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Tidus Andronicus
11-07-2005, 07:47 AM
EDIT: Major update added, lots more media for you all! ^_~ See bottom half of this post!

For fans of the game, RO has held some great experiances and great memories... whether you played on the official servers, or on one of the many private servers out there. Ragnarok Online has been considered by many to be one of the few MMORPGs that did it right first, and lead to the success of many others. The game even inspired an Anime series made in its image.

Anyway, some of you may have seen this video (http://ftp.gameshot.net/gameshot/download/pcmovie/rag2.wmv) from almost a year ago.
At that time, most people thought it was just a tech demo, or at most a full '1 player/offline' game.

I for one, was praying to the Gods of Midgard (XD stupid reference) that an RO2 would see the light of day! And even though I forgot about it since now, it would appear that my (along with many other RO fan's) prayers were answered.

Gravity (the company behind RO) made an appearance at TGS this year, and though there was little to no media coverage on them, they came baring the same trailer(as well as some new ones), along with a little more news, on closed beta and :

Several other tidbits have come up about the game which might be of interest to a few people: the score will be done by Yoko Kanno of Cowboy Bebop fame, and one of its toted features is the ability to change to multiple jobs with the same character. If Gravity can do all of this while maintaining a good portion of its user base, they might have a potential powerhouse on its hands.
(some interesting concept art from RPGamer.com (http://www.rpgamer.com/games/other/pc/ragnarok2/art/ragnarok2art092905.html)) Above quote also from that site.

Had it not been for a good friend of mine, bringing this news to my attention, I probably would have overlooked it, until much more news came out.

Without further delay, Here is the RO2 website! (http://ragnarok2.co.kr/) http://www.ragnarokonline2.com/ Currently only available in Korean and Japanese. For those that can read either one of those (and even if you can't, you can click random things XD) there are screenshots and wall papers and other goodies to be seen! I think there is even an extra in-game video, although, I can't get it to dl. XD

From what I know, the game is still in Closed Beta... which means fat chance getting into the game, until they want you too... XD
Still, I'm hoping that there's a slime slime chance one of my contacts just might be able to get me in...=/ although, still... fat chance. T_T

From what I've seen, the graphics are easilly comparable to Guild Wars or WoW... Maybe better! ^_^;
BTW, several of the screenshots on the RO2 website, were taken by my friend thats playing closed beta. lol One of the new features that wasn't mentioned above, is now you can have both male and female characters, in the same account! ^_~
--------------------------------------------------------------------
MEDIA AND INFO UPDATE:

OK after some searching around, I found a TON more media from RO2 for you guys! ^_~
First off this is where I got most of it:
http://en.wikipedia.org/wiki/Ragnarok_Online_2

And now I shall direct link some stuff to make it easier. lol BTW some of this stuff is hard to get, if you don't have a korean proxy... lucky someone out there did! ^_^

http://ro2.ath.cx/files/
http://ro2.ath.cx/files/screenshots/
^Screenshots and some artwork, and even wallpapers! (the same vids as below as well)

http://ro2.ath.cx/files/R2_KAMEX.rar
^At long last, I finally found a high quality version of that first video! ^_~ Enjoy!

http://ro2.ath.cx/files/RO2_TGSPromo.zip
^Full of wonderful video footage of locations, characters/NPCs, and Monsters!!! btw Gold theif bug looks as big as it was in the Anime! lol
See if you can spot the poring! XD

http://ro2.ath.cx/files/RO2_Anime.zip
^I didn't see this one at first, but it might seem there is even going to be an RO2 Anime! Although, it could just be an animated promo. lol

I'd also like to add, that it appears that the official name for RO2 will be "Ragnarok Online 2: The Gate of the World". Makes me wonder what the "Gate" is... ^_^;

Well, I hope that gives some of you something to drool over till the game comes out! ^_~ If I find anything else, I'll be sure to post it!

Jowy
11-07-2005, 07:54 AM
That looks simply amazing. I can't wait to get mobbed by Deviruichi's with graphics like that. :D

Shlup
11-07-2005, 08:08 AM
It just gets cuter and cuter. ;_;

Rostum
11-07-2005, 08:18 AM
The graphics look really cute and nice. ^^ Hopefully it's nothing like the original.

