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Garland
12-10-2004, 04:25 AM
It might be early yet for a thread like this, but it's not too early for me, so here it goes. There used to be tons of threads about your current or favorite FF1 party, and the pros and cons associated. We should do one now, taking into consideration the massive overhaul DoS introduced. This is just a generic "your party" topic, whether it be your favorite or not, I don't care. Rating the party above you might be a nice and helpful diversion too. Just remember, there are no crappy parties, only crappy players.

My first party is Master Matt, Red Wizard Zorro, White Wizard Jesus, and Black Wizard (George) Bush. I'm at endgame now, because all I do is play FF1 at work. I always form parties with some sort of pattern or logic, and this has the most extreme specialist in each field, and one who can do all three. I don't consider tanks a party role in FF1 because no one character slot gets attacked so much more than the rest to require a devoted meatshield. In my opinion, melee, white magic and black magic are the three party roles available in FF1, so I formed my party accordingly.

My specialist mages first priority are the spells my redmages can't learn. Rather than have my mages learn only the best available spells, I tried to have them learn every possible spell, that is untill level 7 when the Red Wizard grinds to a halt. Quantity over quality, I guess. In theory I have the spell for every situation, though in practice, Flare, Holy, Healga, Curaga, and 'Element'aga are the answers to every situation, but what can you do? MP might as well be unlimited, for as much MP as I have, so I always let out the fireworks every battle. I can't imagine levelling, picking off each enemy one at a time.

For boss battles though, it's all about Haste+Temper+Master. No enemy can survive it - at least as of yet. I've already exceeded the NES limit of 10 attacks (20 hasted). I hear the Master's new cap is 16 attacks unhasted. I'm almost there, and throwing out 32 attacks with the str boost of Temper will make bosses pee themselves in fear.

Captain Maxx Power
12-10-2004, 11:33 AM
One thing I've found is that thieves have been super charged in terms of offense. They now gain insanely large hit% number, so a hasted level 30 one can easily reach 16 hits.

Dragoon Kain
12-10-2004, 09:26 PM
my hasted master does 32 hits. its crazy!

commodorejohn
12-13-2004, 06:20 AM
It depends. On original/WSC FF1, I take a Fighter, Thief, White Mage, and Black Mage. My logic is as follows: Fighter becomes Knight, who can equip Excalibur, one of the three most powerful swords in the game. Thief becomes Ninja, who can equip the Katana, another of the three. White Mage becomes White Wizard and exists solely to keep the other three in good shape. Black Mage becomes Black Wizard, who can cast the better of the two attacking magics (Flare and Holy/NUKE and FADE) that retain full effectiveness against Chaos. (Yes, really, Chaos is resistant to all other attacking magic. I verified this in Hackster.) When he runs out of Flare casts, there's no point in casting other magics, so he can use the most powerful sword in the game, Masamune, to keep on dishing out good damage. So we have two great attackers, one excellent healer, one awesome caster, and are able to use all the best weapons in the game.

On DoS, the stat growth seems to be somewhat different, so I don't know what my favorite party is yet.

Black Mage FF1
12-15-2004, 12:06 AM
I havent played DoS but my favorite party is Fi/Th/BB/Rm. No crappy White Mage and Black Mage. Why take a white mage? Heal spells + Red Mage = better and cheaper replacement. Same goes for the Black Mage. Red Mage replaces him and the only thing worth getting that he misses out on is Nuke(but 2 casts wont matter). After that, Knight with Xcalibur, Ninja with Katana, Master with fists and Red Wizard with Masmune. All characters ALWAYS serve a purpose in every fight unlike the Bm and Wm, who basically do nothing the whole game.

commodorejohn
12-15-2004, 07:15 AM
BMFFI: You forget that NUKE is the only offensive spell besides FADE that retains full effectiveness against Chaos. All the others (FIR3, ICE3, LIT3) do laughably little damage. And by the end of the game, it's not two casts; it's typically more like four or five. And White Wizards can cast CUR4 and LIF2, both of which are practically must-haves for the final battle. (Although I did manage to beat the game without a White Mage once. Still had a BM though.)

Captain Maxx Power
12-15-2004, 12:48 PM
Mages do lose much of their edge during the game, especially when you start getting the spell casting items. Heck by the end of my DoS first time through my WM and BM were basically there to look pretty for the most part. They were extremely useful during the extra boss battles though.

Black Mage FF1
12-15-2004, 01:39 PM
BMFFI: You forget that NUKE is the only offensive spell besides FADE that retains full effectiveness against Chaos. All the others (FIR3, ICE3, LIT3) do laughably little damage. And by the end of the game, it's not two casts; it's typically more like four or five. And White Wizards can cast CUR4 and LIF2, both of which are practically must-haves for the final battle. (Although I did manage to beat the game without a White Mage once. Still had a BM though.)


I dont know what you are doing but in my game experiences FAST + Master with his fists and FAST + Red Wizard with Masmune > 2 Casts of Nuke/and or Fade. And if you are playing Origins ad Steel or Saber to that and you are laughing as CHAOS falls it a couple of rounds.

And IMO Cur4 and Life2 are some of the most useless spells in the game. If you have a good party than there really is no need for Life2, every time I take a Fi/?/Wm/Bm I usally end up using my Life spells ON the Wm/Bm.

And as for Cur4. Cur4 costs more than the total you'll need to spend on heal potions for the entire game. Its pointless to level up so high that you can have 5 casts of it. I usally beat the game at level 25-28 (which is easily done)so that means I only have like 2 casts of the level 8 spells.

So they are not must haves at all. Considering I have beaten a solo Thief no class change should prove it.

Caster Black Wizard
12-16-2004, 12:12 PM
4 or 5 casts of nuke?
What r u on mine does over 30!
I think i trained to much! did i?
ps my fighters hit over 1300!
did i train to much?

Black Mage FF1
12-17-2004, 07:07 PM
4 or 5 casts of nuke?
What r u on mine does over 30!
I think i trained to much! did i?
ps my fighters hit over 1300!
did i train to much?


Do you mean you have 30 casts of level 8 spells (meaning you are playing easy mode on FF Origins or you are playing Dos)?

Mage_of_Fire
12-21-2004, 03:19 AM
i beat chaos with a single fighter. BM/WM are cool, but not necessary. Right now I am doing a 4 thief party. I think 1 person parties are really easy though, because you get oodles of exp. The only gay parts are when you get paralyzed (i.e. 4 or 5 wraiths/ghouls or whatever they are (outside provaka)) early in the game.

I was thinking of playing a 4 white mage party, but i'll finish the thieves' one first.

Black Mage FF1
12-21-2004, 03:22 AM
i beat chaos with a single fighter. BM/WM are cool, but not necessary. Right now I am doing a 4 thief party. I think 1 person parties are really easy though,


Try a solo Thief no class change. Then say that they are really easy.

Mage_of_Fire
12-23-2004, 02:18 AM
You are right. Heh, I have shamed myself.

I've basically beaten it with the 4 thief party, just not the ToF (Which will take a lot of leveling). I'm thinking of doing a journal on a single thief no class change actually.

BTW, that single fighter was my first time beating FF1, lol.

Also, thief is definitely the hardest class to do a Single Character Challenge. With Bm, Wm, Rm scc's you have magic, Fi is just easy, and so is BB I assume.

Problems that scc's don't have though is gold, armor space, and exp. Having to through away armor is a pain in the ass.

I'll get on that journal soon btw.

edit: Maybe I'll get DoS to do it, I don't want to be tempted to use save states like I ususally do (A habit I need to break, I know).

Flamethrower
12-23-2004, 08:02 PM
Gettin' it for christmas, can't wait.

I have two favorite parties. Fi/Th/BM/WM and Fi/Th/BB/RM. Not sure yet what I'm going to use. Probably the former, since I havn't played in a long time and I find that party to be the easiest to start off with.

Demon eye
12-30-2004, 07:13 PM
NES version I had(Fighter,Fighter,Theif,Black belt)

Dawn of Souls (Fighter,Monk,Theif,Red Mage)

Speaker To Kzinti
12-30-2004, 08:25 PM
I like either two warriors, red mage and black, or warrior two blacks and a red mage

Shuko
12-30-2004, 11:37 PM
Here's my party. It is, for all it's worth, complete, as I've finished the game and found all the treasure already. :tongue:

Red Wizard: Lalibo
Lv. 81
HP 931
MP 891

Knight: Arus
Lv. 82
HP 999
MP 392

White Wizard: Mikoto
Lv. 81
HP 999
MP 751

Black Wizard: Topapa
Lv. 81
HP 837
MP 919

These are the values I finished the game with. Unfortunately, I used that stupid "Game Clear" option, so all I can see are what was there after I beat Chaos. I can't remember all of them exactly, but I know for a fact that both my WW and BW had 999 max HP, and the BW had 999 max MP. Another interesting note: After I was finished with the Elemental Shrines, my Gil was stuck at 999999. I bought a few ethers and Hi-potions, but got all the money I spent right back in the chaos shrine. Kinda takes the fun out of earning money, you know? :/

Eldalosse
01-01-2005, 12:15 PM
I've experimented a bit with parties, and so far my favorite is Warrior, Thief, White Mage and Black Mage. In that party, you have three heavy hitters and one support character, which works out well.

I tried Red Mage, I just can't stick with them for very long...they tend to get really crappy HP and MP growth for me. The Monk has a similar problem, but with a white mage on the team who heals the Monk all the time, I find that it works decently, and the monk does do pretty good damage.

