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Besimudo
04-11-2003, 12:10 AM
The imagery of Final Fantasy 7 extrapolates the disequilibrium economically, culturally and mentally exhibited by contemporary western society. Modern economic growth has ensured the supremacy of the Shinra organisation, this natural monopoly has innovated industry, incorporating the derrivation of natural resources from the planet. As the only provider of Mako energy with total control over the worlds largest city Midgar, Shinra represents the dissolving line between governments and the conglomerates. Subsequently a social system sub-divied into relative wealth prevails...Very few people are able to meet basic living needs due to Shinras efficient infrastructure requiring little human labour. Therefore, the vast majority of Midgars populace attract the very lowest incomes and reside beneath the higher levels in sectors, this is analogous to Fritz Langs film Metropolis. This physical dramatisation clearly contrasts the so called elites from the lower class. Such abhorrent living disparities are apparent in many of the world rising “super cities”, Sao Paulo, Johannesburg even New York are such examples; where the elites segregate themselves from the low-classes, organised crime is prevalent and the moral intellect vanished with clean drinking water. The middle classes are not apparent in Midgar, and via Barret (a protagonist) the player learns that the union movement died many years ago. With no regulation Shinra freely abuses out-put of Mako, indirectly producing the shocking eugenics programmes associated with SOILIDER. The truly horrific environment of Midgar is amplifyed by the abrasive music score. Even a few notes can prompt extreme fear.

Amidst this despair, the player holds on to one small discrepency, the very last grace in Midgar, a little flower girl. Aeris appears briefly before the terrorist group AVALANCE attempt to dismantle one of Shinra's Mako reactors. Surrounded by the filth of Midgar Aeris manages to grow her blooms both at home and in an abandoned cathedral. This highlights societies rejection of the “good”. In modern western societies religion plays no role, accept as a relic of the past...and the disgraceful abuse of the environment has reduced gardens and parks to concrete slabs and night clubs. Aeris has no qualities of the proliferated by Midgar, her apparent distance give the impression of a day dreamer. However, in reality Aeris is aware of a much high role pre-destined and completely out of her control. As the game progresses the characters manage to escape Midgar, this moment is inspirationally fresh. Such a tremendous relief is experienced when the player finally leaves Midgar. Alas, relief is consumed by the confronting imagery of Niebelhiem, as Cloud recounts his experiences as a SOILDER, the player learns that Niblehiem is actually more psychologically shocking than Midgars most vile moments. Niebelhiem advances the imagery of human contortion much further than Midgar, as disgusting as Jenova was, it hardly compared to the horrifyingly familiar human forms in the mako reactors. Once again this cycle of retribution flavours the entire game...After Niebelhiem, the player conjugates the quaint company of chocobos. The chocobo ranch is testimony to pre-industrialised society. The green theme continues to invigorate the senses, cleansing the mind. After this Sephiroth demonstrates his strength on the local fauna, impaling the giant worm upon a tree...Yet this is almost an act of acknowledgement on Sephiroths behalf...He is aware of the players presence, why else would he flamboyantly exhibit his power?

The menace climaxes at the north-crater as mentally emaciated drones throw themselves towards doom. Do not for a moment think this snow covered fun land of sleet and snow was without a darkside. Although Cloud and comrades enjoyed some casual snow boarding, the personification of destruction Sephiroth is hatching his own judgement day... This repeating of the ugly Vs. the fleeting moments of beauty, describes the current world remarkably. The counter balance to the “way of the west” the isolated country of Wutai is presented to the player. This distinctly Asian culture preserves religious integrity and the welfare of the people is considerably higher than any other country. In the light of this organised crime still exists...The Don (a mafia boss) has infiltrated the Wutai matrix and appears to be making quite a mucilaginous slug of himself. The inclusion of the Don in Wutai was critical as no place transcends the idael human image.


The imagery of the cetra temple is very timeless, featuring chronological items such as clocks, puzzles and the sound track has a wondrous swirling momentum. At this point Aeris seemed compelled to follow an intangible path and Cait-siths prophecy for Cloud and Aeris did not hold her attention for a moment. One peculiarity of FF7 was the incorporation of two love interest; Tifa and Aeris. Here the past and the ideal of the perfect are pitted against one another. Cloud is compelled by his memory toward Tifa, while captivated by Aeris angelic qualities. Tifa has the sexy, organic appeal where Aeris is the girl next door. Even the player has difficulty in deciding. The Allegory and one of FF7's finer points was illustrated by the Tifa/Aeris experience and that is that memories are stronger than purity. Cloud eventually restores his memory ironically with the aide of Tifa, yet the ephemeral condition of innocence becomes the victim of Sephiroths brutality. The theme of the past is the quintessence of FF7 and it resounds both in the story and the imagery, many examples such as Red XIII's culture and the emphasis on ceremony, the superstitious Cid shows how space has become the surrogate god of the scientific age. In the social context it highlights the rationalists denial of history and religion in favour of the so called physical sciences and mathematics...a problem which alarms academics. Essentially the wisdom of the ancients must triumph, else the world will perish. Ultimately this is shown in virtue and only after this trial are Cloud and comrades worthy of engaging sephiroth...much like Hercules journey to the underworld and back.

