PDA

View Full Version : Extra dungeons in FF1



Citizen Bleys
02-15-2005, 02:12 PM
So I've got the GBA (DoS) version of FF1. I've whooped Tiamat's arse (and WarMech's, although the new name of Death Machine officially BLOWS) in about the same time it took me to get to Elfland in the real thing. So now I'm over 50, per the advice in an earlier thread here, so I decided to try out the Earthgift shrine...

...and wished I hadn't wasted my time. The dungeons are annoying, the mobs are too weak to be worthwhile, and although the bosses are kind of fun, you have to warp to the beginning and go through the Dungeon of Annoyance to get back to where you were so you can fight the other 3. There doesn't seem to be anything *in* the dungeons other than bad treasure, and the bosses drop the most useless crap known to man.

Are the other shrines any better, or just more of the same garbage? If I wanted to fight mobs my white wizard can one-shot for 0 exp and crappy drops, I'd wander in circles around Coneria (not calling it Cornelia). I'd rather wander around Tiamat's Tower and level up some (Although I haven't been able to make WarMech respawn since I've killed him :()

Destai
02-15-2005, 02:31 PM
They say Sephiroths a hidden boss in DOS dungeon. Anyone know?

Citizen Bleys
02-15-2005, 02:52 PM
All the more reason to stay the hell out.

Kawaii Ryűkishi
02-15-2005, 05:04 PM
The best weapons and armor in the game can be found in the Soul of Chaos dungeons. There is some randomization to what treasure you get each time you go through one of them, but I've gotten at least one of every item and piece of equipment without too much trouble.
although the new name of Death Machine officially BLOWSDeath Machine was its original name. "Warmech" is an artifact from the abominable NES translation.
They say Sephiroths a hidden boss in DOS dungeon. Anyone know?Please don't be silly.

Citizen Bleys
02-15-2005, 05:09 PM
Best weapons and armor? These bosses are dropping potions

Kawaii Ryűkishi
02-15-2005, 05:20 PM
Here. The items at the end of each list, separated from the others by a double-space, are the new items in DoS.

Weapons (http://norbert-x.com/rock/userfiles/Kishi/01.ff-wpn.txt)
Armor (http://norbert-x.com/rock/userfiles/Kishi/01.ff-armr.txt)

Flying Mullet
02-15-2005, 05:25 PM
Also, check the bestiary to see what the bosses and enemies can drop.

Citizen Bleys
02-15-2005, 05:35 PM
Invalid attachment ^^

Hellfire Chasm was more fun, I got to kill Scharmiglone and Rubicante.

Kawaii Ryűkishi
02-15-2005, 05:35 PM
Turned the attachments into links 'cause they weren't working for me.

Also I had no idea you'd only been to the first dungeon. You definitely shouldn't judge them all based on the Earthgift Shrine; they get much longer with much more difficult enemies (still plenty of peons, though) and much more valuable treasure.

Citizen Bleys
02-15-2005, 05:49 PM
Longer than the Hellfire Chasm? 'cause I almost ran out of MP on that one.

Although I didn't think to use a tent on the fake world map thinger.

Kawaii Ryűkishi
02-15-2005, 05:57 PM
Earthgift Shrine: 5 floors.
Hellfire Chasm: 10 floors.
Lifespring Grotto: 20 floors.
Whisperwind Cove: 30 floors.

Citizen Bleys
02-15-2005, 06:22 PM
Christ. And no stores sell Ethers, either.

JuandiegoMoogleLord
02-15-2005, 08:04 PM
About all your doubts regarding the four extra dungeons in the GBA FF1, I wrote a nice guide and posted it at www.gamewinners.com. Check it out and fell free to ask anything!! KUPO!!!!

Destai
02-15-2005, 08:32 PM
Please don't be silly.Theres several characters from FF games in that dungeon. Is Ultros in it? Silly, huh? But he is.

DJZen
02-15-2005, 08:48 PM
Earthgift Shrine (FFIII bosses):

Echidna, 2-Headed Dragon, Ahriman, Cerberus

Hellfire Chasm (FFIV bosses):

Scarmiglione (formerly Milon), Rubicante (formerly Rubicant), Caignozzio (formerly Kainazzo), Barbariccia (formerly Valvalis)

Lifespring Grotto (FFV bosses):

Gilgamesh, Atomos, Omega, Shinryuu

Whisperwind Cove (FFVI bosses):

Phantom Train, Deathgaze (formerly Doongaze), Orthros (formerly Ultros), Typhon (formerly Chupon)

There's no space for Sephiroth in the bestiary anyway. All enemies from both games are well documented.

Flashback007
02-16-2005, 10:05 AM
Earthgift Shrine: 5 floors.
Hellfire Chasm: 10 floors.
Lifespring Grotto: 20 floors.
Whisperwind Cove: 30 floors.