Lionx
11-07-2005, 09:35 AM
I dunno i didnt enjoy RO alot because msot ppl didnt want to party on my server...but yeah it looks nice, reminds me of Fantasy Earth that SE has.

Necronopticous
11-07-2005, 10:24 AM
Making it 3D character models kind of takes away the Ragnarok Online charm for me.

Tidus Andronicus
11-07-2005, 04:28 PM
After downloading a new desktop wallpaper for my computer, off the Ragnarok 2 website... I noticed that it looks like an in-game shot! Considering the grass goes through his leg... and the quality of the leaves close to the camera, I'm guessing this is at least somewhat in-game... which makes me wonder if the poses in this image are from in-game too... XD other screenshots show the character's sitting and even lying down, so maybe its possible... lol

Either way, what I have seen so far is just amazing, graphics wise. If you look carefully in that first video, you can see the parts of the backpack bounce and interact (the metal mug seems to anyway) as they run.
Other examples are easier to spot, for example, the higher resolution on clothing and other items on the characters... there also seems to be a decent polygon count on the character models/hair.

*wow, I can't wait to play this*

(I attached that wallpaper, sorry that it's so dang big for some people, my desktop is 1280x960... =P)

Daggers64
11-08-2005, 12:51 AM
O...M...F...G!!!

I can't believe this is actually real! ^___^;//

Awesome, and it looks soo pretty! =3

wowowie~! x3 Plz keep us up to date on info for this! I wanna sign up for beta the moment they do a public one!

Tidus, if you do get in, I would soo envy you! x3 show us more screenshots! XD

Lindy
11-08-2005, 01:02 AM
It'll be crappy.

The magic of RO was the graphical style.

Gravity had a great concept, but the execution made it one of the...well, sloppiest MMORPGs out there. The main PvE goal of the game was to collect HATS, freaking HATS.

WoW, the PvP goal was insane on the main servers, if you've ever seen a screenshot of the Emperium room of the average castle, you can't actually MOVE for people.

The RO world was too small to ever really contain the quantity of people it did, and even private servers just grew too boring because you could get everything easily.

Gravity being Gravity will just design new graphics, keep a near-identical engine and then charge $15.99 a month for it.

The sad thing is, suckers will pay for it.

krissy
11-08-2005, 01:10 AM
...guns?

DMKA
11-08-2005, 02:21 AM
Never played the original...doubt I'll be playing this one.

Markus. D
11-08-2005, 02:25 AM
awwww, i still have to play r.o. 1 :(


guess ill have to enjoy this one :D


*drools over pointlessly addictive and time consuming lvl grinders*

Tidus Andronicus
11-08-2005, 08:09 AM
MAJOR MEDIA UPDATE ABOVE!

Well, I managed to find a LOT of new info and vidoes/screens... so I made a major update to the first post! Be sure to check it out! ^_~

Got to love Wikipedia... XD I never thought I'd see a HQ version of that first trailer!

While you watch those videos, pay attention to the detail put into character movements, as well as facial expressions!

I thought it was neat that they have the ability to lye down, or sit, and do a number of other things, including what appeared to be sleep! XD I'm hoping for facial expressions, i'm sure those will be in there...Course player character's eyes blink! and notice in the vids that you can chose your sex in character creation. =D

Gravity might just have a major hit on their hands! ^_^; I can only hope this will surpass RO1 for me! I'm sure I'll even pay2play when it comes to that. XD

*^_^* :p Maybe I'm just a bit too excited... (my own hyperness from watching those vids hasn't worn off yet)XD Since RO was my first mmorpg... I'm as excited to see a new one, as I used get to see a new FF game come out. (also comparable to my excitement when I first got FF8, or my PS2) lol:rolleyes2

Markus. D
11-09-2005, 02:53 AM
I really want them to complate maple, so ill stick to that till i play ro2

Daggers64
11-10-2005, 06:11 AM
umm... Gravity doesn't do Maple Story...Wizet does...If thats what your talking about... Or do you mean, you want to finish playing MS first? cause you can't really 'finish' an online game. x3 ^_^;

Otherwise, I'm hoping that RO2 will be good enough that its worth actually paying to play.

