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Fireblade13
07-21-2005, 01:01 PM
Hey we have enough charachters right? Invent up some special charechter that you would like to trick out!
Auron
Up spe. Tornado- Auron does something like links whirlwind
Down spe. sentinel- Evade and counter turned on for 5 sec. but cannot move
Forward spe. Shooting star- does less damage than a normal attack but flings foe farther
Special Dragon fang- Damages all foes very slightly that are on ground.
Hey Also why not think up some battle locations

Ultima Shadow
07-21-2005, 03:00 PM
Shadow:

A= Very fast attack with knife for 3-4% dammage. Can be done repeatedly by keep pressing A over and over again. After first strike, the dammage will drop to 2-3%.

A->= Trust with knife for 7-9%

A-^= Trust upwards with knife for 10-12%. Short reach for a upward strike but fast and with short recovery time.

A-V= Low strike with knife for 7-9%

B= Covers knife in poison and then strikes. 15-20% dammage + 1-2% poison dammage for a few secs. Very slow compared to Shadow's other attacks.

B->= Throw Shurikens for 15-20% dammge. Average speed and reach.

B-^= Jumps upwards in a whirlwind strike with his knives (pretty much like Links, but higher jump and shorter reach with the actual attack)

B-V= Mist covers Shadow, making him immune to all phsycical moves as long as the button is pressed (30sec max). He can't move or attack and the recovery time is rather slow.

Smash->= Strikes twice with 2 knives, doing 12-14% with each strike.

Smash-^= Strikes multiple times into the air with 2 knives for 5-25% dammage, depending on how many times you hit.

Smash-V= Widely sweeps 2 knives downward, doing 16-18% dammage.

Shadow is fast, his aerial attacks and "throws" are very good and his weight is average.



Rydia:

A= Attacks with Rod for 3-4% dammage.

A->= Strikes with Rod and creates a small bolt blast, 10-12%.

A-^= Strikes upwards with Rod and creates a small bolt blast, 10-12%.

A-V= Strikes with Rod downwards, making a light explosion on the ground for 8-10% dammage.

B= Summons a random summon. Takes about 4 seconds to charge up so it's very slow. This are the summons:

1) Chocobo: A chocobo flies around (like the pokemon Scisor) and pecks foes for 15-17% dammage and pretty weak KO power. Common.

2) Mist: Pretty much like the Ice Dog pokemon but slightly shorter duration and without the possible freeze effect. Common.

3) Ifrit: Pretty much like Charizard but shorter duration. Common.

4) Shiva: Pretty much like the "frost bird pokemon" but slightly weaker dammage and power. Common.

5) Ramuh: Like Zapdos but weaker, the absolute maximum dammage done by this attack is 60%. Common.

6) Leviathan: Dissapears into the backround and then performs a gigantic wave attack with good reach and that sweeps foes away from Rydia, doing about 40% dammage and has pretty good KO power. Rare.

7) Ashura: Recovers 25-50% on Rydia. Rare.

8) Bahamut: Flies off into the backround just like Leviathan and then shoots a few fireballs in a wide area for about 20% dammage and then charges up and launches a Mega Flare where Rydia is standing, doing 50% dammage and has extremely good KO power. Very rare.

B->= Rydia shoots a bolt beam, doing 17-22% dammage and almost no KO power at all. Very fast attack, average reach and average duration.

B-^= Casts float and is able to move slowly in any direction in the air for up to 3 seconds. Can't attack at the same time.

B-V= Exactly like Pikachu's Thunderbolt attack in SSBM.

Smash->= Strikes with Whip for 14-16%. Average KO power and good reach.

Smash-^= Strikes upwards with a big bolt blast. Works pretty much the same way as Zelda and Mew Two's upward smashes. Does 8-22% depending on how good it hits. Good KO power.

Smash-V= Shakes the ground, throwing foes into the air for 12% dammage. Good range.

Rydia's speed is average, she's pretty light so her jump ability is very good. The downside with being light is that she's easier to KO, but she also gets back on the stage easier. Her aerial attacks are average and her "throws" are good.


Battle stages: Zanarkand Ruins, Ultimecias Castle, The Ragnarok, Chaos Temple and Kefka's Tower etc.

rubah
07-21-2005, 09:10 PM
Aeris-- Up Triangle Left Triangle Down Up Left Square Down Circle R1 Left L2 Select push the right analog stick in X Up then up, down, left, right, and square circle triangle and x simultaneously.

. . . for Great Gospel.

Did I mention it has a time limit also?

Rengori
07-21-2005, 09:48 PM
Cloud
A down, A up, B up, B down, A right, A left, A, A, B, B, A forward, B back, A, B down, up, up, up, B, B, B, B, down A = Omnislash. Must be done in 15 seconds or less.

B, A, B, B, up A = Climbhazard

B, A, B, A, Up A, Down A, Up B, Down B, Up = Meteor Rain

Rase
07-21-2005, 10:34 PM
Rosa:

A= Attacks with Staff for 3-4% damage.

A->= Attacks with Rod for 8-11% damage.

A-^= Strikes upwards with Staff for 11-14% damage.

A-V= Strikes down and forward with Staff for 10-13% dammage.

B= Aim: Fires an arrow from her bow. Identical to Links Bow attack.

B->= Holy: Fire a shot of Holy at foes. It has average range and connects for 17%-25% damage.

B-^= Exit: Casts Exit, causing her to disappear than reappear in the direction the Control Stick was last pointed. Fairly good range.

B-V= Wall: Surround Rosa with a force field, deflecting all projectiles.

Smash->= Powerful strike with the Staff, doing 15%-23% damage.

Smash-^= Strikes upward with her Staff, which is surrounded with energy. Does 17%-27%.

Smash-V= Creates a shockwave of holy energy, doing 8% to 24% damage, depending on the proximity of the enemy.

Rosa's speed is below average. She's light, so she can jump pretty good. She gat get KO'd pretty easy due to her weight, but after performing her second jump, she uses Float, which is similar to what Peach does. Her throws aren't very strong, but her attacks are fairly quick.

Dark Knight Cecil:

A= Attacks with Death Sword for 5-8% damage.

A->= Strikes with Death Sword for 12-17% damage.

A-^= Strikes upwards with Death Sword for 12-17% damage.

A-V= Strikes down and forward with Death Sword for 10-15% damage.

B= Dark Wave: Fires Dark Energy a wave of dark Energy, as tall as Cecil, straight forward. Medium range, with 15%-23% damage.

B->= Dark Fang: Lunge forward with the Death Sword. Strikes opponent for 16%-27% damage. If the opponent is very close, will proceed to Grab them.

B-^= Dark Blitz: Launches Cecil diagnolly forward, damaging anything he hits for 25%-30% damage. Medium range.

B-V= Fire Bomb: Pull out a Fire Bomb, which can be thrown as an Item. Does 3%-5% on contact, 12%-30% with flames.

Smash->= A powerful, over the head forward slash from the Death Sword covered in dark energy. 20%-35% damage.

Smash-^= An overhead slash that does 20%-25% damage.

Smash-V= Strike downward while spinning in a circle for 20%-25% damage.

Dark Knight Cecil is heavy with all of his armor on. His speed is below average, and he falls fairly quickly. His jumps are average, and he has good defense. Due to his weight, he is difficult to throw or hit far, but his lack of solid recovery moves means that if he goes to far off, he's staying there.