View Full Version : your fav ff1 class/team
Creeping Shadow
03-05-2005, 06:13 PM
my fav ff1 class is the black mage they rule with magic my fav team is fi/rm/wm/bm its the perfect team you have 3 mages and 2 fighters its so cool :D
Xalioniaf
03-05-2005, 09:55 PM
My favorite class is the Red Mage. He can do everything. Kinda like me :P
Del Murder
03-05-2005, 10:05 PM
My favorite class is Knight and my favorite team is Fighter/Thief/White Mage/Black Mage.
Martyr
03-06-2005, 12:32 AM
My favorite class is the Thief. My favorite Party is F/T/WM/BM.
The BM is a close second favorite, though. I enjoy parties with 2 or more BMs. Sure it makes the game harder than a well built concrete wall (With iron rods and everything), but it's fun.
omnitarian
03-06-2005, 01:50 AM
My favorite class is Fighter, and my favorite party is Fighter / Black Belt / Red Mage / White Mage.
vireblaze
03-08-2005, 10:48 PM
Fav. class is Red Mage as you can see. Team, huh? RM/WR/BM/TH.
crashNUMBERS
03-09-2005, 12:56 AM
My favorite class is Knight and my favorite team is Fighter/Thief/White Mage/Black Mage.
Same here. Its a classic. Except my favorite class is thief.
Black Mage FF1
03-09-2005, 02:07 AM
My favorite character is either the Fighter/Knight or the Red Mage/Wizard. My favorite party is Fi/Th/BB/Rm.
Crossblades
03-09-2005, 02:46 PM
Warrior
Monk
White Mage
Black Mage
DarkLadyNyara
03-09-2005, 03:03 PM
my fav team is fi/rm/wm/bm its the perfect team you have 3 mages and 2 fighters its so cool
Mine too. :D I've tried other combinations, but they don't seem to work as well. And I love Black Mages. Who cares if their HP sucks-they can kill most things so quickly it doesn't matter. :cool:
vireblaze
03-09-2005, 05:12 PM
The thing is: Red Mage has lower health then any other class other than the Black Mage.
Creeping Shadow
03-09-2005, 11:39 PM
Mine too. :D I've tried other combinations, but they don't seem to work as well. And I love Black Mages. Who cares if their HP sucks-they can kill most things so quickly it doesn't matter. :cool:
so true
vireblaze
03-10-2005, 05:19 PM
I've heard that the Ultima Weapon is in the last floor of the Lifespring Grotto, and it's not easy to get. Pretty off topic. Just wondering if anybody wanted to know. :p
Yes, that's off topic. :D
Anyway, It's actually at the end of Whisperwind Cove.
Moving on.
Hinky the Pickle
03-11-2005, 01:51 AM
Gotta love the Fighter. My favourite party to use is FI/BB/BM/WM
DJZen
03-11-2005, 08:46 PM
Knight, Ninja, White Wizard, Black Wizard
Mattokenzi
03-15-2005, 12:47 PM
Class: Red Mage
Team (Party): Red Mage Party (I'm doing a journal about it) :D
udsuna
03-16-2005, 07:30 AM
Four fighters, all the way. Expensive as hell, but more than worth it. In the original, I had Chaos RUNNING AWAY. Yes, he can do that. And after you upgrade, they get rudimentary white magic, which means they no longer need all those potions and visits to the inn.
Masamune·1600
03-16-2005, 11:19 PM
Favorite class in FFI? Has to be the Knight. As to my preferred team, it differs between the versions. With the original game, I prefer Fighter/Thief/White Mage/Black Mage. With Soul of Chaos included, I replace the Thief with a Red Mage (obviously with weapons in mind).
DocFrance
03-17-2005, 03:05 AM
Has anybody ever tried the 8BT party (Fi/RM/Th/BM)? It's tough, since you don't have a good white mage and thus access to spells like HARM and FADE, but it's doable.
Martyr
03-17-2005, 03:20 AM
Has anybody ever tried the 8BT party (Fi/RM/Th/BM)? It's tough, since you don't have a good white mage and thus access to spells like HARM and FADE, but it's doable.
There's more difficult parties than that for a person whose looking for a challenge.
Personally, I've never done it because I never would have been inclined to do it.
