View Full Version : Lonewolf
theundeadhero
05-22-2005, 09:36 AM
I know if you set him free you miss out on some treasure later in the game. My question is, what do you miss out on and is it worth the while? I've always played the rebel and set him free.
Captain Maxx Power
05-22-2005, 01:17 PM
Straight from the mouth of Dingo Jellybean:
Here the Werewolf from the dungeon comes by, there
are two scenarios relating to the werewolf of Worus:
     You unlocked him from his cell:
           He comes in just before the Steamship blows up and saves the
           party and sacrifices his life. He also tells Galuf that he must
           protect the last crystal as the wolf makes a brave sacrifice
           for a greater good.
     You did not unlock the werewolf from his cell:
           He comes in through the top right corner of the crystal room
           and quickly tells the party that he is not there enemy. The
           Werewolf seems to recognize Galuf, but Galuf doesn't even know
           who he is. Then suddenly a mysterious figure comes by through
           the door to the top left and hits the switch for the Steamship,
           but that will shatter the crystal! Butz tries to push the lever
           up but its broken! The pipes start to form around the crystal,
           but before the last pipe reaches the crystal the Lone Wolf holds
           the pipe back before the crystal shatters and tells the party
           to leave before they become incinerated. The party tries to save
           the wolf but flames and loose floor holes prevent them from doing
           so.
Also the items you miss out on are in Jachol Cave, which are SHURIKEN, TENT, and SHOCK WHIP respectively. Not the biggest of hordes to be honest.
LoKuS
05-30-2005, 09:09 AM
I freed him from his cell and he did both of the things you mentioned.
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