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Skyblade
06-07-2006, 08:19 PM
Some people have complained that FFTA is too kiddy, and that it's plot is too light (especially compared to the darker storyline of the war in FFT). My initial reaction to this was to present my Comprehensive Theory on the Fate of Ivalice (http://forums.eyesonff.com/showthread.php?t=66053), it has come to my attention that another way to solve this problem could be to create a sequel. If set a few years after the events in FFTA, the characters would be older. And the events are already set up for a far more serious plot than FFTA's. So, since this forum is getting quiet again, I figured I might as well present my idea of a sequel for FFTA. It involves quite a bit of backstory, but if ever they are to make a sequel to FFTA, this is what I would want it to be. Enjoy.

Since the laws were first created in Ivalice, the country has enjoyed a lasting peace with other countries, due to the fact that the powerful magic that formed the laws served to make sure that citizens (and thus soldiers) of Ivalice could not die in any battle attended by a judge. The laws also made the judges themselves all but invincible. So, immune to the constant border disputes that plagued other countries, Ivalice grew and prospered, eventually disbanding its army entirely and merely counting on the growing number of clans to repel any invaders foolish enough to attack. It became a neutral country, mediating treaties between its neighbors, and trading across the continent. But, as always, success breeds enemies. Most other nations were jealous of Ivalice. But there was nothing they could do. The laws could not be duplicated, nor could they be broken. Until the famed Nu Mou hermetic, Ezel Berbier found a way to negate laws. His antilaws did not affect the primary purpose of the law, that of preventing death and protecting the judges, but they did show that the laws were not as all-powerful as had previously been believed. Such a monumental discovery could not be kept secret, especially with so much trade going on. Shortly after the creation of the antilaws, the royal family left Ivalice, leaving no successor to the throne. The judge of Sphrom, the judge in charge of the prison, attempted to claim the title of Judgemaster and from there fill the power vacuum left by the royal family, and used the newly invented "Blank Card" laws to help achieve this goal, but the Liberators, Clan Ultima (no, I'm not going to call it Nutsy), working together with Judgemaster Cid, managed to stop that bid for power and bring some stability to Ivalice. But the damage was done. Modifications to the law were becoming ever more common and more powerful. Approximately five years after the Judge rebellion was ended, Ivalice's great peace was shattered. A skirmish between members of Clan Doned and a division of troops from Goltana, one of Ivalice's most militaristic neighbors, ended victoriously, but at an unprecedented cost. For Goltana had worked long and hard to perfect antilaws, and, though they lost that battle, they killed five members of Clan Doned, as well as the judge who was overseeing the battle. Within a week, despite the great leadership of Judgemaster Cid, the judges had split up. With no ruling body on the throne, and not even the assurance of the invincibility the laws were supposed to ensure, many of the judges went to the clans. Though they still followed the rules of the law, and would respond and report to the Judgemaster, they also began to fight in battles directly, and used their powers to manipulate the laws more towards the favor of their clans. The infighting among the clans ended overnight. For Ivalice's long dream was over. The Judge War had come.

What do you think? Would that make a good sequel or what? As I hinted, Judges would now be a playable class, with some pretty nifty abilities that would make the laws less annoying.

Feel free to post your own thoughts and ideas on this, as well as presenting your own ideas about what would make a good sequel.

tailz
06-08-2006, 07:01 AM
damned good idea really id post more if i wasnt in such a hurry so maybe tommorow


{of to metallica}

see ya later

Yuffie514
06-08-2006, 07:32 AM
swell idea and i do believe a sequel that's bound to come out sooner or later. never played a game with a lv. #50 max, so maybe it will be sort of like the Xenosaga installations...

Skyblade
06-11-2006, 06:40 PM
New Class: Judge
A-Ability Set: Law
-Weapon (Forbids a weapon type)
-Ability (Forbids an A-Ability set [cannot forbid Law] or Fight)
-Status (Forbids inflicting a particular status effect [not status weapons])
-Element (Forbids elemental attacks or healing [not elemental weapons])
-Cancellation (Cancels a current law)
-Impartiality (Awards JP to both friend and foe)
-Judge Sword
C-Ability:
-Judge Combo (Failproof combo ability for Judges)

At first glance, these guys might seem overpowered. But they're not, really. As with the original FFTA, the number of laws are limited, and no single Judge unit can create more than one law at a single time (which means that, in order to make another one, the Judge must first use Cancellation, or you will have to use a Law Card). Since it takes a turn, and has a decent MP cost, and they don't have "Dmg to" laws, I think it balances out. I'm having a little trouble coming up with a nice S or R ability for them, so any help would be appreciated.

Anyway, a couple other additions, the Clan Center will be located in Cyril, and it will be where you hire new clan members (since I preferred the hiring method of the original FFT, since you don't get stuck with people who were already level 50, which cancels out customization training). However, I liked the fact that you could get different base job types for units in FFTA. So, in order to allow that choice, I decided that there would be various quests that would allow you to unlock the different base classes at the Clan Center. For example, if you wish to be able to hire Assassins, you will have to complete a quest (like convincing an Assassin trainer to join the Clan Center) in order to unlock the ability to hire Assassins. Naturally, these quests would be fairly difficult.

I'll put in more ideas once as I get them. Feel free to add your own, or to say what you think of mine. I'm wondering what to do with this idea, actually. If I can get it refined enough, I'm thinking of sending a letter to Square-Enix with the idea (not that I expect anything to come of it, but I can still hope), but depending on the number of people interested, I might turn it into either a fanfic or an RP.

My name is...something..?
06-12-2006, 04:56 AM
Wow...
That seriously, just makes me want to play it.:)

Good backstory, and everything.
Just really gets me hyped for a game that's not being made.
Kudos to you my friend.
You've really sparked my interest.
You should totally do something with this in the future.

tailz
06-12-2006, 07:06 AM
i think more new jobs should be availbe because playing a game with one extra job isnt something I would want but thats just my opinion.

and second of all under what is the judge class going to be human, viera etc. or a new race wich is the best idea cause more new jobs and job combos wont hurt.


and id like to help think of the judge R en S abilities but id need to know the stats for it to know what fits. you know?

Skyblade
06-12-2006, 03:37 PM
i think more new jobs should be availbe because playing a game with one extra job isnt something I would want but thats just my opinion.

and second of all under what is the judge class going to be human, viera etc. or a new race wich is the best idea cause more new jobs and job combos wont hurt.


and id like to help think of the judge R en S abilities but id need to know the stats for it to know what fits. you know?

This isn't going to be the only new class, this is just the only one I've really developed so far. I'm already planning a couple others. I'll have them up shortly.

Haven't really considered which race Judges will be, but probably Human, at least.