If its anything like the first, as far as the job system/items/ect. Then I'll play it no matter what! x3

Tidus Andronicus
11-13-2005, 05:47 AM
Even if I can't get into closed beta... its very likely that Gravity will hold an Open Beta for the fans, which is certainly gonna be free. they do it with all their other games...

I hope ma friends can play with me, once a free open beta starts. XD

Daggers64
11-13-2005, 09:55 PM
HERE YOU GO ^__^// I found this on OnRPG.com's forums:


[Not done by me]

Translation by Lune of RagnaInfo
Don't steal it and call it your own. ;o

=================================

* Main Features *

1) Full 3D graphics, while retaining "original cuteness" of Ragnarok Online.

2) Real Emotion Expression: A system designed to maximize the effectiveness of "emotion expressions". The body is designed meticulously to ensure the emotions your character expresses is as real as it can be.

3) Anti-Steal System: This system does opposite is what most other "anti mob stealing system" does. Instead of penalizing the stealer, it provides benefit to the victim of mob stealing.

4) Safe Trade System: The system created two ways which to trade items; first method which both sides must input an item or Zeny; second system where you can directly give the item to the receiver.

5) The battle system in RO 2 focuses on teamwork and no more mobbing multiple monsters. The system has been designed so that, killing one very strong monster with group member will prove to be far more beneficial than killing multiple weaker mobs at once.

6) Lootstealer Prevention: The monster item drop method now uses similar system from other MMORPGs. Instead of items directly dropped on the ground, you now "loot the body" to get the item directly.

==================================

* Job System Details - Complex Job Change System *

(Direct Translation Mode On)

Ragnarok Online 2 uses the Base LV and Job LV system just like Ragnarok Online had - to simply put, unlike other games where leveling up allowed you to increase stats and learn new skills at the same time, base level up in RO only let you increase stats, and job level up only allowed learning new skill.

This was originally designed to allow freedom of choice for high-level classes to distinguish each other by having different stats. However, since the base jobs presented in Ragnarok Online were fixed and could not be changed, it severely limited the "freedom" we wanted, instead, only making players work 2x as harder.

Introducing to you all, "Complex Job Change System". This system allows you to change your job class at any given time.

This system does not have limitation of sorts for job change. As long as you fulfill small requirements, you can change your jobs as much as you want. Also, you can even change from "high-level classes" to "lower-level classes". Doing so resets your Job LV, but does not reset your Base LV, allowing you to experience new classes without having to re-level your character's main level.

As a result, players do not have to create whole new character suited for different jobs for specific reasons in the game.

As a bonus, any previously "experienced Job LVs, skills and stat bonuses from the said job" you had will be saved. For example, let's say you had a Swordsman at JLV 20, then changed to Magician JLV 1. When you change yourself to Swordsman again, you will begin at JLV 20, exactly the point of where you left off.

This system will definitely save the players of time wasted to level a whole new character just to experience new things in the game. Also, through "Speciality" ability, a player can use skills from different classes without having to be a different class.

You will no longer have to suffer from having to experience beginning content ever again just to change your job!

... You may now ask yourself a question... "I am a Swordsman who invested a lot of points into STR and VIT. What if I change to Magician? Then I would be too weak to do any spellcasting...".

While the game does not give you complete redistribution of all your stats when you change your job, but we do not believe this will be a problem. Unlike Ragnarok Online, the status bonus gained from the job classes themselves are HUGE ( 2:5 stat difference vs. 9:1 in original RO ). As such, total stats of a character will be controlled more or less by the class you are.

And, unlike RO, RO2 requires variety of stats to be effective in any class you choose, resulting in that, this no longer makes classes to be shoehorned into single stat builds. For further information about what stats do to you, continue to read on.

