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strider7
12-27-2005, 06:06 PM
yea wont that be great a fighting game white FF characters

round 1 Sephiroth vs Vivi
hehehe

Ruskies
12-27-2005, 06:18 PM
I wish there was a FF fighting game... Ehrgeiz was the only one and it was weak. I love FF games and fighting games... only problem is I totally think square should stay away from fighting games cuz they suck at them... I mean did anyone like Ehrgeiz? Godhand was too good and he wasnt even a FF dude! That kinda pissed me off.If somebody made a FF fighting game square should team up with namco. But to answer your question yes that would be uber sweet! (Both the FF fighting game and Sephiroth vs. Vivi!!) Go VIVI!!

Suikojowy
12-27-2005, 06:26 PM
As i've mentioned in another topic, a ssbm style game with Final Fantasy characters (instead of Nintendo) would be fun.

Each character would have their own style (eg. Zidane would be a quick hitting combo specialist due to his speed and dual daggers).

strider7
12-27-2005, 07:11 PM
And Wakka trows a freaking ball at your face and BANG KO!

Ruskies
12-27-2005, 07:21 PM
And Wakka trows a freaking ball at your face and BANG KO!

HAHAHA or Yuna Summons Bahamut and Bang handicap match!!!

strider7
12-27-2005, 07:38 PM
or sephiroth cast a huge comet to the world BANG the world is destroyed....................round2!

Ruskies
12-27-2005, 07:40 PM
Dude.... This game would rock!!!;)

DJZen
12-28-2005, 12:39 AM
Edward would win.

Azure Chrysanthemum
12-28-2005, 01:23 AM
I think it'd be interesting if they used a refined equipment system seen in Soul Calibur II and III and the general Super Smash Bros. Style in that the controls are fairly simple and there can be multiple fighters on the field at once. Maybe not necessarily force a knockout as the only way of defeat, but it would definitely make for an interesting game.

And while we're at it, why not throw in more characters? Dragon Quest is a well-established series with a massive fanbase. That, plus characters from Vagrant Story, Seiken Densetsu, SaGa, Xenogears, and other Square-Enix series would make for a great game indeed.

Ruskies
12-28-2005, 01:34 AM
As long as there square characters and made up ones like in Ehrgeiz I totally agree with you void.

SummonerYuna
12-28-2005, 01:53 AM
Yeah! That would be Awsome!! Cloud vs. Auron:D

Foetus In Fetu
12-28-2005, 03:20 AM
I'm not sure. I'm not really into fighting games; I think they're fun, but I'm not sure if the abilities of characters that come primarily from turn-based battle systems could faithfully be translated into combos for fighting games. On the other hand, if it was done well and the right characters were chosen, it might be really fun... but I don't see myself among the people looking forward to Cloud/Sephiroth catfights, I've seen enough.

NeoCracker
12-28-2005, 03:44 AM
ff4 - Cecil, Kain, Rosa, Edge, Rydia, Cid, Golbez, Rubicant,
ff6 - Edgar, Sabin, Esper Terra, Kefka, Umaro, Mog, GoGo
ff7 - Cloud, Cid, Barret, Tifa, Seperoth, Hojo
ff8 - Sqaull, Zell, Seifer
ff9 - Amerant, Zidane, Vivi, Steiner, Kuja
ff10 - Auron, Tidus, Waka, Lulu,
fft - Ramza, Delita, Weigraf,
And the big boss will turn out to be T.G. Cid, because he's sick

ffxfreak93
12-28-2005, 04:05 AM
Yeah! That would be Awsome!! Cloud vs. Auron:D
i would have to see that

but the ultimate match of all time

Auron vs. Sephiroth

PramTheOracle
12-28-2005, 04:46 AM
Imp Vs Garland.

Neco Arc
12-28-2005, 01:33 PM
Ehrgeiz

KoShiatar
12-28-2005, 09:02 PM
Imp Vs Garland.

Imp Vs. Bomb. XD

NeoCracker
12-28-2005, 09:34 PM
Tonberry Vs. Marbro

Ruskies
12-28-2005, 09:39 PM
Spherimorph vs. Demonolith

SummonerYuna
12-28-2005, 10:15 PM
Sin vs. Vegnagun. AWOSME!!