Still thinking about stats. Given the fact that they look like they wear heavy armor, they would probably be close to Paladins. High resist and defense, low speed and attack.

tailz
06-13-2006, 07:34 AM
hmm in that case id say something like speed plus for S ability not to much but at least a little speed bonus so hey dont become to much like standard pala's.

as for R-abiltity i havent thought of anything yet

boys from the dwarf
06-13-2006, 08:09 PM
its great but still needs some more work. FF has never been just a war. it need plot twists and interesting enemies. but if it had most of the things id expect from an FF id definetly buy this.

Skyblade
06-13-2006, 10:19 PM
its great but still needs some more work. FF has never been just a war. it need plot twists and interesting enemies. but if it had most of the things id expect from an FF id definetly buy this.

Oh, I have not meant to imply at all that this is a finished product. It is nowhere near done. This is just setting the scene. I still have a lot to go. It is not going to be "just" a war, though that will be a major focus of it.

Most of the characters from the original will return, though they will not actually join your clan until later. Shara and Ritz will return to Clan Ritz and then lead their clan into the war, Cid will be trying to hold the judges together, Ezel will be trying to find a way to cancel his antilaws (and I must admit, I look forward to seeing Ezel's reaction to learning that he has to work to reinstate the laws he spent the first game trying to break down. :D), and Babus will be stuck doing his best to keep Ivalice going, since he is the closest thing to an administrator that Ivalice has left. So you'll start out with just Marche, Montblanc, and a few clanners again, and the plot and character development will progress as you go.

As for enemies, while I obviously can't bring Llednar, Mewt, or Remedi in, I'm sure I can come up with some "interesting" villains.

So I'm still working on this, but I'll update as I go.

tailz
06-14-2006, 07:55 AM
you can put mewt in as a good guy i mean they are a few years older wich meens they become stronger ( in a way). and about llednar, If you bring mewt back might be a way to bring llednar back to just a a side villian, like the turks, seifer, seymour. (those idiots that come back everytime just to get beaten again.

boys from the dwarf
06-15-2006, 07:53 AM
mewt could be some kind of spellcaster. and if you have mewt you can have llednar and it may be possible to make llednar a good guy. from reading that first post i think making the judge of sprohm the main enemy wouldnt be too bad an idea. and then he plots some sort of vengance and releases some sort of ancient evil or something because a judge as a last boss would be boring.

Lost Number
06-15-2006, 10:22 PM
That looks like a good idea. I would also suggest thickening the plot a bit. An attack from a neighbouring warring country is good, but what about other countries? Like, those of the Redwings from the original? How about having these (and the beasts they use to attack) a more prominent feature?

I Took the Red Pill
06-16-2006, 02:03 AM
I like it. It's like going from X to X-2 with the sudden change in tone, except this time the second one would most likely be better:p

Skyblade
06-16-2006, 04:14 AM
That looks like a good idea. I would also suggest thickening the plot a bit. An attack from a neighbouring warring country is good, but what about other countries? Like, those of the Redwings from the original? How about having these (and the beasts they use to attack) a more prominent feature?

Oh, I considered that. The country the Redwings were from was never actually mentioned by name, but in all likelyhood that country and possibly the Redwings themselves would show up in the game. Sure, the Redwing's boss was destroyed, but I doubt that will be enough to stop them for good.


I like it. It's like going from X to X-2 with the sudden change in tone, except this time the second one would most likely be better:p

One of the things I hated about X-2 was the way the plot felt added on. There was no mention of Vegnagun at all in the original, and the two plots weren't even really that consistent with each other. They were two totally unrelated stories just stuck together. The search for Tidus was the only part which made any real sense, because Tidus had disappeared, but I'm sure that if Yuna thought there was a chance she could get him back, she'd take it.

That was why, when I began planning this, I made sure the plots were consistent and fitted in with each other. And it worked. While there may be a big change in the attitude, the storyline flows perfectly from the facts we were given in the original game. Once I had that all worked out, it was too awesome an idea to just let it go, so I began working it into an entire game concept. Unfortunately, Square-Enix holds all the copyrights (not to mention the resources to make the game), and I doubt they'll take my suggestion, but I'll certainly offer it, if I can find a way to. :)

As for bringing Mewt back, I'm opposed to that idea. It was stated quite clearly that Mewt left Ivalice, so bringing him back would bring up consistency issues, which I have been trying to avoid. Also, his story has quite clearly ended. He has come to terms with his mother's death, and is moving on in the "real" world. So, to bring him back, I would have to have a reason to bring him back, and a way to bring him back. It would be possible, but difficult, especially since I don't think it would add to much to the game. Llednar would difficult, since he was clearly there just as Mewt's guardian and had no additional purpose or storyline. Also, since we saw him turn to stone and shatter, there would be some continuity issues with bringing him back, rather like the way the Aeon's came back in X-2. It wasn't explained, didn't make sense, and didn't add a whole lot to the story. So I'd just rather leave him out.

Of course, we do need interesting and compelling villains, and probably a couple new good guys too, but I don't think bringing back Mewt, Remedi, or Llednar would work for that.

boys from the dwarf
06-16-2006, 07:58 AM
but how come marche and ritz are back then. werent they returned to the real world at the end? its true that you can continue playing after the end sequence but how do marche and the rest end up back in ivalice (by ivalice i mean the one with swords and sorcery not s.t ivalice.)?

Skyblade
06-16-2006, 01:39 PM
but how come marche and ritz are back then. werent they returned to the real world at the end? its true that you can continue playing after the end sequence but how do marche and the rest end up back in ivalice (by ivalice i mean the one with swords and sorcery not s.t ivalice.)?

Well, as far as I know, the only theory which has a logical explanation for that is mine (http://www.eyesonff.com/members/wiki/Main/ObservationsOfIvalice)! No one else has even attempted to explain why they still exist in Ivalice after the destruction of the crystals, which is one of many reasons why that theory is so awesome.

However, why it happened doesn't matter. It did happen, and no one can dispute that. You can continue to play in Ivalice with Marche, Doned, Cid, and Ritz, and that plot clearly states that Mewt left Ivalice.

boys from the dwarf
06-16-2006, 05:45 PM
hmm. fair enough. sounds good. continue with the planning and ideas and enjoy and keep us updated.

Cruise Control
06-16-2006, 07:58 PM
PM me if you need help with anything (story, ideas, etc). We could always make a ROM hack of FFTA.

tailz
06-17-2006, 09:56 AM
Well, as far as I know, the only theory which has a logical explanation for that is mine (http://www.eyesonff.com/members/wiki/Main/ObservationsOfIvalice)! No one else has even attempted to explain why they still exist in Ivalice after the destruction of the crystals, which is one of many reasons why that theory is so awesome.

However, why it happened doesn't matter. It did happen, and no one can dispute that. You can continue to play in Ivalice with Marche, Doned, Cid, and Ritz, and that plot clearly states that Mewt left Ivalice.

