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Destai
02-24-2005, 05:43 PM
Ive heard that IX has some connection to every FF before it. The connections to I are pretty obvious between Garland and the 4 chaoses or whatever they were called. I can remember Zidane making a reference to some spikey haired guy with a large sword also. Anyone know other ones?

m4tt
02-24-2005, 06:21 PM
Off the top of my head:

There's a guy named Locke in Lindblum (ff6)
One of Freya's weapons is Kain's lance (ff4)
Une's Mirror (Unne from ff1?)

Destai
02-24-2005, 06:34 PM
oh yeah and the planet Terra.

boris no no
02-24-2005, 06:50 PM
the summoners horns.
summoners in the earlier ones had horns like eiko....didn't they?

Ultima Shadow
02-24-2005, 06:58 PM
Gulgur Volcano, Gilgamesh + there's a card game (like in FFVIII... even tough it's a bit different). :cool:

TheSpoonyBard
02-24-2005, 08:46 PM
- Final Fantasy -

ˇ Garland shares the name of an FF1 villian. FF1's Garland, however, was a
knight, not an old wizard. An interesting theory, however, is that they're
actually one and the same. Garland *does* mention trying to rule the world
by force at one point, but failing...
ˇ The Four Fiends make a return appearance. First, at the four shrines, and
later, at Memoria. For some reason, they refer to themselves as "The four
chaoses", and Kary's name was changed to "Maliris". According to a friend
of mine, Kary's name in the Japanese version of FF1 was "Marilis", so I
suppose it's a matter of translation. According to many reports, the
actual name is "Marilith", so I guess both translations are incorrect. =P
ˇ Listen carefully to the Gulug Volcano background music. Sound familiar?
It should. It's actually an enhanced remix of the Gurgu Volcano background
music! In fact, I've heard that "Gulug" is a mistranslation of "Gurgu".
ˇ I can't believe I missed this... The Rat Tail, which I have listed as an
FF4 item, actually originated here. When you meet Bahamut, he sends you to
the Castle of Ordeals to get the Rat Tail as proof of your courage.
ˇ In the description of one of the potions you need to make the medicine to
cure Cid (or is it in all of them? I forget), there's mention of Matoya,
who was a semi-important character in FF1. In fact, she was a witch, which
ties in with the cryptic messages in the item descriptions. ^_^

- Final Fantasy 2 -

ˇ Pandemonium, Garland's castle, was named after the final area in FF2.
ˇ In FF2, the leader of the Resistance at Phin is named Hilda, same as
Regent Cid's wife.
ˇ The story Ramuh asks you to tell him at Pinnacle Rocks is actually a very
big FF2 reference. Normally, only one or two sentences is enough to cover
each reference, but Centrablue (Centrablue@aol.com) did such a detailed
(and quite good) job of explaining every step, I decided to include the
whole thing here: (The lines in quotes are the story, taken directly from
FF9. Everything else is what actually happened on FF2.

[Begin Letter]

"Once upon a time, 33 small countries fought together against an empire. One
day, a rebel troop visited a man named Joseph, who lived with his daughter.
Owing a debt to the troop, he gladly accepted their pleas for help. They
headed for a cavern in the snow field."

The rebel troop the story is referring to is the main party of FF2: Frionel,
Maria and Guy. Josef (or Joseph) accompanies them after rescuing his
daughter Nellie (Nelly) from imperial imprisonment. As for the 33
countries...there aren't even more than 10 towns in the whole game! (not
counting dungeons) Dramatic effect, anyone?

"With Joseph's help, the troop defeated the Adamantoise in the snow field
cavern and acquired the Goddess Bell they needed to enter the empire's
castle."

This is accurate, except for the last part. They needed the Goddess Bell to
enter Kashuon Castle, not the Imperial Paramekia Castle!

"On their way home, they fell into a trap set by a traitor. Joseph gave his
life to save the troop. The troop left without telling Joseph's daughter,
Nelly, about the tragedy."

The "traitor" is an Imperial official named Borgan. He used to be a Duke of
Phin and it was his treachery that got the town captured. This all happens
before the game, so when he's introduced, he's already working for the
Empire. The trap Borgan set in case of his defeat was a "Indiana Jones"
style boulder trap! Josef gets in front of the boulder and holds it back
and tells the rest of the party to flee despite their protests. No sooner
than the party reaches safe ground, Josef loses his grip and is crushed to
death. Actually, you have the option to visit Josef's hometown of Salamando
since it's on the way back to the rebel base and by talking to Nellie, she
will deduce that "Daddy isn't coming back.."

