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aeris2001x2
05-31-2004, 08:10 PM
could any one post a translation of the spells from the original usa release too the origins version? i find it infuriating not knowing what ZAP, XXXX, BANE etc are when i,ve mastered the origins version. and i want to join in ffI discussions cause i love this game :D

Cz
05-31-2004, 10:49 PM
Direct copy from Gamefaqs...

White Magic first:
Lv. 1
CURE = Cure1
FOG = Shld1
HARM = Dia1
RUSE = Blink
Lv. 2
LAMP = Lamp
MUTE = Silence
ALIT = NuBolt
INVS = Invis1
Lv. 3
CUR2 = Cure2
HRM2 = Dia2
AFIR = NulFire
HEAL = Heal1
Lv. 4
PURE = Esuna
FEAR = Fear
AICE = Nullce
AMUT = Vox
Lv.5
CUR3 = Cure3
LIFE = Life1
HRM3 = Dia3
HEL2 = Heal2
Lv. 6
SOFT = Stona
EXIT = Warp2
FOG2 = Shld2
INV2 = Invis2
Lv. 7
CUR4 = Cure4
HRM4 = Dia4
ARUB = NulMgc
HEL3 = Heal3
Lv. 8
FADE = Holy
WALL = NulAll
XFER = Dispel
LIF2 = Life2
...and now for the Black Magic:
Lv. 1
FIRE = Fire1
LIT = Bolt1
LOCK = Focus1
SLEP = Sleep1
Lv. 2
ICE = Ice2
DARK = Fog
TMPR = Steel
SLOW = Slow1
Lv. 3
FIR2 = Fire2
HOLD = Bind
LIT2 = Bolt2
LOK2 = Focus2
Lv. 4
SLP2 = Sleep2
FAST = Haste
CONF = Muddle
ICE2 = Ice2
Lv 5
FIR3 = Fire3
BANE = Poison
WARP = Warp1
SLO2 = Slow2
Lv. 6
LIT3 = Bolt3
RUB = Reaper
QAKE = Quake
STUN = Stun
Lv. 7
ICE3 = Ice3
BRAK = Break
SABR = Saber
BLND = Blind
Lv. 8
STOP = Stop
ZAP! = Banish
XXXX = Doom
NUKE = Flare

Kawaii Ryűkishi
05-31-2004, 11:40 PM
Direct copy from Gamefaqs...Those are just the names from FFOrigins, which had a better translation than the NES version. They are not, however, the original Japanese names, so GameFAQs is wrong about quite a few things here.

CURE = Cure1CURE = Cure
FOG = Shld1FOG = Protect
HARM = Dia1HARM = Dia

LAMP = LampLAMP = Blina (as in "dispells blindness")
ALIT = NuBoltALIT = Ba Thunder ("ba" meaning "barrier")

CUR2 = Cure2CUR2 = Cura

HRM2 = Dia2HRM2 = Adia

AFIR = NulFireAFIR = Ba Fire

HEAL = Heal1HEAL = Heal

PURE = EsunaPURE = Poisona (as in "dispells poison")

AICE = NullceAICE = Ba Cold

AMUT = VoxAMUT = Vocal

CUR3 = Cure3CUR3 = Curada

LIFE = Life1LIFE = Raise

HRM3 = Dia3HRM3 = Dadia

HEL2 = Heal2HEL2 = Heala

EXIT = Warp2EXIT = Dateleport

FOG2 = Shld2FOG2 = Protecta

INV2 = Invis2INV2 = Inviable

CUR4 = Cure4CUR4 = Curaga

HRM4 = Dia4HRM4 = Gadia

ARUB = NulMgcARUB = Ba Magic

HEL3 = Heal3HEL3 = Raheala

WALL = NulAllWALL = Ba All

LIF2 = Life2LIF2 = Araise

FIRE = Fire1FIRE = Fire

LIT = Bolt1LIT = Thunder

LOCK = Focus1LOCK = Shape

SLEP = Sleep1SLEP = Sleeper

ICE = Ice2ICE = Blizzard

DARK = FogDARK = Darkness

TMPR = SteelTMPR = Strike

SLOW = Slow1SLOW = Slow

FIR2 = Fire2FIR2 = Fira

HOLD = BindHOLD = Hold

LIT2 = Bolt2LIT2 = Thundara

LOK2 = Focus2LOK2 = Shapera

SLP2 = Sleep2SLP2 = Sleepera

CONF = MuddleCONF = Confuse

ICE2 = Ice2ICE2 = Blizzara

FIR3 = Fire3FIR3 = Firaga

BANE = PoisonBANE = Clouder

WARP = Warp1WARP = Teleport

SLO2 = Slow2SLO2 = Raslow

LIT3 = Bolt3LIT3 = Thundaga

RUB = ReaperRUB = Death

ICE3 = Ice3ICE3 = Blizzaga

ZAP! = BanishZAP! = Degeon (short for "De-Dungeon"; in FFII-IV, it became a Teleport-like spell; from FFV on, it went back to banishing enemies, with its name changed to "X-Zone" in English translations)

XXXX = DoomXXXX = Kill


All better.

Cz
06-01-2004, 09:30 AM
He asked for the original US translation, but it's nice to learn something new. Thanks, 'Kishi.

Sefie1999AD
06-01-2004, 10:04 AM
Kishi, you rule! Is there something else you can translate from the Japanese version, like Garland's final speech about time-loop?

Kawaii Ryűkishi
06-01-2004, 07:44 PM
Actual dialogue is a lot more complex to translate than spell names, so I'd rather just go with Origins on that one.

DJZen
06-02-2004, 07:28 AM
But that dialogue makes no sense! *cries*

Kawaii Ryűkishi
06-02-2004, 12:31 PM
Especially considering how many different times it's been translated--the NES version, Origins, fan translations, and now the upcoming GBA version, which inexplicably seems to be getting its own translation--I seriously doubt there's any way to translate it that will make it make any sense. It is, after all, time travel.

Marak
06-04-2004, 12:18 AM
It is rather difficult to explain paradox, isn't it?