square_is_the_best
08-10-2004, 09:05 PM
The original Eyesonia thread was getting overcrowded and stuff so I moved the Dragon Tournament to a different thread.
I know some people have already made dragons. Just repost it here. Except remember to add element and your state's name. Anything other than the dragon's name, power, accuracy, guard, and HP are optional, for now. But its fun nonetheless, so if you want, go ahead and add height, weight, wingspan, etcetera, etcetera.
Rules
Each state will have a dragon. Give it a name and then you can customize its stats. There are 4 categories: power, HP, accuracy, and guard. You have 9 points to allocate to any of these 4 areas and you MUST have at least one in the HP area. For each point in the power category, I roll a die. Thats how much damage the dragon will do in that turn. Each point in the accuracy area will raise your accuracy by 25%. Each point in the guard area will also raise it by 25%. A successful guard will let the dragon take only half the damage rounded up for that turn. For each point in the HP area will add 15 HP. The first 16 states will be entered.
Rule added by Ansem:
Dragons may have an elemental attribute. These attributes are: Fire-Ice, Lightning-Water, Wind-Earth, Dark-Holy. Dragons recieve 1.5 power and guard multipliers when present in an arena which matches their attribute. Dragons recieve a .5 damage multiplier in arenas with opposing attributes. Opposing attributes are displayed in the list by two elementals separated by a hyphen. Dragons with no element get no bonuses or penalties.
I will post my dragon later (probably a week from now).
I know some people have already made dragons. Just repost it here. Except remember to add element and your state's name. Anything other than the dragon's name, power, accuracy, guard, and HP are optional, for now. But its fun nonetheless, so if you want, go ahead and add height, weight, wingspan, etcetera, etcetera.
Rules
Each state will have a dragon. Give it a name and then you can customize its stats. There are 4 categories: power, HP, accuracy, and guard. You have 9 points to allocate to any of these 4 areas and you MUST have at least one in the HP area. For each point in the power category, I roll a die. Thats how much damage the dragon will do in that turn. Each point in the accuracy area will raise your accuracy by 25%. Each point in the guard area will also raise it by 25%. A successful guard will let the dragon take only half the damage rounded up for that turn. For each point in the HP area will add 15 HP. The first 16 states will be entered.
Rule added by Ansem:
Dragons may have an elemental attribute. These attributes are: Fire-Ice, Lightning-Water, Wind-Earth, Dark-Holy. Dragons recieve 1.5 power and guard multipliers when present in an arena which matches their attribute. Dragons recieve a .5 damage multiplier in arenas with opposing attributes. Opposing attributes are displayed in the list by two elementals separated by a hyphen. Dragons with no element get no bonuses or penalties.
I will post my dragon later (probably a week from now).