"Historian's explanation: Although Joseph's death was not reported to his
daughter, the manner of his death speaks for itself. This is the story of a
true hero."

Here, here! But I find the last part wrong because by the end of the game,
Nellie does eventually find out what happened even if you didn't visit her!

"Historian's explanation: The fact that they didn't report Joseph's death to
his daughter was indicative of their guilt for failing to protect him. In
the end, heroes are also human."

This part was added for the FF9 retelling. Not in the original.

[End Letter]

And there you have it.

- Final Fantasy 3 -

ˇ Garland and Kuja's vehicle of destruction, "Invincible", was named after
FF3's ultimate airship. Of course, it didn't have the power to control
Eidolons or completely level entire cities, but... ^_^
ˇ "Une's Mirror", and "Doga's Artifact", both bought in the Treno auction
house, are references to Une/Unne and Doga/Dorga, two rather important
characters in FF3. On that same note, I'm quite surprised the Water Maiden
in Cleyra wasn't named "Elia". =P
ˇ Speaking of Unne and Dorga... On Disc 4, at Black Mage Village, go to the
inn and speak to the man next to the phonograph (Black Mage 123, I
believe). If you have Une's Mirror and Doga's Artifact, the black mage
will tell you that "something you have is reacting to the machine", and
an enhanced remix of Dorga and Unne's theme, from FF3, will start playing
in the background! I'm really surprised no one pointed this out...
ˇ Bet you didn't realize that moogles actually originated in FF3. Kupo! =P

- Final Fantasy 4 -

ˇ One of Freya's best weapons is called "Kain's Lance". If you don't know
where this item's name originates from, you shouldn't bother playing FF9.
^_^
ˇ Zorn and Thorn seem to have inherited Palom and Porom's "Twin" ability.
During the battle against them on Disc 2, they give each other the power
to use Flare and Meteorite (or, in FF4 terms, Comet).
ˇ The Namingway card. In fact, with it (indirectly, anyhow), you can rename
your characters. This was Namingway's purpose in FF4.
ˇ This's probably an FF8 reference, but the "Darkside" skill was first
introduced in the Japanese version of FF4...under a different name: Dark
Wave. Dark Knight Cecil's special command. (Actually, I've heard the names
were the same in the Japanese version.) The big difference is Dark Wave
hit all enemies, whereas Darkside only hits one. Still, same thing. :)
ˇ The dwarves in Conde Petie... Their greeting, "Rally-ho!" is probably the
correctly translated version of "Lali-ho!", the dwarves' greeting in FF4.
Or maybe it's a mistranslation. I have no idea...the dwarves have a
different greeting in every FF game they're in. In FF5, they say "Tally
ho!", and in Chrono Cross (which...isn't an FF game), they say "Hi Ho".
Ok, *one* of their greetings must be correct! I give up. ^_^
ˇ The Rat Tail, also bought in the Treno auction house, was a special item
in FF4 that you could trade for Adamant. In FF9, it's just some background
item that you can only sell for money.
ˇ Cid's "family name" on FF9 is "Fabool". In FF4, there's a castle called
"Fabul". Pronounced the same way, anyhow. Nothing really to do with each
other, probably, but worth noting nonetheless.
ˇ The Antlion in Cleyra... In FF4, the Antlion was supposedly tame, yet
became violent and attacked you regardless. The exact same thing happens
in FF9. An interesting side-note is they both attack a prince. The FF4
Antlion attacks Edward, while the FF9 Antlion attacks Puck. (Furthermore,
the antlion in FF5 attacks while Kururu/Cara/Krile is on your team. Galuf
is king of Val/Bal Castle, and she's Galuf's granddaughter, making her a
princess... Do Antlions not like royalty or something?)
ˇ Don't you think Hilda Garde 1 looks...strangely whale shaped? Could it be
that Regent Cid stole the plans for the "Legendary Airship from the Moon"
and remodeled it? =P

