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Shin Gouken
01-07-2006, 08:08 PM
basically it's all in the title. Your very own god boss doesn't nessessarily have to correspond to a specific final fantasy but would obviously have to follow the basic final fantasy battle system.

Your boss should be defeatable!!!!! Make him as hard as you like, in fact, make him next to impossible if you desire. but there must be a way of defeating him. He needs a name, a breed of monster or whatever you choose for him to be, an approach on how he attacks you, and obviously a set of attacks.

I have one i think would be great but i want to see what you come up with first :cool:

Nick Schovitz
01-07-2006, 08:24 PM
Ahhh, ok I'lll use some of the K*L final bosses

Name: Zandrew Evil
Type: Two Genomes fused by Andrew and Zane
HP:666,666/666,666
MP: 600/600
Strength:300
Defense: 90
Evasion: 2
Magic: 80
Magic Defense: 112
Speed: 70
Weapon: Ultima Swing
Weakness: Holy
Appearance: Purple long hair in Super sayin 3 form, Blue jeans, blue jean jacket, devil wings on back, a pair of white gloves, a brown monkey'like tail, and orange eyes.

Immune to all staus ailments

Unique Attacks: TARMUS CANNON ; shoots a cannon of blue energy, Darkness Beam; shoots a shadow elemented beam, SKY BOMB; Flies into the air for 1 turn and on next he divebombs onto the party, HELL'S CRATER; produces the dark/fire elemented flames of hell through his body and rips the ground. 7 ED SWIRL; produces a swirling gust of purple sevens that inflict an ally with darkness, silence, and poision.

Name: Platypus Titan
Type: a human that has been mutated by power
HP: 200,000/200,000
MP: 76/76
Strength: 290
Defense: 212
Magic:17
Magic Defense: 66
Evasion: 0
Speed: 44
Weapon: Fist and a round sword that has fused with his arm.
Appearance: 6' 9" Blonde hair, a pair of glasses, no shirt showing explodingly muscular chest. Short legs, and a pair of tight blue jeans looking like it's to rip.

Immune to all status ailments

Unique Attacks: GORGAN GAZE; inflicts petrify status on a single ally. P^3; causes death on an ally by trapping it ina blue lasered cube. BESERK; Casts beserk on himself to strengthen HASTE: Increaes Speed
ASTEROID LAUNCH; Jumps high up into space grabs onto to an asteroid and throws it back down onto the planet. JEALOUSY: transefrs the party's statuses onto himself.
Juggernation: Shoulder tackles party.

Suikojowy
01-07-2006, 09:09 PM
He'd be quite easy to beat, but still. I'd have him in ffx


Name: Koyu
Type: Humanoid
Appearance: A small child of about 8. Shoulder length silver hair, pale white skin and purple eyes.
Bio: The son of first summoner Yunalesca and her guardian/husband Zaon, Koyu was an extremely gifted magician and at the very early age of 4 he had already mastered several spells. However, he had lost his parents at a very young age after they had given their lives to "defeat" Sin and was forced to live within the halls halls of Bevelle's temple just as the teaching's of Yevon began to take off. However, he was uninterested in the teachings and hated the people of Spira whom he blamed for letting his mother and father die. Koyu planned to slaughter the people of Spira for taking his parents away from him, and began to further improve his magical skills. The priests of Bevelle however had noticed Koyu's change from a cheery young boy with potential to follow in his mother's footsteps to a cold, eeyrie, pale skinned child who only seemed concerned with increasing his magical power. Seeing him as a major threat to the people of Spira, they had planned to seal him deep below St Bevelle. After leading him to a trap, four high ranking priests began a ritual and Koyu was eventually imprisoned, they had destroyed any records of his existance while the priests of Yevon who had been around as he was growing up were sworn to secrecy for the good of Spira. For nearly a thousand years he lay dormant, his powers slowly growing and the seal weakining. He was finally released when a group of adventurers (Tidus and co) had stumbled upon his "prison" and broken the seal...