Ashley Schovitz
12-28-2005, 10:19 PM
I think it would be difficult to portray a FF fighting game because of the mages, like how is Garnet supposed to fight?! If there was one it would be called Final Fantasy Ultimate Brawl Sprawl.

RaidenWeb17
12-29-2005, 12:12 AM
flan vs. dorito

Marluxiaswife
12-29-2005, 01:52 AM
yuripa vs tifa, aeris, yuffie

:cool:

Suikojowy
12-29-2005, 01:54 AM
Edward vs Relm

A match to shake the heavens!

raskerino
12-29-2005, 03:10 AM
Sin vs. Vegnagun. AWOSME!!

A game like this could be fun but within a SSB context (what it would probably work best in as it's simple, fun and wouldn't be bogged down with a sad attempt at connecting stories) having Sin or Vegnagun would make no sense. People sized characters work much better. I also don't like an overload of characters but that's personal preference. I'd want a distinctive style to everyone chosen, while having popular choices for fanfare. Here's what I at least would pick.

Fast, speedy type: Zidane probably with his thiefness or maybe Rikku
Black Mage: Probably Vivi, but another possibility might be Lulu
Summoner: Rydia would definitely work well in this role though perhaps a summoner is impractical in such a game, so she could be better fit for black mage, always a possibility.
The basic warrior type: Would probably be taken over by the popularity of Cloud, but I think if they did something cool with Squall's gunblade he could also be an option.
Fanfare would probably add two very popular enemies Kefka and Sephiroth, and hopefully Kuja too.
Yuffie would have a move similar to Link's boomerang while being a much faster and therefore probably more fun character to use.
Every FF type game needs a Cid, so I'd choose FF7's because it perfectly takes the needed role of dragoon.
I haven't picked out a long range type, so I'd pick Wakka
And for wierd classes, Edward, Relm, Cait Sith.

I missed some good characters but they usually don't have distinctive fighting styles. Auron while awesome is a) dead and b) impractical due to being the standard powerful sword (katana, but it doesn't look like one) based fighter.

Zidane, Vivi, Rydia, Cloud, Squall, Kefka, Kuja, Sephiroth, Yuffie, Cid (FFVII), Irvine, Edward, Relm, Cait Sith, Wakka.

Zidane would have fast moves with a strong a-button mash (excellent for infinity combos against walls). He would be mainly normal attacked based and his b-button attacks I'm not sure about. He'd be easy to throw.

Vivi would be able to shoot fire and would probably be able to reflect long ranged attacks with his down-b. His close range would be weaker and he'd also be easy to throw. His largest advantage would come from powerful long attacks.

Rydia would have reasonable speed but would as the others have been, would be easy to throw. She would have some magic for normal-b and probably use a random summon with up-b. It would have a bit of charge time but would be reasonably powerful.

Cloud would be heavy but with a good jump (as we see in AC), he'd be very hard to knock off and would have standard link-like a-button moves. His b-button might use some materia but it probably wouldn't be hims main fighting style. A hard to knock off good fighter.

Squall would be easier to knock off then Cloud but would have the edge of having possible long range moves with his gunblade, as well as a very strong (and no slower then the normal attack) power-a, which would be like using R1. Similar fighter, probably can't take as much (I think he can but otherwise he'd be far superior to Cloud) but has other advantages.

Kefka would have very strong magic and some other nasty stuff. Of course his most useful move would be his taunt, which would clearly be a maniacal laugh.

Kuja would be similar to Kefka so perhaps both aren't great, but maybe a Mario and Luigi like team that's highly difficult.

Sephiroth would be a great combo of magic and physical strength. He was quite built up in most departments but I'd say his greatest weakness would be being light.

Yuffie would use her boomerang type weapon for fun to use long range attacks and would be very quick and light. She'd probably be the type I like to use, as the quick are very fun once you get good.

Cid's dragoon-ness would give him an insane jump, and he'd also be pretty heavy with strong attacks and longer range with a-button moves due to wielding a spear. His weakness would come in being slow and not having much longer range (a highwind type move does not seem practical).

Wakka's style seems self explanatory, he's have reasonable weight and jump, and would fight longer range with quick long moves and weaker close up.

Edward would beast on everyone, and would be the hero of the game.

Relm... well they'd figure that out.

