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View Full Version : Vital spells?



Peter_20
04-30-2006, 02:53 PM
Alright, this game isn't exactly magic-oriented, but there are still some magics that you simply can't live without,
and some others which make some dungeons a breeze.
Now the question is, which magics should you give priority to?
Let's decide! :D

This is my list, followed by arguments:

WHITE MAGIC:
Cure - vital for healing your chars, because they *will* lose HP a lot
Life - very, very important; how fun is it being stranded with 3 KO:d chars in the middle of a hard cave?
Heal - Poison, Dark, Curse and Dumb, enough said
Safe - ...and suddenly, 500 DMG only dealt 200 DMG...
Shell - ...and suddenly, Meteor, spell of destruction, didn't kill you...
Wall - ...extreme magic defense, WHAT!
Change - Level-building, anyone?
Exit - incredibly important for getting out of dungeons easily, saving you some tedious backtracking
Holy - extremely useful against undead monsters and whatnot
Ultima - once you actually manage to reveal its weird stat-secrets, it becomes the best spell in the game!

BLACK MAGIC:
Fire - ice monsters, enough said
Ice - fire monsters, enough said
Bolt - water monsters, enough said
Haste - increases amount of attacks, and puts Berserk to shame
Flare - extreme fire attack, couldn't go wrong

Captain Maxx Power
04-30-2006, 04:07 PM
I could make an arguement to say why you can do the game with only Cure, Life and Exit under your belt. DJZen could probably go one better and explain how you can do it without a single spell.

rubah
04-30-2006, 06:56 PM
I'd include berserk as well, it raises your physical attack by a bit more too, so it's good to use with haste. Not as effective, but not negligible.

DJZen
05-01-2006, 02:24 AM
I could make an arguement to say why you can do the game with only Cure, Life and Exit under your belt. DJZen could probably go one better and explain how you can do it without a single spell.

Hahaha, no I actually reccomend this:

Cure, life, esuna, basuna, teleport, holy, blink, shell

Fire, thunder, blizzard, scourge, flare, haste, curse

that's all