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The Devourer Of Worlds
03-04-2006, 04:34 PM
The topic ‘which Final Fantasy game is the best’ has been done to death on most forums (hell, there is a topic on this right now…), so I thought I would ask something slightly different. Which Final Fantasy game do you consider to be the greatest contribution to the series since Final Fantasy I? Now, before you all go off and simply pick your favorite game, keep in mind that we are talking about ‘the greatest contributor’, not the ‘best’. In other words, you’ll have to take into account things like popularity (whether the game sparked a mass awareness for the series), establishment of traditions (the first game to effectively use the trademarks that would later mark a game as a ‘Final Fantasy’ game) and finally, appreciation for the game itself (whether the game is considered to be decent by people who’s opinions actually mean something).

I’m not going to turn this into a poll, because I want people to actually state reasons as to why they consider their choice to be ‘the greatest contribution to the series’. I’m also not going to state my own choice, simply because I’m still trying to decide between FFIII, FFIV and FFVII, all of which I consider to be equally important to the series for various reasons (it should be noted that none of these games are at the top of my ‘Favorite FF Games’ list’).

Thoughts?

rubah
03-04-2006, 06:08 PM
ff7 shoved it into the popular culture.

Dreddz
03-04-2006, 06:34 PM
There really is no discussion on this, FFVII.

ljkkjlcm9
03-04-2006, 07:44 PM
as overrated as I think the game is, no-one can deny that FFVII made the series mainstream... But of course, the most important is the first, because without it there would be no others, and the company wouldn't even exist... it was their "Final Fantasy"

THE JACKEL

feioncastor
03-05-2006, 01:35 AM
Well, you can't really say that FF7 was the most important because it was so popular.

Importance is defined in a few other ways, too.

However, if you think that Final Fantasy games weren't popular before 7, think again. I was in line to buy FF6 the day it came out, and after a few hours in line, I went home empty handed because they had sold out.

Sure, 7 was the first US FF game to have major TV spots, but FF6 (or "Final Fantasy III" as we called it then) was wildly popular. FF1 was successful, FF2/4j was even more succesful, but FF3/6j was really anticipated in the gaming community.

However, I will accept that 7 was incredibly popular, even outside the gaming community.

You'd see advertisements for FF3 in gamepro and EGM. You'd see advertisements for FF7 in non-gaming magazines.

So I guess FF7 is the most important. It was the one that put Final Fantasy on the world spectrum. But it was not the one that made a name for the series in the gaming community.

To US VGers, it's probably FF1, 2/4j, or 3/6j. But to the rest of the non-gaming world, almost certainly 7.

Gnostic Yevon
03-05-2006, 02:01 AM
I'd probably have to go with 4, which was the first with a full-on story (not that 2 didn't have a story, but it wasn't as deep or coherent as 4), and the first with summons.

FYI, I think the reason that FF7 sticks out in everyone's mind is that it was the first 3d. The same was true of the first 3d Mario game and the first 3d Zelda game.

The Devourer Of Worlds
03-05-2006, 02:44 AM
Actually, FFIIIj was the first game to use summons.

Miriel
03-05-2006, 03:37 AM
I can't say it any better the guys over at Penny-Arcade when they said that Final Fantasy VII was, "the game that absolutely pierced the mainstream and deposited the notion of gaming into a new generation."

DeathKnight
03-05-2006, 04:28 AM
Final Fantasy I....without it...there would be no Final Fantasies:eek:

Death Penalty
03-05-2006, 04:38 AM
He was disincludin FF1

feioncastor
03-05-2006, 04:50 AM
I can't say it any better the guys over at Penny-Arcade when they said that Final Fantasy VII was, "the game that absolutely pierced the mainstream and deposited the notion of gaming into a new generation."
Well, that's a lofty claim. I'd say that non-RPGs can be credited with the deposition of the notion of gaming into any generation, just as much as any RPG. Like, I think that Super Mario 64 also had some effect on video games, too.

However, FF7 did "pierce" the mainstream, in a way that no previous entry in the series did. So I can accept that.

Zeromus_X
03-05-2006, 04:58 AM
I could do a full-on list:

FFI: Introduced the series

FFII: More detailed plot; chocobos; evil empire type plot; Cid (How could I forget that?!)

FFIII: Even more detailed plot; moogles; surreal final dungeon; more side-quests and secrets; multiple worlds

FFIV: First character-driven plot

FFV: Last game to use crystals as a major plot device; major-cataclysm-that-changes-the-world-map-theme thing; Tonberries

FFVI: Extremely detailed story; Angelic final boss; Enhanced graphics and music; Cactuars

FFVII: Introduced FF to the rest of the world, made the series more "mainstream"

:cat:

The Devourer Of Worlds
03-05-2006, 05:07 AM
FFV: Last game to use crystals as a major plot device; major-cataclysm-that-changes-the-world-map-theme thing; Tonberries
In addition to this, FFV introduced new jobs and abilities that would form the basis of classes and Limit Breaks in later FF games. It also had the first truly complex plot device: The Void.

Miriel
03-05-2006, 06:13 AM
Well, that's a lofty claim. I'd say that non-RPGs can be credited with the deposition of the notion of gaming into any generation, just as much as any RPG. Like, I think that Super Mario 64 also had some effect on video games, too.

New generation. New.

