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Demon eye
01-04-2005, 01:22 AM
Halo 2 rulz

Trumpet Thief
01-04-2005, 01:28 AM
chaos: IMO, it was too short.

XxSephirothxX
01-04-2005, 01:43 AM
It was too short, but I found the campaign enjoyable. It's extremely fun on Xbox Live, too. Worth the money, but a bit overhyped.

Rase
01-04-2005, 03:44 AM
It was bound to be overhyped, like Fable was. 3-4 years building a sequal to a game millions love = imppossible expectations.

-N-
01-04-2005, 04:56 AM
Did anyone see on the preview video some guy on the Xbox Live! mode who's nickname was OHTEHNOES!!!11111? Because that in my opinion is the best part of Halo 2. Did I say Halo 2? I meant Halo 1.1.

Sephex
01-04-2005, 04:59 AM
Crappy single player campaign, late texture loading, and pretty much should be called Halo: It's cool because it can go on X-Box live now.

Yeah, the multiplater is fun, but it's not a great as people are making it out to be.

My final gripe about Halo 2 is not about the game, but about how the video game press covered it. NO ONE WOULD SHUT UP ABOUT DUAL WIELDING. It's not that cool. Halo 2 isn't even the first game to do it! GET OVER IT!

Super Christ
01-04-2005, 06:48 AM
Now if only Rare would get around to doing Perfect Dark 2.

edczxcvbnm
01-04-2005, 06:48 AM
Halo 2....Horrendous single player. Somehow worse than the first in EVERY ASPECT! Worse graphics(texture loading and pop in), worse AI on all levels of difficulty, worse weapon balance and worse level design. The first game's single player was not even all that great and now they took 3 years to make a vastly inferior game.

Multiplayer is stupidly fun. It is no where near as good as Halo 1 but it is still a hell of a lot of fun because of the random variety you can get online.

Necronopticous
01-04-2005, 07:03 AM
Half Life 2 > Halo 2

Meat Puppet
01-04-2005, 08:04 AM
Does it rule in inches or centimetres?

Cz
01-04-2005, 08:12 PM
www.halo2sucks.com is a good source of entertainment.

ChaosCalibur
01-04-2005, 09:32 PM
Wow, that website explains a lot, and it's so true... Halo2 has become a mindless shooter like Quake or Unreal, while in Halo(1) you had to use plenty of strategy

Black Mage
01-08-2005, 02:31 AM
Wow, that website explains a lot, and it's so true... Halo2 has become a mindless shooter like Quake or Unreal, while in Halo(1) you had to use plenty of strategy

That's rather laughable in my point of view. Halo 1, while not a bad game, offered nothing over any other decent shooter that was currently available. It's overwhelming success is a mystery to me. I don't understand why people love it so much when, in all reality, it's just a mediocre shooter.

Halo 2, with the incredible, and highly annoying hype it received surely failed to deliver.

While Halo 2 may have lacked any strategy, as you've said, Halo (One) also lacked such things, if you were to ask my opinion.

ZeZipster
01-08-2005, 03:03 AM
I play Halo 2 online alot. People who say there isn't strategy involved haven't played the multiplayer. Honestly... Yeah it would suck if you don't have anyone else to play with and you can't get online. Maybe it didn't live up to the hype? Quite frankly, I don't give a damn. I'm one of the dumbasses bragging about medals and the like online to a bunch of strange people I've never met before. It's fun to play. Halo 1 always just seemed like a reaction tester to me. In Halo 2 there is that same aspect of racing towards an unevenly powered weapon, but the good ones are rare and not invincible. CTF is nothing short of magical also.

Oh, and that site was pathetic. I don't listen to anyones opinion if they use words like noob. STK (a high ranking clan) wouldn't be able to pull of 100% win victories (they haven't lost, ever.) if it was about luck. Their fourth complaint out of 1,000 is that there is a time limit. I hope it's a joke. They've got a serious problem with the sword... The sword is so insanely overrated it's not funny. The only way you can really die against the sword is if you run towards the person who has it (which is probably a habit they gained after those 3 years of orgasming of the pistol). They also complained about grenades. Grenades = Easy way of sticking and killing someone with a sword .It's 20 times easier to stick someone when they're boosting at you, even if you die you'll get a medal and ruin their swording.

Cz
01-08-2005, 04:19 PM
Exactly. I knew you'd understand. :D

To those who weren't entirely sure, that wasn't intended as a serious link. Some of their points (such as the use of the SMG as a starting weapon) are valid. However, that site is mostly full of elitist idiots, who feel that by creating a game that satisfied the majority of players (as opposed to a few-dozen obsessives) Bungie have somehow 'sold out'. This suggestion alone makes the website hilarious, and the standard of post found on the forums only serves to strip their argument of what little credibility it had.