Sorry, the Whisperwind Cove is 40 floors. I know it I have been there. And the Whisperwind Cove is also harder then the Earthgift. I believe that every 10 floors there are coming new enemies. Harder ones and meaner ones.

There is one thing I wonder. They changed the names of the bosses. So was Doomgaze changed in Deathgaze. Was that the original name? Or did the change it for this version?

Captain Maxx Power
02-16-2005, 11:43 AM
Christ. And no stores sell Ethers, either

Actually quite a few shops sell Ethers. Infact you can buy Dry Ethers from a shop in one of these said side dungeons if my memory serves me right.

JuandiegoMoogleLord
02-16-2005, 02:47 PM
May I be allowed to insist you to check my guide to the extra dungeons in FF1 DoS? Kupo? I spent a good time on it and the information I provide presently is very accurate and I am sure that you will find it most interesting and useful. I know those dungeons just as much as I know my own house, so feel free to ask anything and I shall do my very best, kupo, to help! :D


Hint: Final Fantasy 1: Special dungeon recommended order:
Every time you defeat one of the four fiends, a special extra dungeon will appear. It is recommended that you to enter each in the following order.

1. Earthsgift Shrine (10 floors)
2. -Whisperwind Cove (40 floors)
3. Hellfire Chasm (20 floors)
4. Lifespring Grotto (30 floors)

The reason for this order lies on the difficulty and convenience. Earthsgift is first because it is the easiest and it can help you see what the other three dungeons will look like. Even though Whisperwind is the last and longest one, once you complete this dungeon you will get two particular pieces of equipment that will be most useful for the Boss battles that await in the Lifespring Grotto (the Lightbringer sword and Ultima weapon). Lifespring Grotto has the most difficult Boss battles in the game (against Shinryu and Omega Weapon); it definitely should be done last. Try to attempt the last three dungeons (according to the order previously pointed out) with a level of at least 60 and have the Flare, Holy, Healaga, Temper, Full-life and Protera spells. Also, take as much MP restoring items (particularly Turbo ether) as possible to heal and attack.
Information in this section was contributed by Moogle Lord Juandiego.

Hint: Final Fantasy 1: Defeating special Bosses in extra dungeons:
Have a Black Wizard and a White Wizard in your party. It is also useful to have A Red Wizard which can cast Haste and Temper. The fourth party member should be either a Ninja, Knight, or a Master well equipped. As soon as the battle starts, have the Red Wizard cast Temper on the fighting character , and the White Wizard cast Protera. The Black Wizard can cast Haste on the fighting character. For the rest of the turns, have the Red Wizard serve as a support member by assisting with healing spells and items to recover the other wizards' MP. Have the Black Wizard casting Flare all the time, as all monsters are vulnerable to it. Have the White Wizard cast Healaga (as most Bosses use party attacks such as Omegas Raygun that will damage each member about 350 HP). Whenever possible, have the White Wizard use Holy (which also attacks every Boss). The fighting character should always be attacking and be under the best spells to improve their hit points. Every time a part member falls, revive him with Full-Life. If it is the White Wizard who falls, revive her and make sure she gets all her HP back soon (cast Curaja on herself). Bosses have a lot of HP, and the battles last a long time. However, by using this strategy you can survive any difficult battle. Do not worry about fallen warriors at the end of the battles as there are no experience points awarded, which makes no difference between a standing or knocked out character at the end.
Information in this section was contributed by Moogle Lord Juandiego.

Hint: Final Fantasy 1: Earthgift Shrine:
This dungeon is easy to complete. However, the Bosses found at the end of it might not be so easy to defeat if you are not prepared. Every time you defeat a boss, you will be kicked out of the dungeon and must complete it again in order to fight the other Bosses Also, once you defeat them, they will be there again the next time. They all like to use Quake; it is a good idea to be protected against it (Ribbon, Nulldeath).
Information in this section was contributed by Moogle Lord Juandiego.

Echidna (lower right): HP 4,800, X-potion (fully restores HP), weakness: none.

Cerberus (lower left): HP 4,000; Kotetsu (small katana usuable by Warrior/Knight-Red Mage/Red Wizard-Thief/Ninja), weakness: none.

Ahriman (upper right): HP 5,000, Dry Ether (fully restores MP), weakness: none.

Two-Headed Dragon (upper left): HP 4,500, Bard's Tunic (a light loose-fitting tunic usable by anyone), weakness: none.

