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Wolf Kanno
09-21-2020, 06:33 AM
What it says on the tin, we got our first hint of the game, what elements do you hope to see in the game now?

WarZidane
09-21-2020, 08:11 AM
Oh so many things. :p


Moogles
Female party member
Cities to explore (sorry XV, you were weak in this regard)
A really damn great combat system (if you're gonna go action combat, go all-in, aim for something on par with actual action games, not middling action combat like XV and yes, even 7 Remake, which was better but still a joke compared to the likes of DMC and Bayonetta)
Fantastical environments. This is actually one of the big things from the admittedly only 4 minutes long first trailer. I really want something more than just European medieval with magic, European medieval is boring.
A new and refreshing level-up/skill system. I'm kinda over the whole "gain points and put them in this fairly linear skill/stat tree" thing that they've had in X, XII, XIII and XV. Alright, XII's wasn't that linear, but still.


well, there's more, but those are the ones that popped in my mind in quick succession.

Fynn
09-21-2020, 08:33 AM
Yeah I wish this wasnít a character action game the way it looks like itís going to be. But thereís nothing I can really do about that.

Iíd like to see some meaningful quests, since it looks like theyíre already trying to ride the coattails of the Witcher 3, they might as well steal the best aspect of that game. Other than that I really just want a cool story, Iím open to anything at this point. Also, trailer didnít wow me with itís music so I hope we get better music in the game proper.

Psychotic
09-21-2020, 11:59 AM
Gameplay: Make me think strategically. And don't think you need to go the route of MMO-lite, open world RPG of a million pointless fetch/collection/kill this monster quests that are nothing more than empty padding.

Story: Fun, laughter, drama, tension, mystery. Character development.

Game: don't sell a half-finished product and intend to fix it later with patches and DLC.

krissy
09-21-2020, 03:44 PM
MECHA

sci-fi settings

TIME TRAVEL BS

JJ Strife
09-21-2020, 05:50 PM
-A party of interesting characters. I REALLY don't want it to be a 1-character thing. This to me is a key piece of Final Fantasy.

-Huge and varied, non-linear world. It doesn't need to be full Skyrim-style open-world. But just something fairly open where you need to explore a lot and can backtrack to previous locations. None of that FFXV "and now the rest of the world becomes off-limits, unless you want to time-travel into the past" silliness. Something like the world of FF12 would be good. Constrained and segmented but open and non-linear.

-Mini-games! They've really slacked on this in recent times. The thing I loved in the PS1 era is how they all had these huge mini-games that would almost span the length of the whole game, and have important benefits for the main game too. So Chocobo breeding/racing in FF7, card game in FF8, Hot n' Cold in FF9. We need something like this to come back. They haven't done anything like this really since Blitzball in FFX. Battle square/ hunts type thing doesn't count. It has to be something other than just more battles.

-A love story! It's been a while since they did a good romance. FF8, FF9 and FF10 all had really love stories, and then they just did nothing for several decades. Nothing in XII, nothing in XIII, and then an almost trolling provocation of a non-romance in XV.

-No time travel, no alternate dimensions, no fighting against abstract concepts. The number of times where injecting metaphysics into a story actually improves it can be counted on one hand.

Shoeberto
09-21-2020, 06:21 PM
It's really going to take me out of the story if there aren't hyper-specialized terms and concepts used abundantly throughout the story. Like I'm saying I want words to get thrown around casually in conversation that sound like gibberish, and conceptually are nonsensical, but the drama of the entire plot hinges on you having an encyclopedic knowledge of their definition. Give me mind-bending ideas about fate and time and love and spirituality wrapped up in words created exclusively by shaking up a bag of scrabble tiles and dumping them out on a table. Add punctuation too. As much punctuation as you can fit. In fact, make some of the words nothing BUT punctuation.

Look, maybe you simpletons want stories that are straightforward. Drama based on actual human interactions when they're caught up in increasingly dangerous situations. That's fine. Just go play Mario like a scrub. But I'm not buying this game until the reviews come in saying that the plot is deeply confusing and requires you to read two tie-in novels to begin to comprehend.

JJ Strife
09-21-2020, 07:13 PM
Give me mind-bending ideas about fate and time and love and spirituality wrapped up in words created exclusively by shaking up a bag of scrabble tiles and dumping them out on a table.

There's no way that could possibly work. Unless you do it in Latin, then it'll be fine :-)

Fynn
09-21-2020, 07:54 PM
FFXIII came out more than a decade ago

Psychotic
09-21-2020, 09:55 PM
Give me mind-bending ideas about fate and time and love and spirituality wrapped up in words created exclusively by shaking up a bag of scrabble tiles and dumping them out on a table. Add punctuation too. As much punctuation as you can fit. In fact, make some of the words nothing BUT punctuation.I L'Cie what you did there.