Stats
HP: 10,000,000
MP: unlimited. 'cause he's awesome like that
Attack: 150 (rarely physically attacks)
Defense: 200
Magic: 255
Magic Defense: 255
Speed: 255
Evasion: 120 =D
Acc: 255

Immune to all status ailments and elements.

Magic

Haste
Slowga
Holy
Demi
Ultima
Curaga
Despell
Mighty Guard


Skills (excuse the cheesy names)
Quadra-Cast: Automatically casts each magic spell (only those above) 4 times.
Cripple: Randomly selects a single character to miss their next turn
Terra's Wrath: casts random status ailments on each character
Ultima Cross: Randomly targets a character then Attacks 10 times, dealing 9999 damage with each hit (99990 for people who can't do basic math) also inflicts poison, blind and silence. This attack will only be used when Koyu has been taken down to 15% of his hp.




Not that hard with uber characters (not as strong as Penance) but still a challenge unless I messed up somewhere.

Shin Gouken
01-07-2006, 09:12 PM
7 ED SWIRL; produces a swirling gust of purple sevens that inflict an ally with darkness, silence, and poision.

:cry: i'd be scared. Darkness and silence should not be used together :greenie:




BESERK; Casts beserk on himself to strengthen


If he beserks himself, he won't be able to use his other awesome attacks :confused:



You put more thought into it than i was expecting :) me likes

SummonerYuna
01-07-2006, 09:22 PM
Name: Leva
Type: Dragon
Appearance: A black dragon with flaming red eyes and wings.
Bio: Seymour's secret aeon. When Seymour trys to get revenge on Tidus..(my own story) then he summons it and Tidus dies. XD 66 feet, 11 inches

Stats
HP: 999,999,999,999,999,999
MP: 999,999,999,999,999,999
Attack: 9999
Defense: 9,999,999
Magic: 5,678
Magic Defense: 9,876
Speed: 92,168
Acc: 9,999

Immune to all status ailments and elements.

Magic:-

Haste
Guard
Holy
Demi
Ultima
Curaga
BLizzarda
Mighty Guard
Fira
Tundera

Skills:- Attakcs one time and kills all the other people(or what ever you want to call them).

Overdirve:- Crystal Strike XD

NeoCracker
01-07-2006, 10:09 PM
The damned Warrior Serdius.
Type: Demon
Bio: Once the greatest warrior in the world. During the sixth month Kefka changed the face of the planet, Serdius challenged his might alone. Fighting through his tower, he finally confronted Kefka. Kefka, however, was far to powerful for Serdius, but rather than destroy him, Kefka ripped open a space time rift, sending Serdius through it. He was warped in the fires and dark energy of Hades. He gained power that surpassed any other warrior, but at the cost of his sanity. He ripped out of Hades and before he loses his mind completely, he wishes to find someone alive with the power to destroy him and set his soul free of the dark energies of hades.

Description: 5"11, pale white skin, empty eyes, dangly and thin short blue hair. Black armour and red swords.

Class: Demonic sword master

Stats
HP: 1,000,000.
Defense: 200
Attack: 250
Magic: 250
Magic Defense: 200
Speed: 150

Special Attacks
Hellzone Charge: Spends one turn saving energy.
HEllzone: Can only be used after Hellzone Charge. The backround becomes a blazing red and black flame. As long as the Hellzone is in effect, Serdius gains 1,000 life every time he attacks.
Hellzone Strike: He slashed ten times at one of your party members. (Physical Damage, usually from 3,000-4,000)
Hellzone Cannon: Puts his two swords together forming an X infront fo his face and starts to chant in an anctient tounge. Swords begin to glow and fire off an X shaped beam of black energy hitting the entire party. (Magic attack, usually 4,000-5,000 a character)
Hellzone spirits: Always uses this attack the fifth turn helzone is out. All the black flames absorb into his two blades. He then swings both blades to the sides releasing a wave of black flames, putting your entire party to one hp. The Hellzone is then gone, retunring the field to normal.