=================================

* Job System Details - Speciality System *

Speciality is a system in RO2 that allows characters to use skills from different classes without having to be that certain class. You gain "speciality" abilities by job leveling, allowing you to create unique class combinations.

Speciality is gained naturally as you progress in job levels with the class you are with.

For example, Swordsman at Job LV 20 gains "Bash Speciality". You can equip this speciality when you change into, say, Magician, which then allows you to use Bash ability without having to be a Swordsman.

Not only skills, you can inherit the ability to equip specific gears that are usually limited to that class.

For example, Swordsman also have a speciality called "Long Sword Speciality". If this is equipped on whatever your current class is, that class could equip Long Sword-type equipments, even on Magicians.

The skills and equipments acquired through Specialities do not have any specific limitations. However, the Speciality skills are not upgraded.

For example, if you have learned up to Bash LV 6 when you acquired Bash Speciality, then you changed into Magician class. Equipping Bash Speciality allows you to use up to Bash LV 6, but you cannot level that any further than LV 6. Only way to level it up again, is to switch back to the original job of where this Speciality originated - in this case, Swordsman.

Note Specialities can only be equipped and unequipped through specific NPCs in towns.

... We also are very aware that this system would cause completely imbalanced characters if they take enough time to learn maximum levels of all Specialities. Knowing that, we put in a restriction system so no single class can have all maximum Specialities at once.

One thing first, not all skills are available through Speciality system. There are two types of skills - Speciality skills that can be used by others, and "class-only skill" where only that specific class can use that skill. As such, this ensures each classes in the game have their specific value in groups while allowing versatility.

For example, Swordsman's skill, Bash, can be learned through Speciality. However, Gallant Rush, is a specific skill that lets Swordsman to taunt all nearby mobs to himself. This skill is one of the defining points of being a Swordsman, and as such, is not available as a Specialities skill.

There's also limitation to number of Specialities you can equip. There are 4x4 cell that represents number of "Specialities" you can equip. Depending on its power and ability, a Speciality can take up more than 1 block in that 4x4 cell. Also note, you cannot just horizontally stack all Specialities in a row. It must have straight line all to itself.

Specialities take up 1, 2 or up to 3 slots maximum. The slots are assigned in an order, as such, in a 4x4 cell, you can have one powerful Speciality that takes 3 slots, then you will only have 1 slot left over, which can ONLY be occupied by 1 slot Speciality. This is done to prevent stacking multiple powerful Specialities in a row.

In the end, there are maximum of 16 Specialities you can equip. However, you do not get all slots at once. Your character gradually gains additional slots which to put Specialities up to 4x4 cell block as you level. As such, getting everything does not make you powerful. Mix and match what will be the most beneficial to the situation you are about to encounter.

==================================

* Job System Details - Equipment Leveling *

In an MMORPG, we all have some special affection for that equipment piece that we had for a long time. However it is inevitable that when we acquire a new powerful equipment, that old equipment we had will just be abandoned.

Thinking of that, we created "Equipment Level Up System", to allow people to keep their favorite piece of equipment as long as possible. Equipments in RO2 gain level, just like players.

Equipments in RO2 are seperated by two types - either leveling type, or no-leveling type. Leveling type equipments require leveling just like you do, to get stronger, whereas no-leveling type does not acquire any sort of experience and does not level.

Specifics are as follows:

* Leveling Type

It can level up.
Its base stats are fixed.
It "belongs" to you only moment you identify it.
Cannot be traded.

* Non-Leveling Type

It does not level up.
Its base stats are randomized.
It does not "belong" to anybody moment it is identified.
It can be traded.

In Ragnarok Online 2, all Weapons, Shields, Gloves, Upper Clothing, Shoes type equipments are all considered "Leveling Type". The rest - Lower Clothing, Garment, Belt and Accessories are not considered "Leveling Type".

* Editor's Note: "Belong" concept is same as Soulbinding system found in World of WarCraft. Once it "belongs" to you, you cannot give that equipment to anybody.