Bringin in mewt can bring a nice sidequest resolving the problems of the palace. Of course if you do that he wont be able to come into a clan. but if you make marche fight alongside the palaca sometimes you can make him fight to. And you can always make a great story about llednar and it doesnt matter if he on either sides, He adds allot to the story.

boys from the dwarf
06-17-2006, 12:37 PM
it is true that a lot of people would like mewt and llednar was one of the favourite characters for a lot of people.

Skyblade
06-27-2006, 02:20 PM
I have been considering this idea a bit more in depth over the past week or so, and I have come up with a few more conclusions.

First, with Remedi, Mewt, and the Gran Grimoire gone, there is no known link between Ivalice and St. Ivalice, which makes the return of Mewt nearly impossible. Since Mewt's own issues have been resolved, there is no reason for him to return to Ivalice. And the others cannot call him and tell him something is wrong because we know of no way to communicate between the worlds. With one possible exception. If you guys really want Mewt back so much, there might be a way. I am speaking of the seams. In the original game, it was stated that the crystals were created inside the seams. The crystals and totema were new to Ivalice, but there is no indication that the seams were (talking historically. Talking chronologically, both the seams and the Totema came into existance at the same time). Therefore, it is logical to assume that the seams are still there. When the crystals were inside the seams, they became more active in Ivalice, and people noticed them more. But this raises the question as to what the seams truly are. I have begun to think that the seams, the "wrinkles in space", may actually be a distabilization of the fabric of Ivalice. Why they occur is as yet unknown, but if that theory is correct, then the construction of the crystals inside the seams makes sense. The magic of the crystals did more than just serve as a manifestation of the desires that held the world together. Their magic may have served to physically hold the world together as well. Where better to place the crystals than in the seams that are the weakest points in Ivalice?

And now, with the laws of Ivalice in upheaval, and the entire country embroiled in the war, what will happen to those forgotten rifts in space time, the rifts between the worlds? There may be far more to the seams than we know. And if they affect Ivalice, why could they not affect St. Ivalice as well? Certainly, the world itself is not as inherently magical as the world of Ivalice, but magic is possible (if it were not, reading the book would have had no effect). The seams could exist there as well. And finding a seam in St. Ivalice would be the perfect excuse to bring Mewt back. And, where Mewt goes, his alter ego follows (even if it was severly weakened by the events of FFTA, it could still exist)...

Llednar Twem
06-28-2006, 09:18 PM
Well, we have the sprites to make the sequel, we know how to make a general feeling of the game, and we have just about all of the information we need to make a game.
*snuggles Tonberry Sprites*

Lost Number
06-30-2006, 02:29 PM
Llednar Twem is not so much an alter ego, as an aspect of Mewts personality - so long as Mewt exists, so does Llednar. Llednar being destroyed was showing that Mewt - the source of his existence was gone. However, this should not be taken as being his "death". Llednar is only in relative terms alive.
Also, the plot looks cool. BUT, and I BEG of you here, dont give in to pressure and bring back Mewt. HE IS GONE!

boys from the dwarf
06-30-2006, 09:09 PM
this weakening of the rifts could be used for other things too. sounds good so far.

tailz
07-01-2006, 12:42 PM
you forget that in some strange way after the fist ending marche ritz and cid came back to ivalice because in the first ending you see everyone returned to st ivalice. Wich means that if Marche and Ritz can go back why cant mewt.

Mewt can be a great asset to the story, giving him the task of getting ivalice back together. you can also use doned as a tactician, like him and mewt working together making plans to defend ivalice while march and tirz carry those plans out and ocasinaly throw in there own plans.

this sequel idea can bring such a good story but the idea needs to be thought out more.

boys from the dwarf
07-03-2006, 07:30 PM
im not sure if youve said anything about this before but why dont you bring in other continents? its says on the game that ivalice is not the world. ivalice is just a continent.

tailz
07-03-2006, 07:48 PM
if i remember correctly ivalice was just a (desert country) (I'm replayin it now and they just said something like this (marche to babus after adramalach fight)

yes other countries should be introduced but that was the plan if i remember (right sky ?).


oh and just thought of it a side quest for every race would be cool. not just a /xxx.gif/xxx.gif/xxx.gif/xxx.gify easy one but a real tough time taking side quest

Skyblade
07-04-2006, 05:42 PM
im not sure if youve said anything about this before but why dont you bring in other continents? its says on the game that ivalice is not the world. ivalice is just a continent.

We are already bringing in other countries, so I suppose we could bring in other continents...


oh and just thought of it a side quest for every race would be cool. not just a y easy one but a real tough time taking side quest

Works for me. I loved all the little sidequests in the original, but, you're right, they're too short. Except for the Hero Gaol, Delia Wyrms, and Borzoi/Redwings missions, they were all basically a single engagement. We need more chain quests!

Having one for each race sounds good. Especially since that would mean that players have to work out how to best use their units. After all, you can't just gather a group of Assassins and kill everything if it is a Bagaa quest. We could make the missions really difficult, and require people to use their units together instead of individual little killing machines (not that I have anything against the killing machines).

tailz
07-04-2006, 07:18 PM
yep but this would also mean (at least how i look at it) that you need a main-char for every race. And you cant use ritz and shara because they are in another clan, wich would lead to new (intresting) characters who would need to lead that side quest.


oh and sky one thing is there going to be a love story in it because, well ff traditions and all. could bring some intresting moments in batlle and such.

Skyblade
07-07-2006, 02:22 AM
yep but this would also mean (at least how i look at it) that you need a main-char for every race. And you cant use ritz and shara because they are in another clan, wich would lead to new (intresting) characters who would need to lead that side quest.


oh and sky one thing is there going to be a love story in it because, well ff traditions and all. could bring some intresting moments in batlle and such.

I'd like that. I was a little upset that there was no main Bangaa character. Square Enix discriminate against Bangaa!

Well, the Ritz/Marche pairing is certainly viable, especially since they would be older during the sequel. Ritz may not be in your clan, but that doesn't mean you're not going to be able to talk to her at all. And, since Ritz seemed to hate even the suggestion of her and Marche getting together when Shara hinted at it, so it could be a rather interesting love story...

tailz
07-07-2006, 03:43 PM
exactly my point

NINJA_Ryu
07-09-2006, 02:38 PM
I personally do not like the Judge class idea because well, if it is going to be a darker world + plot in the new FFTA, i think it woulds be cool to add a darker/more twisted version of like a paladin, or sage, because when your very life is on the line, you might have to go to some extremes.

