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chronic_Maniac
02-16-2006, 06:34 AM
I finally got nemisis as a fightable monster in the arena. YES!! BTW I do need some help on fighting him. I got 28K HP and 2K mp on all charatcers plus all skills learned. He has this canon that hits for 99,999 single attack and then another move that hits 99,999 multi attaCK. Is there a trick to beating him? I haven't tried but can you steal something worth anything from this beast? If you can please help with any haves to do's......

Psydekick
02-16-2006, 08:15 AM
What are your aeons like?

TheSpoonyBard
02-16-2006, 12:07 PM
---> NEMESIS <--- ---> A386

1. Name: Nemesis
2. Monster's HP: 10000000/99999
3. Monster's MP: 9999
4. AP gained when monster is defeated: 55000/55000
5. Items stolen: 1x Lv.4 Key Sp./1x Warp Sphere
6. Items dropped: 1x/2x Warp Sphere; 1x/2x Dark Matter
7. Monster's status info:
- Immune: Armor Break, Berserk, Confusion, Darkness, Death, Delay skills, Demi,
Eject, Magic Break, Mental Break, Petrify, Poison, Power Break, Provoke,
Silence, Sleep, Slow, Threaten, Zombie
- Susceptible: Nothing
- 255 turns for Doom
8. Monster's stats info:
St, Df, Mg, Mf, Ag, Lu, Ev, Ac
255,150,255,150,200,0, 0, 150
9. Monster's el. info: Absorbs all elements, including holy
10. Monster's equip. dropped info: 3-4 slots, 1 ability already present, 99%
probability of equipment piece being dropped
11. Weapon abilities: Break Damage Limit
12. Armor abilities: Break HP Limit
13. Monster's attacks:
a) Ethereal Cannon - NATT VS one chr - mgd
b) 'Swipe' - VS one chr - phd
c) Ultima - (CATT sometimes) & NATT VS all chrs - mgd
d) Armageddon - STATT VS all chrs - std - always deals 99999 damage
e) Ultra Spark - STATT VS all chrs - std + Slow, Curse, Poison and Power Break
- damage done cannot be halved in any way

14. Monster strategy:
RWA: Counter-Attack, Magic Counter, Break Damage Limit
RAA: Auto-Haste, Auto-Protect, Auto-Shell, Poisonproof, Ribbon
I have been able to decipher some of Nemesis' attack pattern:
- Armageddon can be used on 9th, 10th or 11th regular turn Nemesis gets; which
turn it cannot be predicted
- on other regular turns he may either 'Swipe' you, use Ethereal Cannon or
Ultra Spark
- You'll never see two Ethereal Cannons consecutively (physical attacks in-
between excluded); same applies for Ultra Spark; ie once you see Ultra Spark,
one of next attacks may be Cannon (or Armageddon, if 10th turn is nearing
close); or else once you see Cannon, one of next attacks may be Spark (or
Armageddon, if 10th turn is nearing close)
- Steal from him (if you want his spheres so badly, use Mug instead - this will
not trigger Ultima), Overdrive him, or use Special ability on him... you'll see
Ultima counter
For the battle itself I can provide you with following strategic tips:
- have your HP at least 35000 (or 18000, which you can double with Stamina
Tonic when in battle)
- 'Swipe' deals about 15000 damage, Ethereal Cannon 20000, Ultima 5000 to all,
Ultra Spark 32000 to all, Armaggedon 99999 damage to all
- everything but Ultra Spark and Armageddon can be reduced with Protect and
Shell
- before every 9th Nemesis' turn *make sure* you either Auto-Life all chrs or
summon an aeon to take Armaggedon damage for you
- use Quick Hits to attack Nemesis and Quick Pockets to heal
Unfortunately it appears that Nemesis doesn't have 100% set attack pattern
except for few discrepancies as outlined above.

Note:
I have been given info that Nemesis has 8 possible attack set-ups, thus making
him at least somehow predictable. With this in mind I entered into battle
against Nemesis and compiled following info.
I - Whatever attack pattern was present in NTSC version, it's sure as hell gone
for PAL.
II - Support for my theory is here below, where you see 11 possible attack
patterns I was 'lucky' enough to be target of. Even when I thought I had the
guy, Nemesis used a different attack. Argh!
1. EC, S, S, EC, S, S, USP, S, S, ARM
2. S, S, S, EC, S, USP, S, EC, USP, ARM
3. EC, USP, S, EC, USP, S, EC, USP, S, EC, ARM
4. S, EC, USP, S, S, EC, S, USP, S, ARM
5. USP, S, S, EC, USP, S, EC, USP, S, ARM
6. S, S, EC, S, USP, S, S, S, ARM
7. S, S, EC, S, S, USP, S, S, ARM
8. EC, USP, S, EC, S, USP, S, EC, S, ARM
9. USP, S, EC, USP, S, S, S, EC, S, ARM
10. S, USP, S, EC, USP, S, EC, S, USP, ARM
11. S, S, EC, S, USP, S, S, EC, ARM
12. USP, S, S, S, S, EC, USP, got killed...
13. S, EC, USP, S, EC, got killed...

15. Special note: For unlocking Nemesis you'll get 10x Master Sphere.

Something he doesn't mention is to use Cheer and Focus 5 times at the beginning of the battle.

Here's (http://www.gamefaqs.com/console/ps2/game/197344.html) the link for the main page.

Psydekick
02-16-2006, 12:48 PM
Thats basically all you need to know

chronic_Maniac
02-16-2006, 07:36 PM
ok what about the missing space in the black magic list. you got flare and ultima but beside ultima is an empty space am I missing a spell?

Hambone
02-16-2006, 07:49 PM
I wanna see a pic of Nemesis. I haven't gotten to him yet. Could someone post a pic of him? Please?

Tavrobel
02-16-2006, 08:02 PM
http://forums.eyesonff.com/showthread.php?t=78884

Refer to this as a guide for actually BEATING Nemesis. A picture of him is also included somewhere down the thread.

We really need to sticky a thread that involves a detailed guide to beating Nemesis. There's too many Nemesis threads.

Dell
02-20-2006, 03:50 PM
you probably miss osmose, drain or death by any chance you miss when you get ga's magic.

rikkupainegoofydonald
02-26-2006, 09:53 AM
Okay, you should have 45000-75000 HP, 999 MP and 255 Core Stats to defeat Nemesis this way...

Madrab
02-26-2006, 05:59 PM
hes easy should b a breeze if u have all ur characters maxed out

atchisonje
03-06-2006, 01:29 AM
http://www.rpgdreamers.com/ffx/ffxrev1.html has the picture of nemesis half way down.