And now, let's talk about upgrades. Those leveling type items gain EXP by killing monsters or doing quests with you. Once they gain 100% EXP, it does not instantly level like players. Instead, you have to take that equipment to your town's local blacksmith NPC to upgrade it for you, for a small fee.

When you upgrade it, its stats will increase randomly based on its "growth rate".

For example, there is a C-class weapon named "Hiranya's Dagger", which has high growth rate focus on melee physical damage. This means, when this particular piece of equipment levels up, it'll grow big in melee physical damage, while giving small or negligible upgrade to other stats. In a meanwhile, "Ellr's Knife" has rounded growth rate around both melee physical damage and magical damage.

Equipments have classes in the game, which has "maximum" levels of how far an equipment can be upgraded. Once you reach the maximum level of that class, you can upgrade to the next class. They are as follows:

C-class : Max LV 20
B-class : Max LV 20
A-class : Max LV 30

Any equipments that reached the maximum level, can be upgraded to next rank by using special equipment combination item (that provides variety of effects). When this happens, the name of equipment, shape, special ability, and its growth rate changes. Only its stats do not change. However, you can also opt to just acquire the new rank without changing its features.

For example, C-class weapon, "Ellr's Knife", can be upgraded into B-class weapon named "Kris of Thorns", which has growth focus on critical rate. As a result, you can have a high critical rate weapon that has decent melee and magic damage bonus.

=================================

* Stats and How They Affect You *

* STR (Strength) Contributes to:

Melee Physical Damage
Minimum Ranged Physical Damage
Reduces After-Cast Spell Time When Repeating Same Spell
Max HP Increased
Max Fatigue Increased
Max Weight Increased

* DEX (Dexterity) Contributes to:

Melee Physical Hit Rate
Minimum Physical Damage
Ranged Physical Damage
Reduces Casting Time For Spells

* AGI (Agility) Contributes to:

Melee Physical Dodge Rate
Ranged Physical Dodge Rate
Reduce Delay On Damage

* INT (Intellect) Contributes to:

Ranged Physical Critical Rate
Reduces After-Cast Time For Physical Skills When Repeating Same Skill
Max SP Increased

* WIS (Wisdom) Contributes to:

Melee Physical Attack Speed
Ranged Physical Attack Speed
HIT Rate of Spells
Minimum Spell Damage

* CON (Concentration) Contributes to:

Melee Physical Critical Rate
Ranged Physical HIT Rate
Spell Dodge Rate
Magic Critical Rate

================================

* Classes *

Norman is the race of the player you get to play in Ragnarok Online 2. There are 3 races in the game, Norman - Ellr - and Dimago. Only Norman classes are represented in current version of RO2.

*= Novice =*

"Now that I think about it, I don't think the result is really important after all."

Novices have never-ending supply of endurance to challenge new things. They have many knowledge that help see them through in difficult situation, but they still wish to learn new things in the world.

They have many strong, but considered basic skills. However, even if they are basic, the value of the skills they know are understood by other classes, even other races. Because, they are not based on simple thoughts, but creation of their know-how and focus.

Novice is a class which prepares you to become a different class.

- Editor's Note: This class seems to be same Novice as it is in RO, with few new tricks up their sleeves.

*= Swordsman =*

"One who lives with the sword... All he knows is himself and the enemy, and the sword between them..."

This basic class with refinement is one of the oldest classes the Norman race had in their history. Also, they know the absolute knowledge when it comes to melee combat that others do not have. They have strong hitting skills and defensive manuevers, and rely upon physical materials which they see to see them through.

They train themselves in combat again and again, fueled by desire to have that "strong body". But this desire also helps the Swordsman to have the fuel to protect the party members from harm.

You cannot imagine a battle without a Swordsman. They give the feeling of trust to the party members, and bring forth the will to battle.

- Editor's Note: It seems Swordsmans finally become what they are supposed to be, in front fighting and tanking the enemies (not Priests, damn imba tankmages).

*= Enchanter =*

"You are not same as you just a minute ago..."

They believe in the truth, and firm belief in changes in the world.

Enchanters never believe anything they see with naked eyes right away. They have the belief that they can change what they see, and that belief is used as a power to do what they want.

