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Azure Chrysanthemum
08-08-2004, 09:31 PM
All right, this is an advancement of the generic "What's your favorite job?" thread.

Basically, what combinations do you like to use? Also, let's eliminate any and all special classes from the mix, as well as the Calculator class.

I'll post up a sample one.

Wizard
Black Magic
White Magic
Auto-Potion
Halve Charge Time
Move +3/2

Get this one up to high Faith and you can do some serious damage. Simple yet efficient.

BG-57
08-09-2004, 02:11 AM
This is a combination I use to earn JP:

Knight
Battle Skills
Basic Skills
Auto-Potion
Gained JP Up
Move +2/3

At a distance characters can earn JP every round by using Accumulate. As they close into monsters they can earn JP by using Speed, Magic, Power and Mind Breaks. It's a great way to toy with monsters too. The Auto-Potion reduces the need to equip skills that heal.

In fact the lack of Accumulate in most special classes makes earning JP a lot harder.

Mr. Rothgar
08-09-2004, 08:13 PM
blade grasp+feather mantle=only get hit by magic--watch out

IronMaidenHikari
08-09-2004, 09:21 PM
Time Mage
Time Magic
Black Magic
Auto Potion
Gain JP up
Move MP up

or

Summoner
Summon Magic
Time Magic
Auto Potion
Monster Skill
Teleport

AaronD
08-10-2004, 05:37 AM
Summoner
Summon
Black Magic
Auto Potion
Half Charge Time
Move +3

Lancer
Jump
Charge
Auto Potion
Gained Jp up
Move +3

Ninja
Throw
Jump
Auto Potion
Equip Armour
Move +3

Yuzuki130
08-10-2004, 05:25 PM
Assassin (Use a GameShark!! Lede Rules! Down With Celia!)
Use Hand
Time Magic
Sunken State
No Charge
Move +3

Oracle (Equip with Stick and enjoy! =D)
YingYang
Black Magic
Regenerator
Half Charge
Teleport

Azure Chrysanthemum
08-11-2004, 09:42 AM
I could have sworn I asked for no special classes, of which Assasin most certainly is one of.

Samurai
Draw Out
Time Magic
Counter
Two-Swords
Move+3

This is your basic tank type, and he also requires high Faith. Give him a good offensive Draw Out and he can devestate enemies, plus he has some healing capacity, plus he can either boost your own party or mess up their party if they are too far away to be hit with the normal attacks. Even when attacked, he can be brutal.

Mr. Rothgar
08-11-2004, 05:01 PM
ninja
throw
drawout
blade grasp
equip armor
teleport

unknown88
08-18-2004, 12:17 AM
Ninja

Throw
Punch Art
Blade Grasp
Concentrate
Move +3

(this is the ninja I have in my team, can throw weapons as far as a gun :D )

Monk
Punch Art
Basic Skill (I enjoy accumulating :p )
Hamedo
Attack Up
Move +3

Triple T
08-23-2004, 02:43 PM
Summoner
Summon Magic
Black Magic
Auto-Potion
Halve Charge Time
Move +3

Dancer
Dance
White Magic
Blade Grasp
Half Charge
Move +3

Starcrest
09-20-2004, 01:07 AM
this is my priest in my game he totally rox

Priest
White magic
Jump
Dragon spirit
equip lance
ignore height

lv44 brave 73 faith 56

Giga Guess
09-26-2004, 05:35 PM
I don't have any real super combos, but I've found that effective use of Calculator skills make things easier.

Msilver
10-16-2004, 09:11 AM
i even give them names! sorta. whee!

Chocobo Knight (ramza)
---------------
Jump (job is lancer)
Basic skill, i think? squire thing. non ramza is charge.
dragon spirit
monster skill is what i had, played with multiple chocos
i had ignore hieght, but i think red and black choco can already do that?

God-Knight (cause the summon are like.. gods... ya know?)
---------------
Summon (job is summoner)
any type of magic, i had black
dragon spirit
equip armor
ignore hieght


these ones i just thought up, can't wait to try them out.

Disarmer
--------------
(job is knight, can't remember name of skill)
Steal
Catch
Equip change (fun to use some items on them)
move +3

Defender
-------------
Knight, or other heavy armor high hp
White magic
Blade Grasp
Defend
Fly

Crusher
-------------
Monk
Charge
Meatbone slash/Hamedo
Short charge (works for charge ability, right?) /concentrate/two swords/attack up
Any Ground/Move on Lava/walk on water

Red Mage
--------------
Knight
Ying-Yang Magic
Mp restore/Mp absorb/whatever you like
take your pick
again, whatever. main part of this job is melee + enfeeble

Weakener
--------------
oracle dancer combination for enfeebling. specifics don't matter

Enhancer
--------------
bard white mage combination

i'm gonna stop before i get outa control. that was fun though.

*dashes off to try those out*