Del Murder
09-21-2020, 10:15 PM
I would like to see:

Some varied locations not just different varieties of the medieval town.
Non-male and non-human playable characters.
Something other than a skill tree progression system (unlikely I'm sure).
Meaningful side quests. Red Dead Redemption 2 comes to mind as having a lot of varied and interesting side quests, though it's not a 'fantasy RPG'. Even Witcher 3 had too many 'use witcher senses to track and kill this thing' quests.
Humor, wit, whimsy.
Meaningful gear upgrades that require some choice on what to equip rather than just using the weapon with the best attack power with 1-2 accessories that are situational only on the hardest battles.
Some form of the job system, even if it is just that the characters are stronger in certain areas (healing, magic, tanking, etc.).
A charismatic villain who gets some real screen time and development (this one seems hopeful). Also some meaningful side villain characters.

Shiva95
09-22-2020, 01:53 PM
I'm already glad we have a medieval setting, but I would also like



Party members and not just a main character, including female ones
An interesting vilain, similar to Kefka, Ardyn or Sephiroth, who are the best FF ones in my opinion.
Different kind of relationships between the characters, and all of them just as meaningful and important (pretty much like FFVI)
Real magic and not just magic flasks

qwertysaur
09-23-2020, 04:27 AM
Gilgamesh making an showing is always fun. :bigsmile:

maybee
09-24-2020, 03:03 AM
If it's going to take a page from old school FF then :




A evil tree
Onion Knights
LETS GO TO THE MOON FOR SOME CHEESE GROMIT !
David Bowie
Grave for Link/Erdrick
Turtle sage
Sexy Dragooner knight
Main Character has a dorky old fashioned name like Cecil
MERMAIDS AND VAMPIRES
Black Mage/ Vivi type character
Bards


Gilgamesh making an showing is always fun. :bigsmile:





Also most importantly strong female characters. If FFII can manage Maria and FFIV/FFV can manage Rydia and Faris then there's 0 excuses. None. Zip. Zero.

JJ Strife
09-24-2020, 04:19 PM
Main Character has a dorky old fashioned name like Cecil






Oh how I would love it if they make a brooding gritty warrior and call him Horatio or Willoughby.

Example
09-24-2020, 07:21 PM
I just hope to see more than just a generic fantasy setting with chocobos.

Loony BoB
09-24-2020, 09:04 PM
Everyone has covered the stuff I care about most (the stuff I've omitted I don't disagree with, just don't feel strongly about), so:


Moogles
Female party member
Cities to explore (sorry XV, you were weak in this regard)
Fantastical environments. This is actually one of the big things from the admittedly only 4 minutes long first trailer. I really want something more than just European medieval with magic, European medieval is boring.


Yep.

Game: don't sell a half-finished product and intend to fix it later with patches and DLC.
Yep.

-Huge and varied, non-linear world. It doesn't need to be full Skyrim-style open-world. But just something fairly open where you need to explore a lot and can backtrack to previous locations. None of that FFXV "and now the rest of the world becomes off-limits, unless you want to time-travel into the past" silliness. Something like the world of FF12 would be good. Constrained and segmented but open and non-linear.

-Mini-games! They've really slacked on this in recent times. The thing I loved in the PS1 era is how they all had these huge mini-games that would almost span the length of the whole game, and have important benefits for the main game too. So Chocobo breeding/racing in FF7, card game in FF8, Hot n' Cold in FF9. We need something like this to come back. They haven't done anything like this really since Blitzball in FFX. Battle square/ hunts type thing doesn't count. It has to be something other than just more battles.

-A love story! It's been a while since they did a good romance. FF8, FF9 and FF10 all had really love stories, and then they just did nothing for several decades. Nothing in XII, nothing in XIII, and then an almost trolling provocation of a non-romance in XV.

-No time travel, no alternate dimensions, no fighting against abstract concepts. The number of times where injecting metaphysics into a story actually improves it can be counted on one hand.
Yep. Although I will say FFXV had some absolutely awesome minigames, especially the fishing. Best fishing game of any game, ever.

Some varied locations not just different varieties of the medieval town.
Non-male and non-human playable characters.
Humor, wit, whimsy.
Meaningful gear upgrades that require some choice on what to equip rather than just using the weapon with the best attack power with 1-2 accessories that are situational only on the hardest battles.
Some form of the job system, even if it is just that the characters are stronger in certain areas (healing, magic, tanking, etc.).
A charismatic villain who gets some real screen time and development (this one seems hopeful). Also some meaningful side villain characters.