Hint: Final Fantasy 1: Hellfire Chasm:
This dungeon is a real maze which can result in frustration. Amongst its 20 floors, you will find one in which your party appears on a completely new world map. To get out of this floor, you must travel walking, by ship, canoe, and finally airship to reach the hole in the ground that takes you to the next floor. In a small island which can be found while sailing in the nameless seas on this new world, there is a pirate that tells you that some places in the world can only be reached with an airship. However, he lacks a Levistone to use at the oasis and thus cannot get an airship. However with acknowledgment of this, whenever you happen to reach a small desert with a single palm tree in it, you can save lots of time by just pressing A in front of it to get the airship. Once you get the airship, look for a hole in the ground of a small island and proceed to the next floor. Other floors are also annoying. For example, there is one where a thousand persons keep telling you to stop trying and to turn back and leave. In this floor, beware of the shinning floor. If you step on it, you will have to fight. On this dungeon there are two floors where you battle Bosses. In each of these, you can fight one out of two Bosses. This means that you have to do the entire thing twice in order to battle the four Bosses. They are as follows.
Information in this section was contributed by Moogle Lord Juandiego.

Scarmiglione (first form)
HP 4,000
Weakness: None

Scarmiglione (Final form)
HP 7,046
Lunar Curtain: Casts NulDeath
Weakness: Fire and Dia

Cagnazzo
HP 7,968
Light Curtain: Casts NulAll
Weakness: Lightning

Barbariccia
HP 12,954
Braveheart: A sword that casts confuse when used; usable by Warrior/Knight, Ninja
Weakness: None

Rubicante
HP 15,000
Kikuichimonji: A chrysanthemum (Kiku) adorns its scabbard; usuable by Warrior/Knight, Thief/Ninja, Red Mage/Red Wizard
Weakness: none

Hint: Final Fantasy 1: Lifespring Grotto:
This extra dungeon has a total of 30 floors. Several mini-adventures are included, such as "dancing days", where must make way through endless dancing girls; "library mice", where you meet the world's greatest geeks; and "Dark Bahamut's test", where your courage is tested by fighting a certain number and type of dragons. In this last one, try defeating all the dragons on the floor for two reasons; filling up any empty spaces in your bestiary regarding dragons and plenty of leveling up. An important adventure involves mermaids and the legendary Gilgamesh. To get through it, just listen to the mermaids talking about "the mysterious man seeking a legendary blade" and follow their instructions in order to fight Gilgamesh (who by the way finds a cheap replica of the sword "Excalipur"), and proceed to the next floor. You will also fight the monster boss Atomos. Defeating the enemies in the Grotto will provide you with great equipment, including a Black Wizard's ultimate weapon, the Judgment Staff.

Gilgamesh
HP 8,888
Genji Gloves: Heavy gloves crafted in a distant land; usuable by Warrior/Knight, Ninja
Weakness: None

Atomos
HP 13,000
Judgment Staff: A staff that casts Flare when used; usable by Black Wizard
Weakness: None

In the last floor, you can fight only one of the next two Bosses each time. For this reason, it is necessary to complete the dungeon twice in order to be able to fight both final monsters.

Omega (left)
HP 35,000
Murasame: A sword also known as the Demonblade (Oniken); usable by Ninja
Weakness: Ice

Shinryu (right)
HP 35,000
Ragnarok: A sword etched with words of the gods; usable by Knight
Weakness: None

These final two enemies are the most difficult to defeat in the game. Noth have the maximum HP that any monster can have. Chaos the final Boss has only 20,000 HP. A White Wizard casting Healaga every time should be enough to keep your party alive long enough as to defeat them. Make sure to have her MPs recovered with Turbo Ether as they will run out. Also, have a good level (level 60 recommended).
Information in this section was contributed by Moogle Lord Juandiego.

Hint: Final Fantasy 1: Whisperwind Cove:
Once you enter this dungeon, you will have to travel across an insane parallel universe filled with bizarre events and new powerful creatures. This crazed-out dungeon consists of 40 floors where you will encounter mini side quests such as the Fairy Town of Feyhem, the dwarf trading adventure "Monsters Have Feelings Too", save a little town from the phantom train, a giant beaver game, the fallen kingdom, and mage town. Every ten floors or so, you will encounter a Final Fantasy 6 Boss in some of the most difficult battles in the game. The following are their identies, weaknesses, and item given. Do not expect any gil or experience from any of them.

Typhon (Mr. Chupon)
HP 10,000
Genji Helm: Heavy helm usable by Warrior/Knight - Thief/Ninja
Weakness: Ice

Orthros (Ultros)
HP 17,000
Rune Staff: Casts Healara, usable by White Wizard
Weakness: Fire and Lightning

Phantom Train
HP 9,999
Megalixir: Fully restores party's HP and MP
Weakness: Fire and Dia

Death Gaze
HP 30,000
Lightbringer: Sword that casts Holy, usable by Red Wizard
Weakness: Fire and Dia

Because of all the trouble that this dungeon represents, once you complete it, the mighty Ultima Weapon (sword bound to its wielder's HP usable by all the higher classes) is awarded to you. Additionally, several nice pieces of equipment will be found. It is recommended that you to attempt this dungeon with your characters at level 60, at least. You should also have 99 Ether and Turbo Ether and all the maximum level spells. Throughout the whole thing, there are only a few chances to go back to the surface and very little places to heal. You will need lots of magic and items.
Information in this section was contributed by Moogle Lord Juandiego.