The laws in FFTA were easy to get around for me, and i like the plot, it introduces the countries bordering ivalice and makes laws a little more chaotic, but i think there needs to be either more varied locations/darker versions of the palace, mountain, desert (if possible) or bring up the amount of Jagds in the game.

now im going a tad too far with the kinds of terrain, but yea, just brainstorming

Fireblade13
07-25-2006, 02:14 AM
I think that this sounds cool. Another interesting thing would be vehicles. Make a new class that has the ability to use diferent vehicles as their a-abilitys. The vehicles could be Airship, Chocobo, Galley, Mini-tank. Bad guys could be rulers of these country's.

Skyrut- New country to the north.
Consists of- Moogles (rulers), Viera, Human
This Country has many mountains and to traverse these mountains they use airships.
Ruler- King Ono
The king is a very weak leader and is actually controlled by the dark guild of the Acid's. They enjoy status using magic and quick stealth fighters and archers.

This is just a layout for one of the country's. I think mewt should come through a seam later in the game and play in a few missions where he and his opposite ego llendar use their skills to repel the vile guild Acid (Battles against guilds and royal army's would be the boss battles).

The hiring system sounds good. I would also like the ability to delete lvls in classes u dont want lvls in.

Get going sky and pm me your story i would love to see a rough draft in full.

Western Paladin
08-13-2006, 06:09 AM
given your extensive experience in FFTA, I would think that you are, of all of us on this site, the most qualified to forge the second one, and Yeah everything going on in this thread is so darn cool. Another setup for a small, lawless continent would be to have every space on it a jagd except for it's palace, where you have to fight their royalty and the elite guards. It would have to be a Human & Viera heavy continent filled with ninjas and assassins and anything else that is rather dark that you add (we all want to see a blackguard, you know). And Making the ruler of the jagd-continent an intelligent tonberry is an interesting idea. There's nothing scarier than 6 tonberries against you in a confined space, especially with one being an Uber story-character that is immune to 1-hit kills and most status effects (*shudders*). It would be a nightmare of a place to visit, but it has to be done, just for the sake of the tonberry... I love those little bastards SOOOO much. Gonna go out as one next halloween (yeah I'm 17 so what free candy is free candy). And btw man the story ideas being thrown around in here are amazing. If you were to get permission from Square to make a test-game for them it'd be so cool. Even if they don't want to waste time coming up with a huge storyline, you could probably send one to them free-of-charge and just ask to be mentioned in the credits in the special-thanks-to area, and you could always be able to look back at it and brag.:D

Skyblade
08-13-2006, 05:55 PM
I haven't posted here in a while, but I have still been thinking about it.


given your extensive experience in FFTA, I would think that you are, of all of us on this site, the most qualified to forge the second one, and Yeah everything going on in this thread is so darn cool. Another setup for a small, lawless continent would be to have every space on it a jagd except for it's palace, where you have to fight their royalty and the elite guards. It would have to be a Human & Viera heavy continent filled with ninjas and assassins and anything else that is rather dark that you add (we all want to see a blackguard, you know). And Making the ruler of the jagd-continent an intelligent tonberry is an interesting idea. There's nothing scarier than 6 tonberries against you in a confined space, especially with one being an Uber story-character that is immune to 1-hit kills and most status effects (*shudders*). It would be a nightmare of a place to visit, but it has to be done, just for the sake of the tonberry... I love those little bastards SOOOO much. Gonna go out as one next halloween (yeah I'm 17 so what free candy is free candy). And btw man the story ideas being thrown around in here are amazing. If you were to get permission from Square to make a test-game for them it'd be so cool. Even if they don't want to waste time coming up with a huge storyline, you could probably send one to them free-of-charge and just ask to be mentioned in the credits in the special-thanks-to area, and you could always be able to look back at it and brag.:D

The Jagd country is unnecessary. Laws only exist in Ivalice, so any other country would be the equivalent of Jagds automatically. So having a lawless country that is basically an ultra hard dungeon would be perfectly acceptable. And if we're organizing difficult dungeons, I've already got some neato ideas...

New Class: Dark Knights/Black Knights

Dark Knights (Human):
Pre-req: 5 Paladin A-Abilities, 3 Black Mage A-Abilities
These guys are basically anti-Paladins. Dumping the Paladin obsession with defending others, these guys switch out the Paladin high defense for a higher offense and magic, but leaving them very vulnerable.
Equip: Sabers, Greatswords, Robes, Shields, Hats.
A-Abilities: I haven't worked out the full set, but the Dark Sword (3 range, absorb HP from target), and Night Sword (3 range absorb MP from target) that were Gafgarion's abilities from the original FFT will make a comeback. I'm also playing a powerful (though heavy MP cost) attack that will calculate damage based on combined physical and magical power. These guys are going to be heavy attackers and magic users, but will be vulnerable with their lower defensive abilities.

Black Knights (Bangaa):
Pre-req: 5 Defender A-Abilities, 3 Gladiator A-Abilities
These guys are the Bangaa equivalent of the Dark Knights. Since they are Bangaa their A-Abilities will be more physical than magic based, but they will still suffer from a lower defense.
Equip: Spears, Broadswords, Robes, Hats.
A-Abilities: Not completely happy with what I have for them, so I'm still working on them.

Western Paladin
08-13-2006, 06:30 PM
you make an interesting point with the no jagds needed theory, but could you not bring a judge with you to another country to preserve your wounded members until medical attention could be sought out? And beautiful work with the dark knight class. Are you a fan of FF4? Cecil could make a special guest-star as a boss in that UBER-country challenge, along with the tonberry king and something along the lines of an ultima weapon, just to pay tribute to the roots. i am just throwing ideas for neat stuff, and none of them have to be used, as they aren't original, but it's always a treat for a fan of the series to see something from another game, like Gilgamesh or Omega, or possibly (but really damn unlikely) Chaos. I have never seen him guest-star in another game.

Skyblade
08-15-2006, 07:28 AM
you make an interesting point with the no jagds needed theory, but could you not bring a judge with you to another country to preserve your wounded members until medical attention could be sought out? And beautiful work with the dark knight class. Are you a fan of FF4? Cecil could make a special guest-star as a boss in that UBER-country challenge, along with the tonberry king and something along the lines of an ultima weapon, just to pay tribute to the roots. i am just throwing ideas for neat stuff, and none of them have to be used, as they aren't original, but it's always a treat for a fan of the series to see something from another game, like Gilgamesh or Omega, or possibly (but really damn unlikely) Chaos. I have never seen him guest-star in another game.

I like the idea of crossovers, since the FFT series is rife with them already. I just have to be careful not to overdo it.

As for being worried that your suggestions aren't original... This is Final Fantasy. There are plenty of things in these games that aren't original.