Cait Sith would throw dice long range and punch them close. His long range would have very uneven damage and would come out much like Yoshi's egg (a move that in certain situations can be incredibly fun to annoy opponents with). Cait Sith would be slowish and very light.

Anyone agree with me?

Suikojowy
12-29-2005, 03:16 AM
I agree with you, raskerino.

Although, i'd replace Cid with a more solid "Dragoon" type character like Kain and Freya (perhaps add both, but making Freya lighter and Kain heavier). The others are spot on, especially Edward ownage.

raskerino
12-29-2005, 11:43 PM
But then the game would lack a Cid which would be a travesty. I would have liked to toss in Kain as I think FFIV is the best FF of the FFI-FFVI era, but the game needed a Cid. Now on to arena ideas, it would probably be 3D to the level of modern engines but I love the 2D of SSB so I'll pretend that's what would happen, and arenas would probably be stolen from different FF points. I'd think they'd probably take heavily from FFT, because the areas in that seem most adaptable to arenas using different styles. (This also brings me to another character- Boco the Chocobo, light very quick with a Choco Meteor type move, maybe a down-b from above and a choco ball as a mario type shot for b-button.)

The final ship in FFT, The curve on each end makes it harder to knock someone off. The masts could allow for various platforms. And finally it would probably be a large arena.

A screen from the northern crater in FFVII with different levels to jump from and caves that would work as teleports (they don't change, I don't think randomness there would work) to other cave entrances if you press say... down on one. Not a wide level but the multitude of platforms give it height. Another point like this would be the doors when you chase the guy in the Temple of the Ancients.

The world of time compression could allow for a small ever changing field, maybe platforms of odd shapes would come for 30 seconds or so and then go away. A much harder to program but ever changing field.

I don't know, fields are harder to come up with, perhaps generic fields with distinct character based styles. The northern crater could be Sephiroth or Cloud, the world of time compression would be Squall. And oops... I didn't include any FFT characters but I don't think they'd fit into original roles. Though possibly with the multitude of classes something would work, just a character name of "generic bard" would be terrible.

strider7
12-30-2005, 11:20 AM
there must also be joke weapons and joke characters
like Moogle,chocobo,moomba........Omaga weapon ^^

Christmas
12-30-2005, 11:22 AM
PuPu will win.

?????
12-30-2005, 12:14 PM
This idea ain't half bad. Not only do you have a ton of characters people love, you've also got nearly ready-made game modes and event matches. For characters, I'd imagine Cloud with his normal set of swings, plus Blade Beam, Climhazzard, and a downgraded Omnislash as sword techniques with Meteorain as a ranged strike. Squall's finishing moves for Renzokuken could easily serve as his techniques; Rough Divide, Fated Circle (basically like Link's whirling blade), Blasting Zone, and Lionheart (downgraded like Omnislash) are already in place. Sephiroth has some of the techniques afforded to him by Kingdom Hearts and Advent Children, while Seifer could use No Mercy and three original moves. Vivi's special moves would of course have to be magic spells; Shield, Comet (done in a style similar to Pikachu's thunderbolt), Bolt, and a chargeable Fire attack should do nicely. Zidane has his Trance techniques, and Tidus and Auron have overdrives that can be put to use, with Tidus possessing Blitzball-derived techniques as well as typical sword fighting. Yuffie would be interesting to see, and Vincent could fulfill the role of a character with an alternate form; he's got three of them ready-made, and a gun for his fourth move. Sabin could be a weaponless fighter; his Blitzes are usable as techniques, and so are the limit breaks of Tifa and Zell. Barret could show up as a heavier character equipped with several different types of guns, much like Samus; a machine gun, a laser cannon, a rocket launcher, and a stun weapon would do nicely for him. Freya has an excellent selection of techniques; Dragon's Crest kicks all ass and allowed me to beat IX with a woefully underpowered party. If we wanted a lighter character like the Pokemon, Cait Sith or Mog could work, with gambling paraphernalia serving as Cait Sith's techniques and Mog's dances and hovering ability working for him. Yuna could only really be a playable fighter if she were equipped with the special moves of her Aeons; their actual presence would imbalance the game unless she simply called forth their special attacks, like in the previous Final Fantasy games. Meteor Strike, Aerospark, Heavenly Strike, and Impulse ought to cover it for her; she's afforded Impulse rather than Valefor's Sonic Wings simply because she's one of the lightest and most easily damaged players.