Note: All these attacks may only be used as long as Hellzone is active, except for Hellzone and Hellzone Charge.

raskerino
01-08-2006, 01:39 AM
All of these are assumed based on characters with stats like 4500 life and 3000 attack, level 60-70 (about where they'd be with a little extra training at the end of the game), as a fighter, 240 MP as a mage.

Odine's Distortion
A creature made in an Odine experiment, as with most of his inventions it was created with genius, and had immense power. As with other of his experiments it was also a thoughtless creation.
HP: 99,999
Defense: 255
MP: 999
Evasion: 50%
Magic Defense: 255

Attacks:
Stamp (2500), Slash (1800 all), Distortion (2200, darkness, silence), Deadly Fault (MP-999, No defense), Scope (prepares Terra Redemption), Terra Redemption (4000 all, poison, paralyze 33%), Firaga (3000), Blizzaga (3000), Thundaga (3000), Flare (4400), Curaga (+9,999), Mighty Guard (protect, shell, nul-elements)

Attack Order:
First 33,333 life:
Magical fighter, uses firaga, blizzaga, thundaga
Strategy: Randomly casts between spells, if it kills a target with one spell it will use that until the first part is finished (this can be abused)
When 33,333 damage is passed it automatically counters with flare
Second 33,333 life:
Physical fighter, uses Stamp, Slash, deadly fault
Strategy: Slashes 1/3 of the time, uses deadly fault 1/3, and uses stamp the other third
When 66,666 damage is passed counters with distortion and mighty guard
Final 33,333 life
Final form, uses two firagas, thundagas or blizzagas, flare, curaga, scope and terra redemption
Strategy: Uses sweeps of aga type spells first then casts flare. After this it will cast curaga then scope then terra redemption before repeating again from curaga... nasty.

DJZen
01-08-2006, 02:55 AM
Mine would be named... uhhh... Bloooddethstryke X. And he'd have all kinds of kickass l337 superpowers. Like, he'd have bat wings! 'Cause bat wings are cool! Then he'd have like this crazy dragon head. Dragons are really cool and are powerful in FF games. He'd breath fire and stuff on your guys and kill them. Then he'd have a HUUUUUUUUUUUGE sword! Like, WAAAAY bigger than Cloud's! That's how he can beat Cloud! And his skin could be red like blood, because he spills lots of blood! In fact, if you ever hit him (which, you can't, don't even try) he spills out tons of blood. WAY more than in Blood Rayne. He could have this awesome halo thing, just to show you he's like more powerful than god! And then he could have like some sorta chain gun rocket launcher on his arm just like Barret! And like, he'd have this freaky bladed tail thing that he could cut you in half with and then drink all your blood! And he'd be made out of magic so you can't even hit him to see how much blood he spills! Oh yeah, and like, he'd have a mysterious past shrouded in mystery. He could have scars and stuff to show you how mysterious his past is. Dude, this would totally rock. I have included a highly detailed CG model of what I think this would look like. Don't look if you're afraid! LOL

Neco Arc
01-08-2006, 03:02 AM
Name: Chocobo Weapon
Type: Enraged chocobo
HP: 1
MP: 999/999
Strength:125
Defense: 125
Evasion: 125
Magic: 125
Magic Defense: 125
Speed: 100
Weapon: None
Weakness: None
Attacks: Chocobo Peck
Appearance: 19417

Other Info: Chocobo Weapon is invincible to all types of attacks and magic. It will only counter attack you 3 times when you try to inflict damage it. It will then proceed to escape. The only know way of defeating it is to obtain a Cheese Seed which may be obtained when "Cheese Weapon" is defeated. When the Chocobo Weapon is fed the Cheese Seed, it can be damaged, however its health rises to approximately a million health points. Upon defeat the Chocobo Weapon will drop a "chocobo medal" which enables the party to have an unlimited supply of Kentucky Fried Chocobos.