Hint: Final Fantasy 1: Evil Eye:
Magic spells are expensive. However, there is one particular monster that is capable of making it easy for your economy, and helps to level up very quickly. In the Cavern of Ice, directly in front of the chest which contains the Levistone treasure, you can find the Evil Eye (HP 162, Gil 3,225, experience 3225, weakness: none). You should be able to defeat it with a couple of good hits. Every time you defeat it, just walk away a step and return to the spot where it appears to fight it again. Repeat this for easy money and experience. It is rather easy to complete this short dungeon, and the Evil Eye willnot give you much trouble. No investments (such as Ether) are required.

All these information I posted on http://www.gamewinners.com/game_boy_advance/FinalFantasy1And2.htm

Enjoy, Kuuuupinooo!!

Kawaii Ryűkishi
02-16-2005, 06:54 PM
Sorry, the Whisperwind Cove is 40 floors. I know it I have been there.I've been there, too. I just forgot.
There is one thing I wonder. They changed the names of the bosses. So was Doomgaze changed in Deathgaze. Was that the original name? Or did the change it for this version?They're the correct, original names.

Citizen Bleys
02-16-2005, 07:52 PM
May I be allowed to insist you to check my guide to the extra dungeons in FF1 DoS?
Enjoy, Kuuuupinooo!!

Everything I wanted to know and more, bro. Thanks.

JuandiegoMoogleLord
02-17-2005, 12:55 AM
yar welcome!

DJZen
02-17-2005, 07:12 AM
They're the correct, original names.

Yes, to expand on that further, the reasons they were changed was improper translation the first time around. The people who translated FFIV weren't fluent in English and apparently weren't familiar with Dante's Inferno either. Three of the names were just transliterated as well as could be done by someone unfamiliar with the source material (Rubicant is close enough to Rubicante, and Kainazzo is pronounced similarly to Caignozzio, and Valvalis is almost as valid of a translation of "Barubarishia" as Barbariccia is.), and the other is more a victim of having few character spaces to work in (Scarmiglione wouldn't have fit, so they used the "miglione" part which was written as "miryo'one" in Japanese, and approximated that as "Milon". I suppose we should just be grateful we didn't wind up with "SkullMillion").

FFVI was translated by Ted Woolsey, who, while fluent in English, was probably not too up on his mythology. I can just see his line of thought now... "Orutorosu? What the heck is that? Sounds like another monster name they just made up randomly.... Hmmm... Ortuloth? Oltros? Hey! Ultros! That sounds cool! What about THIS guy? Chupo'on? What the heck does THAT mean? Screw it, I'll just leave it as is." As for the other mistranslated FFVI boss, you can blame Nintendo for that. They had objections to the word "death" at the time, so Woolsey substituted the word "doom" which for some reason I'll never understand was more acceptable.

I never played the official English translation of FFV on PSX, only the hacked rom way back in the day, so I have no clue if those bosses had different names, but the FFIII bosses only saw America for the first time in DoS. Soon though, very soon....

Xalioniaf
02-25-2005, 02:15 AM
There are no plaes that sell ethers in the dungeons, but WWC and LSG have inns somewhere along the line. I think they both charge 1000 gil per rest. I highly suggest you max out your ethers and high potions before you enter either one of those, however. The other two can be beaten easily.

DJZen
02-25-2005, 09:10 PM
There's no need to have that many ethers. I never even had more than 40 when I went in and I was fine.

Kawaii Ryűkishi
02-25-2005, 10:03 PM
I don't think I used a single Ether or Potion or anything while playing DoS. It's too easy, really.

Xalioniaf
02-26-2005, 12:12 AM
I don't think I used a single Ether or Potion or anything while playing DoS. It's too easy, really.
So, you over-inn yourself? Because it's practically impossible without either. I suppose that could be kind of a challenge. "Get through all 4 SoC dugeons without using any restorative items or magic or resting at the inns in WWC and the Water Cavern place".

Kawaii Ryűkishi
02-26-2005, 12:21 AM
I used restorative magic instead of Potions, but I always had more than enough MP, so I never used any Ethers, either.

ljkkjlcm9
02-26-2005, 03:08 PM
i never used magic in the DoS special dungeons... I just used the weapona/armor to cast magic and saved my mp... therefore I never used any items in any of the dungeons... so if that's your challenge, I did it already...

THE JACKEL