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Amaru
05-13-2006, 06:49 AM
LOS ANGELES--Believe it or not, the designers of Dirge of Cerberus--the third-person action game starring Final Fantasy VII's vampy anti-hero Vincent Valentine--didn't think the game was perfect when it was released in Japan earlier this year. Or at least, after receiving player feedback and doing some of their own design retrospection, they decided to retool many of the aspects of the game before its August release in the states. You don't often see a game like this so radically tweaked during the localization process, so we were interested to see everything that's new in the forthcoming North American version.

For starters, Vincent himself will play a lot differently. He now runs noticeably faster--1.2 times faster, to be precise. You also won't experience as drastic a slowdown when you've got your weapon drawn in aiming mode (and you can further reduce this drag by customizing your weapon to make it lighter). There's also a new double-jump move that will come in handy in more open areas, and you can even perform shooting attacks and melee combos in midair now. Vincent's dive-roll dodge move has been supplanted with a dash move that gets you out of the way just as well, but lets you recover into an attack position faster. Finally, the limit break special attack move no longer detracts from your magic bar; instead, you'll have to find single-use limit break items to invoke this special power.

The game balance has also been changed quite a bit. There's no more easy difficulty mode--now you start out with only normal and hard, and finishing either of those modes unlocks an "extra hard" mode that contains a whopping 40 special missions (which become unlocked as you go) as well as new, modded weapons. You'll also be able to access a character model viewer and artwork and sound galleries by playing through these bonus missions, which promise to be among the most difficult in the game.

40 missions sounds like a lot to add, huh? You had to figure there'd be a tradeoff somewhere, and indeed Dirge of Cerberus will lose its online multiplayer mode for the US release. In fact, most of the bonus missions are adapted directly from the previous multiplayer content. Square Enix reps said this was mainly due to the relative unpopularity of the company's PlayOnline service in America, and because the game's online mode required the PS2 hard drive, which has a very small installed base here. Besides, they wanted to offer a more tightly focused single-player game instead. You'll still have mouse and keyboard support, if you want to play the game more like a shooter, though.

Anyway, if the multiplayer mode is gone, at least you've still got Gackt. The gothic Japanese renaissance man--who makes music, acts, provides anime voice work, and stars in his own game in his mother country--adds his likeness to an enigmatic character in Dirge of Cerberus, as well as providing two songs for the soundtrack. We had to confirm that Gackt's contributions would remain intact, for those members of the American audience looking forward to them.

So no online play (which doesn't bother me one bit as I don't have the capabilities) but tons of physical upgrades to the system mechanics, 40+ bonus levels, new moves and new weapons! Awesome!

LunarWeaver
05-13-2006, 03:31 PM
I remember reading aboot this. When I read Squeenix is tweaking this and Level-5 is tweaking Rogue Galaxy to get rid of some of the japanese complaints, it was the first time I'd ever been happy we get stuff later then them.

I didn't care about the online crap anyway, so I'm glad for the extra 40. I hope when they say they tweaked the difficulty it didn't become, like, Devil May Cry 3 or something XD!

PontiusPilate
05-13-2006, 06:17 PM
LOS ANGELES--Believe it or not, the designers of Dirge of Cerberus--the third-person action game starring Final Fantasy VII's vampy anti-hero Vincent Valentine--didn't think the game was perfect when it was released in Japan earlier this year. Or at least, after receiving player feedback and doing some of their own design retrospection, they decided to retool many of the aspects of the game before its August release in the states. You don't often see a game like this so radically tweaked during the localization process, so we were interested to see everything that's new in the forthcoming North American version.

For starters, Vincent himself will play a lot differently. He now runs noticeably faster--1.2 times faster, to be precise. You also won't experience as drastic a slowdown when you've got your weapon drawn in aiming mode (and you can further reduce this drag by customizing your weapon to make it lighter). There's also a new double-jump move that will come in handy in more open areas, and you can even perform shooting attacks and melee combos in midair now. Vincent's dive-roll dodge move has been supplanted with a dash move that gets you out of the way just as well, but lets you recover into an attack position faster. Finally, the limit break special attack move no longer detracts from your magic bar; instead, you'll have to find single-use limit break items to invoke this special power.