Location: It is found randomly near the chocobo stables, once the player has finished the White Materia Quest. There is a 1 in 5 chance of encountering the Chocobo Weapon.

Rice Cake
01-08-2006, 04:58 PM
name:Enigma
type:An enigma(what else could he be)
HP:a gazillion
MP:2/2
strength:999,999
defense:999,999
evasion99,999
magic:45
magic defense:9,999
speed: the speed of light(you know you can't touch him)
weapon:Vincent's pointy shoes,but worn on his hands
weakness:none
attacks:Time travel:warps back in time before your party attacks while recovering all HP,then attacks each party member four timesin a row.
appearance:He is invisable so you can't see him
other information:N/A
location:In space located between Spira and Midgar

Nick Schovitz
01-08-2006, 07:41 PM
Name: Chocobo Weapon
Type: Enraged chocobo
HP: 1
MP: 999/999
Strength:125
Defense: 125
Evasion: 125
Magic: 125
Magic Defense: 125
Speed: 100
Weapon: None
Weakness: None
Attacks: Chocobo Peck
Appearance: 19417

.
Is that thing real, how do you find it?

Ultima Shadow
01-09-2006, 07:39 PM
Boss 1)

Name: Death Clock
Type: Machine/Undead/Demon
HP: 240,000
MP: 1,000,000
Strength: 120
Defense: 240
Evasion: 10
Magic: 130
Magic Defense: 90
Speed: ????
Luck: 12
Accuracy: 200
Weakness: Fire/Cure/Holy
Absorbs: Ice/Bio/Drain
Immunity: All status effects and the "Life"/"Full Life" spell as well as "Pheonix Downs"
Appearance: A gigantic scary-looking clock with a skull in the center

Moves:
Normal Attack (almost never used)
All-Doom (Doom on all characters. Ignores death-proof)
Mighty Guard (Shell, Protect and Haste on self and all allies)
All-Dispel (Dispel on all characters)
Un-Holy (a dark and non-elemental version of the spell "Holy")
Abyssal Darkness (non-elemental dammage on all characters + the status effects "Blind", "Poison" and "Slow")
Drain (steals HP from target)
Freeze (Very Heavy Ice dammage + "Stop" on a singel character. May also be used to heal itself)
Berserk (berserks a character)
Death (1-hit KO on a character. Ignores death-proof)


Special info: The Death Clock always gets to attack first and it always starts off by casting "Doom" on all your characters. Also, it never attacks on its own except in the very begining of the battle, but whenever any of your characters performs an action, so does the Death Clock. So basically... the speed of your characters doesn't matter, except that you will be able to perform more actions before the "Doom" timer runs out. If you perform a defensive move, so will Death Clock and if perform an offensive move, then Death Clock will do that as well. Also, the doom timer will start at 12 seconds for all the characters and once the "Doom" timer runs out, and/or is dispeled because the characters where killed and then revived etc, on all the characters, then the Death Clock will cast Doom on all the characters again on its next turn, this time with a 11 seconds countdown. And then, the next time, it will be 10 seconds and then 9 countdown etc. If you end up having a 1 second Doom countdown, you're pretty much screwed. And finally... the Death Clock counters the spell "Full Life" by casting "Death" on the same character that "Full Life" was used on. If all characters are low on HP at the same time, then the Death Clock will always use "Abyssal Darkness", no matter what your characters do.