I do 4 player parties for fun. And, in that one, the lack of white magic should be made up for very easily by the RM (Knight Later), and the Thief's running and Ninja Fighting skills.
It's far more fun, and probably even more difficult, if you add in a White Mage instead of a Thief. That far more common party will eventually see the WM as redundant, where a better attacker like a Ninja would be more desired. The lack of physical attack and good defense will make things rough there. (Because the RM becomes a weak pint by not hitting hard enough and cancelling out the basic usefulness of the mages. It's fun, but something always seems wanting.)
More difficult, if we're not looking at specific challenge parties (Like All WMs or all Thieves) will always bee to simply add more Thieves and Black Belts.
Like, BB/T/T/BM
That team won't have any healing, and all of it's characters will be liable to take heavy damage. The single black mage will be forced to be the main damage giver since the BB will die a lot, and the Thieves will suck in the beginning.
Also, 2 thieves can only run as fast as one (Outside of the turn chances), and so they're mostly redundant. Their weak attack in the beginning, paired with the BBs general weak attack in the beginning (Compared to a Fighter or the Black Mage.) makes this party Hella-Hard before it reaches class change, and it certainly isn't a superior crew afterward.
DarkLadyNyara
03-17-2005, 03:07 PM
There's more difficult parties than that for a person whose looking for a challenge.
Yeah. 4 black mages (especially early in the game.) I love B/M, but without backup, you will end up buying a lot of potions and Phoenix-downs. And Ethers, cause their attack sucks. :( 4 W/Ms isn't hard at all, just time consuming as Hell. :mad:
Martyr
03-17-2005, 03:16 PM
4 BM is one of the best parties there is.
Early in the game, they're awesome.
Late in the game, they rule.
The only time that 4 BMs is hard is when you fight Kary, assuming you play the game in order.
Other than that, they only die when you have bad luck. Kill first or die, and, when your limited to only black magic, it's hard to kill second.
Nah, 4 WMs and 4 thieves (Esp w/o class change, since 4 ninjas is easy) are the most difficult.
Then, maybe, 4 BBs. Cause they have the defense of a mage and can't attack multiple enemies (What good is being able to take out any boss in one round when you are up against 9 wizards?!?).
4 Fighters or RMs are hardly difficult, I guess.
But all I meant to say is that 4 BMs is a whole lot more fun than it is hard.
ljkkjlcm9
03-17-2005, 05:26 PM
Hmm, of all the parties I played with... the easiest was a lone fighter, and hardest was a lone white mage.
Yes, you can play with only one character, just kill the others off an never revive them. There is one advantage... 4x EXP
However, you should clarify which version of the game. Black mage parties are far more difficult in the original version of the game, magic is far more limited...
Let's see, all the lone parties. (original version)
Fighter: will rock the entire game, 4x EXP means he hits harder sooner, potions will be a must early on, but as you progress you'll have so much health it won't make a difference. Also later on, the magic casting items will be very useful. If you do the class change, white magic that the knight get's will be quite useful...
Thief: Quite hard actually. He has some decent equipment, but I found myself running until I got good equipment, then going back and fighting weaker enemies for the 4x EXP to survive, then repeating this pattern throughout the game. If you do class change, the black magic will help, but the most useful will be FAST so he can hit harder.
Black Belt: Extremely difficult at first, but just take time to level up and he'll start hitting hard. The 4x EXP is extremely advantageous because it won't take long before his fists are lethal. Class change doesn't do much for you, but either way, potions are a must.
Red Mage: The easiest mage by far. Good attack, and both white and black magic. Personally, early on I used the magic for Black and potions to heal, though I had white magic spells. The limited magic in the original version makes this a good idea. Towards the end he starts to lack cause he doesn't excel in anything. With no class upgrade you just have no access to some better equipment and spells, very do-able.
White Mage: Difficult as hell. Being is what makes this hard. No good armor means you get hit hard, and no good weapons means you can't hit hard back. Magic will run out numerous times due to being so limited... so potions are necessary. I saved most magic for the undead. It's possible to do, but takes forever. Spells like heal and/or life are not needed because you're alone, so it gives you a different line up of spells as you progress. No class change means no high level spells... and there is no HOLY spell in the original version, so it's not really that big of a deal actually. The hardest part of this team, is staying alive long enough to do some damage...
