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Shuko
02-21-2005, 09:10 PM
I can't stand this! I've fed my flan over twenty of these freaking curealls, and he still hasn't gotten any stat enhancements! I've even used five or six elixirs on him, but to no avail. What am I doing wrong? Is there a technique to raising a monster's stats that I'm missing?

Skyblade
02-21-2005, 09:43 PM
Different monsters like different items. Watch what it says when you feed him. He won't get any stat boosts until he loves you (at which point he'll go "I love you Marche. No, really, I love you!" or something like that) then he'll get one for every item you feed him that he likes. Watch how he reacts to the items to see what he likes/dislikes.

Yuffie514
02-28-2005, 05:07 AM
i don't see the point in feeding the monsters :mad: . i mean, i can afford the food :) , but it's a waste of time :rolleyes2 . i think i should set 'em all free... :mad:

Skyblade
02-28-2005, 06:12 AM
i don't see the point in feeding the monsters :mad: . i mean, i can afford the food :) , but it's a waste of time :rolleyes2 . i think i should set 'em all free... :mad:

It is not a waste of time. Feed the monsters enough items, and you can eventually raise their stats to 999 on everything (except speed, which is 200 max, I think [Ok, it's actually 100. Thanks for pointing that out, tailz]). Since the morphers use the monster's stats when using one of that monster's abilities, this makes them the most powerful class in the game.

tailz
02-28-2005, 02:52 PM
speed 100 max and this time im sure about it finaly i can correct you skyblade (yipiee big celebration yipiee)

Yuffie514
02-28-2005, 05:37 PM
It is not a waste of time. Feed the monsters enough items, and you can eventually raise their stats to 999 on everything (except speed, which is 200 max, I think). Since the morphers use the monster's stats when using one of that monster's abilities, this makes them the most powerful class in the game.

wha :eek: ! i didn't know that :p . i thought i was fattening 'em up for nothing :D . my Morpher is a really useful asset of course ;) !

Mittopotahis
03-01-2005, 05:50 AM
cool...my coural says that so im gonna keep on feeding him fo higher stats!

By the way, this is a bit off subject but Yuffie514...how many emoticons so you want to use?

Skyblade
03-01-2005, 06:08 AM
speed 100 max and this time im sure about it finaly i can correct you skyblade (yipiee big celebration yipiee)

You are correct (Congratulations, and thanks ). The speed on the monster's stats will be maxed out at 100.

Note: Once you get the monsters that high, they will become more finicky eaters. By the time they love you, only a few items will give them a stat boost. If they say they love you, and you feed them, and you don't see a stat boost, quit feeding them that item. For most monsters, use Curealls (cheap [relatively, but you will have to but lots... 34650 Gil for 99], and give you about a plus 50 boost in stats for each time you feed 99 of them to a monster) which are available at Baguba Port after the third shop upgrade. But the only one you can buy to boost Malboro stats is the Elixer (it becomes available in the shop at Cyril once you have freed all areas. It's not cheap either. 20,000 Gil [i]EACH) since Malboro's hate Curealls (Since their main attack is Bad Breath, you can see why they wouldn't want to eat status effect cancelling items). It's expensive as hell to raise all the monsters to max stats (not that that stopped me. There isn't much else to spend the massive Gil you get by the end of the game on. All the best items are found, stolen, or gotten as quest/battle rewards), but it is definitely worth it, as it makes the most powerful class in the game show its full potential. Good luck, and happy monster raising!

tailz
03-01-2005, 02:28 PM
thx skyblade :D but one question why raise a malboro not that i dislike bad breath or something its one of my favorite blue mage ability but coorect me if im wrong but i only catch malboro with bad breath and no other attacks i preffer maxing dragons cause you then have 3 elemetal attacks of about 500 damage never has it happend that an enemy could resist all three but k

why malboro they cant finish what the started cause unmorh and remorph takes a turn

Yuffie514
03-01-2005, 04:36 PM
By the way, this is a bit off subject but Yuffie514...how many emoticons so you want to use?

depends :) . i like using 'em to express myself more :D .

Skyblade
03-01-2005, 05:28 PM
thx skyblade :D but one question why raise a malboro not that i dislike bad breath or something its one of my favorite blue mage ability but coorect me if im wrong but i only catch malboro with bad breath and no other attacks i preffer maxing dragons cause you then have 3 elemetal attacks of about 500 damage never has it happend that an enemy could resist all three but k

why malboro they cant finish what the started cause unmorh and remorph takes a turn

Well, this is actually incorrect. Like every monster in the Monster Bank, there are multiple types of Malboros. Malboros, who use Stench, and Big Malboros, who use Reek. Stench has Bad Breath (20 MP, causes lots of status ailments) and Goo (No MP, immobilizes target) as available abilities, while Reek has Bad Breath (see above) and Soundwave (No MP, three square range, neutralizes all status enhancements [basically a Dispel that costs no MP]) as available A-Abilities. So they do have more than just Bad Breath. But you are correct, they have no direct damage abilities, so maxing them isn't really necessary. Still, if you want to max every monster, you'll need to max Malboros/Big Malboros too. So I was just telling you why Curealls wouldn't work for maxing Malboros. I'm not sure if the monster's defense stat is used for anything, though. If it is, it may be worth maxing Malboros in order to utilize the defense. If someone could get back to me on whether defense of monsters in the monster bank is used for anything, I'd appreciate it.

tailz
03-01-2005, 06:16 PM
Well, this is actually incorrect. Like every monster in the Monster Bank, there are multiple types of Malboros. Malboros, who use Stench, and Big Malboros, who use Reek. Stench has Bad Breath (20 MP, causes lots of status ailments) and Goo (No MP, immobilizes target) as available abilities, while Reek has Bad Breath (see above) and Soundwave (No MP, three square range, neutralizes all status enhancements) as available A-Abilities. So they do have more than just Bad Breath. But you are correct, they have no direct damage abilities, so maxing them isn't really necessary. Still, if you want to max every monster, you'll need to max Malboros/Big Malboros too. So I was just telling you why Curealls wouldn't work for maxing Malboros. I'm not sure if the monster's defense stat is used for anything, though. If it is, it may be worth maxing Malboros in order to utilize the defense. If someone could get back to me on whether defense of monsters in the monster bank is used for anything, I'd appreciate it.

ty just need to catch a new malboro then and max it again (snik) but why not. well i have no doubt anymore you are the ffta MASTER

:bow: hail skyblade hail skyblade :bow:

Skyblade
03-01-2005, 07:14 PM
ty just need to catch a new malboro then and max it again (snik) but why not. well i have no doubt anymore you are the ffta MASTER

:bow: hail skyblade hail skyblade :bow:

Aww, thanks.