Western Paladin
08-16-2006, 05:25 AM
every fan loves crossovers, since there's always the warm fuzzy feeling inside when you recognize and old friend (or foe) and the person beside you doesn't. So limited crossovers are a go then, and for all the whiners that are angry that you couldn't have any monsters on your team in tactics advance, that is another possible action, although how would you teach them new moves? I've never seen a monster wielding a weapon... Enough thought put into that area would yield either a horrible headache or an enlightened answer, and I'm leaning towards the former rather than the latter right now. You are smart.:D Moving on to the topic of possible warfare between continents begs to offer the possibility of airship-to-airship battles and sea warfare... Where you could probably add in some neat terrain effects, like wind racing across the level and affecting arrows or something along those lines. Weather can always rain on your parade...

tailz
08-16-2006, 09:18 AM
nope no monsters in the game that would make morphers and beasmasters almost useles. (dont start on me about the wondefull world of stat maxing im ignoring that now) and the only one whining about that is wining about almost everything in the game, and said pesron should not be taken serious.


I love the darknight idea its pretty cool but it needs atleast one attack that doesnt steal hp or mp and just does major damage. oh and for another jobi just thought of, their probably funny but you need an extra thing added to the game. sea battles in wich you cant walk in or on water.


pirate.

should be mostly about attack and lots of hp. I havent thought of techs yet but when ill do youll hear of it.

this job should be availbe for every race, but

every race should have his own typ of weapon.

human- sabers or short swords.
moogles- guns
bangaa - spears
nu mou - (this is the only one i havent found out wich weapon (yet))
viera- bows or rapiers

El Sid
08-17-2006, 05:49 AM
I like the pirate idea but maps where you can't go in the water=BAD
how about they can use abilities n stuff in water 'cuase that would be cool

Monster Hunt
08-17-2006, 09:20 AM
nu mou- Maces?

tailz
08-17-2006, 09:29 AM
yeah maces are an idea but a thought entered my mind last night it would be better if the pirate jobclass lets your character use weapons his race otherwise cant like humans with rapiers, and well name em

Monster Hunt
08-17-2006, 09:35 AM
character use weapons his race otherwise cant like humans with rapiers, and well name em

er... I didn't get that bit...

tailz
08-17-2006, 10:02 AM
well normally there is no human jobclass wich can use rapiers, and so let pirates use them. for viera example the cant use swords at all so broadswords or wathever other one you want can be used by pirate viera.


hope that makes things a little clearer :D

Western Paladin
08-17-2006, 11:09 PM
Interesting Idea. Glad I helped that one pop up, Since it's actually a really cool job idea. And why no monsters? Capturing them was not cool, since there was a point where it became impossible to get them all after a certain mission, but if that little error is fixed, then it would be a great idea to have them.

I know this little idea is gonna be pushing it a little, but how about LESS AUTO-KILL MOVES. We all love the assassin, and roulette is great fun, but anything more than those will be painfully aggravating. Roulette already pisses me off alot since it never hits my blue mage (lol), but it's a fun move.

We also need a few more cross-race jobs, since I can't understand why a viera can be a red mage, whereas a nu-mou, whose blood is liquid-magic, can't become one. Blue mages are the ultimate human job, and as such no race can have that job but them, and I would argue that to the death.:D A Viera should be able to become a hunter, considering their skill with bows, and a human should have access to the fencer job, just because humans can do almost anything. A Bangaa should be able to become a paladin, since they can already become Bishops and Templar, so there's no arguement against their spirituality. And Moogles... Hell, they're good as they are. Maybe give them the hunter job-class, but with guns instead. That will make em' happy.

And Finally, a new Job Class:

Zealot

Races: Human and Bangaa
Weapons: Greatswords, Broadswords (Bangaa), Knightswords (Humans)
Armor: Clothing
Helmets: Hats
Accesories: All (nothing new there lol)
Shields: Hells No!

A-Abilities (list not complete by far):

Sacrifice: Randomly Sacrifice 25%, 50% or 100% of your life to deal that dammage to an enemy.

Fervor: Increases attack, but lowers defence.

Zeal: Beserks self, but increases attack and defence greatly.

Cure: Duh

Cura: Duh

Faith's Shield: Greatly Increases defence and resistance for duration of battle.

Divine Anger: Massive Holy Damage.

S-Abilities:

Weapon Atk+

R-Abilities:

Bonecrusher

C-Ability:

Can't come up with a name for the combo...



What do you guys think so far?

Monster Hunt
08-18-2006, 02:59 AM
well normally there is no human jobclass wich can use rapiers, and so let pirates use them. for viera example the cant use swords at all so broadswords or wathever other one you want can be used by pirate viera.


hope that makes things a little clearer :D

Oh, now I get it- thanks

That's a pretty interesting idea... in my head when you said Pirate class I imagined a blue mage with an eyepatch on, using 'double sword' for his sabres and such...

El Sid
08-18-2006, 06:09 AM
Human assasins would be cool...

kawakami Gensai
08-28-2006, 02:55 AM
In FFTA there was a sidequest that got you Cloud. I think something along those lines with maybe Tidus or something would be nice. Exept this time he could be made useful. Just a thought at least.

And also I dont know if its been mentioned, but what about airships and a possible pilot class. I know they werent in the first one, but they could have been developed within the timeframe.

Anywho thats just my two cents.

Stunt
08-28-2006, 04:56 AM
A sequel would be great, I still haven't finished FFTA, because I just found it after searching so long, and decided to start a new game. Thats how great it is. :)

boys from the dwarf
08-28-2006, 09:42 AM
In FFTA there was a sidequest that got you Cloud. I think something along those lines with maybe Tidus or something would be nice. Exept this time he could be made useful. Just a thought at least.

And also I dont know if its been mentioned, but what about airships and a possible pilot class. I know they werent in the first one, but they could have been developed within the timeframe.

Anywho thats just my two cents.

you can get cloud in FFT but you cant get him in FFTA. im not sure if a character from another FF would be a good for a sequel. it may or may not work. youd have to think hard about which characters would suit the game and which characters wouldnt.

tailz
08-28-2006, 10:04 AM
And it has to ad to the story instead of taking away from it.

boys from the dwarf
08-28-2006, 10:07 AM
true. you cant just say. "wooo! its tidus. he'll help us fight evil lol!!!!1!!!11!!!one1!!!"

Omegas Eyes
08-28-2006, 04:13 PM
Hey, I have alot to say, but it's worth reading. First, I thought of a job that Moogles, Vieras and Nu Mou could become: Grey Mage (or Merger, if you like that name more)

Requirements- (A-Abilities)
Moogle and Nu Mou- 6 Black Mage , 4 Time Mage
Viera- 6 Red Mage, 4 White Mage

They attack just like Black Mages, causing distanced Area Damage and/or healing HP, but their moves require alot of Mp (More than Illusionist, but not like Ultima). And they would probably equip stave's.

