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Crossblades
03-15-2005, 02:21 PM
I was wondering why is FF III so good? I heard it was just like FF V and not too many people like V. How is III different from V? Why is it better?

Kawaii Ryűkishi
03-15-2005, 03:58 PM
It's to the FC/NES games what FFVI is to the SFC/SNES games. Its story is more intricate than those of its predecessors, with numerous NPCS with their own backstories and sub-plots, and for the first time, the main villain actually had motivation for being evil and all. FFI and FFII were very similar in terms of graphics, but FFIII's graphics are miles beyond theirs and very impressive for a FC game made in 1990. It also was the start of many things that became recurring in the series--healing springs, the Onion Swordsman, Summoners, Geomancers, Bards, Magical Swordsmen, the Knight sprite, Thieves that can actually steal and pick locks, Dragon Knights that can actually jump, Ninja that can actually throw, the concept of "Scan," the Fat Chocobo, Frog status, multiple airships, submersibles, optional dungeons and side-quests, hidden towns, changing jobs mid-game, playing piano, wacky comedy, etc.

http://norbert-x.com/rock/userfiles/Kishi/onions.png

http://norbert-x.com/rock/userfiles/Kishi/nights.png

http://www.ffcompendium.com/misc/onionknightdoll.jpg

Crossblades
03-15-2005, 04:33 PM
How is the job system different from FF V?

omnitarian
03-15-2005, 04:46 PM
Like FFV, characters can change their job whenever and wherever.

Crossblades
03-15-2005, 05:16 PM
But supposedly in FF III you need SP or something to change jobs. How does that work?

Sir Bahamut
03-15-2005, 05:50 PM
You gain Capacity(C) from fighting battles just like money and exp.
Switching Jobs requires a certain amoint of C, affected by the difference in jobs(ie. it takes more C to switch from a Mage to a Fighter then Fighter to another Fighter) and the Skill points you've earned with the job you want to switch to(the more skill you eanr with a job, the easier it'll be switching back to it later on).

The difference between FF3 jobs and FF5 jobs is mainly that you don't learn the jobs skills like in FF5. Each job has a set command list which cannot be altered or brought along to another job. You can't make your Monk use magic in other words.

And why is it so good? Well, the gameplay simply enough works. Really well. The job system is very good(especially for it being the first FF job system ever), and almost all jobs are useful(save jobs like Bard, who really sucks). It's damn entertaining really.

Crossblades
03-15-2005, 06:00 PM
Then i'm looking forward for it's release then! :D

DJZen
03-15-2005, 07:45 PM
The job system is very good(especially for it being the first FF job system ever), and almost all jobs are useful(save jobs like Bard, who really sucks). It's damn entertaining really.

O.o

FFI had a job system..... And Bards weren't the only weak jobs, Scholars and Geomancers regularly got killed in my games.

Sir Bahamut
03-15-2005, 08:00 PM
FF1 didn't have the same kind of job system. I'm talking about a Job system where you can switch at any time in the game, In FF1 you could only choose at the very beginning and that was that. Hardly a job system, it was just chosing your main characters.

And Bard was only an example, I wasn't saying that was the ONLY weak Job.

Martyr
03-15-2005, 09:29 PM
I don't know what the modern version will be like, but I always found FF3, as played on a rom, far better because it didn't have stupid/horrible dialogue and empty plot promises.

FFV was a great game to play, it was simply wretched to deal with the idiotic conversations.

FFIII should have the same teriffic style of gameplay minus the idiocy.

Kawaii Ryűkishi
03-15-2005, 10:37 PM
FFV's script was salvaged from a 1992-era translation from when the game was still planned to be released in America on the SNES. That's why its quality is somewhere between that of FFIV's translation (horrendous) and that of FFVI's (good). Square has been a lot less lazy with its translations since then, though--fully retranslating FFI, II, and IV, for instance--so I'd say we have nothing to worry about when it comes to FFIII.

And you can change classes in FFI; it's just that you can only do it once per game, to your entire party at once, to nothing more than stronger versions of the classes your originally had. Give it a break; it was prototypical.