BTW: This is off topic, but it's just FYI (and I'm not sure if it's worth making a new topic about. This one's question has been answered, so there shouldn't be too much of a problem if we sidetrack, should there?), if you plan right, Blue Mages are the best healing class in the game once your entire team is at level 50 (you'll see why in a second), as long as you don't rely on Paladins, Dragoons, Defenders, and the one other class in the game that can't equip clothes (by which I mean as opposed to armor and robes, not just clothes in general. I feel I have to add that, or I'd get a lot of stupid comments... [Oh, and does anyone know what class that is? More bonus points available... :D ]). How? Simple. Have a Blue Mage (two is even better) that knows Lv? S-Flare (throw in Angel Whisper and White Wind too, if you like). Equip your entire team with Bone Armor (decent armor, and it absorbs Dark attacks). Any characters who use MP a lot (including anyone who uses Ultima attacks) should also equip the Absorb MP Reaction Ability. If you have two Blue Mages with Lv? S-Flare, give them both Absorb MP and Turbo MP (not necessary, but very helpful) as well. This will allow them to cast an endless chain of Lv? S-Flares, each one of which will heal every member of your team (no matter where they are on the field) for massive amounts of health, damaging any enemies that don't absorb Dark attacks (practically all non-Zombie enemies), and healing 60 MP of any character equipped with the Absorb MP Ability. That's enough MP to use Ultima, and if you have two Blue Mages, it will restore the MP used by the other Blue Mage to cast Lv? S-Flare. If you only have one Blue Mage who knows Lv? S-Flare, you probably don't want to give him Turbo MP, since that will mean 60 MP for each casting, quickly draining his MP (you may even consider Half MP, though this reduces the amount absorbed by magic users with Absorb MP to 15), but it will still give a massive healing effect to all members of the team, and cause massive damage to any vulnerable enemies. To make it even better, you can use Angel Whisper and White Wind if Dark attacks are Forbidden by the laws. If Holy magic is Forbidden, most healing spells go out the window. All normal healing spells except White Flame, Earth Heal (both are Elementalist spells. Fire and Earth elements respectively), and White Wind (Blue Mage, Wind element [obviously]), in fact. But Lv? S-Flare will actually get your Blue Mage a JP for each casting if Holy is Forbidden (As long as Color Magic, Dark, or Target All aren't also Forbidden, of course)! So two Blue Mages can keep an entire team at max MP and HP very easily. This would work even without a team of all level 50s, as long as the levels all end in the same number, but the massive Exp they would get from this would negate it's usefullness very quickly. Still, if you need a healer for a level 50 team (and you aren't fighting Undead), look no further than a Blue Mage.

PS: Sorry for the long, off topic post. I just had to point this cool tactic out, and I wasn't sure what else to say here, since the discussion on the Monster Bank is pretty much over. I also apologize if someone has pointed this out before me. I didn't see it anywhere here though, so I thought I might as well go ahead.

tailz
03-01-2005, 07:53 PM
i correct myself again youre a god skyblade never eve nthought of that but good strategy imagine a team full of blue mages (gnagnanga)

Monol
03-01-2005, 08:29 PM
WOW....i am in awe...morphers and blue mages (ironicly) are my fav. job classes (o and dragoons) and i was like "i just KNOW these guys are good..i just know it" cause everyone is all like "They suck..me want red mage blah blah blah" and i was like "your wrong.." but you my good sir are the man...my hats off to you *bows* mad props....is FFTA one of your favorite ff's? or are you that stragetic for every final fantasy you play? :D :cool:

Skyblade
03-02-2005, 03:44 AM
WOW....i am in awe...morphers and blue mages (ironicly) are my fav. job classes (o and dragoons) and i was like "i just KNOW these guys are good..i just know it" cause everyone is all like "They suck..me want red mage blah blah blah" and i was like "your wrong.." but you my good sir are the man...my hats off to you *bows* mad props....is FFTA one of your favorite ff's? or are you that stragetic for every final fantasy you play? :D :cool:

Well, FFTA is definitely my favorite FF for the GBA (since I haven't picked up any of the remakes of the originals yet :D ). I am usually this strategic on every RPG I play, be it FF, Legend of Zelda, Fire Emblem... My personality leans a bit towards the obsessive perfectionist style of doing things (but just a bit. Really. Honest. :shifty: ), so I enjoy working out strategies like this. It's a bit more complicated then most people's strategies, since you have to equip your entire team right in order to exploit a single skill, but it is a nearly unbeatable tactic if you do set it up. It has a few flaws. The first is that you will have trouble using this strategy if there are undead monsters who will get hit by the spell, since it will heal them too. Solve this problem with a character with the Burial and Concentrate Abilities (Archers can learn them). If you hit an undead monster with Burial (or Exorcise, for that matter, but only Bangaa can learn that one, it is not long range, and Bangaa can't learn Concentrate) it keeps them from coming back three turns after you kill them. You can also use some well placed holy spells (Angel Whisper, if you want to use only Blue Magic). The only other major drawback is that Paladins, Defenders, Dragoons, and the class which no one has named yet (c'mon, it's not that hard. There's only one other class in the game that is only capable of equipping Armor and Robes, don't any of you know what it is?) can't equip the Bone Armor and absorb Dark damage. Solve this by finding one of the few items they can equip that nullify Dark damage (I don't think they can equip anything that can absorb it, but I'll check and report in tomarrow), or just don't use them. Since my favorite class for Marche (or Skyblade, as I named him :D ) is Paladin, this is the biggest drawback of this otherwise awesome strategy. Still, with just two Blue Mages you can get a force that is practically invincible and never runs out of MP. I think it'll take me a while to think of a tactic that will trump this one, since it is better in many ways than the more common ones like Assassins with Concentrate, Summoners with Doublecast, Humans with Hunting (instant Mateus), and Gunners with Ultima Charge, but I'll keep at it. Oh, and leave the two Blue Mages in the back. This keeps them out of harms way, and Lv? S-Flare has the same range as a Totema (the entire field), so whatever class you are using for melee (without Paladins, Defenders, Dragoons, and ????, you'll be stuck with the ones I like less, such as Fighters and Gladiators) can soak up the damage and be healed without needing to worry about your healers getting in trouble. Couple this with an accessory that nulls Death (if you're fighting Ahrimans, since Roulette can take one of your Blue Mages out from across the field) and you won't have to worry about a thing (until you get to the hidden missions and the laws that change during battle. God, I HATED that).

Yuffie514
03-02-2005, 05:56 PM
those monsters are cutting my Gil supply short :mad2: (even if it don't matter 'cuz i got over a dozen million of 'em :p :tongue: ). still, i suggest throwing live chocobos at 'em :tongue: . hah :D ! just playing around :D ; i like chocobos. they need to come up with some monster feed :mad:, 'cuz even i need to budget :tongue: .

Skyblade
03-03-2005, 02:02 AM
The only advice I can give you is to keep taking missions. Even after you complete a mission, when it shows back up, take it again. The Gil bonus for many of the later missions is enough to buy 99 Curealls. You will also get items that you can sell to make more cash. But really, if you are working on maximizing monster stats, don't rush. Complete a few missions/battles, feed some monsters, complete a few more... It will take lots of money. Only try it if you've already bought everything you need from the stores, and then just work on it whenever you have spare cash.

Yuffie514
03-03-2005, 04:57 AM
i take already any mission that's available :) . just being a common whiner :p :D . like a monster won't get sick eating all those curealls :rolleyes2 . i'm working on my Icedrake first :) ; his attack is almost at the max :eek: :) . say, Skyblade, you happen to know what the max is? 900 or 999? thanx for the tip, btw :) .

Mittopotahis
03-03-2005, 07:54 AM
...in many ways than the more common ones like Assassins with Concentrate, Summoners with Doublecast, Humans with Hunting (instant Mateus), and Gunners with Ultima Charge

hahaha oh my gosh that is so clever!
got any more like that?
Skyblade, you are the master.

by the way (Skyblade read it) when is it that you get to missions that the laws change mid-battle?

oh and how do you get instant matues now?

Skyblade
03-05-2005, 05:44 PM
The "Hunting" ability is a Hunter A-Ability. It reduces the damage of your attack by half, but if you kill an enemy (or a friend, for that matter) with it, you will receive 10 JP instead of 1 JP (unless Hunt is outlawed, or Damage to Animals, the weapon you're using, etc). This means that you can summon Mateus (only Humans can be Hunters) and pick off any survivors that are left (if there are any, which doesn't happen often) with a weakened attack that will give you 10 JP. Really helpful with a Time Mage that knows Quicken, or a Juggler who knows Smile, so that you can take your next turn immeadiately and take the enemy out before he can heal himself. If all your enemies die, then you just need to get an enemy down to low health in the next battle (Demi and Quarter, also for Time Mages, work well here too. You just need to get it low enough that half of your character's attack will kill it), and hit it with Hunting. Enemy dies, you get 10 JP, summon Mateus, and the battle is over.

