Chris`
09-06-2005, 07:45 PM
I am currently working on a personal project to re-create the FF6 engine for the PC, as it is my favorite game for the past 11 years. As I was doing this, i came to recognize how difficult it actually is to re-create the engine, and it also shows how much of a masterpiece it is. One quick example is the SNES only supports 16x16 tiles, creating the 16x48 characters out of 4 tiles and aligning them, and animating them all accordingly is quite sneaky for the time the game was released.
Anyways, I ran into this forum, and found a wealth of information which will allow me to re-create the game to 200% of its original glory, this is a great resource.
Why 200% you ask? Ive just recently become fully aware how easy it is to use directx, and will be adding a network layer to the game(server/client). For those of you who have played guild wars, it will something along those lines, but it sounds very promising, I just have to work on the engine more. As for current progress, I started this project intending to use openGL, but I have decided to switch over to directx, as it allows me to not re-invent the wheel by using directplay,directsound, and directinput.
I am well aware of the legal reprecussions of this, and it will not be publically distributable via a website, and will only be given out anonymously via a peer to peer network, but its main purpose is a personal learning project on how to design a game engine.
Just thought I would post my idea, I am well into the project already, so would just like to test the water as per the communities feedback.
Anyways, I ran into this forum, and found a wealth of information which will allow me to re-create the game to 200% of its original glory, this is a great resource.
Why 200% you ask? Ive just recently become fully aware how easy it is to use directx, and will be adding a network layer to the game(server/client). For those of you who have played guild wars, it will something along those lines, but it sounds very promising, I just have to work on the engine more. As for current progress, I started this project intending to use openGL, but I have decided to switch over to directx, as it allows me to not re-invent the wheel by using directplay,directsound, and directinput.
I am well aware of the legal reprecussions of this, and it will not be publically distributable via a website, and will only be given out anonymously via a peer to peer network, but its main purpose is a personal learning project on how to design a game engine.
Just thought I would post my idea, I am well into the project already, so would just like to test the water as per the communities feedback.