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sayen
02-02-2005, 01:58 PM
need help from macalnia lake boss to the wendigo including getting the secret chest in closter of trials

only asking casue lost guide and cant rember how to do the closter and get the secret item

alexholker
02-02-2005, 03:12 PM
In the future, please use a more descriptive thread title.

Taken from one of the walkthroughs on IGN for FFX: International, by Mog17:


==============================
CLIOSTER OF TRIALS (MACALANIA)
==============================
Treasure: Luck Sphere

This one is a bit tricky. First push the pedestal east, this will break the
ice. Then take the Macalania Sphere from the slot at the RIGHT wall and
insert it into the pedestal. Now, push the pedestal north, this will reveal
a passage that leads below. Remove the Glyph Sphere from the CENTER pillar
and go down to the next area. Here, insert the Glyph sphere into the LEFT
recess on the north wall. This will reveal another Macalania Sphere. Push
the pedestal with a Macalania Sphere east into the gap on the pillar to
form a part of the ice bridge above. Go back up, take the new Macalania
Sphere and head back down. Insert it into the recess on the LEFT pillar to
form another part of the bridge. Now go back up, take the last Macalania
Sphere and insert it into the recess on the CENTER pillar to complete the
bridge.

Go up but don't cross the bridge just yet, instead step on the shining
panel on the floor to make the pedestal appear near you. Then take the
Macalania Sphere and push the pedestal down. It will embed itself to
the ice on the other side. Go down and insert the Macalania Sphere into
any slot below. Head back up and step on the shining panel again. The
pedestal will be beside you once more, but this time with the Destruction
Sphere. Take it and go down to the basement area. Here, insert the
Destruction Sphere into the RIGHT recess at the north wall. This will
reveal a treasure chest with the Luck Sphere. With that done, rebulid the
bridge and proceed to the next area.

Ultimate99997
02-02-2005, 05:00 PM
you want strategy for wendigo - i can help - here is some more help taken from a walkthrough on GameFaqs for FFX-
Well, you can even the grounds a bit by halving how much HE does to
YOU. Have Yuna use Esuna once the Guado Guardians have fallen, and
since there's nobody left to use Berserk, Wendigo will be out of
Berserk for the rest of the battle. To take the advantage, use Power
Break with Auron, and most of your characters should be able to survive
a hit when at full HP.

After the above is completed, Auron will do 300 points, while Lulu will
do around 550. However, she does have difficulty staying alive.

How can you help keep Lulu alive? Use Delay Attack to get her another
turn or let her switch out, use Provoke so Wendigo only hits Tidus, and
have Auron use Threaten (although it may not work). Threaten is the
best option, here.

Still, his strength is quite formidable. To help out, you can have
Wakka use Dark Attack, which will GREATLY decrease how often he hits
you. Best yet, have him use Sleep Attack! Since Magic doesn't remove
Sleep status, use Haste on Lulu, put him to sleep, and have Lulu just
repeatedly use Black Magic. Repeat this all you want!

After losing half his HP (credit Split Infinity), he will 'put his
dukes up', or beckon you to hit him. You can tell he has done this when
he gets a turn and DOESN'T hurt you. Each time you Attack him now, he
will use a counterattack that does 1.5 times more than his regular
attack. Once again, just use Lulu. He won't attack you or counter, so
you can just use Black Magic until he regains his senses.

Split Infinity notes that Wendigo alternates between three turns of
"dukes up" and three regular turns starting when his HP drops under
half. Good for planning ahead.

Still having difficulty? Use an Aeon Overdrive (hopefully prepared
beforehand) to inflict about 9,000 points!

Mainly, just kill the Guado Guardians and then have Wakka use Sleep
Attack. While he's asleep, Haste Lulu, and then only use her Black
Magic spells. Repeat as necessary. Don't both to put him to sleep when
his 'dukes are up'. You shouldn't have TOO much trouble, here.

rubah
02-02-2005, 11:15 PM
If you have them, mix two light curtains. That gives you super mighty G, which includes protect to all members:) if you don't, then well, listen to what was already posted^^;

sayen
02-03-2005, 01:28 PM
thanx :) for the help ill just copy paste and print off that stuff now.

and uh what about the machina boss need help for that as well

Ultimate99997
02-03-2005, 08:00 PM
which machina boss? You should specify because there is definately more than one in the game!

sayen
02-04-2005, 09:17 AM
The machina boss on macalnia lake when with the anti magic thingy

Ultimate99997
02-04-2005, 04:38 PM
ok then here is another extract from Gamefaqs, hope it helps.