Yep. Important to note that the villain with loads of screen time should be the final boss, not just a main villain that is followed up by some boss or two I don't give a rat's arse about. I'm looking at you, Necron/Braska's Final Aeon/Yu Yevon/Orphan. Even a little of you, Ultimecia.

Gilgamesh making an showing is always fun. :bigsmile:
Yep.


A evil tree
Turtle sage
Also most importantly strong female characters. If FFII can manage Maria and FFIV/FFV can manage Rydia and Faris then there's 0 excuses. None. Zip. Zero.

Yep. Although I will say that FFXV aside, I don't think this has been all that lacking. Lightning/Ashe/Penelo/Fran/Fang/Reynn and even Serah are a hundred times more developed than Maria is. Some of the FFXV girls were great too, shame they weren't permanent members of the playable cast.

I'm confident they will get a lot of all of the above in the game. I really, really hope that evil tree and turtle sage aren't left out, though.

JJ Strife
09-25-2020, 02:26 AM
Yep. Although I will say FFXV had some absolutely awesome minigames, especially the fishing. Best fishing game of any game, ever.


I did enjoy the fishing, especially the fact that it meant you went exploring all of these remote locations. It's that exact kind of integration of the mini-games into the larger quest that I appreciate. The main problem was just it's lack of in-game rewards. It had no real impact on anything. I need mini-games like Chocobo Breeding/Racing in FF7 or Hot n Cold in FF9, where some of the best items in the game are discovered through them.

Fynn
09-25-2020, 06:13 AM
Fishing does give you access to the nest recipes in the game that can help out with optional bosses

JJ Strife
09-25-2020, 01:40 PM
Oh yeah, I forgot about those. It's cos I could never find the best fish, so I just gave up. I did catch the huge fish that was the final mission on that side-quest with the random dude you meet at different fishing spots. At the Vesperpool. I think that just rewarded you with the best fishing rod though, not any recipes.

Loony BoB
09-25-2020, 04:15 PM
What Fynn said, but regardless I'll always prefer a good minigame with lacklustre rewards than a crappy minigame with great rewards. I couldn't stand Hot'n'Cold personally xD But that's a personal perspective, I know many did like it. I'll settle for a good minigame even if it just is for the sake of an achievement or a tiny bit of lore along the way, though. I'd say lore > items, actually.

JJ Strife
09-25-2020, 04:57 PM
Yeah I'd mostly agree with that, but at the same time I'd happily go through a lacklustre mini-game like the FF9 card game if it had good rewards at the end. But given that it had nothing meaningful attached to it, I just ignored it almost completely. Which is saying a lot given that I've pretty much done every other thing in FF9 (minus Excalibur 2, can't be bothered with that)

Lord Golbez
09-25-2020, 07:34 PM
I don't really care about mini-games. I think they're space fillers in most FFs and probably wouldn't bother with most of them if they didn't have useful in-game prizes. I think they should be good (or at least decent and bearable) if they have them, but I won't mind terribly if they don't.

I don't think I ever fished in FFXV, but I generally feel like fishing mini-games have been done to death, so even the "best fishing mini-game of all time" doesn't sound terribly appealing to me. If anything, if there's a fishing mini-game, I prefer it to be simple, straightforward, and easy rather than trying to push the envelope on being great, since I probably still won't care for it that much.

Fynn
09-25-2020, 07:55 PM
Tbh it didnít feel much different from the fishing in Ocarina of Time. Itís a bit more exciting perhaps, but mechanically itís pretty much the same deal. Never been a fan of fishing mini games myself honestly. Noctisí fishing skill was the only one I havenít maxed

qwertysaur
09-25-2020, 08:50 PM
I was thinking about it, and now I want a bard character who travels around playing remixes of older final fantasy songs, and you can stop by where s/he is and listen to a mini concert. :p

Loony BoB
09-25-2020, 11:40 PM
I was thinking about it, and now I want a bard character who travels around playing remixes of older final fantasy songs, and you can stop by where s/he is and listen to a mini concert. :p
This would be cool. Also, have them play fitting songs at fitting times. At the start of the game, they only play prelude. Just beaten a boss? They're playing the victory theme.

JJ Strife
09-27-2020, 02:14 AM
I was thinking about it, and now I want a bard character who travels around playing remixes of older final fantasy songs, and you can stop by where s/he is and listen to a mini concert. :p

That makes me think of these guys:

https://lparchive.org/Final-Fantasy-IX/Update%2007/8-PSOGL2_223.jpg

maybee
09-27-2020, 04:20 AM
I was thinking about it, and now I want a bard character who travels around playing remixes of older final fantasy songs, and you can stop by where s/he is and listen to a mini concert. :p

Give us FF16 Edward !



This would be cool. Also, have them play fitting songs at fitting times. At the start of the game, they only play prelude. Just beaten a boss? They're playing the victory theme.

^