Black Mage: Pretty much a slightly harder version of the solo Red. He will rely completely on magic, so the limit of it will be felt. Leveling up so lots of magic is available is recommended... but leveling up a lot is suggestted for all of them, it's quite easy to do with 4x EXP. His low HP makes leveling necessary, and potions will be GODS going through long dungeons... Be sure to save the really powerful spells for when you need them, or you'll find yourself quickly without a means of dealing sufficient damage. No class up means less powerful magic, and you definitely could use that magic. After you get the Cat Claw physical attacks are more useful, but still, it's rather difficult at times, depending on how long you take to level up...
SO yeah, solo parties are the way to play, they're a challenge with almost any character, except fighter... his only problem is getting paralyzed and pummelled over and over.
that's my two cents...
THE JACKEL
Martyr
03-17-2005, 06:01 PM
Hardest party is solo Thief, no class change.
(unless you want to try lone WM, no class change. Never tried that. Is is that much more difficult? I'm sure it's easier than the thief in the beginning, but possibly even harder later on. Whoa. What a challenge! Beating Chaos to death with a silver hammer?!?!?! No, wait, I'd have the Masmune. More like, beating Kary to death with a Silver hammer... With AFIRE though... Dunno, it seems fairly possible, and maybe still easier than solo Thief.)
Black Mage FF1 did it, so I followed it up. Hardest thing I ever did in a game.
And I'm only referring to the nes version. When discussing difficulty, it's somewhat futile to include Origins.
But we don't have to discuss solo parties here. Solo parties are only about leveling, pride, and, when you want to do it really hard, it's about being able to know which items to have on your character at which time.
This thread is about parties in general. Some more difficult than others. I think.
So I'll stick to what I said before.
Or, maybe... Does anybody play with parties of 2 or 3? I've never done it. I'm only 4 or 1. It seems pointless to change to 2 or 3, but it may be fun to put down that minor limit.
Any cool ideas for 2 or 3 character parties?
Black Mage FF1
03-17-2005, 09:53 PM
Hardest party is solo Thief, no class change.
(unless you want to try lone WM, no class change. Never tried that. Is is that much more difficult? I'm sure it's easier than the thief in the beginning, but possibly even harder later on. Whoa. What a challenge! Beating Chaos to death with a silver hammer?!?!?! No, wait, I'd have the Masmune. More like, beating Kary to death with a Silver hammer... With AFIRE though... Dunno, it seems fairly possible, and maybe still easier than solo Thief.)
Black Mage FF1 did it, so I followed it up. Hardest thing I ever did in a game.
And I'm only referring to the nes version. When discussing difficulty, it's somewhat futile to include Origins.
But we don't have to discuss solo parties here. Solo parties are only about leveling, pride, and, when you want to do it really hard, it's about being able to know which items to have on your character at which time.
This thread is about parties in general. Some more difficult than others. I think.
So I'll stick to what I said before.
Or, maybe... Does anybody play with parties of 2 or 3? I've never done it. I'm only 4 or 1. It seems pointless to change to 2 or 3, but it may be fun to put down that minor limit.
Any cool ideas for 2 or 3 character parties?
Yep, I have beaten all of the solos(Both class changed and not) and overall the solo thief no class change is the hardest. A solo Wm is actually one of the easiest IMO. However it is BY FAR the most boring to do. The trick to Kary is to mute her, cast ruse and then either attack her to death or do what I did and make her run away with FEAR(very funny to see).
As for duos and triple parties, yeah I have done some. They are pretty fun to do. Try a Rm/Wm or Bm/Wm or a Rm/Bm. An interesting duo game I completed before was a Th/Rm with class change. That was a lot of fun.
Apollo
03-17-2005, 10:03 PM
My class is black mage and my favorite team is F/RM/WM/BM
mihalis
03-21-2005, 07:24 AM
I'm surprised that nobody else's favorite class is the White Mage. Mine definitely is. Think about it for a second... Imagine how much harder the game is without one!
My favorite party is: Fighter, Thief, Black Mage, White Mage (arranged in that order).
I know Black Mage has lower HP, but I still like to put my White Mage in the back, because if you lose him, you're pretty much screwed. At least he can revive the Black Mage (after he has LIFE or LIF2 of course).