They weren't saying that FFVII deposited the notion of gaming for previous generations, but that during the 90s, many many people were introduced to video games by Final Fantasy VII. It most certainly introduced me to the world of RPGs and I know that I'm not alone.

raskerino
03-05-2006, 01:08 PM
I'd say VII as it brought it mainstream and honestly, I'd have never played the series otherwise. I'd say VI though beats it in some ways, as VI was the first to have a truly wonderful story (arguable- I like IV, but it's storyline wasn't near as interesting). I think VIII could've brought a different direction, and kind of did as X has some of the same feel (though much lighter) and X and X-2 are based around a love story. However I think it's hard to make much of a connection. I think IX could also have hugely changed where the series was going- but that didn't happen.

NeoCracker
03-05-2006, 01:27 PM
Its either four or Six.

Four introduced character driven plots and a party that changed, which I'm not sure if the others had, except maby two. But 4 was in the U.S.. First I believe, correct me if Im wrong on that. Up to that point 4 seemed to have the most complex story.

Six was the most complex story final fantasy to date argualbe. Also it introduced something used in almost every final fantays thereafter, and interchangeable party.

~SapphireStar~
03-05-2006, 08:53 PM
ff7 shoved it into the popular culture.
I agree, that is so true. 7 did launch it onto the RPG map in Europe anyway.

Little Blue
03-05-2006, 09:05 PM
I think X-2 and XI may have been important games, but for negative reasons. Many people who weren't great fans of the series may have been alienated by them and how different they are from the others, similarly with IX. People who had only played the second generation games encounter IX and compare it to VII or VIII, and grow to dislike the series because of it.

VII though is also a very important game, for reasons discussed earlier...

Gilthanes
03-05-2006, 09:07 PM
Well, you have to tip your hat to FF1, its THE most important because had it sucked, or not been just right in its ability to keep people playing it over and over again, the series would never have continued.

IV is important, because it was the next one that was decided to bring to the US, which also brought VI and VII.

VII is important, it was an early PS game which was probably one of the earliest+bestlooking RPGs people had ever seen, and it attracted probably the most attention to the FF series than ever before (a new generation you could say)

Considering importance in the series, these 3 are prolly the most, not considering gameplay/storyline/whathaveyou, which is a totally different topic.



FFV: Last game to use crystals as a major plot device

FFIX. Which is expected considering FFIX was also a huge salute to the first generation final fantasies (job classes, crystal theme, 4-man parties, etc)

DeathKnight
03-05-2006, 10:10 PM
since one cannot be mentioned..........um then I think VIII was the most important, it added character depth and it went from little SNES like characters(FFVII and SNES) to a full grown and more realistic and cinematic FF style.:choc2:

Zeromus_X
03-05-2006, 10:31 PM
FFIX. Which is expected considering FFIX was also a huge salute to the first generation final fantasies (job classes, crystal theme, 4-man parties, etc)

Well, FFV had all four elemental crystals. FFIX had one crystal that isn't even explained at the very end of the game. Kind of a cop-out crystal...but whatever :cat:

DJZen
03-06-2006, 12:36 AM
As much as I hate to admit it, it's VII.

ljkkjlcm9
03-06-2006, 01:57 AM
since one cannot be mentioned..........um then I think VIII was the most important, it added character depth and it went from little SNES like characters(FFVII and SNES) to a full grown and more realistic and cinematic FF style.:choc2:
Is much as I like the fact that you're trying to be different, I believe FFVI had far more character depth and originality and story depth, than FFVIII ever did.

If we're discluding FFI, then it has to be VII, don't get me wrong, other games had impacts, but the biggest impact on the series and honestly the RPG genre, was FFVII

THE JACKEL

Tavrobel
03-06-2006, 02:41 AM
In addition to this, FFV introduced new jobs and abilities that would form the basis of classes and Limit Breaks in later FF games. It also had the first truly complex plot device: The Void.

FFI technically defines the classes and everything else brances from those primary stems. FFIIIj also had the Void, but not in the psychadelic wierdness as it is presented in FFV.

As far as the most important one, besides FFI... *struggles* I'd have to... say...
FFVII, for reasons already mentioned, but I wouldn't go so far to say that FFVII had the most developmental/character driven plot, that's where FFVI/X reign supreme. If you'll excuse me I have to go slit my wrists now. FFIV is a very close runner-up for most important.


Well, FFV had all four elemental crystals. FFIX had one crystal that isn't even explained at the very end of the game. Kind of a cop-out crystal...but whatever

FFIX has the Elemntal Temples and fiends, but no Crystals were inside. I agree that FFV is the last one where the Crystals mattered, or we can even see they existed in. If there ARE Crystals in FFIX, then they don't resemble the "we balance the world and all Greek Science is dependent on us" type assertion that FFI/III/IV/V make them to be. Did I mention Greek Science and philosphy?

The Devourer Of Worlds
03-06-2006, 10:59 AM
FFI technically defines the classes and everything else brances from those primary stems. FFIIIj also had the Void, but not in the psychadelic weirdness as it is presented in FFV.

It wasn't so much the jobs but the abilities in FFV that were important to the rest of the series.

KoShiatar
03-06-2006, 11:51 AM
I suppose it's VII. It made Final Fantasy maintream even outside of Japan and it was a very enjoyable game, too.
However, most typical Final Fantasy elements were introduced in other games. If you think about it, VII was quite a break with the rest of the series until that day.