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View Full Version : 99 in all stats at once - possible?



Peter_20
09-09-2005, 10:25 PM
(This concerns FF2 for the NES!)

Recently I started a new game, where I had Firion act like this Paladin guy.
So, there I went on, leveling up his Cure spell forever (LV5 before entering Phin, yay me) and each time I finished a fight, it said "Soul Up" but he decreased in neither Power nor Vitality, not even once.

Couldn't you use that to your advantage?
I mean, if you're really ambitious you should be able to mega-boost his Soul until it reaches 99, then start with Power (or was it Vitality?) until THAT reaches 99, then work up your somewhat decreased Soul and so forth until both of 'em have been worked up to 99.
So, theoretically, shouldn't you be able to boost EVERYTHING to 99 with patience and proper planning?
I mean, it seems fully possible.

rubah
09-09-2005, 11:18 PM
If you were levelling black magic, your intelligence gain *would* decrease power, I believe. This is why people make paladins and not axe wielding black mages.

Peter_20
09-10-2005, 12:30 AM
If you were levelling black magic, your intelligence gain *would* decrease power, I believe. This is why people make paladins and not axe wielding black mages.I know about that, it just seems like conflicting stats don't affect each other *every time*,
and therefore it should be theoretically possible to work 'em up evenly.
Take a look at this one:

POWER - INTELLIGENCE
10 ----- 15
12 ----- 14
99 ----- 0
*
98 ----- 10
95 ----- 20
90 ----- 50
80 ----- 80
70 ----- 99
*
80 ----- 95
90 ----- 94
99 ----- 90
*
98 ----- 95
97 ----- 99
*
99 ----- 98
*
99 ----- 99

Do you understand my way of thinking?
If you are lucky, the stats will conflict this way, and in theory, this should boost both of 'em to 99.

DarkLadyNyara
09-10-2005, 03:16 AM
I beleive it is possible, but it would also be time-consuming as all hell.

boys from the dwarf
09-10-2005, 08:54 AM
99? what about 255.or is that only in later FFs. and why 255?

Peter_20
09-10-2005, 11:01 AM
99? what about 255.or is that only in later FFs. and why 255?
Obviously, it's 99 in this one.
255 seemed to take place in FF6 or something.

And what about the number 16?
That's the highest weapon level, it makes no sense either.

DocFrance
09-10-2005, 05:12 PM
In the DoS version of FF2, stats never decrease. So yes, it is possible to get to 99 in each stat.

Kawaii Ryűkishi
09-10-2005, 05:41 PM
(This concerns FF2 for the NES!):aimsurp:

boys from the dwarf
09-10-2005, 09:24 PM
i think they created the 255 limit because 99 was too low.

Masamuneˇ1600
09-10-2005, 09:42 PM
In the later games, 255 is used as the maximum depicted statistical value for an obvious reason. 255 is effective in both mathematics and programming as it forms a complete byte (8 bits: 2^8=256, and we have to allow for zero as a statistical value). By reading a single byte, the game can tell what a character's value is in any given stat. This is why numbers like 65535 (2 bytes: 2^16=65536, with zero as a value) and 16777215 (3 bytes: 2^24=16777216, zero needed) are also sometimes used as caps (the Underwater materia in FFVII, for example, can hold up to 16777215 AP before resetting).

It's also interesting that 255 is represented as FF hexidecimally, although this is simply a noteworthy coincidence.

Kawaii Ryűkishi
09-11-2005, 05:05 AM
It all comes back to hex.

Captain Maxx Power
09-11-2005, 12:28 PM
It all comes back to hex.

I firmly believe our own universe in some way revolves around hex.

rubah
09-11-2005, 08:06 PM
It's because we have two thumbs.

Momiji
09-11-2005, 08:10 PM
Numbers can be so confusing.....

chad
09-14-2005, 07:46 PM
In the later games, 255 is used as the maximum depicted statistical value for an obvious reason. 255 is effective in both mathematics and programming as it forms a complete byte (8 bits: 2^8=256, and we have to allow for zero as a statistical value). By reading a single byte, the game can tell what a character's value is in any given stat. This is why numbers like 65535 (2 bytes: 2^16=65536, with zero as a value) and 16777215 (3 bytes: 2^24=16777216, zero needed) are also sometimes used as caps (the Underwater materia in FFVII, for example, can hold up to 16777215 AP before resetting).

It's also interesting that 255 is represented as FF hexidecimally, although this is simply a noteworthy coincidence.

this is actually correct. i current am enrolled in school for coding and game desighn. this is actually a similar formuala we use. since it allows us the chance to not only cap things but allow us a max limit to stop such potentials as infinite loops par say the duplicate item tricks