Wolf Kanno
04-16-2020, 09:15 PM
Going through other games I've owned for awhile and never played/finished I decided to keep the SE love going and jump into WoFF. I played the demo ages ago before it released but never got around to picking up the game cause FFXV was a higher priority. I am not terribly far, I just met the Big 3 Summons and fought Ramuh.
Pros:
It's really cute, I like the Chibi sprites better than the Jiant models to be honest.
I was amused that I recognized Cornelia by its music before I realized it was the place.
The stacking mechanics are still weird, but I like the whole concept of party development it gives.
I like the banter of the core cast for the most part.
For a game that was developed for the Vita first, this game has way better production values than the Mana remakes and it honestly makes Type-0 look more dated and obvious it was originally a PSP port.
I'm loving me some ATB combat. I've been playing so many Action-RPGs or old school Turn Based that it was nice to play something a bit closer to the FFs I grew up with.
This game is surprisingly more challenging than it lets on. Enemies hit pretty hard and we've got a bit of the old school monster horde issue where it is very easy to get overwhelmed.
I love the fact the Character guide actually tells you where characters first appeared within the series including some of the summons and monsters.
Princess Sarah was pretty amusing, especially as she tried to make sense of Lann's nonsense.
Cons:
While the banter is amusing, Lann's idiocy is likely going to grow thin with me very shortly...
I really hate Reynn's 3D Character model it just looks really off. Most of the non-chibi models look a bit off to be honest. They looked fine in the anime opening but weird in actual 3D.
The writing has a bit too much of a heavy anime/Kingdom Hearts vibe for my taste. I almost feel like it may have started its life as one before the execs told them to make it into a game.
The battle command shortcut menu feels a bit off and more cumbersome than useful. I've largely stuck to just using the regular menu system.
It is so weird how the core gameplay is actually pretty challenging and yet the game is also obviously made for a new player to RPGs as it has a pretty intrusive help system. It may just be me coming off a SaGa game which offers absolutely no help in understanding the mechanics, but it's kind of jarring how much the game stops you to explain every gameplay detail.
Pros:
It's really cute, I like the Chibi sprites better than the Jiant models to be honest.
I was amused that I recognized Cornelia by its music before I realized it was the place.
The stacking mechanics are still weird, but I like the whole concept of party development it gives.
I like the banter of the core cast for the most part.
For a game that was developed for the Vita first, this game has way better production values than the Mana remakes and it honestly makes Type-0 look more dated and obvious it was originally a PSP port.
I'm loving me some ATB combat. I've been playing so many Action-RPGs or old school Turn Based that it was nice to play something a bit closer to the FFs I grew up with.
This game is surprisingly more challenging than it lets on. Enemies hit pretty hard and we've got a bit of the old school monster horde issue where it is very easy to get overwhelmed.
I love the fact the Character guide actually tells you where characters first appeared within the series including some of the summons and monsters.
Princess Sarah was pretty amusing, especially as she tried to make sense of Lann's nonsense.
Cons:
While the banter is amusing, Lann's idiocy is likely going to grow thin with me very shortly...
I really hate Reynn's 3D Character model it just looks really off. Most of the non-chibi models look a bit off to be honest. They looked fine in the anime opening but weird in actual 3D.
The writing has a bit too much of a heavy anime/Kingdom Hearts vibe for my taste. I almost feel like it may have started its life as one before the execs told them to make it into a game.
The battle command shortcut menu feels a bit off and more cumbersome than useful. I've largely stuck to just using the regular menu system.
It is so weird how the core gameplay is actually pretty challenging and yet the game is also obviously made for a new player to RPGs as it has a pretty intrusive help system. It may just be me coming off a SaGa game which offers absolutely no help in understanding the mechanics, but it's kind of jarring how much the game stops you to explain every gameplay detail.