Boss 2)

Form 1:

Name: Sajf
Type: Fallen god
HP: 19,000,000
MP: Infinite
Strength: 255
Defense: 255
Evasion: 175
Magic: 255
Magic Defense: 200
Speed: 200
Luck: 100
Accuracy: Never miss
Weakness: None
Absorbs: Earth, Wind, Water and Fire
Immunity: All status effects
Appearance: Weird mix of a wraith and a demon with a purple cape


Moves:
Normal Attack
Destroyer (kills 1 target instantly. Ignores all kinds of defenses protections, even invurnability.)
True pain (causes all bad status effects on 1 character)
Eternal Darkness (massive non-elemental dammage + blind and poison on all characters)
Nightmare (blind, poison, silence, slow and doom + dispel on all characters)
Black Fire (extreme non-elemental dammage on 1 character)
Chaos: Always does 600 dammage to 1 character, 6,000 to another and 60,000 to a 3th.
Godly Guard (Shell, Protect, Haste, Regen, Float, Esuna and Curaga on self and all allies + invurnability for 1 round)
Portal of Hell (summons a "Chaos Demon" to aid in battle. Can't have more than 2 Chaos Demons at the same time)
Spiritual Decay: Leaves all characters with 0 MP and silence



Summoned Creature:
Name: Chaos Demon
Type: Demon
HP: 600,000
MP: 12,000
Strength: 190
Defense: 150
Evasion: 100
Magic: 190
Magic Defense: 150
Speed: 110
Luck: 30
Accuracy: 225
Weakness: Holy/Wind
Absorbs: Fire
Immunity: All status effects except berserk, slow and poison.
Appearance: Red winged demon-beast with trident and big claws

Moves:
Normal Attack
Gravija (takes 3/4 of total HP on all characters)
Berserk (berserks a character)
Dispel (dispel on 1 character)
Confusion (confusion on 1 character)
Flare (Massive non-elemental dammage on 1 character)
Ultima (Massive non-elemental dammage on all characters. Only used as a final attack before dying)



Form 2 (final form):

Name: Sajf
Type: Fallen god
HP: 1,000,000
MP: 9,999,999
Strength: 500
Defense: 255
Evasion: 50
Magic: 500
Magic Defense: 255
Speed: 255
Luck: 50
Accuracy: Never miss
Weakness: None
Absorbs: None
Immunity: All status effects
Permanent status effects: Auto-Protect and Haste
Appearance: Weird mix of a wraith and a demon with a torn purple cape, demonic wings and a big, black, strange-looking sword.

Moves:
Normal Attack
Sphere of Suffering (steals all MP and prevents the use of Limmitbreaks on all characters. Sajf always starts off by using this move)
Destructive Sweep (powerful phsycical attack on all targets)
Cleave (unavoidable instant death on singel target)
God's Wrath (drops HP to 1 on all characters and has a 50% chanse of causing the status effect "confusion")
Ultimate Finisher (strikes 2 characters, doing their max HP -1 in dammage and causing the status effect "Stop")
Final Sacrifice (final attack when defeated. Same effect as ultimate finisher, except this one hits all the characters)


Special info: Sajf will be invurnable for the 3 first rounds. Then a "Elemental Sphere" will appear. Once you've defeated it, you will be able to dammage Sajf for a few rounds. Then, another Elemental Sphere appears and Sajf becomes invurnable until you've defeated it. Once Sajf has less than 500,000 HP left, there won't appear anymore Elemental Spheres and instead, Sajf will recover 9999 HP while all your characters lose 99 MP every round.


Summoned Creature:
Name: Elemental Sphere
Type: none
HP: 200,000
MP: 200,000
Strength: 0
Defense: 75
Evasion: 0
Magic: 255
Magic Defense: 75
Speed: 100
Luck: 0
Accuracy: 0
Weakness: ????
Absorbs: ????
Immunity: All status effects
Permanent status effects: Tripple cast
Appearance: Sphere that changes colour

Moves: All the most powerful elemental magics like Firaga, Blizzaga, Quake, Tornado etc.

Special info: Can only be dammaged by the opposite element. For example, if it's red and uses Firaga all the time, then you can only dammage it with Ice-based attacks and if it's yellow and uses Thunder attacks, then you'll have to use water-based attacks. It will change colour and element whenever it's attacked.