Sir Bahamut
03-16-2005, 05:09 PM
I wasn't criticising FF1, I was merely pointing out why it's not comparable to FF3j as a Job System game. Because when I said FF3 was the first "Job System game" I meant the first one to contain Jobs you could switch at any point.

Fredde
03-16-2005, 05:58 PM
By the way, sidequests weren't introduced in FFIII. The whole class-change thing in FFI could be considered a sidequest (I.E you don't have to do it to beat the game, but it sure makes it easier to do so). And the chocoboo of FFII could be considered a (tiny) sidequest as well, just as finding excallibur (I won't say how, 'cause that's spoiler-ific).

Kawaii Ryűkishi
03-16-2005, 06:08 PM
FFIII was the first game in the series with multiple side-quests/optional dungeons/etc., then.

Fredde
03-16-2005, 06:43 PM
Nu-uh, FFII had both the chocoboo-quest and the excalibur-quest. Tough none of them were very big. So we could say that FFIII had the first big sidequests.

Kawaii Ryűkishi
03-16-2005, 06:56 PM
Finding a chocobo in a forest and talking to someone to receive a sword do not constitute side-quests. That's like calling each hidden treasure chest its own side-quest.

Martyr
03-16-2005, 08:12 PM
Yeah, otherwise, getting the X-cal in FF1 could be a sidequest.
FF1 Class Change could be considered a side quest...

DJZen
03-16-2005, 08:27 PM
Frog status

http://www.strizzuth.com/images/toad.jpg

Booya

Kawaii Ryűkishi
03-16-2005, 09:36 PM
Oh yeah.

DocFrance
03-17-2005, 03:00 AM
One thing FFIII did change was getting rid of INEFFECTIVE.

Kawaii Ryűkishi
03-17-2005, 03:58 AM
It also had those cool numbers that showed which monsters each party member was targeting. But then FFIV introduced the ATB system, so they were never used again.

DocFrance
03-17-2005, 05:25 AM
FF3 also had damage numbers that popped out of monsters when you hit 'em.

DJZen
03-17-2005, 08:07 PM
It also used colors on those numbers to indicate exactly what was happening.

Red = damage
Green = healing
Yellow = MP loss
Blue = MP gain

Right?

Sylvie
03-17-2005, 10:12 PM
DJZen I think the regular Damage wasnt red i am pretty sure it was just white.

DJZen
03-18-2005, 07:50 PM
Well I think you're wrong.

wuglendei
03-18-2005, 10:46 PM
Man i loved this game. There is no doubt is my mind that this IS and forever will be the BEST FF ever! This was like the first one with like a REALLY GOOD STORY! The ending blew me away! The story with the darkness n light gettin out of control n shyt...it was amazing...man i wanna beat that game again..hmmm

Xalioniaf
03-20-2005, 01:15 AM
I just hope Nintendo doesn't screw around with the translation when it comes out on the DS.

Holycow81
04-01-2005, 06:18 AM
Man i loved this game. There is no doubt is my mind that this IS and forever will be the BEST FF ever! This was like the first one with like a REALLY GOOD STORY! The ending blew me away! The story with the darkness n light gettin out of control n shyt...it was amazing...man i wanna beat that game again..hmmm
Yup, a great game... although I was actually a little disappointed about the ending. Whatever.

DJZen
04-01-2005, 07:07 PM
I just hope Nintendo doesn't screw around with the translation when it comes out on the DS.

Meaning what? You're worried they'll suddenly revert to their archaic censorship policies?

Fredde
04-02-2005, 07:57 AM
Yeah, otherwise, getting the X-cal in FF1 could be a sidequest.
FF1 Class Change could be considered a side quest...

Yeah, I guess the Class Change was the first side-quest. I mean, you don't have to do it to beat the game, but it makes it a heck of a lot easier. And it involves Bahamut, who is usually involved in a side-quest in the other games.

KentaRawr!
04-03-2005, 08:40 PM
Hmm...I never played FFIII, but now I am really looking forward to it! :freak: