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Lord Chainsaw
06-22-2004, 07:01 AM
I'm at that point I find myself reaching in some games.

That point at the undead dungeon in Windwaker.

That point at the end of chapter 3 in Final Fantasy X-2.

That point at the very first town in Dragon Warrior 7.

That point where I just lose the will to continue. I don't know if it's just the dunes. I was really glad when I got my black mage to 20, and could get the hell out of the dunes. But oh woe is me, I didn't have a subjob. So back I went to the dunes to level up red mage. And that's the point where I just lost it.

I want to keep going, I really do. The problem isn't that I lost interest in the game, persay. The problem is that I STUPIDLY PICKED A HUME.

That's right, laugh at me all you want. I picked a hume to be a black mage. I didn't know any better. I thought it would be like Everquest where race didn't matter much. But I see those tarutarus doing 30 points more damage with their spells... and well quite frankly I get a little embarrassed. I realize that I will always be inferior to the taru. Now I feel like recreating my character and making a tarutaru.

I only have 5 days total playtime. Not much, right? Is it worth it to scrap my 20 Black Mage/ 14 Red Mage Hume and go for the taru? I really don't want to solo 1-10 two times over again and have to run to Jeuno again. Then again, I don't want to be a bad black mage either.

I don't know what to do. I guess what I'm asking is if it would be worth it. I don't like being a weak black mage. I want only the best. I know this feeling is going to just get worse and worse the higher my level goes.

Should I start over?

Jalbrean
06-22-2004, 08:35 AM
Are you focusing your equipment on INT stats? Taru's have great INT and thus why their magic seems to hit harder then yours. You can make up some ground with the right items.

You'll never be better statistically then a Taru BLM but really Humes aren't that bad. They're pretty decent in every class. Jack of all trade types.

It's really up to you, but I wouldn't dump your character unless you just really hate hume.

Citizen Bleys
06-22-2004, 10:23 AM
Try a different job for a while. The beauty of the Hume is that it's equally mediocre at everything, but not horrible at anything. For example the same Taru that's outdoing you as a blm doesn't stand a snowball's chance in hell as a war, whereas a Hume can do anything--absolutely anything. There's a spectrum of jobs and races in FFXI, and Hume's the race that's smack in the middle

Mage ---------------------> Melee
Tarutaru Mithra Hume Elvaan Galka

Lionx
06-22-2004, 10:59 AM
Acutally the Mithra are the same in terms of INT and MND AND MP....as the Hume. The only difference is that Mithra has greater DEX and AGI, while Hume has more STR, VIT and CHR.

Dont scrap it, just focus yourself more on INT and MP gear, i also recommend subbing WHM because it has more utility spells such as Divine Seal, Curaga, Protectra/Shellra series, Status heals, and you get em at an earlier lvl. Ex. /RDM is CureII lvl 28, /WHM is lvl 22 for CureII. Not saying that you should dump RDM entirely....if you really hate going through the low levels agian. Hume can do a good job, you just have to put a little more effort than a Taru, and if you want to be melee its much easier to do so than a Taru would ever be if you decide to switch later. I say stick with the Hume, no one should EVER say you suck as a BLM just because your a Hume(unless they are dumb) instead of a Taru. Skill is all that matters really for any race and any job, you can make it work if you put the effort even though it may not be statiscially better than another race. Besides its a Hume...not a Galka...so dont be so hard on them.

Also, since you hate dunes so much and have a subjob, please try maybe alternative leveling places such as Korokolla Tunnel, Buburimu Peninsula, and Shakrami Maze...you can skip the dunes entirely and with good party, do alot better.

Citizen Bleys
06-22-2004, 02:09 PM
I still say Elvaan make great whms, MP-retarded or no.

Bahamut2000X
06-22-2004, 07:05 PM
One thing you got over all the Taru mages is you can grab agro for a second and not explode when the monster touches you. As a hume you should have double the HP as a tarutaru BLM, so accidently casting a spell that puts agro on you won't mean your dead, where as a tarutaru will die or get very close to death. So that's always a plus to being a race with HP over one with no HP.

Lionx
06-22-2004, 08:54 PM
MP>MND in long run :P I seen it happen alot when i lvl my subbie with only CureI.

The thing is that you shouldnt be hit if you got a good tank or tanks if your low level..but it does open you up for a bit of error....although it shouldnt because it looks bad as you lvl up higher :P

Lord Chainsaw
06-23-2004, 09:43 PM
Alright, I'll guess I'll stick it out and continue my hume black mage.

I don't hate humes, I like them in fact. That's why I picked one over a taru. I like them better than the tarus and didn't think the stats would be that much different. I thought no one would take me seriously if I played a taru.

I'd sub summoner to make up that intelligence I lose to a tarutaru, but I hear black mage/summoners get no group invites. Black Mage/Summoner would probably be the ideal choice for me, because I don't like to heal, need that extra MP, and want to make up as much damage to the taru as possible, but I'll bite the bullet and go red mage for invite's sake.

I don't think I'll be leveling white mage at all. Two of my alts were cleric/shaman in Everquest for the PS2, and that's just not me. People always begging for rez, begging for spirit of the wolf, asking for buffs, blaming you when the group dies. That just isn't me. Sure I'll get a few less invites going red mage then I would going white mage, but I just don't have the patience and can't deal with people well enough to be a white mage.