A-Abilities
Thoa- Poisons enemies in area, regen on Ally's in Area
Thora- Dooms enemies in area, auto-life on Ally's in Area
Thoaga- Cast Death on enemies, Cast Life on KOed Ally's
Darkest Light- Cause Dark Damage on enemy, Holy aura heals Ally's
Futile- Cast Slow on Enemies in area, Cast Haste on Allies in area
Hopeless- Stop Enemies in area, Choose one Ally (if any) in area (Besides yourself) and cast quicken on them
Scare- Raise attack and Magic power for a turn for ally's, opposite for enemies
Commit- Raise Defense and Resistence for a turn for ally's, opposite for enemies
Transfer- Trade status changes between an ally and an enemy (only works if enemy and said Ally are within range of each other)

R-Ability
Last Laugh- When Severly wounded you switch your Hp/MP with the attackers Hp/Mp

S-Ability
Haunted Aura- Enemies choise to attack other people more, instead of you (This doesn't mean that they won't attack you, it just drops the probability by about 10-20%)

C-Ability
Grey (Merging) Combo

As you can see, the same spells that would destroy enemies can revive Ally's, very useful if you are going to be fighting in lawless countries alot. These spells would take between 35 and 55 MP, depending on the advanceness of the spell. Grey Mages grow in MP, Magic Resistence and Magic Power rather fast, but everything else suffers because of that.

I also think that there should be a Super-Class for each race, one that you can only get after completing 4 to 6 regular classes (with the little star above in the job change area). That would be the job that has pre-perfected moves such as Ultima, Omega, Chaos, Gods Breath and maybe Still and Azoth, for good measure. Pretty much this job is similar to a totema, but a tiny bit more down to earth because of the difficulty of aquireing it. I also thought of the best Support Ability for the Human and Bangaa Super-Classes. Let me introduce you to the two-by-two, which is pretty much doing Double Swords and Monkey Grip at the same time. Think of carrying around two Estreledges, leaving confusion and destruction in your wake with Chaos, and seeing the body count rise with every swing of your sword(s). It brings a tear to my eye.

On another note, I enjoy the idea of Airships and Moogle Pilots and/or Enginners. I would like to introduce to you the new armor for these two would-be classes: jet-packs. Not only does it double your jump and +1 your movement, but it works as armor! Woo-Hoo! I still haven't worked out any abilities for these would/could-be classes, but they would probably use Guns, Knuckles and Tools (Hammers, Drills, Saws, and Welding Torches, of course). The idea of airships and jetpacks lead me to something else.

This is just a poll. Who would like this game to be for the DS instead of the GBA? I know it would take away some of the comforts of the GBA, but think of all the new features the DS would make available. Touch the location you want to go to, in or out of battle, then your there. You can have the persons stats appear on the second screen when you place your cruiser over it. You could draw spells to appear in certain shapes, vastly expanding game play options. And lets not forget the duel battles. Half your clan is managing the airship above while the other half is below, gathering supplies, when suddenly you are attacked by a rival clan from both land and air. Gadgeteers, Pilots and/or Engineers can walk up to one of the cannons on your ship and fire either directly at the enemy ship, or at the people on the ship. The jetpackers would be able to ascend and rise between the two stages as well, shifting the tide of battle. The ship could also have it's own shop in Baguba Port, where you can buy better cannons, armor or engine parts, which affects how you battle (Duh). This battle type is also possible when your team splits up to search some ancient ruins or is in a house with two stories. Or you can choose to save money and not get a DS just to get this game (That's assuming that you don't already have one).

I have some more ideas, but I'm to tired to think clearly. Now I'm off to watch American Choppers. I would love to hear your opinions on my opinions and ideas. If you can think of any good techniques for Pilots and/or Enginners, please mention them. Oh, and sky... that background for the sequel is a work of art.

tailz
08-28-2006, 04:35 PM
nope no ds for me. I dont have it :(


on the other hand my gba broke down a month ago so that would help.


and about the grey mage.


i like the idea.

but its probably to powerful, i mean attack and defense in one trun is pretty powerfull you know.

:D

Stunt
08-28-2006, 05:20 PM
Yeah, the sequel should be made for the DS and have a sidequest were you get either Cloud, Leon, Tidus or. . . .. Sora (hahahaha). That would be cool.

Omegas Eyes
08-28-2006, 07:17 PM
nope no ds for me. I dont have it


on the other hand my gba broke down a month ago so that would help.


and about the grey mage.


i like the idea.

but its probably to powerful, i mean attack and defense in one trun is pretty powerfull you know.


Yeah, I know it would be really powerful, but I think that it would be appropriate with all the Mp you use in one attack, combined with all the new enemies that would probably either carry items that stop such status effects and/or would be smart and cast auto-life on themselves before they do die. Then you can look at it the other way and say "Hey, what's stopping the bad guys from becoming Grey Mages?"

I myself don't really care if it's on the DS or the GBA, I just thought it would be a nice thing to discuss.

And Sky, I agree with your statment earlier about Bangaa's being descriminated by Square Enix. I think that you should work in a Bangaa character, say he/she starts out as a personal bodyguard for Ezel, then leaves over some big argument. Then, after like 8 or 9 main storyline missions, he/she returns as a GOOD unique class (like what Ezel and Babus are) and helps along the storyline with some of the information he/she learns during his/her travels. Ohh, and I thought it would be cool if one of the head bad guy's was a Nu Mou (probably the loyal servant to the 'Bad continents' King) which was a special class that allowed him to use mind control on otherwise uncontrollable characters (example: Humans, Moogles...) That would make for a devastating foe if he had a helper or two with him (maybe Tonberries).

I have one question, though. How much older would our beloved Protagonist be? Like, "I can see a rated R movie now" older or more of a "Damn Morgage payments, my life insurance cost to much" older?

tailz
08-28-2006, 07:54 PM
yeah nw that that has been vrought up i cant remember reading anything about it.


I think it would be best to make them around 16/17 years old. dunno why.


and yes of course nothing stops enemies from becoming grey mages but my point was more based on the balance that the races have in ffta.

none of the advanced jobclasses is much stronger then the others. if a grey mage would come in to play what use for a black mage or a white mage would remain.

I'm not saying its a bad idea but such a powerfull class should be reserved for a special character.

at least thats how i think about it.

Omegas Eyes
08-28-2006, 08:10 PM
While I once again agree that they would be great in battle, if a little cheap, we have no idea how powerful the attacks are.

For all we know right now, futile, hopeless, thoa, thora and thoaga could all be very inaccurate attacks. Meanwhile, Darkest Light might not damage the enemy as much or heal allies as much as Fire or Cure. Not saying that they are blind weaklings, but for all we know, they are (since no one has ever played as a grey mage before).

And uses for Black Mages if Grey Mages appear is simple: Grey mages can't do Elemental Damage Besides Dark. And for white mages: They can do the same level of healing (or better) for a fifth the MP cost.

Once again I see were your coming from and let me assure you that I had no intention of making them seem God-like (I saved that for my Super-Classes, which I would like to hear peoples opinions on- you know, that whole 'Complete 4 to 6 jobs completely' thing, unlock that mega class).

