View Full Version : this is TOO HARD!!!
Fire_Emblem776
04-09-2005, 08:52 PM
after capturing all the monsters of spria and unloking nemisis
he is impossible!!! and i thought the emeald weapon was a nightmae!!!
he does 99999 damage to all with ultime!!
my lulu can do mear 1000s with ulitma and the union knight!!
who has beaten that thing!!
and some pointers how to kill that thing?
please?
rubah
04-09-2005, 09:13 PM
If your lulu only has enough magic to do 1000 damage, you're in serious need of some levelling up.
Cuchulainn
04-09-2005, 09:46 PM
There is an iriplacable spell called 'Auto-Life', if you don't plan to Break HP Limit like me, I suggest it's use. Bring in characters with multiple-hit overdrives, Yuna, Tidus & Wakka. Wakka especially 12x99,999=ownage. You'll beat his ass. Of course trying before Stat maxing is pointless, so if you haven't done that yet, do it.
Ignore magic, infact, I'd even go so far as to say ignore Stat maxing maxing Magic, you'll never need it. Againat the games toughest enemies Quick Hit Physicals are your best friend, I never used Attacking magic once & I beat all the creations & Dark Aeons. Weapons, fully powered Celestials ofc & armour, Auto-Haste, Auto-Protect are a must, you can then varey the other 2 slots to either Auto-Shell, Ribbon, Auto-Potion or Auto-Phoenix, for Nemesis, maybe Shell & Ribbon would be the best as Auto-Phoenix is useless if everyone dies at once & you have Auto-Life. There is a special armour & strategy for Penance if you have the Dark Aeons which I'll explain at length if you need it.
Big D
04-10-2005, 12:58 PM
One word for ya, buddy:
Zanmato.
It's not "cheating", it's "pragmatism".
My team is pretty strong, yet it took me over twenty minutes to clobber Nemesis the old-fashioned way. I was using Hastega and Quick Hits to deal 99,999 with every blow; I had to keep at least one or two characters Auto-Lifed the whole time. Pain in the seat o' your pants.
Best to use Yojimbo's Overdrive and save a lot of effort:D
silent_ultima
04-10-2005, 02:05 PM
how do u unlock nemesis?
i've caught all the monster of spira and inside sin, yet he is now unlocked yet. Do u need to capture 10 of every species that ever haunts spira to unlock him?
zwijnstijn
04-10-2005, 03:54 PM
you have to beat all creations.. then nemesis is unlocked.
and umm zanmato.. what level zanmato does nemesis require ?
you know that jojimbo doesnt always do zanmato with overdrive
DarkLadyNyara
04-10-2005, 08:07 PM
Thank god for auto-life.
If your lulu only has enough magic to do 1000 damage, you're in serious need of some levelling up.
Nemisis has a super high defene and magic defece so i was mad when lulu did mear 1000s with duble cast and ultima!!
and they all still die
must use auto haste as well.....
Fire_Emblem776
04-10-2005, 08:14 PM
I never used Attacking magic once & I beat all the creations & Dark Aeons. Weapons, fully powered Celestials ofc & armour, Auto-Haste, Auto-Protect are a must, you can then varey the other 2 slots to either Auto-Shell, Ribbon, Auto-Potion or Auto-Phoenix, for Nemesis, maybe Shell & Ribbon would be the best as Auto-Phoenix is useless if everyone dies at once & you have Auto-Life. There is a special armour & strategy for Penance if you have the Dark Aeons which I'll explain at length if you need it.
umm are you talking about the FF X in america?
their is no ribbon ability is their?
Dark aerons?
explain please...
Ultima Shadow
04-10-2005, 08:27 PM
after capturing all the monsters of spria and unloking nemisis
he is impossible!!! and i thought the emeald weapon was a nightmae!!!
he does 99999 damage to all with ultime!!
my lulu can do mear 1000s with ulitma and the union knight!!
who has beaten that thing!!
and some pointers how to kill that thing?
please?
Bah, Nemesis is a pushover compared to Penance and Dark Magus Sisters. :greenie:
But the Dark Aeons can only be fought in the PAL version. Oh, and just make your characters stronger. That's the way to go. If you could beat all the other monsters in the arena, then Nemesis shouldn't be all that hard if you just train your characters a bit.