Halo: CE had its strong points. The campaign was engaging and exciting (with a few notable exceptions such as The Library and Keyes) and the superb AI made some parts of the game incredibly tough, without ever feeling unfair. Halo 2 didn't do too much to improve on this, but the addition of new enemy types, more varied landscapes, and some awesome set-piece battles gave it the edge over its predecessor. Halo: CE failed in the multiplayer aspect of the game (unless played with 8 or more people over a LAN connection) and it is in this area where Halo 2 made its biggest improvement. Simply by adding X-Box Live capability, it became such a better game to play, and the levels feel better suited to all-out warfare than before. The lack of offline bots was a major omission, but it didn't stop the game being immensely enjoyable.

The sequel is the superior game, no doubt about it, and while I may not agree that it 'rulz', as Demon Eye seems to think, it's a brilliant title that fully deserves its success. It was never going to live up to the immense hype it received, but that doesn't stop it being one of the best games of the year.

edczxcvbnm
01-08-2005, 05:23 PM
No it is not better than the first. Halo 2 fails in every aspect over the first. The levels were still overly repeative and now you have the lack of open space in the levels. Its almost all corridors and hall ways and then when you are outside you are restricted so much you might as well not even bother putting it outside.

Halo 2 actually has worse AI and the new enemies they put it make the game unfair on Legendary. When you go up against 5 or 6 Brutes that all have the Brute shot and one hit kills you no matter what that isn't fair. It is ridiculous. As for the AI being bad, there are countless times on all levels of difficulty where I would just sit there and shoot the guy with out them even moving an inch.

I don't like playing Halo 2 online because of the way it is set up. Unless I know someone I can't join a party and just play what I want to play. Nope it is random http://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gif and most of the time it is on the http://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gifing barrial grounds.

I play Halo on Monday nights...almost every monday for the past year now and we went back to Halo 1 because it was a lot more fun because the new maps suck for only 5-8 people. They are way too big.

Halo 2 is fun to play online but then again everyone I team up with is an idiot and doesn't know http://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gif about what they are doing. I usually end up carrying the team with 15-20 kills most of the time.

Its not that Halo 2 was disappointing. Its that Halo 1 is still better in pretty much all aspects which is something a sequel should not do. If EA and Activision can pump out sequels every year and have them be better than the last then why can't bungie when it has 3 years? They just suck is all.

Cz
01-08-2005, 08:13 PM
No it is not better than the first. Halo 2 fails in every aspect over the first. The levels were still overly repeative and now you have the lack of open space in the levels. Its almost all corridors and hall ways and then when you are outside you are restricted so much you might as well not even bother putting it outside.That's one way of looking at it, but compared to the original, where some maps were used twice in the campaign mode, there was certainly more variation, even if there was nothing quite as free-roaming as Assault on the Control Room


Halo 2 actually has worse AI and the new enemies they put it make the game unfair on Legendary. When you go up against 5 or 6 Brutes that all have the Brute shot and one hit kills you no matter what that isn't fair. It is ridiculous. As for the AI being bad, there are countless times on all levels of difficulty where I would just sit there and shoot the guy with out them even moving an inch.I'll agree that the game became irritatingly hard on Legendary, and that's one advantage that the first game has over the second. But as for the AI being worse, I haven't seen any issues in Halo 2 that weren't present in the first game. Vehicle AI is still dreadful, and enemies are still prone to standing still while you fill them with plasma. However, they also take more intelligent cover, and seek out better shooting angles. This was true of the first game as well, but not to quite the same extent.


I don't like playing Halo 2 online because of the way it is set up. Unless I know someone I can't join a party and just play what I want to play. Nope it is random http://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gif and most of the time it is on the http://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gifing barrial grounds.Yeah, that's a common complaint about the online system, but since the first game had no online options whatsoever, surely Halo 2 can't be considered anything but an improvement?


I play Halo on Monday nights...almost every monday for the past year now and we went back to Halo 1 because it was a lot more fun because the new maps suck for only 5-8 people. They are way too big. That all depends on what map you play. Obviously if you spend all of you time on Coagulation, then you'll have nothing to do, but then the same was true of Sidewinder or in the first game. Areas like Midship or Ascension work perfectly well with a smaller number of players.


Halo 2 is fun to play online but then again everyone I team up with is an idiot and doesn't know http://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gifhttp://forums.eyesonff.com/images/smilies/rpg_009.gif about what they are doing. I usually end up carrying the team with 15-20 kills most of the time.No argument here. I suck at H2, but that doesn't mean I'm not annoyed by some of the idiots you meet on there. It's probably the best advertisement against using the headset I can think of.


Its not that Halo 2 was disappointing. Its that Halo 1 is still better in pretty much all aspects which is something a sequel should not do. If EA and Activision can pump out sequels every year and have them be better than the last then why can't bungie when it has 3 years? They just suck is all.I can see why you're disappointed, since some aspects of the game were definitely worse. However, I thought there were a lot of improvements too, so I'm enjoying the game right now, and will probably do so for quite some time. At least the original Halo is still as fun as ever, so you can go back and play that time and time again. It's because of this great lasting value that the first game was such a classic, and only time will tell if Halo 2 can achieve the same lasting appeal.

edczxcvbnm
01-08-2005, 08:45 PM
One thing is that I am not all that dissappointed because I was not anticipating the game. I actually got it for free because my friend is a manager at gamestop. I don't even consider Halo to be all that great of a game. The only saving grace was the difficulty on Legendary. If it were not for that I would only have the Multiplayer which isn't something I buy a game for...except if it has a fantasic online mode(IE Rainbow Six 3. I love that game despite the flawed accuracy).

I agree that Halo had gaps in its AI here and there but I frequented them more in Halo 2 as well as new ones. I don't think I ever saw an enemy just constantly run into walls in Halo but I have seen it far to many times in Halo 2.

I will not admit the levels were more varied in Halo 2 though. I beat levels without even knowing it because the next one was a direct continuation for the most part.

Halo 2
Ship
Earth
Covenant Ship
Covenant Base
Halo Base(Master Chief)
Halo Base(Covenant Arbitar)

Halo
Ship
Halo Open Green Fields
Halo Swamp Forest/Flood Chamber
Halo Ice Fields
Library
Covenant Ship
Halo Mountains

Maybe I am forgetting some stuff in Halo 2 but Halo seemed to be a lot more varied in its enviornments to me. Sure in each level the reused a lot of the same rooms and hall ways but when you got into wide open spaces and out side it was, for the most part, varied and unrepeative.

Cz
01-08-2005, 09:40 PM
One thing is that I am not all that dissappointed because I was not anticipating the game. I actually got it for free because my friend is a manager at gamestop. I don't even consider Halo to be all that great of a game. The only saving grace was the difficulty on Legendary. If it were not for that I would only have the Multiplayer which isn't something I buy a game for...except if it has a fantasic online mode(IE Rainbow Six 3. I love that game despite the flawed accuracy).Good for you. At least your complaints are legitimate, and not just a bunch of whining comments from Halo: CE fanboys who were upset because the game didn't live up to their impossibly high expectations.


I agree that Halo had gaps in its AI here and there but I frequented them more in Halo 2 as well as new ones. I don't think I ever saw an enemy just constantly run into walls in Halo but I have seen it far to many times in Halo 2.I haven't come across that particularly often, but I'll take your word for it. There are a couple of improvements too, though. I felt that Elites were generally far more intelligent than before, even if Grunts, Jackals etc. remained rather pathetic. Human AI was as shoddy in Halo 2 as it was in the first game, which was a bit of an irritation. Still, these AI mistakes happened rarely for me, and so didn't spoil the game too much.


I will not admit the levels were more varied in Halo 2 though. I beat levels without even knowing it because the next one was a direct continuation for the most part.

Halo 2
Ship
Earth
Covenant Ship
Covenant Base
Halo Base(Master Chief)
Halo Base(Covenant Arbitar)

Halo
Ship
Halo Open Green Fields
Halo Swamp Forest/Flood Chamber
Halo Ice Fields
Library
Covenant Ship
Halo Mountains

Maybe I am forgetting some stuff in Halo 2 but Halo seemed to be a lot more varied in its enviornments to me. Sure in each level the reused a lot of the same rooms and hall ways but when you got into wide open spaces and out side it was, for the most part, varied and unrepeative.[/QUOTE]That's a bit of an exaggeration. Halo 2's earth section contained both wide open beaches and crowded cityscapes. The Delta Halo level combined temple chambers with grassy mountainsides, and the indoor levels tried to vary their layout (The Arbiter, for example, was interspersed with flying sections). It wasn't a huge improvement, with later levels becoming particularly repetitive, but it seemed to be a little more varied than the previous game, simply because you never had to trek through the same environment twice.

That said, just because the levels of Halo: CE were repetitive, that's not to say they weren't fun. Two Betrayals remains fantastic to play through, as does The Maw. In fact, combined with the superior plot and fairer difficulty level I'd say that the two games are almost equal, based on campaign alone. As an overall package, however, I'd still say the sequel appeals to me more. Frankly it doesn't matter, as they're both good games, and I'm sure I'll play through the original many more times in the future. It's not as if we don't have a choice, and if you don't like Halo 2, that's fine with me.

Casey
01-08-2005, 09:55 PM
Half Life 2 > Halo 2

Exactly!
http://img.photobucket.com/albums/v164/CONTRACT_KILLER/gordon.jpg

OWNT! Woot! gg.

ZeZipster
01-13-2005, 08:21 PM
Okay after about 5 games in a row against people who were doing stand by, I'd like to announce that I have quit Halo 2. It's a grand game, but I'm sick of people cheating. Every time I rank up I see more and more of this BS. I can't help but feel like Bungie is ignoring this.

I hope no one here does stand by. If you do, I REALLY hope you don't think it isn't obvious. You don't lag on broadband. You're going to get your gamertag banned and possibly your clan deleted.

Jack
01-14-2005, 10:43 AM
Halo 2 rulz

No it doesn't. WHY do you think it rules then?