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Cruise Control
04-18-2006, 06:46 PM
We all know that in DoS magic is important. Which means, Red Mages suck.

I'm a fan of F, RM, WM, BM. I mean a killer, a healer, and a multi-tasker. I gave RM damage and healing spells. Then I realized, he sucked at both. Now, I lay awake at night thinking "Damn, Red Mage is gay, what a waste of a character slot."

But I think I have the conclusion. As we all know, Buffs/Debuffs (Protect, Dark, et. all) do the same thing regardless of your intelligence stat, so I came to the conclusion to do a complete overhaul of my parties magic.

All that being said, I find a buff/debuff Red Mage to be the best use for him. What do you think?

I'll post my spell combo later.

theundeadhero
04-25-2006, 01:50 PM
All in all I use a Red Mage for a decent damage dealer that adds extra healing in the beginning of the game. It's my favvorite class, I usually play the NES version though.

Rase
04-25-2006, 02:50 PM
I rarely use Red Mages, since I am a sheep prefer characters who are more specialized and good at one thing than okay at two or three.

boys from the dwarf
04-25-2006, 05:20 PM
if you get a red mage treat them like paladins or dark knights because he can fight well and can cast magic. i never found red mages that useful. i only found them good in FF5 because they can learn a lot on that. but still. on FF4 cecil could fight well and do basic white magic when hes a paladin so call your red mage cecil and treat him like a paladin. but still seems as red mages arent brilliant at anything on FF1 its best to stay away.

Captain Maxx Power
04-25-2006, 11:21 PM
I was about to eat out your eyeballs for mocking the all-mighty Red Mage, but then I noticed that you've figured out that Red Mages are best served as buffers/debuffers. After all, why kill the enemy with spells if you can do it just as well with a big bad sword?

xchaos knightX
04-26-2006, 02:33 AM
Red Mages are the second best class next to fighters. They heal, hit,\ with swords, and pwn with black magic.

ljkkjlcm9
04-26-2006, 12:54 PM
Alright maybe in DoS they aren't that great because spells are basically endless, but in the original version he's awesome because unlike black/white mage he can attack when he runs out of magic. They're useless when they run out of magic in FF1. Not in DoS, I mean I had a Fighter, BB, White, Black party on DoS, Fighter with Ragnarok, BB bare fist, White Mage ultima weapon, Black mage masamune. Yes they can all attack, but that's an impossible party in the original, and they're never ending supply of magic, oh and in DoS, you get items that cast all the best spells so magic users NEVER have to worry about running out of magic. I mean after I got the item that cast Flare/NUKE, or Holy, I never cast them myself ever again.

DoS is a completely broken version of FFI. But in the original version Red Mage is a very very good character.

THE JACKEL

dirkdirden
04-26-2006, 07:55 PM
I agree with you that he isn't that good. But he is better than a white mage. He can Learn Heal and Life and has better attack than a white mage.

But he still isn't that good. In the end I just have him use the Heal Rod and he never attacks anyways.

xchaos knightX
04-27-2006, 02:11 AM
They are good in both versions no matter what you guys say.

Elite Lord Sigma
04-27-2006, 03:07 AM
I was about to flare the author for demoting the all mighty Red Mage, but then I noticed he said they had some use. Anyway, in my DOS game, my Red Mage is used as a secondary healer/spellcaster. He usually attacks unless he's helping buffing with Invisira.

Cruise Control
05-06-2006, 08:22 PM
right. I finally got around to finishing my overhaul. This is the best combination of spells when you have a RM/BM/WM/FGHTR party.


[td]
[td]RW
[td]WW
[td]BW



[td]Level 1
[td]Blink, Protect, Sleep
[td]Protect, Dia, Cure
[td]Fire, Thunder, Sleep



[td]Level 2
[td]Nul Shuock, Invis, Temper
[td]Silence, Blindna, Invis
[td]Blizzard, Temper, Slow



[td]Level 3
[td]Nul Blaze, Focara, Hold
[td]Heal, Diara, Cura
[td]Fira, Thundara, Hold



[td]Level 4
[td]Nul Frost, Haste, Confuse
[td]Poisana, Fear, Vox
[td]Blizzara, Haste, Confuse



[td]Level 5
[td]Life, Slowra, Teleport
[td]Diaga, Healara, Curaga
[td]Firaga, Scourge, Slowra



[td]Level 6
[td]Exit, Protera, Invisira
[td]Protera, Invisara, Stona
[td]Thundaga, Quake, Stone



[td]Level 7
[td]Nul Death
[td]Healaga, Diaja, Curaja
[td]Blizzaga, Saber, Break



[td]Level 8
[td]N/A
[td]Full-Life, Holy, Nul All
[td]Stop Warp, Flare

Sjorn
05-06-2006, 08:27 PM
I've NEVER used a Red Mage, nor a Black Belt. XD

Reine
05-28-2006, 11:27 AM
Who DARES to insult the almighty Red Mage!

