View Full Version : explain
Bart's Friend Milhouse
05-07-2006, 06:24 PM
can anyone explain the junction system really well?
IceAngel
05-07-2006, 07:03 PM
Erm... basically what I do is equip magic and make sure the numbers go up and not down. Its too long winded. Sorry I couldn't help more.
Iceglow
05-07-2006, 07:07 PM
ok the junction system, firstly if you have all the GFs it makes it a lot easier but in short.
Each GF has different abilities some which are basic commands and are therefore essential (if the GF is the first to be junctioned to a character) others GF abilities allow you to junction magic to certain stats, for example Hp-J ability (HP - Junction ability) allows the Junctioning of drawn and stocked magic to the HP stat thus increasing the amount of HP you have for taking damage, the most useful spells are restorative ones like cure or curaga. Other abilities allow other junctions, the more magic you junction to a character the better the increase for example although Curaga is a more powerful spell than cure, Junctioning 100 cures can still prove more effective than junctioning 10 curagas. Also a thing to remember is that whilst it is fine to junction magic the magic you use in battle frequently should not be junctioned as using the spells actually lowers the junctioned stat.
Ok if you have all the GFs and want to get ready for the final battle and have no preference of who you fight with in it then simply put 2 GFs on each character (careful of not putting two elementally opposite GFs on one character) then on the second GF added use the item that makes a GF forget an ability (available in the pet shop in Timber) to forget the 4 basic commands, (draw, magic, item, attack) also deleting the basic GF sum mag +10% or so doesn't hurt as I am fairly certain that these are not Cumulative or of no consequence once the GF is maximum level. This allows you to put better abilities on them for your characters such as HP+80% ect (thus taking the reliance on magic junctions down) which is good for the last fight.
Thats my explanation of it all but I am sure someone with more time can simplify what I have said if you need it that or just PM me.
Fantasy Fan
05-07-2006, 07:16 PM
^ that.
Junction system
This new system revolves around summonable monsters, called Guardian Forces (GFs). A character must have a GF assigned to them ("junctioned") before he or she can use several standard Final Fantasy battle command abilities, such as "Magic" and "Item"; only "Attack" can be performed otherwise. While previous Final Fantasy titles used a pool of magic points (MP) consumed by each spell to limit magic use, in Final Fantasy VIII, spells are "drawn" from enemies and special Draw Points distributed throughout the game's environments. Spells are stocked as quantified inventory and consumed one at a time when used. GFs also allow characters to "junction" these spells to their own statistics — such as "Strength" and "Vitality" — for various bonuses.
Because of the flexibility and depth of this system — combined with the capability to draw unlimited quantities of a spell from a single enemy — it is possible to build one's character party up to significant levels of power fairly early into the game and allow them to — in most cases—inflict much more damage than the GFs themselves are capable of rendering. This alternative use of GFs was a significant departure for the series, as summoned creatures were previously used almost exclusively to deliver a single devastating attack. Other notable changes were present, as well, in that "stat junctioning" replaced the equippable weapons and armor of previous Final Fantasies, and while each character does retain a specialized weapon, that weapon cannot be unequipped, unlike in previous games. However, a limited number of upgrades can be performed on each character's weapon throughout the game, increasing its power and efficiency, as well as altering its appearance.
Sergeant Hartman
05-07-2006, 07:51 PM
You junction stuff onto different stuff to make the stuff go up and uhh....stuff.
Shin Gouken
05-10-2006, 12:32 PM
Pretty much you just attach a /xxx.gif/xxx.gif/xxx.gif/xxx.gif load of spells to one of your stats. Certain spells affect stats differently and obviously the higher quantity you have of that spell, the more the stat will be affected. Junctioning 100 ultimas to strength and 100 triples to speed makes you pretty much invincible
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