Enigma
04-11-2003, 12:17 AM
Uh...I agree.

Big D
04-11-2003, 10:06 AM
Modern economic growth has ensured the supremacy of the Shinra organisation, this natural monopoly has innovated industry, incorporating the derrivation of natural resources from the planet.
I would have to disagree. ShinRa thrived as a weapons manufacturer, but once they monopolised the global market in all things, innovation and progress largely ceased. With no competition and no regulation, they were free to make whatever they wanted and to force the people to accept it. From this, we have the most curious comparison between FFVII's world and our own: the completely different level of technology in its different forms. Greed and laziness, the pursuit of comfort drove the dependency on Mako energy. Technology followed suit. Objects are often primitive, yet functional, but also impractical. Take, for example, the vehicles in the ShinRa advertisement: they are mainly described as 'driver-only big sedans', a grossly impractical arrangement: good for one person and a modicum of luggage, but not for a couple, or a family. The design necessitates bulk purchases, giving ShinRa more money, and further encouraging the slack and inefficient design. Their space programme demonstates this, too. It has no commercial application, so it is thrown by the wayside, much to Cid's disgust... yet it employs some technological 'wonders' which far exceed our own space programme: the suitless environment system, effective escape pods, and arificial gravity (presumably based on 'Gravity' materia) are absolute marvels, but are not widely exploited by ShinRa.
Technological stagnation was the result. A truly unrivalled level of disparity, with swords and shurikenu coming up against lasers and robots.
Your analysis of the mood of Midgar was intersting, Besimudo... rather than a climate of fear, though, I found that the mood of Upper Midgar consisted more of grim acceptance than actual terror. People went about their daily lives, not really enjoying it, but knowing that it would never be chaotic or uncertain, thanks to ShinRa. The AVALANCHE bombings finally made the citizenry question the security of their structured, almost manufactured lives. The slum dwellers, however, seem to be more full of life. AVALANCHE were based in the slums, a place where the daily fight for survival against monsters and pollution had given a strength and creativity to the people. They're able to appreciate the little things more, they're more open and friendly - like the homeless man living in the train, who welcomes Cloud, or Tifa, whose '7th Heaven' provides comfortable surroundings and a 'personal touch' in the form of homemade cocktails. Don Corneo doesn't fit in... he's clearly a denizen of the upper world, one who thrives by exploiting the poor of the slums. The bright lights and shiny fittings in his mansion clearly don't belong to the more earthy slums. His greed enslaves many in the lower world, and ultimately kills them when Corneo sells out to the Turks. The slums are a nasty place and attract many nasty people, but for many it is 'home', a place to cherish and be proud of, as Barret says. Nothing similar could be said of upper Midgar's lifeless greyness.

Wutai, after their loss to ShinRa's forces in the war, was in danger of becoming another mini-Midgar. Godo wallows in apparent self-pity, while his daughter, although rebellious and undisciplined, remains the only one with a desire to move forward. She hates the hollow 'cheesy resort town' simulacrum that Wutai has become; the commercialisation of its culture is as abhorrent to her as her elders' refusal to exercise their only remaining power, that of the Five Transformations. She doesn't want to reamin entrenched in the past, nor does she want to stagnate in ShinRa's present. She wants progress for her home - and as the only city even slightly independant of ShinRa's global monopoly, it is the only place with any real chance of obtaining it (until the end, of course, but that's different).

After ShinRa's downfall, it's possible that the entire world could begin to go the way of 'Yuffie's Wutai': not at the cutting edge of technology, but free to find their own solutions. They could have the resoucefulness of North Corel's surviving miners, but without the enforced Stone Age living conditions.

Don Corneo chose Wutai to make his last stand. It was, in a way, a commercialised facade, perfectly suited to a parasite like him. Yet it also posessed a richness of culture and history, removed from ShinRa's influence, which made it an ideal place for him to hide from his pursuers' gaze.

OK, my actual point, if I'm trying to make one, is not entirely clear... but feel free to interpret what you will from my thoughts.

o_O
04-11-2003, 11:38 AM
I knew I could rely on you to reply with something along the lines of that, Big D! :D

.........Yes, my thoughts exactly. :p

Faris_the_guy
04-13-2003, 09:50 PM
Always count on Big D to make a huge comeback

Big D
04-13-2003, 10:11 PM
Thanx. I r teh n3rd.