Adventure Mode would be hard to work, considering the sheer length of most FF games. But there'd be no shortage of arenas; Midgar, Ajit, Junon, Balamb Garden, Ultimecia Castle, Kefka's Tower, Terra, the ruined Zanarkand, the list goes on. Event matches are also readily available, due to the numerous character rivalries, the bevy of weapons and items, and notorious epic bosses present in the series.

strider7
12-30-2005, 12:35 PM
and a tekken force like play mode where you hack and slach shinra or ghablia soldiers

Ultima Shadow
12-30-2005, 02:35 PM
*agrees with raskerino*

A SSB Final Fantasy would make my life a whole lot happier... and a lot nerdier. I would play the game until I become the best Rydia player in the world! xD

Here's just an example of what she could be like:

Rydia:

A= Attacks with Rod for 3-4% dammage. 0,1 sec start up time, 0,5 sec total attack duration and 0,3 sec lag time.

A->= Strikes with Rod and creates a small bolt blast, 8-11%. 0,3 sec start up time, 0,7 sec total attack duration and 0,6 sec lag time.

A-^= Strikes upwards with Rod and creates a small bolt blast, 10-14%. 0,4 sec start up time, 0,8 sec total attack duration and 0,7 sec lag time.

A-V= Strikes with Rod downwards, making a light explosion on the ground for 7-10% dammage. 0,2 sec start up time, 0,5 sec total attack duration and 0,4 sec lag time.

B= Summon charge. Charges magical power and then releases a summon depending on how long you've been charging. Releasing a summon takes another 1 second. These are the summons:

Charge for 1 second) Chocobo: A chocobo flies around (like the pokemon Scisor) and pecks foes for 15-17% dammage and pretty weak KO power.

Charge for 2 seconds) Mist: Pretty much like the Ice Dog pokemon but weaker and lasts only 4 seconds + doesn't have the possible freeze effect.

Charge for 3 seconds) Ifrit: Pretty much like Charizard, but only the fire dammage thus no KO possibility + only 4 seconds duration.

Charge for 4 seconds) Shiva: Pretty much like the "frost bird pokemon" but weaker dammage and almost no KO power.

Charge for 5 seconds) Ramuh: Like Zapdos but weaker. The absolute maximum dammage done by this attack is 60%.

Charge for 6 seconds) Leviathan: Leviathan flies into the backround and then performs a gigantic wave attack with good reach that sweeps foes away from Rydia, doing about 40% dammage and has pretty good KO power.

Charge for 7 seconds) Ashura: Recovers 25-50% on Rydia.

Charge for 8 seconds) Bahamut: Flies into the backround just like Leviathan and then shoots a few fireballs in a wide area for about 20% dammage and then charges up and launches a Mega Flare where Rydia is standing (doesn't effect Rydia), doing 50% dammage and has extremely good KO power.

B->= Rydia shoots a bolt beam, doing 17-22% dammage and almost no KO power at all. 0,5 sec start up time, 1,5 sec total attack duration and 0,8 sec lag time. Great reach.

B-^= Casts float and becomes able to move in the air in any direction for up to 4 seconds. Rydia can't attack during float.

B-V= Exactly like Pikachu's Thunderbolt attack in SSBM, but faster + it knocks the enemy "downwards" instead of upwards. Oh... and no, Rydia doesn't yell "PIKA!!!".

Smash->= Strikes with Whip for 14-16%. Average KO power and good reach. 0,5 sec start up time, 0,9 sec total attack duration and 0,8 sec lag time.

Smash-^= Strikes upwards with a big bolt blast. Works pretty much the same way as Zelda and Mewtwo's up smashes. Does 8-22% depending on how good it hits. Good KO power. 0,8 sec start up time, 1,4 sec total attack duration and 1 sec lag time.

Smash-V= Strikes her rod at the ground, causing it to shake for a moment, throwing foes into the air for 10-14% dammage. Average range at both sides. 0,7 sec start up time, 1,1 sec total attack duration and 0,7 sec lag time.

Neutral Air: Rydia creates a whirlwind around her, doing 6-14% dammage with a little below average KO power. 0,2 sec start up time, 1 sec total attack duration and 0,5 sec lag time.