The "belief" the Enchanters have are considered more of religious than scientific power. As such, just trying to understand their power as simple knowledge, then their skills look only like they are trying to cheat on your eyes.

Enchanters have the ability to increase party member's physical stats and abilities. Also, at the same time, do the opposite on enemies. They may stay in the back of the combat, but their awesome support abilities will certainly be acknowledged by those in the front.

- Editor's Notes: Enchanters seem to replace the popular Acolyte-type classes, since RO2's site makes no mention of Acolytes.

*= Recruit =*

"Normans have improved by toiling for years, and they will continue to do so!"

Normans, who do not have better physical or mental capacity than other races, managed to get such power in short time. This was possible due to their desire to "further their knowledge and advance". In the end, Normans created "Science", allowing them to create a complete civilization.

Recruits represent the very science that Normans have developed. Unlike other classes, Recruits use a special gun called "Dampf Flinte" to threaten the enemies like an average Norman person. They will use all the knowledge Norman has gained to take down the enemy. Also, with their fast thinking capacity, they can easily change from or to melee combat and ranged combat.

Recruits, who are at the top of the scientific evolution for Normans, may be the best representation of what Normans have become.

- Editor's Note: This class replaces Archer-type classes, with ability to use range and some melee abilities.

*= Thief =*

"Everything in the world goes around and around. Don't you think it's stupid to argue against the rule of the nature, regarding who owns anything?"

These are not exactly welcomed into Norman society all that much, because stealing regardless of any reasons, is still a crime.

But, they are considered one of the viable jobs due to their specialized abilities that many people need. As a result, many thieves have begun taking special job offers from different people that makes use of their abilities.

Their main ability is to provide your group with information, and to cause chaos within enemy ranks. While we do not recommend this, they can also steal items or money as well.

Thieves can be either your best ally, or worst enemy depending on how they are used. As such, you all should be reminded of that fact when you group yourself with a Thief.

- Editor's Note: Thief class seems to be less of direct attack class as it was in Ragnarok Online, and into more of confusion-type designed for silent strikes and skills.

*= Clown =*

"A kingdom without a clown will soon be destroyed."

All have their moments when they cry in the night, as well as people who have hardship living their everyday life. Everybody needs a way to escape their hard life.

Clowns are a class born to tackle that truth. They can do many things that may lower themselves, but bring happiness and friendliness to those who watch them.

Their main job in combat is to soothe the fatigued front-line fighters in a group to help them fight better. But that is not the extent of Clown abilities. They can use poison to deal deadly damage to enemies when you least expect them.

- Editor's Note: They have become "traditional Bard" class, where they buff or debuff by singing songs. It seems they no longer have "ranged" specialty anymore.
source: http://www.onrpg.com/ftopic59858-0-asc-0.html
official source: http://www.ro-guardians.com/forums/index.php?showtopic=57254
Thats some awesome translated Info about the game, including jobs and all kinds of stuff! =3

Here is another link with EVEN MORE info, and some pics (from TGS i think):
http://www.ro-guardians.com/forums/index.php?showtopic=58543&st=0
Seems like there will be 3 races in RO2 as well ^__^ thats gonna be so cool!

Tidus Andronicus
11-13-2005, 11:24 PM
Wow, great find Daggers! XD

Here's some pics from those links:
http://img417.imageshack.us/img417/2571/2005091903295142big7ch.jpg
http://img417.imageshack.us/img417/1627/2005091903295141big2mz.jpg
http://img448.imageshack.us/img448/2869/2005091903295140big6nj.jpg
Does that first one say "Appeals to Bored users" ? XDXD

BTW... anyone know what "2:5 stat difference vs. 9:1 in original RO" means???

The stat/job system sounds really awesome... although might take a bit of time to get used to. At least you wont be forced to make a whole new character if you want a different job! lol
All kinds of "specialty" job combinations and such! ^_^
And I'm sure I'm gonna love this "Equiptment Lvling" system as well... as long as they have some awesome equiptment to use it with! XD

Black Mage
11-14-2005, 01:03 AM
BTW... anyone know what "2:5 stat difference vs. 9:1 in original RO" means???