Fireblade13
08-30-2006, 08:29 PM
Okay more suggestions

-Leave the Area placement, add ports that take you to new continent
-Blockade ideas:
-Giant Sea monster (kracken) where you are on a ship and seagulls are attaking. Kracken would be hanging over on ship and would have 0 move but would take up 5 spots.
-Pirates! This time 2 ships with bothe batlling at the 2 cross boards
-Broken Ship requres you to fight monsters for somne wood.

Bring in a unique class like the mime! Moogle and requires 5 BM 2 animist 1 gadgeteer and 2 gunner.

Like stated with the kraken create huge bosses that are like 4 squares huge!

New race! Giants!
Take up like 4 squares but counts as one charecter.
Classes would be pure melee.

Titan class (Giant)
Wields - War hammers (2h)
A-Crusher
-Squash- Deals damage and may cause flatten (like toad person is a shorter accordion version)
-Slam - Knockdown foe (edited in)
S-Weapon att+
R-Bonecrusher
C- Titanic combo

That's all i have for now. Omega the zealot seems a little powerful as he has moves that differentiate between charchters.

Sky send them a Design Documet and maybe you can get royalty's! Just make sure you add "Members of EOFF" in the credits.

Skyblade
08-31-2006, 06:53 PM
Okay more suggestions

-Leave the Area placement, add ports that take you to new continent
-Blockade ideas:
-Giant Sea monster (kracken) where you are on a ship and seagulls are attaking. Kracken would be hanging over on ship and would have 0 move but would take up 5 spots.
-Pirates! This time 2 ships with bothe batlling at the 2 cross boards
-Broken Ship requres you to fight monsters for somne wood.

Bring in a unique class like the mime! Moogle and requires 5 BM 2 animist 1 gadgeteer and 2 gunner.

Like stated with the kraken create huge bosses that are like 4 squares huge!

New race! Giants!
Take up like 4 squares but counts as one charecter.
Classes would be pure melee.

Titan class (Giant)
Wields - War hammers (2h)
A-Crusher
-Squash- Deals damage and may cause flatten (like toad person is a shorter accordion version)

That's all i have for now. Omega the zealot seems a little powerful as he has moves that differentiate between charchters.

Sky send them a Design Documet and maybe you can get royalty's! Just make sure you add "Members of EOFF" in the credits.

Those suggestions are reminding me quite a bit of some previous tactical RPGs that I've played and loved. The Kraken and Giant classes seem remniscent of boss battles from that amazing SEGA Genesis classic, Shining Force II. And the Pirate battles are reminding me of Fire Emblem. Still, good suggestions, we'll just have to see how things turn out, won't we?


Zealot

Races: Human and Bangaa
Weapons: Greatswords, Broadswords (Bangaa), Knightswords (Humans)
Armor: Clothing
Helmets: Hats
Accesories: All (nothing new there lol)
Shields: Hells No!

A-Abilities (list not complete by far):

Sacrifice: Randomly Sacrifice 25%, 50% or 100% of your life to deal that dammage to an enemy.

Fervor: Increases attack, but lowers defence.

Zeal: Beserks self, but increases attack and defence greatly.

Cure: Duh

Cura: Duh

Faith's Shield: Greatly Increases defence and resistance for duration of battle.

Divine Anger: Massive Holy Damage.

S-Abilities:

Weapon Atk+

R-Abilities:

Bonecrusher

C-Ability:

Can't come up with a name for the combo...

I'm restructuring this into a class that the FF world is already familiar with.

New Class: Berserker
Race: Bangaa (I think this fits better as a Bangaa only class)
Weapons: Broadswords, Axes
Armor: Clothing
Helmets: Hats
Shields: None
Accessories: Standard

A-Abilities:
Keeping Fervor, Sacrifice, and Zeal.
Berserker's Rage: Heavy damage, but causes Berserk status.
Enraging Blow: Damages and Berserks enemy.
Recklessness: Increases Critical hit chance, but lowers defense and evasion.

S-Ability:
Self Control: Unit will stop being Berserked after 2 turns.

R-Ability:
Retaliate: Counter melee attack with high chance of critical.

Combo Ability:
Berserk Combo

This will take the place of the Black Knight Bangaa class that I had considered as the new Bangaa heavy attack class.

Black Knight will become a Moogle Class that requires Black Mage and Mog Knight abilities to learn, and is finally a melee Moogle class worth using.

New Weapon: Axes
Axes will be able to be two handed weapons wielded by Berserkers, and probably Dark Knights. There have nice attack but lower evasion rating.

Fireblade13
08-31-2006, 09:01 PM
Yes as you mentioned fire emblem i must say that i would like to be sure of their is some way of protecting my charecters. For some of the other country's maybe include a spectators or a revivor who prevent you from losing dead charecters.

The kraken was reminiscent of Pirates 2!

Giant class: Boxer
equips: Knuckles
Armor- Light vests
A-Boxing Tech
R-Bonecrusher
S-Weapon att +, Auto regen
C-Punching combo

Move-KO - Finishing move - Chance of death rises as opponent loses health
-Jab - Consecutive damage

Magic Giant class - Shaman
Equips - Rods
Armor- Robes
A- Nature Magic
R-Return magic
S- Magic pow +, Half Mp
C- Nature Combo

Ahh the geomancer. This is the only magic based Giant class. I'll begin to work on progression and other classes later. As far as ability's go the 2 moves i'm thinking of are Elemental shift and "Warp" It changes depending on the place. It always does damge but...
Jagds:dark
River:Water
Mountain: Cold or fire
Town: Non elemental
Plains: Earth
Forest: Wind

Thoughts? Hey sky can you send me a current design document i would love to see what you have.

Omegas Eyes
08-31-2006, 09:28 PM
First, I world like to say that the Berserker idea for Bangaa only is good. Just one question: Would 'Berserker's Rage" make the user Berserk, or the person that was attacked?

I also like the Black Knight for moogle thing. They are in desperate need of some beefing-up. But isn't that name too cool for moogles, maybe it should be like 'Black Mog' instead? Just throwing it out there.

And Axes shouldn't be limited to two-hands. You could also have tomahawks and hatchets as well.

Now to talk about the idea of the giants as playable characters. The question of why we never saw them in the first game came to my mind, then I said "Duh! They only live in one of the other (new) countries." But that would mean you couldn't play as them in the beginning, like with Chocobos in FFT. I think that giants should be able to use both Axes and Hammers in the game(which are very similar to each other). And would they look Humanish, or more like some grey troll from Lord of the Rings?

I also thought of another class for Bangaa that is as defensive as Defender, but this defense would be used to defend others as well as himself. And instead of good Weapon Attack, this would raise his Magic Power. I haven't figured out a name for the Class yet, so if you have any ideas you should post them.

