=Angelus=
11-11-2005, 11:58 AM
Ok... i'm not sure about you guys... but the general idea i'm getting here is that Aeris is a weak fighter..
Which is true to a certain extent.. She was never meant to fight in the front line (Unless you want her to.. in which case you could give her 2 lvl 3 Hp Plus materia, and maybe a Champion's Belt along with her best weapon, i tried this and she would typically scrape about the same damage as a standard Cloud, maybe even more) Her stats aren't fantasic.. she seems to die very often.. and her Limits can't kill anything!!
Yes.. you're right that she doesn't seem to have much practical use.. But i suggest a different way of playing Aeris.. Maybe not the best way, but its my way of playing her :)
Notice shortly after you acquire Aeris.. you'd notice there is a Cover Materia in the Garden. Typically, what people would do is to equip Cloud with the Cover, to absorb more of the damage done in battle... Although this would seem like a logical idea... if you spent some time training/lvling.. you would realise that Aeris would be able to fend for herself quite well..
By now you would probably be familiar with Aeris' Limit Break "Healing Wind" In my opinion, this is one of the best limit breaks to start off with in the game. It pretty much heals all characters for Half their Max Hp, so that means Aeris can aid Cloud in more dangerous battles. Also, the Limit systems works such that her Limit guage increases everytime she gets hit..
But what happens when she gets hit too much? Her Limit would be full, she'd cast Healing Wind.. and all the injuries would be but a distant memory..
So what am i suggesting? Yes, Aeris would probably work best at the back row. But don't forget her while she is there. Once you have brought her up a few levels so she can be self sufficient (maybe have a decent Hp stay in battle), she can act as a shield for the party very well. Equip her with the Cover materia now, so that she can help the party absorb damage, as well as nullifying it with her Limit.
This would work even better with Hyper.. where Aeris would be pumping her Limit bar twice as fast, and since typically you wouldn't be using her for attacking, Fury's effect of making her normal attack less accurate wouldn't matter so much. Here you can use her to Spam spells like Bolt-All or Fire-All, instead of consuming her mana-pool (Although not frequently used, but still limited) for real damage in a fight. With her in the back row, with the cover materia, you are effectively reducing the amount of damage the party would suffer as a whole, allowing front line attackers to stay in the pink of health.
Usually we wouldn't have to worry, as the wait bar would place any limit breaks first with priority, so Aeris would heal the party(including herself) instantly once she takes enough damage. Though of course Aeris wouldn't survive a Beta attack from the Midgar Zolum the first time you see it, She would probably be able to help your party out with her limit, everytime the Zolum Fangs her (on other cases, have her case cure on the character who got hit)
So what have we got? an Aeris Meat-Shield!! at least for Lvl1 of her Limits. Her "Seal Evil" would come in handly a lot of times too, if the battle gets too tough, and you need a moment's peace to gather your wits.
Her Lvl 2 limits are a bit tough to use though, for i think the first ability "Breath of the Earth" is rather useless, since you would want to keep the Fury effect on her... However, her 2nd Lvl2 limit is kick ass... "Fury brand" would probably be her most offensive Limit, which allows her party members to re-use another of ther Limits for free.. This helps with the initial criteria for characters, who would have to cast the 1st limit of each level (was it 9?) a set number of times before attaining their next limit of that level.
Aeris would probably not make the best fighter, but in terms of a Balanced Party, she would make a great addition.
Other things you could do to improve a MeatShield Aeris:
Level up Cover Materia and give her Hp Plus Materia. (So she can take more blows)
Give her Counter-Attack Materia (Might as well let her attack back if she's gonna get hurt)
Give her Restore-all Materia (Sometimes relying on her Limit for healing isn't enough. This should help cover things)
Give her (Dmg-spell)-All Materia (she takes down a chunk of hp from every opponent, making the kill easier for your other characters, or for her to finish all the opponents ASAP)
Increase her Def. (Get some strong Armour for her.. maybe the Adamantine Bangle attained by Stealing from the creeps around Wutai)
Steal? (this of course, is a matter of preference.. Although we HAVE to devote some characters to the front line, sometimes sparing a character to do the "non-combat" objectives can be very rewarding ^_^
Citizens of the EoFF Forums, do spare some time to tell me what you think :p if you have any comments, or suggestions.. improvements or what so ever... do let me know :p
Ever your Favourite Pillow-Fighting Angel...