The game balance has also been changed quite a bit. There's no more easy difficulty mode--now you start out with only normal and hard, and finishing either of those modes unlocks an "extra hard" mode that contains a whopping 40 special missions (which become unlocked as you go) as well as new, modded weapons. You'll also be able to access a character model viewer and artwork and sound galleries by playing through these bonus missions, which promise to be among the most difficult in the game.

40 missions sounds like a lot to add, huh? You had to figure there'd be a tradeoff somewhere, and indeed Dirge of Cerberus will lose its online multiplayer mode for the US release. In fact, most of the bonus missions are adapted directly from the previous multiplayer content. Square Enix reps said this was mainly due to the relative unpopularity of the company's PlayOnline service in America, and because the game's online mode required the PS2 hard drive, which has a very small installed base here. Besides, they wanted to offer a more tightly focused single-player game instead. You'll still have mouse and keyboard support, if you want to play the game more like a shooter, though.

Anyway, if the multiplayer mode is gone, at least you've still got Gackt. The gothic Japanese renaissance man--who makes music, acts, provides anime voice work, and stars in his own game in his mother country--adds his likeness to an enigmatic character in Dirge of Cerberus, as well as providing two songs for the soundtrack. We had to confirm that Gackt's contributions would remain intact, for those members of the American audience looking forward to them.



YES! this is what i love about square. If the Eff up something they always go back and take the time to fix it. I read the japanese reviews that gave the game a 7.5/10 and i was disapointed, but thank god fixing it. This made my day.

How many levels were in Dirge orginally before the +40 were added?

kikimm
05-19-2006, 06:41 PM
I'd take 40 extra missions over stupid multiplayer any day. :monster: Although I am not happy about the destruction of the easy mode. >=( I like my games to be a breeze. Silly Japanese people always get the good easy modes.

PontiusPilate
05-20-2006, 03:23 AM
I was reading a review of the japanese version and someone said they beat it under 10 hours. So maybe its a good thing there no easy or other wise you'd be done with the game the day you got it.

Weimar Pluto Knight VII
05-23-2006, 09:53 PM
I have online capabilities, but I haven't used it in over a year when I got FFXI. I occasionally got to say hi to other gamers, some from Japan which was neat, but that was one of my more nervous experiences. Since I wasn't able to hook up with anyone else, I felt lonely, which I don't offline. I tried to hook up with this one girl from MI, but she wasn't receptive to me.

So, I don't care that there's no online gameplay in this game. Those 40+ missions sound cool if they're really missions and not just, "Shoot these targets."

Moon Rabbits
05-24-2006, 12:52 AM
I remember reading aboot this. When I read Squeenix is tweaking this and Level-5 is tweaking Rogue Galaxy to get rid of some of the japanese complaints, it was the first time I'd ever been happy we get stuff later then them.

I didn't care about the online crap anyway, so I'm glad for the extra 40. I hope when they say they tweaked the difficulty it didn't become, like, Devil May Cry 3 or something XD!

Another Devil May Cry 3 insane difficulty level etc. would be freakin' awesommmmmmmmmme. Difficult games are the shizz, ala Ninja Gaiden.

LunarWeaver
05-24-2006, 01:01 AM
I remember reading aboot this. When I read Squeenix is tweaking this and Level-5 is tweaking Rogue Galaxy to get rid of some of the japanese complaints, it was the first time I'd ever been happy we get stuff later then them.

I didn't care about the online crap anyway, so I'm glad for the extra 40. I hope when they say they tweaked the difficulty it didn't become, like, Devil May Cry 3 or something XD!

Another Devil May Cry 3 insane difficulty level etc. would be freakin' awesommmmmmmmmme. Difficult games are the shizz, ala Ninja Gaiden.

But what ever will wuss-ass people like myself do? Wuss-asses need easy options, but we can't help it we're born this way.

PontiusPilate
05-24-2006, 01:12 AM
I second Weaver!

edczxcvbnm
06-06-2006, 06:50 PM
Sweet KB+M for the win!

Laguna
06-06-2006, 10:54 PM
Yay for improvement. I wonder if Europe will get anything else on top of this? I dont mind if we dont, but I hear the PAL FF's differ quite a lot from those released elsewhere.