Cuchulainn
04-10-2005, 08:28 PM
Firstly to Big D, I STRONGLY disagree with that. What is the point in fighting Nemisis if you're going to Zanmato it in 5 Seconds? The whole reason he's there is for the challenge. It's not a storyline boss, if it was, then if you just wanted to beat it, Zanmato away till your hearts content. This is an optional quest solely made for stat maxing & challenging. If you use Zanmato, you defeat the purpose of the Monster Arena. It'd be like taking a Ducati to the Tour de France.
fireemblem776: You only have Dark Aeons on the PAL (European) version & they are formidible opponents indeed. As for ribbon you have two & a half options to get this armour. One is long winded, you fight at the monster arena until you get 99 Dark Matter & modify Armour to get Ribbon. The second option is only open to PAL versions, you fight Dark Jimbo, see what he drops, usually armour with Ribbon, when defeated, go save, fight again, save, fight, save, until you build up what you need of Pre-Equipped Ribbon Armour.
Lastly, the 'half' is the poor man's Ribbon, Auto-Med & Stoneproof, Confuseproof & Berzerkproof.
I have a strat that makes Penance the easiest boss in the game :D
EDIT: Please use the edit button instead of double posting. -Murder
Fire_Emblem776
04-10-2005, 08:55 PM
But the Dark Aeons can only be fought in the PAL version. Oh, and just make your characters stronger. That's the way to go. If you could beat all the other monsters in the arena, then Nemesis shouldn't be all that hard if you just train your characters a bit.
did i forget to mention that i game sharked my way to "all monster of spira captured" :rolleyes2
and thats it i swer!
and to um get the um venus sigil and saturn sigil and mars sigal...
but thats all
after 84 hours of playing that drove me insame!!
i dodged of 34 and then wam!!
NOOOOOOOOOOOOO
ahh the power of game shark. :love:
but i bet none of ya have bahamut on kingdom hearts only with the game shark ahh how i loved it sooo
but nemisis gives me something to do sine i preettyt much beat the game
and bougt the fmv like a year later after i found the rumoes to be true... :love:
Masamuneˇ1600
04-10-2005, 08:55 PM
A generalized Nemesis strategy:
-Yuna should be in the party.
-All three characters should have very very high strength and agility.
-Be able to cast Hastega and probably Auto-Life.
-All three characters should have Quick Hit.
-All three characters should have fully powered Celestial Weapons equipped.
If you want to Break HP Limit and/or power up other stats, it's recommended but not totally necessary.
-The Battle Begins-
I usually begin the battle with Auron, since Masamune has First Strike. Unlike Yuna, however, Auron is not requisite. Use who you like. In any case, begin by casting Hastega. The more (quick) hits you can get between Nemesis' turns, the better. Once this occurs, I also give everyone Auto-Life. Depending on your stats, you may or may not want to do this. Anyway, once the characters are imbued with Auto-Life (which may cover more than one pattern sequence, which will be addressed next), you should basically move into a set pattern.
-The pattern-
Attack with Quick Hit. Use nothing else, except (once in a while) Mug, if you're confident in your ability to take Nemesis down. For the purposes of beating it the first time, just use Quick Hit. This will allow you to deal the maximum number of hits between summoning sequences. Ideally, Quick Hits should be hitting for 99999 damage each time.
-Aeons as a break in the battle-
Use Quick Hit until you reach the point where Yuna will be unable to take further action until Nemesis has attacked. On this, Yuna's 'final' turn, call an Aeon. You can do this in any order; I generally start with the Magus Sisters and work my way down. Do what you can with the Aeon (here, the Magus Sisters). It's nice if you can get a Passado or two, but not necessary to the strategy. The Sisters will deal damage; how much they inflict can vary greatly. Eventually, Nemesis should defeat them.
-The pattern continues-
Continue to use Quick Hit; add Auto-Life if you haven't gotten everyone yet. The Quick Hit sequence again continues until Yuna's final turn, where she should again call on Aeon. You may want to skip calling Yojimbo; if he's knocked out in battle, it reduces Zanmato compatibility. If you don't really care about that, he can add an additional 1/8 to the sequence. Anyway, call another Aeon, and have it battle until it's defeated. Again, use Quick Hit with the characters until Yuna's last turn; summon again. Continue this sequence until out of Aeons or Aeons save Yojimbo.