It's basically the effect that stats for your Base Levels vs Job Levels played into your totals.

What they're getting at is that your job's stats/bonuses will factor into your totals more so than your base level gains.

In this way, you're able to play a Swordsman, switch to a Mage and not feel the burn of your lack of int, since the majority of your stats significance will come from your Mage's Job level while you're playing the Mage.

It seems like leveling your base stats will simply be what the old Job level stat bonuses were in regards to effectiveness.

Tidus Andronicus
11-14-2005, 02:24 AM
Cool, so you can have practically anything as your base stats and it wont effect your build too much.... in a bad way if you switch jobs lol...

RO1
9 : 1
Base : Job

RO2
2 : 5
Base : Job

Wow, that will be a LOT better! XD Perfectly suited for Job switching!

Still, I'd bet having good base stats for a certain job, would still make that job really effective! XD

Perducci
11-15-2005, 10:35 PM
Looks Neat.

Germ Hamee
11-15-2005, 10:46 PM
Yoko Kanno is doing the music? Seriously? o.O Whoa.

Markus. D
11-16-2005, 09:16 AM
Dimago and Yoko Kanno, this sounds awesome :)

Tidus Andronicus
11-19-2005, 04:27 AM
Ok, I spent lunch today discussing, among a few things, Ragnarok Online 2... with the freind of mine, that has the closed beta account in RO2...
This is unofficial info... but according to him... RO2 is being designed, with some form of backwards compatability. In some way, Gravity hopes to be able to either merge the old game into the new game/link them together... or just use all the account data from RO1, so original players wont lose their stuff O_o...
It seems interesting, but its not official so dont get your hopes up. I'm sure whatever they're planning... its better than how I can describe it. XD
Another interesting fact, is that the server running RO2 is somewhat simmilar to RO1, and they could be interchanged, with only a few modifications.

Besides that, I also descussed Nintendo Revolution and DS stuff... and our old private RO server. =3 fun day XD

xtreme112
11-24-2005, 10:59 AM
i've always wanted to play RO, maybe i'll give RO2 a shot

Tidus Andronicus
01-21-2006, 02:50 AM
Just a minor update, since I happen to find a few extra screenshots.

http://www.rpgamer.com/games/other/pc/ragnarok2/screens/ragnarok2001.jpg
http://www.rpgamer.com/games/other/pc/ragnarok2/screens/ragnarok2002.jpg
http://www.rpgamer.com/games/other/pc/ragnarok2/screens/ragnarok2006.jpg
Both from here:
http://www.rpgamer.com/games/other/pc/ragnarok2/screens/ragnarok2ss092905.html

Unfortunetly, I haven't gotten the chance to play the closed beta that I thought I would... =/ But I wont give up... XD even if I can't get in through my friend, E3's just around the corner, so maybe we will hear something about it at that time... lol

Markus. D
01-21-2006, 06:14 AM
;)

RO is neat (but ive been turned off it both times ive played, I just like the originality in thier classes), hopefully RO2 wont be a meh MMORPG.

Black Mage
01-21-2006, 06:26 AM
Hm, why are the menus in English? Have I missed the English beta test? Or are they that way in the Korean version as well?

Tidus Andronicus
01-21-2006, 02:22 PM
I think the menu's might be in english due to the fact they do have people in america playing their closed beta. For example, the American RO1 people probably, as well, the guys they found that designed the private servers (thats right, instead of hating them, they desided to ask them to their closed beta xD) I know this cause one of my friends helped to create one of the more popular private servers out there, and he is able to play closed beta (when he actually has free time...=/ long story) XD

Course, those english menu's might just be there cause its an english website, so they might just be in english so we can understand better... but I seem to remember my friend telling me they gave him a version with some english in it. lol

Daggers64
01-22-2006, 06:02 PM
Woah, interesting new screenshots! =3

I like this one the best:
http://www.rpgamer.com/games/other/pc/ragnarok2/screens/ragnarok2002.jpg
That cave looks just super awesome! ^_^