Forward Air: Rydia strikes with her rod, creating a small blast of dark energy with good KO power in the same sweet direction as Sheiks well-known and feared F-Air. 7-12% dammage. 0,1 sec start up time, 0,4 sec total attack duration and 0,6 sec lag time.

Back Air: Rydia swings her rod backwards, creating a med-sized flame. 9-13% dammage and very small KO power. 0,4 sec start up time, 1,2 sec total attack duration and 0,8 sec lag time.

Up Air: Pretty much like Zelda's up air, but slightly faster and slightly weaker. 8-14% dammage.

Down Air: Drill-Spike attack. Like Fox's down air attack, except that the last hit with the drill (if it the last hit connects) works like Falco's spike but slightly weaker and slower. 6-9% dammage. 0,4 sec start up time, 0,9 sec total attack duration and 0,9 sec lag time.

Grab: Good range, decent speed. Grabs with her whip.

UpThrow: Like Math's UpThrow. Chain-Grab possibility on a few fast fallers.

DownThrow: Like Mewtwo's downthrow.

ForwardThrow: Like Sheik's ForwardThrow.

BackThrow: Like Zelda's BackThrow.

Rydia's running speed is average, she's pretty light so her jump ability is very good. Her WD, Sidestep and Dodgeroll are all fast and good. The downside with being light is that she's easier to instant-KO.


Edit: Oh yeah... and her "Taunt" would be: Rydia shows her boobs and all male characters on the stage gets stunned for the rest of the match! OMG!

raskerino
01-01-2006, 04:32 AM
Rydia sounds slightly overpowered to me... even without the taunt. Anyways here's another character (I tried not to overpower):

Yuffie (no huge type bold for me):
Overall: A fast (I won't say move duration, assume fast unless otherwise said), light weight character. A physical character with a slightly better then average jump. During her attacks in the air she has complete control over movement (unlike say Link's down-a).

A: Attacks with boomerang for 5-6%. Doesn't hit enemy far.

A Smash: A slower more powerful uppercut type, 12-16%, hit reasonably far.

A->: Standard run up to opponent before a slash 6-9%.

A Repeating: Very quick set of stabs for 5% each, very damaging and easy to use for infinity combos, the high speed of this move makes it her most damaging tactic if she can use it.

A-^: Does a little hop as she swings the boomerang up. 6-9%

No A-^ Smash.

A-V: Slashes low with her boomerang 7-10%.

A-V Smash: Slashes the ground around her, very like ness's yo-yo going back and forth, it has good ability to clear enemies away and can hit them on either side. 10-13%

B: Quick toss of err... spare boomerang, very like Link's. 3-5%, it doesn't hit enemies far but knocks them down making it vary easy to cause difficulty by continually tossing before entering close combat.

B-^: She gets an extra jump (helpful for getting back on the field) and slash in an arc above her for 5-8% but it hits enemies far away with lightning power.

B-V: Stands still for 2 seconds, if not attacked Yuffie heals 20%.

Forward Air: Strikes Normally, 5-6%, doesn't hit the opponent at all far making it sometimes possible to do a repeating a combo in mid air.

Up Air: Swings the boomerang up, 6-9%

Down Air: Swings the boomerang slower then her normal attack (average speed) hitting an enemy straight down.

Grab: Very fast no range, grabs with hands.

Throw: Not far, low damage but very easy to combo with B-^ hitting much further.

Back Throw: A normal length back throw with reasonable damage.

Other: Yuffie has a good dodge roll, but a quite weak shield. And her taunt would probably be in better taste than Rydia's but immature.. dunno what.

I tried to make Yuffie a less overpowered character but high speed with those combo abilities are pretty strong.

Christmas
01-01-2006, 05:24 AM
http://img406.imageshack.us/img406/3842/pupuwin1sy.gifhttp://img503.imageshack.us/img503/2682/msh21mc.gif

Azure Chrysanthemum
01-01-2006, 08:41 AM
I actually think going at it the way of Super Smash Bros. (and don't get me wrong, I love the game to death) wouldn't work. Basically, here's how I think it should work.

Take a 3D fighting engine that's a mix of Soul Calibur and some of the Street Fighter type games. A great deal of manueverability, but the moves should be simple. There should be enough to make things interesting and they should be decently easy to pull off, but not so utterly simple as to allow for little variation.