Nemesis may be defeated by this point, if you're lucky. Maybe not. Once the Aeons are gone, however, they can no longer be used for cover. Just keep using Quick Hit. If Nemesis finally gets to attack the party, defensive statistics become more important. If your characters lose all their HP, the Auto-Life castings will bring them back. However, you will lose the Haste, and so not get in as many Quick Hits for the next round. If you eventually get to the point where your party can be wiped out for good (i.e. no Auto-Life, with the possibility of an Ultra Spark or an Armageddon on the way), then Quick Hit until everyone's final turn and then unleash Overdrives. Nemesis should fall at some point during this overall sequence; if not, consider raising your stats further and try again.
There are other ways to beat Nemesis, of course, but this should be effective.
Zanmato can kill Nemesis, but it is not easy to get him to do so in the North American edition. There is information on the Internet that explains how to use Zanmato on almost anything, if you want to follow that path.
Penance and the Dark Aeons are only found in the PAL version of FFX. There are certain other differences, like the lack of an inclusion of Full Break. Essentially, the Dark Aeons are optional bosses which are very powerful. Dark Anima, for example, has 8 million HP, which is far more than any Original Creation other than Nemesis (who has 10 million). They are not, I think it is worth mentioning, the Aeons that Yu Yevon possesses inside Sin. The Dark Aeons are a good challenge, but like Nemesis, are easily beaten with proper strategy. The Dark Aeon quest concludes by fighting Penance. Penance is more powerful than Nemesis, and has 12 million HP combined between its first and second stages.
Fire_Emblem776
04-10-2005, 09:04 PM
:mad2: thanks for the nemisis help
Penance and the Dark Aeons are only found in the PAL version of FFX. There are certain other differences, like the lack of an inclusion of Full Break. Essentially, the Dark Aeons are optional bosses which are very powerful. Dark Anima, for example, has 8 million HP, which is far more than any Original Creation other than Nemesis (who has 10 million). They are not, I think it is worth mentioning, the Aeons that Yu Yevon possesses inside Sin. The Dark Aeons are a good challenge, but like Nemesis, are easily beaten with proper strategy. The Dark Aeon quest concludes by fighting Penance. Penance is more powerful than Nemesis, and has 12 million HP combined between its first and second stages.
oh damb!! are you serios! 12 million HP!!!!! it will take a looooooong time to take down with m y party :cry:
so i guess this thisnk has more hp than the emerald wepond :mad2:
but i have not gamesharked my FFVII file all of it is pure work of 80 something hours!!
Del Murder
04-11-2005, 12:00 AM
I used Wakka, Rikku and Yuna. All overdrives were on comrade mode. Wakka would use Attack Reels, Yuna would use Auto-Life/Full-Life/Curaga or Entrust, and Rikku would use Mix to give everone Auto-Life (look up with items make that combo). So when Nemesis counters and kills everyone, the Auto-Life would revive them and they would have Overdrive charged. As long as you always have Auto-Life you should be ok. Wakka was the only one who did any damage in this fight.
Shlup
04-11-2005, 01:08 AM
This is why I just stuck to the main story. That game didn't have nearly enough T'n'A to make it worth all that effort.
Ultima Shadow
04-11-2005, 11:48 AM
Firstly to Big D, I STRONGLY disagree with that. What is the point in fighting Nemisis if you're going to Zanmato it in 5 Seconds? The whole reason he's there is for the challenge. It's not a storyline boss, if it was, then if you just wanted to beat it, Zanmato away till your hearts content. This is an optional quest solely made for stat maxing & challenging. If you use Zanmato, you defeat the purpose of the Monster Arena. It'd be like taking a Ducati to the Tour de France.
As always, I agree with this statement. I dearly hope that there won't be any cheap instant-kill attacks in the next FFs. Everyone seems to rely on Zanmato instead of fighting fair. Using Zanmato on Nemesis is like attacking a child with nuclear weapons. It's not fair. :(
Oh, and while there's strats that makes Penance easy... he can hardly be "the easiest" boss in the game. For example... you CAN'T lose against the first boss as long as you don't try to get killed by it. :greenie: The most intressting fight, however, was probably the Dark Magus Sisters.
Old Manus
04-11-2005, 01:19 PM
I sense this turning into a Zanmato war.
Cuchulainn
04-11-2005, 02:52 PM
I like Zanmato, it's power is amazing, I just feel using it on optional bosses defeats the purpose of optional bosses. Stick to the storyline if you don't want a challenge, it's simple.
As for penance, with this strat no one dies, ever, you do'nt need to break HP Limit, it's long winded & slightly boring but it's watertight. There is NO WAY you can't beat it.
"you CAN'T lose against the first boss as long as you don't try to get killed by it"
You could say that about any boss...same goes for Penance.
