Azure Chrysanthemum
12-12-2004, 07:26 AM
Name: Void
Name of Nation: Zelinshia
Government Type: Monarchy
Capital: Ildu Zelin
Cities: Ildu Nalkahia
Values: Loyalty comes with a price, those who command the gold that flows into our coffers controls our loyalty. The contract is a sacred bond, and will not be reneged upon unless the contract's terms have been violated by the other party or the contract has been bought up by another party. We are under no obligation to tell the prior hiring party that the contract has been bought.
Plans: Zelinshia is a mercenary nation. They do things their own way and are generally pretty anti-social. Anyone who wishes to buy their services is welcome to, at a price. Zelinshia mercenaries are known for their fierce loyalty to whoever gives them their paycheck, and Zelinshia assassins are especially feared.
The nation of Zelinshia is located on an isolated island off the coast of eastern Myridia. They pretty much keep to themselves, but are firm believers in military might. Zelinshia is willing to align with any nation who desires their allegiance, and will remain allies until a better offer comes along. Zelinshia conducts a mercenary business, and their forces can be hired by any nation that so desires, so long as enough money is presented. Zelinshia practices a certain degree of business ethics, in that they hold the contract sacred and will honor it until the expiration of the contract or until the other party violates the contract. Once a contract expires, Zelinshia feels itself under no obligation to remain aligned to a nation after that, unless, of course, a new contract is formed. Zelinshia also reserves the right to refuse to renew a contract, which is usually a sure sign that they have been given a better offer by a nation that would see their current hirers dead. Zelinshia will not violate a contract, no matter the amount payed, but they will allow a contract to be bought up, so long as the other nation agrees.
Name of Nation: Zelinshia
Government Type: Monarchy
Capital: Ildu Zelin
Cities: Ildu Nalkahia
Values: Loyalty comes with a price, those who command the gold that flows into our coffers controls our loyalty. The contract is a sacred bond, and will not be reneged upon unless the contract's terms have been violated by the other party or the contract has been bought up by another party. We are under no obligation to tell the prior hiring party that the contract has been bought.
Plans: Zelinshia is a mercenary nation. They do things their own way and are generally pretty anti-social. Anyone who wishes to buy their services is welcome to, at a price. Zelinshia mercenaries are known for their fierce loyalty to whoever gives them their paycheck, and Zelinshia assassins are especially feared.
The nation of Zelinshia is located on an isolated island off the coast of eastern Myridia. They pretty much keep to themselves, but are firm believers in military might. Zelinshia is willing to align with any nation who desires their allegiance, and will remain allies until a better offer comes along. Zelinshia conducts a mercenary business, and their forces can be hired by any nation that so desires, so long as enough money is presented. Zelinshia practices a certain degree of business ethics, in that they hold the contract sacred and will honor it until the expiration of the contract or until the other party violates the contract. Once a contract expires, Zelinshia feels itself under no obligation to remain aligned to a nation after that, unless, of course, a new contract is formed. Zelinshia also reserves the right to refuse to renew a contract, which is usually a sure sign that they have been given a better offer by a nation that would see their current hirers dead. Zelinshia will not violate a contract, no matter the amount payed, but they will allow a contract to be bought up, so long as the other nation agrees.