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chronic_Maniac
01-18-2006, 09:02 AM
Is there a way to go back to the world map after you hit the final area? I forget what its called but if I remember correctly its in the place you fought your first boss battle. You take a portal there and poof your there. Also its right afterwards when someone or something tells you its in the miggle of all the crystal dungeons.

Starboard Regulator FlareNUKE
01-18-2006, 11:41 AM
Unless you have a Wh.Wiz, Bl.Wiz or RedWiz... No... You require the WARP or EXIT spell to leave...

theundeadhero
01-18-2006, 03:41 PM
I don't know if they changed it, but in the NES version only the White Wizard can cast exit. I think warp wouldn't get you out. It's called the Temple of Fiends.

Starboard Regulator FlareNUKE
01-19-2006, 01:50 AM
WARP could get you out if you walk all the way back to the first floor and cast it... or you could just keep casting it until you get out... but there is a chance you'll run out of Level 5 Magic and be stuck there...

abrojtm
01-19-2006, 01:36 PM
Red Wizards cannot learn WARP or EXIT, but they can both help you escape.

chronic_Maniac
01-19-2006, 05:14 PM
Thanks I think I always had war, rdm, mnk, and another war. So yeah it would be impossible for me. I found that the B.Dragon is the only place for me to get good exp.

Carmilla
01-19-2006, 05:40 PM
Thanks I think I always had war, rdm, mnk, and another war. So yeah it would be impossible for me. I found that the B.Dragon is the only place for me to get good exp.

Nah, the Eye in the Ice Cave is better than the Blue Dragon.
4 Prorings = Ineffective Eye :mog:

Fireblade13
01-19-2006, 08:59 PM
I remember Worms in DOS giving u emergency exit

chronic_Maniac
01-19-2006, 09:31 PM
Well the eye guy was good but the blue dragon had this spot that you had to fight him so I just moved back and forth on that spot fighting a bunch. Thanks for the tip though

Masamune·1600
01-25-2006, 01:59 AM
The DoS version of FFI included a warp at the very beginning that transports the party back to the present. In the NES and Origins versions, however, only magic is sufficient to escape the dungeon.

Starboard Regulator FlareNUKE
01-25-2006, 07:29 AM
I'm pretty sure RedWiz's can cast WARP and EXIT... I recall buying them for my RedWiz in FF1...

EDIT: Just checked my game, my RedWiz has EXIT and WARP...

Darkone311
01-25-2006, 08:30 PM
Yeah if your doin DoS then just grind next to the stairs goin to the room where you find chaos cuz i know that i found alot of EEs there