The thief pretty much sucks until he becomes a Ninja, but then his attack power and agility go way up, plus I like the Katana. Also, while the old FF1 strategy guide recommended giving the Masamune to the White Wizard, I always give it to my Ninja. After all, you want to put it in the hands of someone who will actually be using it!
mihalis
03-21-2005, 07:28 AM
The trick to Kary is to mute her, cast ruse and then either attack her to death or do what I did and make her run away with FEAR(very funny to see).
Right on!! I am actually working on a remake, and I happened to notice that Kary is weak against the STUN class of spells (which includes Mute and Fear). I never knew that before, but sure enough--if you use FEAR on Kary, there's a pretty good chance she'll run away!
Gixugif
03-21-2005, 11:35 PM
Fighter is my favorite class. Just because they're so strong. My favorite team though would have to be Fi/Bm/Wm/Thief. Its a nice mix of everything and doesn't make the game too easy or too hard.
strawberryman
03-22-2005, 12:36 AM
Has anybody ever tried the 8BT party (Fi/RM/Th/BM)? It's tough, since you don't have a good white mage and thus access to spells like HARM and FADE, but it's doable.
Did on my first try. Was'nt too hard, but not too easy.
Fireblade13
03-23-2005, 02:55 PM
I enjoy the simple things of picking two melee and 2 mages doesn't matter which but a white mage and fighter are neccesary if you are looking for the easiest combo. But that fighter is making me bankrupt
DarkLadyNyara
03-23-2005, 02:58 PM
Right on!! I am actually working on a remake, and I happened to notice that Kary is weak against the STUN class of spells (which includes Mute and Fear). I never knew that before, but sure enough--if you use FEAR on Kary, there's a pretty good chance she'll run away!
There is something wrong with a boss being able to run... :mad:
Master.Pug
03-23-2005, 04:08 PM
lets say my fav. class are "vivi's" ;-)
I like to play RM/BM/BM/BM, low defense but immense offensive magicpower
kriminal99
03-24-2005, 05:30 AM
I all started out with the idea that I was going to calculate the best team to use... Came up with 2 monks, white mage, and red mage.
Reason why is because monks do obsidiuous damage, white mages have healara and full - life, and red mages can haste/temper and mop up weak enemies with spells yet still fight.
If I started over I would swap one of the monks for a warrior because you can only buff up one monk at a time with one red mage anyways and warriors would be strong enough to kill most enemies in one hit with a higher defense to take less damage at the front.
But What I eventually figured out is that it almost doesn't matter what you pick. By the end of the game my monks were mopping up 9 enemies at a time with a flare staff (~400 damg each) and healing the party for 150 with the rune staff, my white mage was doing 1500+ damage with the ultima sword, and none of my characters took much damage from all but the strongest enemies. Long before that my red mage could kill 90% of the enemies I fought in one hit.
If I was going to say 1 character was necessary (and only for SOC), they would have to be White mage - Because of healaga (and other heal spells early in the game) and life 2 which you cant get through any other means. And really just need these for bosses, and not even the main storyline bosses. Only the SOC bosses are hard enough to worry about it. (And if your really crafty/persistant you can probably beat them without a white mage - lots of megaelixirs)
PS: Im talking about the GBA version, how can yall play that old junk?! I can draw better pictures on my paint program, and the battles take 10 minutes each..
Martyr
03-24-2005, 04:55 PM
Why would you play that new junk?
Your Red Mage kills 90% or enemies in one hit, and magic items used reeatedly by anybody do 400 damage?
It sounds like a waste of time. I'd rather look in the mirror and tell myself how great I am for a few hours.
But honestly. If the game is so ridiculously simple that it doesn't matter which poarty you use, you should play something else. Like football. Against 3 year old girls.
Fireblade13
03-24-2005, 09:12 PM
Come on that was cruel.
Why can't you old school hardcore people play your long infinite games and just sit there while we challenge ourselves with cool graphics and the MP system. What did you have before? Plus we can challenge ourselves with 1 RM play.
kriminal99
03-25-2005, 02:30 AM
Why would you play that new junk?
Your Red Mage kills 90% or enemies in one hit, and magic items used reeatedly by anybody do 400 damage?