:love: =Angelus=:love:
Which is true to a certain extent.. She was never meant to fight in the front line (Unless you want her to.. in which case you could give her 2 lvl 3 Hp Plus materia, and maybe a Champion's Belt along with her best weapon, i tried this and she would typically scrape about the same damage as a standard Cloud, maybe even more) Her stats aren't fantasic.. she seems to die very often.. and her Limits can't kill anything!!
Yes.. you're right that she doesn't seem to have much practical use.. But i suggest a different way of playing Aeris.. Maybe not the best way, but its my way of playing her :)
Notice shortly after you acquire Aeris.. you'd notice there is a Cover Materia in the Garden. Typically, what people would do is to equip Cloud with the Cover, to absorb more of the damage done in battle... Although this would seem like a logical idea... if you spent some time training/lvling.. you would realise that Aeris would be able to fend for herself quite well..
By now you would probably be familiar with Aeris' Limit Break "Healing Wind" In my opinion, this is one of the best limit breaks to start off with in the game. It pretty much heals all characters for Half their Max Hp, so that means Aeris can aid Cloud in more dangerous battles. Also, the Limit systems works such that her Limit guage increases everytime she gets hit..
But what happens when she gets hit too much? Her Limit would be full, she'd cast Healing Wind.. and all the injuries would be but a distant memory..
So what am i suggesting? Yes, Aeris would probably work best at the back row. But don't forget her while she is there. Once you have brought her up a few levels so she can be self sufficient (maybe have a decent Hp stay in battle), she can act as a shield for the party very well. Equip her with the Cover materia now, so that she can help the party absorb damage, as well as nullifying it with her Limit.
This would work even better with Hyper.. where Aeris would be pumping her Limit bar twice as fast, and since typically you wouldn't be using her for attacking, Fury's effect of making her normal attack less accurate wouldn't matter so much. Here you can use her to Spam spells like Bolt-All or Fire-All, instead of consuming her mana-pool (Although not frequently used, but still limited) for real damage in a fight. With her in the back row, with the cover materia, you are effectively reducing the amount of damage the party would suffer as a whole, allowing front line attackers to stay in the pink of health.
Usually we wouldn't have to worry, as the wait bar would place any limit breaks first with priority, so Aeris would heal the party(including herself) instantly once she takes enough damage. Though of course Aeris wouldn't survive a Beta attack from the Midgar Zolum the first time you see it, She would probably be able to help your party out with her limit, everytime the Zolum Fangs her (on other cases, have her case cure on the character who got hit)
So what have we got? an Aeris Meat-Shield!! at least for Lvl1 of her Limits. Her "Seal Evil" would come in handly a lot of times too, if the battle gets too tough, and you need a moment's peace to gather your wits.
Her Lvl 2 limits are a bit tough to use though, for i think the first ability "Breath of the Earth" is rather useless, since you would want to keep the Fury effect on her... However, her 2nd Lvl2 limit is kick ass... "Fury brand" would probably be her most offensive Limit, which allows her party members to re-use another of ther Limits for free.. This helps with the initial criteria for characters, who would have to cast the 1st limit of each level (was it 9?) a set number of times before attaining their next limit of that level.
Aeris would probably not make the best fighter, but in terms of a Balanced Party, she would make a great addition.
Other things you could do to improve a MeatShield Aeris:
Level up Cover Materia and give her Hp Plus Materia. (So she can take more blows)
Give her Counter-Attack Materia (Might as well let her attack back if she's gonna get hurt)
Give her Restore-all Materia (Sometimes relying on her Limit for healing isn't enough. This should help cover things)
Give her (Dmg-spell)-All Materia (she takes down a chunk of hp from every opponent, making the kill easier for your other characters, or for her to finish all the opponents ASAP)
Increase her Def. (Get some strong Armour for her.. maybe the Adamantine Bangle attained by Stealing from the creeps around Wutai)
Steal? (this of course, is a matter of preference.. Although we HAVE to devote some characters to the front line, sometimes sparing a character to do the "non-combat" objectives can be very rewarding ^_^
Citizens of the EoFF Forums, do spare some time to tell me what you think :p if you have any comments, or suggestions.. improvements or what so ever... do let me know :p
Ever your Favourite Pillow-Fighting Angel...
:love: =Angelus=:love: