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ThroneofDravaris
08-27-2005, 03:29 PM
I’ve recently acquired a copy of Final Fantasy 4 for PSX (via Primus Inter Pares) but I’m having problems running it properly on epsxe. Each time I play it, sections that I would presume were supposed to be transparent are showing up on the screen, for example in the opening of the game (not the FMV) there are black box shapes around the edges of the airship. In addition, water isn’t showing up properly, and either you see sand or just a black base?

Does anyone have any idea what’s going on? Here these are my graphic settings:

Plugin: Pete's OpenGL Driver 1.1.76
Author: Pete Bernert
Card vendor: SiS
GFX card: 661 VGA

Resolution/Color:
- 640x480 Window mode
[32 Bit]- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 200.0

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 0
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00001000]

If anyone could point out what I’m doing wrong, I would appreciate it. Everything else is running fine, and this problem only seems to happen with this game…

BTW The game is in image form, and is being run via Daemon tools, if that helps...

crono_logical
08-30-2005, 11:32 AM
Try turning off Mask Bit, and play with the Framebuffer Textures setting (I use 3 normally for that, but you need a half-decent GFX card). Being a CD image rarely affects rendering.

I'd test with my copy of FF4 to see what makes it work, but I'm too lazy at the moment :D