrading them a lot with greens, so for me getting KoTR is much more of a challenge than anything in the omega preparation. Also, with invincibility, I don't really need to know Omega's "tricks." It's cheaper, sure, there's no denying that, but it's also way easier. Without KOTR and excluding limit break (which are less spammable in FFVII to FFVIII), I'd be doing max like under 40000 per attack with quadramagic. Since each of those guys has over a million hp (I think it's multiple millions for both isn't it) that would be slow enough that it would be easy to get killed off. Plus, you have to make sure you set up yourself with less than HP/1111 materia for Emerald, which is a pain. It's probably not too bad, but definitely more setup than modding a few cards to take on Omega. If we're getting into instant death attacks, you can also beat Omega with The End, which doesn't carry the risk of instant game over that Cait Sith's limit break does. Maybe if Aeris was available for the Emerald/Ruby fights, so I could use Grand Gospel, I'd be less inclined to view them as harder.

Chocobo World was awful. I'm glad they're getting rid of it.

Wolf Kanno
06-20-2019, 11:36 PM
You're forgetting you still have to get those Hero drinks
I got 100x Hero Drinks off the Laguna Card every time I decided to do Omega & the final dungeon. Easy.

Which you have to win off of Ellone, whom you only have one chance to do so and accidentally talking to her instead of engaging the card game moves the scenario along and you lose the card, not to mention that the Space Station uses all of the Triple Triad card rules including the well loathed Random one, and she doesn't always use the Laguna card in her first match so you might be there a while trying to win that card and for those who hate TT, well that "pathway to easy victory" is more work that its worth for some fans. :p

I'm not saying VIII is a major challenge, the game is ridiculously easy to break, but I do feel Omega is a bit more challenging than the Weapons are, especially since fans over the years have learned how to break those fights in half. I mean they're both susceptible to Joker Limit, Overflow Glitch, have glaring weaknesses to crap you wouldn't expects like Gravity and paralyze, and their most dangerous moves all have gimmicks to them that make it easy to by pass. I mean you can actually beat Ruby without ever taking damage just by having 20 Dazer items and then take you time to beat him up with normal attacks. You don't need end game shit to win these fights, in fact you're often better off not using them much like the superbosses from FFV.

As for getting a Gold Chocobo, it really just comes down to save scumming at the end, which is something you need to do when you have to make the Black Chocobo anyways since the gender of the Chocobo is a crap shoot concerning its parents. Chocobo Breeding is really just busy work akin to winning all those cards needed in VIII anyway. If you have patience and stick with it, the RNG will eventually favor you. :)

Karifean
06-20-2019, 11:43 PM
There's actually a lot more method to the madness than RNG would have you think. The one thing I vividly remember is that due to a bug you have to pick the Black Chocobo first when breeding for a Gold one, otherwise it's either impossible or your chance to get one is much lower, either way, picking the Black one first should guarantee getting a Gold one.

There's also a youtube video that uses RNG manipulation strats to get you a gold chocobo without ever racing in the Gold Saucer in less than a half hour, so at this point there's not much standing in the way of it.

I don't think Omega Weapon is hard either, just that the VII weapons are kinda overhyped. They are really so fucking easy to beat. If you want an actual superboss challenge in Final Fantasy, FFX, FFX-2 and FFXII TZA have you covered better.

(I'm aware this is rather off-topic but I don't want to open up an entirely new thread just for this >.<)

Lord Golbez
06-21-2019, 12:27 AM
It's all busy work, man. These are RPGs. It's not going to come down to skill. It's either the grind, the strategy, or both and I've seen both the grind and knowing the strategy being trivialized in this thread, so I can't even figure out what we're arguing about anymore. When I say Omega is easier I mean 1. You don't need to use much strategy and 2. The grind is easier/takes less time. So sure getting a gold chocobo is busy work, getting lionheart is busy work, getting some cards is busy work. I just think one is more busy work than the other. Also it's pretty easy to rig card rules by just canceling out of games repeatedly until they relent. I think you can also get any missable card from the Queen of Cards later on too, but that's a bit more of a pain because you might have to complete her quest for that. There are also ways to make Invincible Moon very likely if you don't want to go the Hero route.

Wolf Kanno
06-21-2019, 03:05 AM
The problem with the Queen of Cards trick is that she only plays the card once, so if you lose to her or end up modding that card as well, you'll never get another one.

Yeah it does come down to what is easier, personally, I find Chocobo Breeding less of a chore than building Lionheart, and you only need Lionheart like you need Knights of the Round, just to make the fight go faster. As for Laguna Card, I just never mod rare cards, even if I can potentially get another, I just don't see the point and while I feel Omega is a bit more of a challenge largely because of this, I also don't think he's that hard either. The only optional boss that was difficult in the PS1 era was Ozma, and that's largely based on the RNG which sometimes would make him even easier than the Weapons, while other times had the computer give you the middle finger as his Meteor attack always landed and killed your whole team.

To gear this all back to the topic at hand, I must say I'm kind of disappointed so far with what I'm seeing here for the remaster. While the graphic upgrade is nice, the bonus stuff doesn't appeal to me as I happen to like VIII's gameplay. So much like the VII and IX remasters we got on the PS4/Steam, I'm probably going to pass on this one for the moment unless something new arises. I can still play VIII fine on my PSP or PS3. I am happy new fans will get an easier chance to experience it though.

Lord Golbez
06-21-2019, 03:49 AM
I mod all my rare cards at the end of the game. I'm not going to be using them again.

maybee
06-22-2019, 05:57 AM
You're forgetting you still have to get those Hero drinks
I got 100x Hero Drinks off the Laguna Card every time I decided to do Omega & the final dungeon. Easy.

I've always found the Laguna Card a right pain in the arse to get because of the Random Rule taking place in Space.

Wolf Kanno
07-03-2019, 05:08 AM
Spotted an interesting rumor for this. Apparently some fans checked out the source code (https://www.pcgamesn.com/final-fantasy-viii/remaster-voiceover)for the main site and discovered a section that mentioned the game may contain English and Japanese voice-overs. This would be interesting because the game was originally meant to have VA work but got scrapped during development despite many of the cutscenes obviously being set up for it.

Fox
07-03-2019, 08:26 AM
If it is true, I just hope there's an 'off' option. I have played VIII too many times, my imagination has got very specific voices for these characters, I would be surprised if they matched up. I'd give them a chance, but I need to be able to play the old fashioned way.

Rocket Edge
07-04-2019, 02:03 PM
If it is true, I just hope there's an 'off' option. I have played VIII too many times, my imagination has got very specific voices for these characters, I would be surprised if they matched up. I'd give them a chance, but I need to be able to play the old fashioned way.
Yeah it's funny I have voices for them in my head too. Not to say I wouldn't welcome anything additional with this game including the voices - I love everything about this game and was super happy when they announced it at E3. Cannot wait for it!