It sounds like a waste of time. I'd rather look in the mirror and tell myself how great I am for a few hours.
But honestly. If the game is so ridiculously simple that it doesn't matter which poarty you use, you should play something else. Like football. Against 3 year old girls.
Yeah but theres a difference between difficulty and and just blatant mindless persistance. Or extreme unblancedness and systems that make many spells useless.
difficulty isn't worth the terrible graphics, music or worst of all the REALLLLLYY LOOOONG BATTTTLE sequences. 5 minute battles are suck.
Anyways if you want a harder game you can do it yourself:
1) Don't play the minigame
2) Don't use the SOC dungeons because they give too many uber items
3) Play one of the challenges like solo character or all the same character.
Martyr
03-25-2005, 11:51 PM
But I already play older games with 1 character.
I enjoy the music and the graphics. (I can understand why you might not in most cases, but, come on. The new graphics are simply better. It isn't 3D or anything. I really can't see how it would matter.)
The battles don't take 5 minutes. You're obviously taking this longest battle from your experience and attacking me with it. The only reason a battle might take a turn or two longer would be either because of difficulty or because of incompetence on the players part. (Or it's a boss battle, whereas it'll be a long battle no matter what game you're playing. Or else, again, it probably isn't a game worth playing).
I'll stick to those points. I'm sure you'll stick to yours.
But, I have a pro:bou::bou::bou::bou::bou::bou::bou::bou::bou::bou:
Let's shut up about it. There will eternally be a battle between the value of Old School vs. New School, and it won't be solved in this thread.
Say what you want about your parties, strategies and whatever else. But don't knock the old school stuff. Not unless it applies to your point. Which it doesn't, right now.
Duncan
03-26-2005, 04:22 AM
<--Favorite Class
Favorite Team [/!] F/Th/WM/BM sometimes I'll substitue a BB for the Th.
ehsteve
03-27-2005, 02:21 AM
By far, my favorite team is Fighter, Fighter, Fighter, Fighter. The other classes are good too, but none of them can compete with the allure of Fighter's swords.
Lon611
03-27-2005, 02:38 AM
My favorite class is Knight and my favorite team is Fighter/Thief/White Mage/Black Mage.
too lazy to state the already stated :p
Fireblade13
03-28-2005, 02:42 PM
With the new and old school wars I think DOS should have a way thta you can pick between the old version or the new version so that they can add more changes
Fi/th/rm/wm
fi*3/wm
Joshkabob
04-03-2005, 06:15 PM
Am I the only one who has a monk? Seriously, His damage is higher then the Warrior's. My Monk is level 28 and my Warrior is level 29, The Monk averages about 364 and my warrior averages 284. The only downside to monk is relitivly low hp.
Martyr
04-03-2005, 11:54 PM
Am I the only one who has a monk? Seriously, His damage is higher then the Warrior's. My Monk is level 28 and my Warrior is level 29, The Monk averages about 364 and my warrior averages 284. The only downside to monk is relitivly low hp.
That isn't the only downside, dude.
Other downsides include:
1. Terribble armor value and defense which makes those fewer HPs worth even less!
2. No magic at all! Not after class change, certainly not before.
3. Nothing special about him. At least the Thief can run from nearly all enemies because of high agility. The Black Belt is entirely boring except for hard hitting skill.
Now, I think that you're not playing the game right. At level 29, the fighter and black belt should be about even. I have a feeling that you're gyping the fighter out of equipment that he should be carrying or else you're levelling too high for the game. To be honest, I'd have the game beat by that time. It sounds like your characters are at level 14 or 15 and your fighter is still carrying a silver sword. The bb only really supercedes the fighter at the teens in the Earth Cave before the Fighter can drop his Silver Sword, and then much later in the game.
You give your fighter a weapon he deserves at level 29, like a Sun Sword or the Defense, or, better still, the Xcalibur, and he should still be on par with the BB until around level 40 (At which point the damage ratios really shouldn't matter).
Usually, it is extremely important to add, the bb doesn't do THAT much more damage than the fighter either. As you said yourself, it's 364 vs. 284. That's less than 100 damage.
Are you saying that your preference is a predominantly weaker character in all the dimensions of HP, armor value, and black and white magic capacity simply on the basis that it can do around 100 (Give or take) damage more than a fighter?