Anyway I feel we are hijacking this thread somewhat, apologies.
Fire_Emblem776
04-12-2005, 01:08 AM
I like Zanmato, it's power is amazing, I just feel using it on optional bosses defeats the purpose of optional bosses. Stick to the storyline if you don't want a challenge, it's simple.
o yea just how many of you people used yojimbo!!!!
do you all know how dificult it is to caluculate his zamato attack!!
i have yet to see it!!
at least with other optional bosses it was worth taking them down
suck as VII emerald weopn ahh teh joy off getting all the master materida alll camoands in 3 materidas!! :love:
Cuchulainn
04-12-2005, 01:17 AM
If you grand summon him and pay 1.3 million gil, 50% of the time, you'll get it. Just be good to him, don't pay him anything under 1000 gil unless you need to (the 666 trick) and dont let him die too often.
Shalashaska
04-12-2005, 06:36 AM
If you grand summon him and pay 1.3 million gil, 50% of the time, you'll get it. Just be good to him, don't pay him anything under 1000 gil unless you need to (the 666 trick) and dont let him die too often.
Not exactly. Yojimbo has a compatibility rating which ranges from 0-255. The higher this rating is the more he 'likes you' and the easier it is to get him to do more powerful attacks (such as Zanmato).
Assuming that you choose 'To defeat the most powerful of enemies' when you acquire Yojimbo, his starting compatibility is 50 for the N.A version and 128 for International/PAL. What attack he performs (and a few other things) raises or lowers the compatibility number.
Zanmato = +4
Wakazashi All = +3
Wakazashi Single = +1
Kozuka = 0
Daigoro = -1
Dismissing Yojimbo right after you summon him = -3
You let Yojimbo die = -10
You pay Yojimbo 0 gil = -20
There is a lot more to this (like the actual formula for calculating the chance for Zanmato, Yojimbo's motivation which is where payment amounts come in, and fiend's Zanmato resistance level) but these are the basics: the higher you have Yojimbo's compatibility, the less you have to pay him, and the more you will see stronger attacks.
Cuchulainn
04-12-2005, 12:14 PM
That is way too complicated. What I did was what I typed & I seen it many times, never worried about all that. So unless people have a different game or I was just lucky, if you do what I did you'll see it too. I chose to 'defeat the most powerful enemies', I forgot to add that.
Shalashaska
04-12-2005, 06:26 PM
Of course you can simply pay Yojimbo a lot of money and hope for Zanmato, I just posted the information for anybody that's interested.
I raised my Yojimbo's compatibility to 255 and only have to pay him around 10,000 or so gil (could probably pay a lot less but I just like that number, he actually only recognizes powers of 2) to nearly guarantee Zanmato even against fiends with a high resistence level such as Nemesis or the Dark Aeons. 1 out of 4 times he does it for free. :)
Fire_Emblem776
04-12-2005, 11:00 PM
That is way too complicated. What I did was what I typed & I seen it many times, never worried about all that. So unless people have a different game or I was just lucky, if you do what I did you'll see it too. I chose to 'defeat the most powerful enemies', I forgot to add that.
um yea you all lost me with the yojimbo formula
i picked to train as a summoner.. :cry:
rubah
04-13-2005, 02:15 AM
Of course there are two different formulas for the US and International versions.
Let's just say it's a lot easier for you PAL folks to see zanmoto.
Mostly I've seen it in mushroom rock road getting rid of fiends I didn't need for capturing;P
Fire_Emblem776
04-13-2005, 09:39 AM
and how many of you were sucessfull in using zamato?
oh god.. i reallty want to see it now.
with all the hype about that guy..
nemis is a #$%^&
its not worth it!!
after capturing all the monsters of spria and unloking nemisis
he is impossible!!! and i thought the emeald weapon was a nightmae!!!
he does 99999 damage to all with ultime!!
my lulu can do mear 1000s with ulitma and the union knight!!
who has beaten that thing!!
and some pointers how to kill that thing?
please?
Yes, he does 99,999 dmg everytime you use overdrives. so use only aeons´ overdrives
Gwelenguchenkus
04-14-2005, 02:14 PM
Nemesis was a lot easier after I cleared everyone's grids, refilled them, and maxed out everyone's stats by filling them up with +4 spheres and all that junk. I followed a FAQ at gamefaqs religiously. When I first saw Yuna swing ehr staff at the final boss doing 99,999 needless to say I was horrified.
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