- Final Fantasy 5 -

ˇ The Boco Card. In case you didn't know, Boko/Boco (translation issue) was
Butz/Bartz's pet Chocobo in FF5.
ˇ Similarly, does the icon on the Airship Card seem a bit SNES'ish to you?
That's because it's actually the airship from FF5! Or is it from FF4? Eh,
they both look the same.
ˇ The ever-popular Moogle theme, which first appeared in FF5, returns as the
background music at Mognet Central! Well, it's enhanced and remixed, but
people who've played FF5 and FF6 will remember it. Yes, Moogles were also
in FF5. ^_^
ˇ In a trend that seems to be continuing, Atomos, the boss from the barrier
tower, became a Summon Monster. Why'd they pick *this* monster? I have no
idea.
ˇ Freya's "Lancer" tech also originated in FF5. It was much more useful back
then, however; rather than being an attack that also reduced MP, it
*drained* HP and MP, and didn't cost anything.
ˇ In FF5, you can use Softs to instantly kill enemies made of stone. You can
do the same thing in FF9.
ˇ Gilgamesh, everyone's favorite inept multi-limbed ninja, makes yet another
return appearance in FF9. He's really obscure, though, and most people
probably won't find him. ^_^
ˇ Speaking of obscure references... Take a look at Tantarian, the book
monster in Alexandria. The cover of the book has a picture of a Page 256,
and the monster itself looks like a Page 64. Both of these were "book
monsters" in FF5's Ancient Library.
ˇ In FF5, one of X-Death/Exdeath's ultimate attacks is Grand Cross. Necron
also uses this spell, but it's a bit different.

- Final Fantasy 6 -

ˇ The Moogle theme, remixed and enhanced. I covered this in the FF5 section.
ˇ I may be wrong, but it's my guess that references to Madeen and Madain may
actually be mistranslations of Maduin. Or maybe it's the other way around.
I'm not sure, since Ted Woolsey changed pretty much everything when he
translated FF6.
ˇ With moogles intertwined into the storyline, it's no real surprise that
one of them, Eiko's "little sister", is named "Mog". If you haven't played
FF6, Mog was the name of the dancing moogle who joined the team.
ˇ Some old man in Lindblum is named "Locke". Could it be a reference to the
thief? ^_^ (Note: He appears only in the Business District before the town
is destroyed.)
ˇ I can't believe they did this, but the floating eyeball thing commonly
known as "Ahriman" in more recent FF games was changed back to "Veteran",
its FF6 name...
ˇ I wasn't really gonna include this because it seemed rather general, but
since several people mentioned it, I will. One of Steiner/Beatrix's moves
is called "Shock", which was the same as General Leo's command in FF6. The
effect is different (Leo's Shock hit all enemies and cost nothing), but
nonetheless...
ˇ Flare Star! Why didn't anyone remind me I was missing such an obvious
reference!? Anyway, the Flare Star attack, used by Ozma and Trance Kuja,
originated in FF6. I believe Atma (not Atma Weapon...the one in Kefka's
tower), and Kefka himself used this spell. But it's been so long since
I've *played* FF6, so I may be wrong...
ˇ Zidane's best weapon, Ultima Weapon, actually originated in FF6. Either it
was mistranslated or shortened for space reasons, but you know it as "Atma
Weapon".

- Final Fantasy 7 -

ˇ In an early Active Time Event in Evil Forest called "Orchestra in the
Forest", the band from Tantalus begins playing Rufus's Welcoming March.
Yes, the exact song, with almost no changes. If you return to the Prima
Vista crash site anytime after this scene, they'll still be playing it.
ˇ Listen carefully to the music played just before the fight scene in the
play early on in the game. (*NOT* the normal battle theme!) Just before
the "battle" music starts, there're a few notes played that sound exactly
like part of FF7's Highwind theme.
ˇ In the weapon shop at Lindblum, check the swords on the wall. Zidane makes
a comment about how a "spiky haired guy" who wielded one of these. The
spiky haired guy, obviously being Cloud.
ˇ Ironically, Zidane and Cloud share the best sword: Ultima Weapon.
ˇ Steiner and Beatrix both have an ability called "Climhazzard". Sound
familiar? =P Yep, it's one of Cloud's second level Limits.
ˇ Hades, one of the summon monsters from FF7, was turned into an optional
super boss.
ˇ Chocobo footprints on the world map are used to call Chocobos. It's done
in a different way than FF7, obviously, but the idea is still there.
ˇ Ever played that annoying "Mog House" mini-game on FF7? "Kupo Nuts" are
Mog's favorite food on that game. Kupo Nuts make another appearance in
FF9, where they're an actual item. And yes, they're still moogles'
favorite food.
ˇ Speaking of Mog's House... Notice how the moogle's "Kupo" sound in that
game seems similar to the moogle sound used in FF9?
ˇ Heh. Square was beating around the bush here. After Alexandria gets
destroyed, one of the Pluto Knights is talking to a flower girl near the
ruined steeple. If you talk to the flower girl, she'll mention that the
soldier is "nice, but isn't much for personality". Remind you of another
flower girl and "personality-less soldier"? =P
ˇ Cloud is referred to yet *again* in the ending...well, sorta. During the
retelling of the intro play, Marcus delivers the line "let no cloud nor
squall drive us apart", or somesuch. Gee, how fitting that he'd choose
those two words. :P