That's ridiculous. Add in the fact that the bb will need help from a white mage in order to stay alive, and then you've got one character less involved in the battle ON PRINCIPLE. Having 2 fighters would eliminate that necessity, and an offensive white mage, or a WM that isn't devoted to a single character, becomes worth far more than 80 extra damage against an enemy per turn.
My experience is that the fighter does more damage than the black belt. Especially in boss fights. (The BB is generally doing 0 damage)
ljkkjlcm9
04-04-2005, 04:02 AM
uhm dude, the black belt isn't as bad in the FF: DoS version of the game, and it would make sense that that is the version he refers to, monk and warrior as opposed to fighter and black belt.
But the black belt will eventually exceed the fighter in the NES version to, it just takes longer and you never usually reach that point, however in the DoS version, you don't really even have to try and he exceeds the fighter.
But either way, I like the black belt for the fact that he is cheap and can carry the extra weapons.
THE JACKEL
Raistlin
04-04-2005, 04:14 AM
Figher/Thief/White Mage/Black Mage or Fighter/Fighter/White Mage/Black Mage
EDIT:
But the black belt will eventually exceed the fighter in the NES version to, it just takes longer and you never usually reach that point, however in the DoS version, you don't really even have to try and he exceeds the fighter.
Exceeds fighter in damage maybe, but not overall usefulness. :p
Martyr
04-04-2005, 04:18 AM
uhm dude, the black belt isn't as bad in the FF: DoS version of the game, and it would make sense that that is the version he refers to, monk and warrior as opposed to fighter and black belt.
But the black belt will eventually exceed the fighter in the NES version to, it just takes longer and you never usually reach that point, however in the DoS version, you don't really even have to try and he exceeds the fighter.
But either way, I like the black belt for the fact that he is cheap and can carry the extra weapons.
THE JACKEL
Well, can you give me a clue as to what makes the Black Belt better in DoS?
Does his armor get better? Does he get some cool evade? Is this "carrying extra weapons" significant?
Because more damage still doesn't seem cool enough to make it the "best" character (Which is my reasoning for why so few people mentioned the black belt or monk or whatever), even if the "Monk" suddenly doesn't suck.
Meat Puppet
04-04-2005, 04:22 AM
white mage / white mage / white mage / white mage
Like a bull in a china shop.
Harvest Moon
04-05-2005, 05:44 PM
Blackmage/Whitemage/Theif/Fighter.
I know it's stereotypical, but it's just cool! Healing/making bosses run is obviously a manditory, when the wm is down theif's good to have so YOU can run, fighter's brawn is unmatched, (I don't feel like wasting my time catering to the BB's matienance.) and obviously i'm going to pick a blackmage.
ljkkjlcm9
04-05-2005, 07:32 PM
Well, can you give me a clue as to what makes the Black Belt better in DoS?
Does his armor get better? Does he get some cool evade? Is this "carrying extra weapons" significant?
Because more damage still doesn't seem cool enough to make it the "best" character (Which is my reasoning for why so few people mentioned the black belt or monk or whatever), even if the "Monk" suddenly doesn't suck.
Well he just get's stronger faster in the DoS version and without even trying surpasses your fighter... plus there is some pretty good armor exclusive for him. I never said the BB was the best character, I just think he's a good member of my best team, especially considering I've always chosen to fight over magic...
THE JACKEL
mihalis
04-05-2005, 09:54 PM
There is something wrong with a boss being able to run... :mad:
Kary doesn't run unless you play your cards right! In other words, most people would not expect a boss to be able to run. The only time Kary runs (and only the first time you fight her) is if you cast FEAR. Furthermore, because her morale is 255, your level needs to be pretty high, and there is still a chance that it won't work.
I don't see a problem with the STUN-spell category (which includes FEAR) being Kary's weakness. In case you weren't aware, using the Bane Sword on Tiamat is sometimes enough to bring her down in a single blow (BANE is her weakness). Most folks just wouldn't expect it, that's all.
http://img.photobucket.com/albums/v202/TheTick900/No_Carb_Diet.gif
... Right on, buddy! I think I'm one of the few people in my town (Lubbock, Texas) who made the rational choice and voted for Kerry...
white mage / white mage / white mage / white mage
As much as I appreciate the White Mage (my Dragon Warrior online character was a Pilgrim), fighting with only White Mages can be a tough game! However, I thought about it the other day, and if you balanced out their weak fighting ability with black belts, you would have an inexpensive powerhouse which was able to maintain itself!
The party would be either:
(A) 3-Black Belts, 1-White Mage, or...
(B) 2-Black Belts, 2-White Mages.
Black belts hit really hard later on, and are super fast without their weapons (lots of hits). However they can't equip much (and therefore take alot of damage), so they need a healer to be present.
Joshkabob
04-07-2005, 11:12 AM
That isn't the only downside, dude.
Other downsides include:
1. Terribble armor value and defense which makes those fewer HPs worth even less!
2. No magic at all! Not after class change, certainly not before.
3. Nothing special about him. At least the Thief can run from nearly all enemies because of high agility. The Black Belt is entirely boring except for hard hitting skill.
Now, I think that you're not playing the game right. At level 29, the fighter and black belt should be about even. I have a feeling that you're gyping the fighter out of equipment that he should be carrying or else you're levelling too high for the game. To be honest, I'd have the game beat by that time. It sounds like your characters are at level 14 or 15 and your fighter is still carrying a silver sword. The bb only really supercedes the fighter at the teens in the Earth Cave before the Fighter can drop his Silver Sword, and then much later in the game.
You give your fighter a weapon he deserves at level 29, like a Sun Sword or the Defense, or, better still, the Xcalibur, and he should still be on par with the BB until around level 40 (At which point the damage ratios really shouldn't matter).
Usually, it is extremely important to add, the bb doesn't do THAT much more damage than the fighter either. As you said yourself, it's 364 vs. 284. That's less than 100 damage.
Are you saying that your preference is a predominantly weaker character in all the dimensions of HP, armor value, and black and white magic capacity simply on the basis that it can do around 100 (Give or take) damage more than a fighter?
That's ridiculous. Add in the fact that the bb will need help from a white mage in order to stay alive, and then you've got one character less involved in the battle ON PRINCIPLE. Having 2 fighters would eliminate that necessity, and an offensive white mage, or a WM that isn't devoted to a single character, becomes worth far more than 80 extra damage against an enemy per turn.
My experience is that the fighter does more damage than the black belt. Especially in boss fights. (The BB is generally doing 0 damage)
I'm not worried about magic at all. My guys are all around level 45 now and I just got the water crystel. But, My Knight does about 500-700, while my MAster does 700-1020. I'd sooner play the game through with four Monks then Warriors.
Black Mage FF1
04-07-2005, 09:25 PM
I'm not worried about magic at all. My guys are all around level 45 now and I just got the water crystel. But, My Knight does about 500-700, while my MAster does 700-1020. I'd sooner play the game through with four Monks then Warriors.
Fighter/Knight>>>>>>>>>Black Belt/Master. Now I am a HUGE BB fan but saying that he is better then the Knight is like saying a Bm is better then a Rm(AHAHA XD ) its not true at all. The only time the BB becomes stronger then the Knight is if you do what you do, and thats over level. Getting to level 45 is pointless considering the game is easily beaten at level 20 or lower. When you get that high any character is godlike.
Creed
04-10-2005, 06:46 PM
My favorite class is all classes,favorite party
FF-1:
Fighter
Fighter
Theif
Bl.Belt
DOS:
Warrior
Theif
Monk or Warrior
Red Mage
My FF-1 Party is very good since i have the fighters on top so they will get the most damage...I also spend most of my money on those two fighters anyway the theif i only give him a saber and just give him new armor my Bl. Belt is given nothing but a wooden numchuck and cloth thats it....they still kick ass though.
My DOS party is the defalt party on FF-1 but it still is on my case is real good.Warrior given most attention most money spent on him, Theif given somewhat amount of attention and medium money spent on him, Monk given same amount of attention as Warrior but least amount of money since he cant equip alot of things at the start, finnaly the Red Mage is given equal attetion and is given the same amount of money spent as the Warrior.
Fireblade13
04-14-2005, 09:09 PM
I am haing a very tough time in my descision
Fi/Fi/BM/WM or Fi*3/Wm or Fi*2 with RM*2
any ideas {to end the fighter over blackbelt war}DOS and Fighters rock.
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