Let's take the equipment system Soul Calibur introduced and refine it. Just because this is going to be a fighting game doesn't mean we can't be heavy on the RPG elements.

Many Final Fantasy characters can use different types of weapons and armor. Many cannot. Make use of both of these.

Locke can use daggers, swords, and other such weapons. Let him have a wealth of all of them to choose from. You want a sword? Go for it. Want a dagger? That can be arranged.

Also, there are many ways to customize a character to have the kinds of stats you want. Final Fantasy VI had Espers, VII had materia, etc. etc.. This can easily be worked into the equipment and character building area.

For example, let's say I want to field my Onion Kid against my friend's Terra. I'm going to go over my Onion Kid and assuage the possible builds Terra can have and finally pick a Sage for a high magic build. We then move on to the button combinations where there are several combinations that I can set my moves (in this case spells) to. Then I'll move on to the items, where I can pick an assortment of equipment, robes, staves, rods, and the like. These further specialize my build.

Then we'll move on to Terra.

One of the major ways in Final Fantasy VI that you customize your character is through Espers. So in this game, we'll make it so that you can equip several Espers that give you certain stat boosts. So, say we want to give her a balanced build, we'll give her Starlet, Raiden and Tritoch (the game'd probably have inherent bonuses for all espers, and three would probably be the limit, although depending on how the game works there could be more or less).

We'll then go on to the moveset. Since it's balanced, about half on the magic and the reston offensive moves. This game would probably allow for some attacks like "Magic Sword" and the like, so we'd account for the fact that she could use her magic to enhance her attacks that'd be her special attacks.

Moving on to equipment, we could give her a good equipment set for magic and offense.

Then we'd take the super moves of both. For the Sage it'd probably be a lot of the higher level spells, and for Terra it could be things like her desperation attack, an Esper summon, or maybe even her Morph. Like with many Street Fighter fighting games, these moves would be accessible after charging a bar.

Given both of the builds, the characters should, if the game is made properly, be even in potential, but its up to the skill of the players and how carefully they construct their builds to decide who wins the match.

I'd love to see a game like this.

ffxfreak93
01-01-2006, 08:52 AM
if there was a game like this i would go crazy!!

NeoCracker
01-01-2006, 09:34 AM
For a game like that I'd say mix the elements of Six and seven for character custimization. Since 6 had one esper per person, keep it that way. However the amount of Materia depends on the weapon like in seven, anywhere from 0 - 8 slots.

And a list of Character ultimate weapons.
Cloud - Ultima Weapon
Barret - Last Score
Cid - Mop
Terra - Atma Weapon
Sabin - Tiger Fang & Dragon Claw
Gau/Gogo - Make one of them the character that randomly becomes another in a fight
Cecil - Ragnorock/Crystal Sword
Kain - White Lance
Edge - Murasame & Masamune
Squal - Lion Heart

Creeping Shadow
01-01-2006, 10:42 AM
lets not forget characters from chrono cross and trigger

six underground
01-01-2006, 01:19 PM
wow i want one. :)

haha also maybe...

-Ramza could do an attack called 'Call Army' to do massive damage
(like Aragorn's 'Call the Dead' in lotr the third age)

-Tidus could 'Call Blitzball Team' (army of thugs)

-If Cloud is fighting Sephiroth and is losing, Aeris will appear and be a shield

-The ultimate shield would be the "Northern Crater Barrier"

Azure Chrysanthemum
01-01-2006, 08:31 PM
I wouldn't use the 8 Materia 1 Esper system, and I'd make more variations for different styles like Junctioning and jobs, simply because it'd allow for better customizability in battle. Because the game plays out differently, it'd need different balancing rules and the like, so there'd have to be changes from the initial incarnations.

raskerino
01-02-2006, 02:49 AM
I like the idea BTV, and it might be better, but I'm don't play many fighter games and so I'd want something simple, fun and enjoyable to play multiplayer... but that's me.

Azure Chrysanthemum
01-02-2006, 10:38 AM
I figure it could easily be made for anybody to pick up and play with the concept of "premade builds". Since most of the equipment, magic, and the like would probably be unlockable, I imagine every character'd have a basic moveset and build, and then you'd be able to unlock other preconstructed builds as it goes on. The customization'd only have to be for those who care to do it. And of course you could save your own custom builds.