In regards to the Monster Bank: The maximum stats for Attack, Defense, Magic Power, and Magic Resistance are 999. Speed maxes at 100, and the other stats (movement, evade, etc...) won't change.

When you complete all 300 of the game's standard missions (Reserve Missions like My Mission don't count, nor do the ones you will get once you complete all 300. Only the 300 that are in your clan report) you will gain access to an Extra Mission. It is the first of a long (and very fun) series of missions, involving corrupt judges. Make sure your clan is not full when you accept this mission, since you will gain a new character if you have space: Cid. His class is Judgemaster, and he uses the Advanced Law A-Ability set which includes: Yellow Clip (instantly nullifies a Yellow Card), Judge Sword (Does full attack damage and steals JP), Bind (Immobilize and Disable, 3 square range), JP Gift (allows him to give his JP to someone right next to him), and Abate (one of the most awesome spells in the game. 32 MP, but it casts Stop on the Judge. It's not permanent, but it lasts for a very long time. While the Judge is stopped, you will not get carded for infractions, or receive JP for kills, but it is definately worth having). Cid can equip every piece of equipment that Paladins can equip (making him the fourth class in the game who can't wear Clothing, only Armor and Robes), and he has nice stats (also approximately equal to a Paladin's stats). Oh, and while he can't use combo abilities (he can't change jobs, so he can't learn combo moves), he can summon Mateus with 10 JP. Anyway, the corrupt judges missions start out fighting against the judges who are selling immunity. Marche accepts the mission and buys immunity from a judge. Cid shows up and stops the deal right before Marche gets immunity (Damnit! >.<), and Marche reveals who he is (he actually does wear that hood! :D ), that he is working for the JudgeWatch board, and that the deal was a set up to catch the judge selling immunity. The judge refuses to go down without a fight, and Cid joins you in this battle, then offers to join your clan in order to go undercover against the corrupt judges. As the missions continue, a new problem is discovered: "Blank Card" laws. These let people rewrite the laws however they like (leading to some very interesting laws [don't worry, these don't affect battle] like the "Kissing" law, the "No Full HP" Law, the "No Answer" law, etc...). You fight lots of these (and they are all worth refighting, since each of the major characters has some hilarious comments if they are the first one put into battle, and Marche isn't in battle [he'll talk if he is, even if he's put in last]), and at this point your enemies will gain an ability called "Blank Card". It randomly changes the laws around, which means you have to check them after almost every one of the main enemies turns. I'll leave the rest up to you to discover... :D

Yuffie514
03-05-2005, 09:42 PM
thanks -- again :D .

Skyblade
03-05-2005, 11:05 PM
No problem. ;) It's nice to share this sort of info.

Oh, and yuripa, when you asked if I had any more, did you mean more of the complex ones, or more of the simple ones? I can probable give you a couple more of both, but I'd prefer if you told me which type you were looking for...

Mittopotahis
03-05-2005, 11:29 PM
Thanks! With the very long spoiler you put in i thought you were giving away too much away for me so i stopped when you started to talk about Marche... i would tell you exactly which bit but i have seem to have lost the spoiler button...

the simple ones sorry....but if you can be bothered typing id like to know some more complex one...i quoted the bit about... ill just quote it again...


...in many ways than the more common ones like Assassins with Concentrate, Summoners with Doublecast, Humans with Hunting (instant Mateus), and Gunners with Ultima Charge
that bit there so i would of thought you thought the simple ones...

Thanks!

This is going off topic too much (its turned into Job Classes and Job Class combinations and strageties and i am just about to go more off subject) so ive decided i am going to open a new general FFTA thread where we can talk about strageties and everything without going off topic and going to many different threads to find what you want...so your answer to the question(s?) above can they go in the thread going in now (ill call it something like General FFTA(yeah thats probably it))
ok see you in there!