I don't know about trying another class. I guess that's what one of the good things about the hume is. They can play pretty much any class decently. I wanted to be a nuker when I started playing FFXI. I was a rogue in Everquest, which was the second strongest melee character. I noticed in Everquest that the melees were always in less demand in the high end game then casters. Wizards would be the prime pick for those uber mobs, and us melee would always be dealing the inferior damage. Nobody wanted a rogue, everyone wanted a wizard or a necromancer. I notice this trend in FFXI as well.

I hear the ranger does more damage than the black mage in Final Fantasy XI. I guess I could give that class a shot once I meet the requirements. I'm not used to the whole ranged attack deal. I've never been an archer before, except for that one time I played Gauntlet at the arcade.

I think above all I'm just going to work on my intelligence. I have some self assurance in knowing I'm not a glass cannon like the taru blackmage. It's a trade off. I get some HP, they get some intelligence. I feel a bit better about myself now. I'm gonna rough it a while longer and just see how it goes. I think once I'm out of the dunes with my red mage I'll feel a lot better.

MMan530
06-23-2004, 10:16 PM
I play a high level Hume red mage on Midgardsormr. My sub is black mage. It takes a bit of equipment, but if you're good, you'll always be better than an average taru. Play the race that you want to play- I even know a Galka red mage with a good reputation.

Lionx
06-24-2004, 03:22 AM
I don't hate humes, I like them in fact. That's why I picked one over a taru. I like them better than the tarus and didn't think the stats would be that much different. I thought no one would take me seriously if I played a taru.

Erm how would people not take you seriously if your a taru? That makes absolutely no sense at all.


I'd sub summoner to make up that intelligence I lose to a tarutaru, but I hear black mage/summoners get no group invites. Black Mage/Summoner would probably be the ideal choice for me, because I don't like to heal, need that extra MP, and want to make up as much damage to the taru as possible, but I'll bite the bullet and go red mage for invite's sake.

Whether you like it or not BLM/SMN is very limiting, you have all this MP but you CANNOT cast anything like chain casting without displacing hate. So i say your just going to be wasting your MP. That MP is better of healing/Enfeebling and benefitting the party. A BLM/SMN cannot lift a finger to save the PT when it was in deep crap, and could have kept the tank alive long enough for me the real WHM to regain all the MP I drained healing. Instead of healing, the BLM cant do alot since the nukes will displace hate and kill him...and without healing the tank eventually died. A /WHM is much MORE beneficial to the party, than a /SMN. And hence doing that for the party is much more important as a party leader, party as a whole and not just one member. BLM/SMN is very situational and not very versitle.

/RDM is about the same, WHY RDM when you can have WHM and do your job much much better? I gladly more invite a /WHM than /RDM on a BLM really..because they offer more for the party's benefit and can help me do more. Plus it takes longer for you to heal to a maximum potential as a RDM sub because BLM has no healing attirbute and RDM sub maxes out healing at a lower level.

You can do whatever sub you want, but i prefer a WHM for the party's benefit, somehow when people lvl inappropiate subs...alot of people do view them as lazy..i would say lvl it, its not that hard, but its up to you.


I don't think I'll be leveling white mage at all. Two of my alts were cleric/shaman in Everquest for the PS2, and that's just not me. People always begging for rez, begging for spirit of the wolf, asking for buffs, blaming you when the group dies. That just isn't me. Sure I'll get a few less invites going red mage then I would going white mage, but I just don't have the patience and can't deal with people well enough to be a white mage.


A WHM usually doing their job is very rewarding in my opinon. I only been called that once and thats because i was tired and fell asleep...>< Bad of me...

But for those that blame you just /blist add xxx then seek another party. Its easy to live WHM life...i dont see the hardship in it. Raise? ( I am Busy right now)...bother you again. "dont make me blist you" And if they do so again just blist em. Anyone that bothers you that much and makes you feel bad in that manner needs to be that way. Plus if everyone dies a BLM/WHM lvl 50 can at least RaiseI someone :P.

i find:

/WHM to be most versitile and can offer WAY more than any other sub to help the party.
/RDM to be ok..it works, but it is limited in terms of status aliments and spells, since alot are overlaps and have lower skill in other attributes.
/SMN, most MP, but MP somewhat useless and even more limited to help the party out.

But thats just me.


I don't know about trying another class. I guess that's what one of the good things about the hume is. They can play pretty much any class decently. I wanted to be a nuker when I started playing FFXI. I was a rogue in Everquest, which was the second strongest melee character. I noticed in Everquest that the melees were always in less demand in the high end game then casters. Wizards would be the prime pick for those uber mobs, and us melee would always be dealing the inferior damage. Nobody wanted a rogue, everyone wanted a wizard or a necromancer. I notice this trend in FFXI as well.


While that is somewhat true its just that everyone needs a Mage to be in their party in order work properly. A MNK at end-game is loved, a PLD, WAR and NIN are tanks and needed. DRKs are for Stun, DRGs are good vs flying enemies, and SAMs are good for skillchain, in the end its the party situation that decides the melee. Its totally up to you.


I hear the ranger does more damage than the black mage in Final Fantasy XI. I guess I could give that class a shot once I meet the requirements. I'm not used to the whole ranged attack deal. I've never been an archer before, except for that one time I played Gauntlet at the arcade.

RNG deal most dmg, but they use expendibles like arrows and the sort. So your going to have to buy stacks of updated and powerful arrows and gear to make use of your RNG.