18,000 HP is quite a lot. That's as much as both Sinspawn Gui bodies
combined. Needless to say, not only are you going to have to hurt him,
but you're also going to have to survive for quite a while. Against
what, you ask?

Actually, not very much has to be feared. He will use an attack called
Gatling Gun, which is about 10 random hits for 100 points apiece. This
attack is very similar to Blitzball Rush, in that it's annoying and
looks a lot worse than it is.

"But there must be a catch!" Well, there is and there isn't. Some
people might find it easiest to just attack him until he dies. My guys
did about 100 to maybe 200 points each turn. Sure, you CAN Attack him
150 times...

OR, more ideally, you can try to use Magic on him. A Thundara spell
does around 1,000 points to him, so you can just see how much more
quickly the battle would go. Problem solved...right?

Well, here is the official catch. Crawler has a little buddy. Negator,
who hovers high, prevents the usage of any Magic or Aeon. In the 50
turns you would be attacking him, you would then have to use Items to
restore HP - which would then later have to be purchased again. We
don't want that. So to use the magic, in turn speeding up the battle,
in turn saving precious Gil and time, the Negator needs to die.

Negator hovers far above everyone's head, however, and Lulu's Black
Magic is sealed, so she can't harm him. This leaves your options open
to Wakka's attack or Rikku's Use. Rikku can Use a Grenade to inflict
300 points to both Crawler AND Negator (yes, Use can hit this out of
range enemy), or Wakka could just attack for the same amount to
Negator. Either way, in three to four turns, he should die, and magic
should become legalized.

"So you just use Thundara and he just uses Gatling Gun and you win?"
Not quite. He now starts a three turn countdown to Mana Beam - a
magical, non-elemental attack that hits all characters for 1,500 to
1,700 points of damage! What can be done?

The answer lies in Scan. Check what it says above...or just listen up.
After magic is used four times on Crawler, he will bring Negator back
out. Since all Crawler does is countdown until Mana Beam, he'll do just
that. However, he won't be able to uses Mana Beam, since Negator is
out. So, if you use four Thundara spells before he can get his Mana
Beam off, it will be cancelled, and he'll have lost 4,000 HP. If you're
very fast, you could have Lulu use three, bring in stronger characters
to attack, and use the fourth right before he uses it. Take note that
after it says there is one turn left, he will immediately use the Mana
Beam.

"But I'm not that fast!" Then become that fast! Have Tidus use Slow on
Crawler, and chances are it will work. Have Tidus use Haste on Lulu if
you need to. If you need a little extra time, use Delay Attack, and
you'll slow Crawler down a couple turns. You SHOULD be able to get four
in before Mana Beam is used with a combination of these methods - you
are relatively four times faster with a Haste and Slow!

Be cautious, though! While Negator is gone, Crawler has a mean counter
called Assault. It will hit four 750 to 1,000 points, and is enough to
be dangerous. My Lulu was JUST able to survive. If necessary (most
likely), bring in Yuna. Just don't forget to use Haste on her to keep
up with Lulu if you used Haste on Lulu!

So there you have it. Kill Negator and use Thundara four times quickly.
Repeat this until it's been done a total of five times, and you win.

"But I just CAN'T spend that much time!" Well, it's not really that
much time, but you DO have another option. Once Negator is down, you
can also call your Aeons. If he's about to use Mana Beam, call in an
Aeon and let it use Shield. The Mana Beam will only do around 300
points! Better yet, Aeons stay in after Negator comes back - they just
can't come in while he's around, but they can stay! They hit for about
250 each turn. BEST yet, Ixion's Thor's Hammer Overdrive does around
5,000 points of damage to Crawler and 3,000 to Negator - a perfect way
to close the battle with a double Overkill.