Big Ogre Umaro
04-30-2005, 06:48 PM
Since you didn't have one before.
This is obviously a crosspost, because I like doing those.
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Psychonauts is the greatest game I have played in a long damn time. The cover looks like this:
http://norbert-x.com/rock/userfiles/mike/xbox_game.gif
The Lead Designer to Psychonauts is a man named Tim Schafer. Here is a picture of Tim that also has a girl (with boobs) and Manny Calavera:
http://norbert-x.com/rock/./userfiles/mike/sf2_1105140352.jpg
He has written many classic adventure games. Among them are Grim Fandango, which looks like this:
http://norbert-x.com/rock/userfiles/mike/grim.jpg
And Day of the Tentacle, which looks like this:
http://norbert-x.com/rock/userfiles/mike/dayoftentacle.jpg
He's also responsible for much of the dialogue from the first two Monkey Island games.
Psychonauts is Schafer's first Action Platformer game. In a lot of ways it feels like an Adventure game because many of the puzzle elements are not spelled out for you and also it is hilarious. The characters are endearing and the plot is interesting. It is a fun game. You play as a young psychic kid with goggles who sneaks into a summer camp for young psychic kids and must become an elite psychic special agent before his parents come to pick him up and take him back to the circus. What really shines, however, is the level design. Over the course of the game, you travel into the heads of many different characters, and must complete objectives inside of their minds to procede.
In one level, you are inside of the mind of your severely retro psychic instructor and your objective is to learn how to levitate. It is then your task to navigate through what can only be described as a disco rollerskate pinball nightmare, flying through hoops and bouncing off bumpers and just in general whooping it up. I will try to find a screenshot.
http://norbert-x.com/rock/userfiles/mike/1109036669.jpg
Here is another one:
http://norbert-x.com/rock/./userfiles/mike/betterdisco.jpg
Another level has you travel inside a schizophrenic prison guard where you have to weather a twisted suburbia full of paranoid delusions, complete with nosy garbage bins taking pictures behind your back and hilarious secret agents posing as street workers/gardeners/housewives/grieving widows/etc. Quotes from these jewels of comedy are a high point of the level.
"I wish that my loved one were not dead, but rather alive."
"I occasionally abuse prescription pills."
Sewer Worker: "I may sometimes smell faintly of fecal matter, but my contributions to society are vital."
Secret Agent posing as construction worker:
http://norbert-x.com/rock/userfiles/mike/agent.jpg
The Neighborhood. This is really a screenshot of what the level looks like.
http://norbert-x.com/rock/userfiles/mike/neighborhood.jpg
You can play Psychonauts now for Xbox (http://shop.doublefine.com/index.asp?PageAction=VIEWPROD&ProdID=25), PC (http://shop.doublefine.com/index.asp?PageAction=VIEWPROD&ProdID=24), or Coming Soon for Playstation 2 (http://shop.doublefine.com/index.asp?PageAction=VIEWPROD&ProdID=26).
This is obviously a crosspost, because I like doing those.
---
Psychonauts is the greatest game I have played in a long damn time. The cover looks like this:
http://norbert-x.com/rock/userfiles/mike/xbox_game.gif
The Lead Designer to Psychonauts is a man named Tim Schafer. Here is a picture of Tim that also has a girl (with boobs) and Manny Calavera:
http://norbert-x.com/rock/./userfiles/mike/sf2_1105140352.jpg
He has written many classic adventure games. Among them are Grim Fandango, which looks like this:
http://norbert-x.com/rock/userfiles/mike/grim.jpg
And Day of the Tentacle, which looks like this:
http://norbert-x.com/rock/userfiles/mike/dayoftentacle.jpg
He's also responsible for much of the dialogue from the first two Monkey Island games.
Psychonauts is Schafer's first Action Platformer game. In a lot of ways it feels like an Adventure game because many of the puzzle elements are not spelled out for you and also it is hilarious. The characters are endearing and the plot is interesting. It is a fun game. You play as a young psychic kid with goggles who sneaks into a summer camp for young psychic kids and must become an elite psychic special agent before his parents come to pick him up and take him back to the circus. What really shines, however, is the level design. Over the course of the game, you travel into the heads of many different characters, and must complete objectives inside of their minds to procede.
In one level, you are inside of the mind of your severely retro psychic instructor and your objective is to learn how to levitate. It is then your task to navigate through what can only be described as a disco rollerskate pinball nightmare, flying through hoops and bouncing off bumpers and just in general whooping it up. I will try to find a screenshot.
http://norbert-x.com/rock/userfiles/mike/1109036669.jpg
Here is another one:
http://norbert-x.com/rock/./userfiles/mike/betterdisco.jpg
Another level has you travel inside a schizophrenic prison guard where you have to weather a twisted suburbia full of paranoid delusions, complete with nosy garbage bins taking pictures behind your back and hilarious secret agents posing as street workers/gardeners/housewives/grieving widows/etc. Quotes from these jewels of comedy are a high point of the level.
"I wish that my loved one were not dead, but rather alive."
"I occasionally abuse prescription pills."
Sewer Worker: "I may sometimes smell faintly of fecal matter, but my contributions to society are vital."
Secret Agent posing as construction worker:
http://norbert-x.com/rock/userfiles/mike/agent.jpg
The Neighborhood. This is really a screenshot of what the level looks like.
http://norbert-x.com/rock/userfiles/mike/neighborhood.jpg
You can play Psychonauts now for Xbox (http://shop.doublefine.com/index.asp?PageAction=VIEWPROD&ProdID=25), PC (http://shop.doublefine.com/index.asp?PageAction=VIEWPROD&ProdID=24), or Coming Soon for Playstation 2 (http://shop.doublefine.com/index.asp?PageAction=VIEWPROD&ProdID=26).