- Final Fantasy 8 -

ˇ Steiner's "Darkside" was originally a normal command in FF8. It even has
the same effect.
ˇ Amarant's "No Mercy" was Seifer's single Limit ability. The effect is
different (it hits only one enemy instead of all enemies), but the name is
the same, and the animation is similar.
ˇ Beatrix's weapon, "Save the Queen" was Quistis's best weapon in FF8. The
name was first used in FFT, however.
ˇ Similar to above, though the effect is completely different, Quina's "Eat"
command is similar in nature to the "Devour" command in FF8.
ˇ "Ultima Weapon" was also in FF8. It wasn't a weapon, though -- it was an
optional super boss.
ˇ The same spell "name" system used in FF8 was also used in FF. Fire, Fira,
Firaga, etc. Actually, this was used in all (?) the FF games in Japan.
ˇ Squall got a mention in FF9's ending...sorta. See the FF7 section. ^_^

- Final Fantasy Tactics -

ˇ Tons of items were taken almost directly from FFT. These include Germinas
Boots, Battle Boots, Robe of Lords, Whale Whisker, Venetia(n) Shield,
Octagon Rod, Mace of Zeus, Feather Boots, Cachusha, N-Kai Armlet, Jade
Armlet, Blood Sword, Save the Queen, Maximillian, Twist Headband, Zorlin
Shape, Flash Hat, Carabini Mail, and a whole bunch of other, more generic
items.
ˇ Maybe not a direct reference, but aside from FF9, FFT was the only game
I've played where you could equip perfume as accessories.
ˇ Freya's "Reis's Wind" technique makes an obvious reference to Reis from
FFT, who was, not too surprisingly, a dragoner.
ˇ Freya's "Cherry Blossom" skill is Cloud's 8th Limit in FFT. How she
inherented this skill, I don't know. =P
ˇ The Stellazzio Coins are all named after the Zodiac Signs. While FFT
didn't 'invent' these, it *was* the first RPG, to the best of my
knowledge, that included them. In fact, there's even a 13th Stellazzio.
Ok, it's not Serpentarius, but still...
ˇ Many of Steiner's Sword Techs are taken from FFT. They don't break
equipment, but have the similar effect of lowering stats.
ˇ The "Auto-Potion" support ability is also from FFT, and has the same
effect.
ˇ Similar to FF5, Altima also uses Grand Cross, which has an effect almost
identical to FF9's version. (That is, it causes no damage, but *lots* of
nasty status ailments.)
He then goes on to list references from other Square games, and then games from other companies.

Braindead_Paul
02-25-2005, 11:43 AM
:eek: That's an impressing list. I really didn't recognize everything!
Btw, the dwarves' "Lali (rally, whatever) ho!" orginates from FF3.

Destai
02-25-2005, 04:21 PM
I used to know like...half of them. Thanks for the list.

Eternal Snow
02-25-2005, 06:05 PM
you forgot Cid in almost every game~:D

Slade
02-26-2005, 09:34 AM
You know what bugs me? The 'spikey headed guy who weilded one of these' part. Without a doubt it is referencing Cloud, but ive noticed ever since i first saw this part that the sword Zidane is talking about looks nothing like the buster sword. The buster sword was an ugly, flat peice of metal and the sword on the wall looks more like a shortened version of one of Aurons swords (of course, theres no way it can be one of his).....just thought i'd bring it up. :D

Braindead_Paul
02-26-2005, 03:29 PM
Btw I recently met a "Gilgamesh" (sort of) in FF3.