He was always godly in NES/Origins, and wasnt as good in DoS, I used him as a back up buffer, since I decided not to use a Black Mage. He was excellent the whole way through

Cruise Control
05-28-2006, 04:21 PM
Please note that I insulted RM before I used buff debuff, because his magic sucks. I then redid my parties magiv with teh above configuration, RM is now god.

ljkkjlcm9
06-01-2006, 02:43 PM
let's think of what the best spells in the game are...
got them in mind well I'll tell you.
In the NES version
there is an item that castes INV2, or Invisara, which is the best item usage cast in that version, there are also items that cast Heal

IN DoS
same item casts Invisara, an item casts Sabre, an item casts Holy, an item casts Flare, an item casts Healara

basically, all the good spells are available from items in DoS, which is all I'm saying. SO magic NEVER runs out. However when magic does run out on the NES version, Red Mage is still useful, therefore making him a better character than either of the other two mages.

THE JACKEL

Omni-Odin
06-01-2006, 04:42 PM
I never liked Red Mages. (Sorry!) I figured a character should be good at one thing overall. But that's just my opinion, I started out with a BM, WM, F, and Thief.

No.78
06-08-2006, 10:24 AM
My red mage can inflict more damage than my Monk... Is that normal?

Zeromus_X
06-08-2006, 10:36 AM
Not really, but I see no reason to complain. ;)

Sefie1999AD
06-08-2006, 02:39 PM
I don't know about DoS, but when playing WSC and PSX versions, I prefer Red Mage to Black Mage. That's because I don't use attack magic all that much, and you'll get Mage Staff, Zeus Gauntlet, Black Shirt, Bane Sword etc later in the game. Meanwhile, it's good to have a secondary healer to support my White Mage, and someone who can cast Life on the White Mage if she gets knocked out. :)

Red Mage still has a pretty good amount of offensive spells (the elemental spells), and he also has Haste/Fast and Temper, which is enough for me. I don't really use offensive status magic on enemies, only defensive status magic on the party. In addition, he can fight well and he has a pretty good defence. That's why I like having Red Mage and White Mage rather than Black Mage and White Mage.

Arkada
06-08-2006, 06:58 PM
The main reason I use RM in the origional game is that while he costs alot to equip early in the game, he kicks a whole lota ass. His spells don't work as well after the 2nd Orb but thats the great challange with RM, and in my usual party RM has the second highest physical attack (next to fighter) and he's not far off if you equip him right.

Hayabusa
06-14-2006, 06:31 PM
RM I found to be really good- - I liked using both spectrums of magic as well as having a skill as a fighter -It didn't matter to me too much that you can't reach LVL. 8 Magic - I don't know, Here's my party- I had

Fighter, Bl. Belt, Red Mage, and Fighter - so, I pretty much was BRUTE force. lol - But I really like the Red Mage- He looks cool

Masamune·1600
06-17-2006, 04:57 AM
A DoS Red Wizard is worth having simply as an excuse to equip a Lightbringer at the end. That having been said, the Red Mage/Wizard delivers what it promises--versatility, but a lack of specialization. As for me, I prefer the multiple options, particularly in a game where the battle system is so basic. Even if someone finds a Red Mage less than usual in battle, at least it does something to break up the monotany.

Alixsar
06-17-2006, 06:00 AM
I've always liked Red Mages because of their design, so I will sometimes end up taking one along for the hell of it. I use buff spells pretty sparingly, and I use debuffs even less. So if I do take a red mage, I usually give them buff spells and then a few healing or damage spells (depending on the rest of my party) to round them out.

Crossblades
06-17-2006, 02:22 PM
Red Mages are cool because they're versatile. True, they weak in the magic department, but still, one that can heal and do damage is always a plus