ThE dArK oNe
04-14-2003, 06:40 AM
Well speculated... Very well...


Thanx. I r teh n3rd.
hahahhaha

Psychotic
04-14-2003, 06:11 PM
Nobody should let Besimudo loose with a Thesaurus - this is the result.

Besimudo
04-15-2003, 12:45 AM
Well thanks guys, next time remind me to neglect this thread. It seems I have offended the "conservative forumists" who wish to only trade lv. 99 character stats or brag about how many times they have completed ff7.

mmm, Natural progression always occurs, even in the case of monopoly, as the long run marginal cost increases all firms are forced to implement new technology. If shinRa failed to do this then they would fall the way to "black market makoists" the most abrasive threat to the monopoly (small providers operating outside the formal market systems). Or as we see terrorists such as the avalanche group.

A monopoly is like a large empire (USA) it must continually improve else the small parties of barbarians will over turn it like a turtle. But Big D I totally agree with the weapons manufacturing as ShinRas origin, it really challenges the pop myth of "alls well that ends well" and the ends justify the means....ShinRa began corrupt and continue to be corrupt.

Sorry to those people if I wasted your time I will refrain from posting my essay on the "gold saucer" as a reference to the desert states casinos (economic hijacking, games theory in non-competitive and non-commodity regions….this is why large casinos are so triumphant in the desert, yet they have a limited life span as capital depletes…leaving a ghost town). FF7 certainly does make good economic commentary, yet very few people wish to discuss it.

Big D
04-15-2003, 01:19 AM
Don't take it so hard, Besimudo, your topics are usually so deep and involved that even thinking of a suitable reply - one that won't look shallow and superficial in comparison - can take a fair racking of one's brains. Please, keep posting your ideas and essays. :)

Psychotic
04-15-2003, 06:20 PM
Well thanks guys, next time remind me to neglect this thread. It seems I have offended the "conservative forumists" who wish to only trade lv. 99 character stats or brag about how many times they have completed ff7.

Maybe people don't want to discuss it with you because you like to think you are better than them because you are an "intellectual"


But frankly, what is there to discuss? you just told us all about the imagery, without raising any questions. Why don't you ask some "intellectual" questions to cause a debate of some sort, rather than just write a whole essay on imagery, which isn't something as debatable as occurences in the plot, rather than Shinra captures the corruptable downfall of empires, etc.

Besimudo
04-15-2003, 11:52 PM
No the idea is to contribute to the greater understanding...rather noble don’t you think?

You should clearly be aware (by now) that conflict assists the creative process in a group; I am an advocate of this assertion

ThE dArK oNe
04-16-2003, 07:23 AM
Obviously, Besimudo, you go into ideas not many people consider... You explain them in a way not very known in these forums... You should expect criticism from some people, but I praise you for bringing up those topics that are not so well known.


You should clearly be aware (by now) that conflict assists the creative process in a group; I am an advocate of this assertion

Which explains... what?

Try to be more aware of how the readers of your posts will interpret what you say... That being said, well done.

Sephy99
04-17-2003, 02:35 AM
Woah I had no idea what you just said:whoa:LOL, my vocab aint that good:)

Besimudo
05-08-2003, 03:54 AM
Has anyone thought about the locations in FF7... i.e. the cave after sephiroth kills the giant worm....Vincents Cave accessable only by submarine (symbolic of 'rebirth" in christian dogma) even the earthy north cave gives that psychologial effect of intrige yet clostrophobia (fear) at the same time... Yet this is the nature of the unknown, a very powerful humainstic theme. Even the cave in Wutai... casts its spell on the player. Just thought I would point it out. There are many other themes like these I wish to discuss tommorow but right now I am out of time....too much work to do.

Big D
05-08-2003, 05:33 AM
Caves are an interesting one... they're the 'birthplace' of human culture (cave paintings and so on), so despite their grim bleakness, they have a certain 'homely' quality. They afford shelter and warmth, but can also be fraught with dangers of their own. The Biblical cave is a place of 'rebirth'. Lucretia's cave in FFVII is quite the opposite; she hides there, unable to die and haunted by terrible dreams. Materia caves are places where the Lifestream, and the knowledge within it, are 'reborn' into the world... yet as Bugenhagen says, the formation of Materia detracts from the Planet's own life.

The cave in Wutai doesn't cast any spells... it's just inhabited by supernatural fires, much like the cave behind Cosmo Canyon is inhabited by the undying souls of the Gi.

You could say that FFVII's caves are symbols of 'undeath' rather than the rebirth of life...

or you could say that this kind of religious comparison is simply reading far too much into a game's usage of natural phenomena.