Old Manus
02-27-2005, 12:56 PM
In Lindblum there is a shop called Polom's action figure shop. Porom is the annoying twin from FF4.

Also, the potions you have to get for Cid in disk 3 all have notes from the 'Book of Matoya' when examined.

Kawaii Ryűkishi
02-27-2005, 01:22 PM
Palom is the annoying twin. Porom is the one always trying to keep him in line.

Destai
02-27-2005, 01:51 PM
So the reason the final dungeon was Memoria was to tie in with all the past connections FFIX made. Makes sense right?

strawberryman
03-01-2005, 07:58 AM
There actually are a few music references, too.
If you listen close in kuja's theme, and Intension of the earth from FF5, you can just barely hear a trace of similarity.
Gulug volcanoes music is actually from the earth cave in FF1, if I may say so myself.

Old Manus
03-01-2005, 06:00 PM
Palom is the annoying twin. Porom is the one always trying to keep him in line.

Bah, they're both annoying.

Destai
03-01-2005, 06:12 PM
There actually are a few music references, too.
If you listen close in kuja's theme, and Intension of the earth from FF5, you can just barely hear a trace of similarity.Thats probably just a coincidence :p

strawberryman
03-02-2005, 12:22 AM
Thats probably just a coincidence :p
Possibly. :D

roargoesthelion
03-17-2005, 08:52 PM
Near the end around the time you fight trance kuja someone says cloud and squall in a sentance. not sure who. either kuja or zidane.

SeeDRankLou
03-17-2005, 09:15 PM
"Pandemonium, The Castle Frozen in Time" is a slower organ remix of "Castle Pandemonium" from FFII.

TheSpoonyBard
03-17-2005, 09:21 PM
Near the end around the time you fight trance kuja someone says cloud and squall in a sentance. not sure who. either kuja or zidane.

This has already been mentioned, and it was Marcus, not Kuja or Zidane.


Cloud is referred to yet *again* in the ending...well, sorta. During the retelling of the intro play, Marcus delivers the line "let no cloud nor squall drive us apart", or somesuch. Gee, how fitting that he'd choose those two words.

xxspawnerxx
03-18-2005, 12:14 AM
Ive heard that IX has some connection to every FF before it. The connections to I are pretty obvious between Garland and the 4 chaoses or whatever they were called. I can remember Zidane making a reference to some spikey haired guy with a large sword also. Anyone know other ones?

at the end of the game marcus says in the play "no cloud no sqaull shall ponder us" or somthing like that :tongue:

Lenna
04-04-2005, 11:25 PM
I thought that the term Rally-Ho! used in Conde Petie was originated from FF4? When the airship breaks down and you have to fight the Calbrina Doll's? Or is this used in more than one FF game?

Destai
04-04-2005, 11:35 PM
Is regent Cid, Cid IXth by any chance?

TurkSlayer
04-05-2005, 03:03 AM
Is regent Cid, Cid IXth by any chance?

:D I'm glad someone besides me had noticed that. In the Buisness district, if you read the statue I believe the memorial either had something for his father, Cid VIII or a note from the regent, Cid IX.

Braindead_Paul
04-05-2005, 03:51 AM
I thought that the term Rally-Ho! used in Conde Petie was originated from FF4? When the airship breaks down and you have to fight the Calbrina Doll's? Or is this used in more than one FF game?

No, it's from FF3 and it is also used in FF5 (if I remember correctly). So it's been used in 4 FFs so far.

Kawaii Ryűkishi
04-05-2005, 03:58 AM
It originated in FFI.

Gwelenguchenkus
04-05-2005, 06:27 AM
Thats probably just a coincidence :p

Actually, I'm pretty sure that Gulug Volcano's music is more than a coincidence. This isn't a 'kind of sounds similar' situation, this is an 'it sounds exactly the same' situation. I think there are probably credible sources that state that this was indeed intentional.

Kuja's theme, however, I'm leaning towards coincidence, but yeah, it does sound similar.

Kawaii Ryűkishi
04-05-2005, 06:30 AM
Kuja's theme also sounds like the Shin-Ra theme from FFVII. And "We Will Rock You," from Queen.

Braindead_Paul
04-05-2005, 12:22 PM
It originated in FFI.
Yes, I forgot that there were dwarves too...

Dreddz
04-05-2005, 01:14 PM
There are loads of them. The amges were brought back from prevous games