Lich3636
01-04-2005, 03:31 PM
ALL WHMS yes i was that bord i used this in the first ff fo nes and it was loads of fun and again it was fun but sadly you have to be far higher lv and you wont be able to beat some of the new bosses but on the brite side undead enimies dont stand a chance iv also gone with war/thf/rdm/blm 8 bit theater style actualy this was the first party i used on this lol i got bord and gave my blm ultima sword and went and killed chaos with him

vegeoku
01-14-2005, 02:13 AM
I've never really experimented with parties, although I don't see why everyone likes the theif so much, personally I think that teh theif doesn't have very good hp gain, and in nes version only gets up to lvl 4(?) BM spells, lvl 3 with DoS. So really I don't see why everyone likes them so much. I personally like a Fi/BB/WM/BM party. You have the defence and attack power of the fighter, the raw attack power of the master, healing spells of WM, and offencive spells of BM, a relitively easy party. Only problem is the BB low defence, and it always seems like he;s the one who gets hit all the time. I'm also using a ROM to try a BB/BB/BB/Fi party, I haven't got far enough so my BB's kick ass, but they are getting close.
The party I'm using on DoS (Fi/bb/wm/bm) is the first I've been able to beat Chaos with, though DoS is way easier than the NES version of FF. On my old NES my team of Fi/Rm/Wm/Bm wasn't that good. I don't really like the rm either, they don't do that much physically, and they can't get all the best Wm/Bm spells.
So yeah, my favorite party would have to be the Fi/BB/Wm/Bm party. Its got attack power, and magic power, a pretty even distribution. Though I do need to go back through the final dungeon and get the Measume for my Wm so she can have some attack power.
Also I would like to note on the magical items that cast spells for you. I think they suck, period. You hve to ahev them equipped to use them, taking away from your def/att power. Though I am stating this in the easy as hell DoS pov. They are a little better in the original version, but not much. I normally just sell them/throw them away. Though using a solo party of soemthing of that sorts I would guess they are a whole lot more useful.

abrojtm
01-14-2005, 04:28 AM
My first DoS game was very different for me. I usually focus more on physical attacks but this time I picked Thief/WHM/BLM/BLM.

DJZen
01-14-2005, 05:28 AM
Warrior/Theif/White Mage/Black Mage

My theif/ninja did far more damage than my warrior/knight did for most of the game O.o

Flashback007
01-14-2005, 08:26 AM
My standard party ever since I played FFI is always been:
Fighter, Red Mage, White Mage and Black Mage. I am thankfull to the makers of the game, cause my Black Mage in pshycial attacks as strong as my Fighter. That totally rocks. Especially now my Black Mage has a higher HP then my Red Mage.

My second party always is:
Fighter (I should learn to say Warrior I know), Thief, Monk and Red Mage.
I didn't finish the game with this one yet so, I am still maybe in for some suprises. It's said to be cheaper on the magic.

If I ever finish that second party, I am going a 8-Bit Theather party, namely:
Fighter, Black Mage, Thief and Red Mage. But that is for in the future.

Dassureth
01-17-2005, 05:18 PM
I started a rdm,whm,blm,blm And my only regret is taking the rdm. Would have been better with a Fighter,BB or Thief.

Nuke Currently does 600+ Damage
My whw level 66 has maxed hp, my rdw has 700 hp, my first blw has 680 and second has 560. maxed mp on both blws, almost on whw and 670 on rdw.

I have the excalibur sitting in my inventory, sad that i can't use it.

Rase
01-21-2005, 05:25 AM
First party was my classic Fighter/Thief/White Mage/ Black Mage. I was kinda dissapointed at how easy it felt, but overall it was very enjoyable.

My current one is Fighter/BlackBelt/Red Mage/White Mage. It's a little harder than the other and the Red Mage, while better than FFI, still seems to be dragging.

Plan on doing a Thief/White Mage/ Black Mage/ Black Mage once I beat Chaos with my current party.

§håd0w
01-21-2005, 10:57 PM
Knight
Lv. 99
HP: 999
MP: 413

White Wizard
Lv. 99
HP: 999
MP: 817

Red Wizard
Lv. 99
HP: 999
MP: 744

Black Wizard
Lv. 99
HP: 895
MP: 999


And of course... White Wizard is equipped with Masamune, :p


And my worst party of all time is 4 Black Belts. They guzzle potions, like my first car did to gas (it got 12 mpg)

feioncastor
01-22-2005, 07:35 PM
The best party is a well rounded one.

Fighter, Blk Blt, B Mage, W Mage

But you can replace the BB with a Thief and still fare pretty well.

But keep in mind that at lvl 40 or so, the Master (BB after Bahamut) can hit around 20 times in one shot, even more when hasted. Seriously, he hits for about 800 or so on most monsters. Just don't give him a weapon. He's way more powerful with just his hands.

Feion

§håd0w
01-22-2005, 07:43 PM
Actually, I was referring to the fact that you cannot heal with them unless you use items. So having a party of 4 would be a waste of:

GP,
Potions,
Time,
Effort,
etc...

I'm well aware how powerful they are.

golden_queen_mercury
01-24-2005, 08:23 PM
My party for FF1 dos, will always be the warrior Ken, the monk Naruto, the black mage Seko, and the white mage Sakura. They seem to be the best party so far I think.