From the Fire Shield he would learn fire armor, which would make it so that whenever two people collide in battle, the one without the fire armor would take fire damage, on top of any counterattack. This would last about as long as haste or slow would, no more than five turns.

There would be various other similar techniques for this job. If you have any idea's or questions, please post them.

Skyblade
08-31-2006, 09:51 PM
Thoughts? Hey sky can you send me a current design document i would love to see what you have.

That'll be kinda hard. My "design document" is mostly in my head and this thread. I haven't formalized it.


First, I world like to say that the Berserker idea for Bangaa only is good. Just one question: Would 'Berserker's Rage" make the user Berserk, or the person that was attacked?

Berserker's Rage would make the user Berserk, not the target.

New Class: Arch Mage
Race: Nu Mou
Requirements: 5 Sage A-Abilities, 3 Black Mage A-Abilities
Equipment:
Weapon: Rods, Maces
Armor: Cloth and Robes
Headgear: Hats
Shields: None
Accessories: Standard

A-Ability Set: Arcane Magic
Ultima: Heavy non-elemental AoE damage spell. Range: 5, MP: 60 (Not Ultima anything, just the original spell of total destruction).
Pandora's Box: Heavy, non-elemental damage to a single target. Range: 5, MP: 30
Shield: Target absorbs all elemental damage and negates physical attacks for 1 turn. Range: 5, MP: 60
Flamethrower: Linear Fire damage. MP: 20
Chocobuckle: Unblockable damage to one character (damage is based on number of missions completed).
Stone: Petrifies enemy. Range: 5, MP: 20 (still low chance of hit, since it's a status spell, and Nu Mou can't learn Concentrate)

S-Ability:
Quick Thinking: Gain 10 MP each turn instead of 5

Combo Ability:
Arcane Combo

It's about time those old spells got tossed into the FFT mix. Oh, this is obviously a powerful magic user class. Terrible HP and Defense, but godly magic stats, and the truly awesome spells that have been in previous FF games make a comeback.

Now, I just need to get a nice new Viera class, and I can go back to plot and world planning.

tailz
09-01-2006, 10:22 AM
well viera are already very well rounded so a new job might not be needed. nou mu moogles and bangaas werent all that well rounded so I can understand them having extra.


but viera hm let me think about it for a sec.


well you could always split the sumoners in protective and ofensive. but thats probably not what your looking for it was just an idea i had in my mind for a long time cause then you could get a few extra summons in the game without making it to hard to master a summoner job class.


race. viera
jobclas amazon.
weapons. spears / short swords.
armor. armor/clothing
need 3 fencer, 1 white mage and 2 archer tech's

stats power up
hp: 7.5
at. 9
defense.6
magic. 6.5
magic defense. 8

jump: 4
move: 4
evade: 80 (with armors this is reduced to 50. )

A-abilties.

storm: attack hits front back and side.
river flow. this attack is basicly the same as earth render but a little more eye candy.
ritual of the dead: this alows the amazon to get hp from corpses.
lightning strike: attack stops effect of r abilty.
muting darknes: cast silence and blind on 1 character.

I'll think of some more attacks later.

R-ability: counter/last quicken

s-ability: auto regen/shielbearer.

combo: jab combo


give it some thought will ya took me long enough to think of it :D


and viera needs some more melee fighter.

Fireblade13
09-01-2006, 06:58 PM
well viera are already very well rounded so a new job might not be needed. nou mu moogles and bangaas werent all that well rounded so I can understand them having extra.


but viera hm let me think about it for a sec.


well you could always split the sumoners in protective and ofensive. but thats probably not what your looking for it was just an idea i had in my mind for a long time cause then you could get a few extra summons in the game without making it to hard to master a summoner job class.


race. viera
jobclas amazon You meen Amozonian
weapons. spears / short swords.
armor. armor/clothing Go with vests
need 3 fencer, 1 white mage and 2 archer tech's I wouldnt do archer

stats power up
hp: 7.5
at. 9
defense.6
magic. 6.5
magic defense. 8 Nice

jump: 4
move: 4
evade: 80 (with armors this is reduced to 50. ) Way too large go for like 3, 3 and 50

A-abilties.

storm: attack hits front back and side.
river flow. this attack is basicly the same as earth render but a little more eye candy.
ritual of the dead: this alows the amazon to get hp from corpses. So is corpse intact and is effect based on # of corpses
lightning strike: attack stops effect of r abilty.
muting darknes: cast silence and blind on 1 character.

I'll think of some more attacks later.

R-ability: counter/last quicken

s-ability: auto regen/shielbearer.

combo: jab combo


give it some thought will ya took me long enough to think of it :D


and viera needs some more melee fighter.

Sky what is diff between Pandora box and Ultima? Oh and maybe you should start working on a DD just a little at a time though

I like the giant idea. I will make a Giant country next. While there you will have a chance of getting a Giant and on the first arrival (obtained on a story quest) you will then be told bout how this will work.

tailz
09-01-2006, 09:38 PM
the idea of the large evade is because they have a bad defense.


im not going to type anymore for now caus im drunk as hell. :D

Skyblade
09-01-2006, 09:56 PM
Sky what is diff between Pandora box and Ultima? Oh and maybe you should start working on a DD just a little at a time though.

Pandora's Box is a single target attack, Ultima is AoE.

f f freak
09-02-2006, 03:57 AM
Okay there are some pretty cool ideas here. I just thought I might add in an idea I had.

Okay so in FFTA your characters are healed after every battle and before the next battle you choose who you want to fight with you.

I thought about a small part in the game where you had to split your team in two groups of 6. Then one group would fight one boss while the other group would fight a different boss. This would make it more difficult because then you wouldn't just be able to make 6 characters incredibly powerful and just breeze through the game. It would make it so you had to pay a little bit of attention to all the characters.

This might be a rubbish idea but I thought it would be quite good.

boys from the dwarf
09-02-2006, 08:58 AM
youve given me an idea. what if some story missions were directly after one another and dont give you time to heal so your characters still have the same MP and HP as when they left the previous battle.

that might be hard though. youd probably have to make the battles a little bit easier or make the second battle some sort of survive for 5 turns or something.

theres an idea. make something like the llednar mission on FFTA where you have to survive until cid comes. make it so your greatly out numbered and its impossible to win and you have to survive for a certain amount of time. to make it impossible to win, you could do something like every turn another troop appears to fight you. and to stop cheap strategies (like using haste and quick on marche to make the battle end faster.) make the turn's needed to win based on the amount of turns enemies have taken or something like this.

i like the idea of giants.

Frozen Phantom
09-03-2006, 10:26 PM
I just found this thread yesterday...and i have to say im impressed. this is alot more serious than i would expect, usually people just say there should be one. your taking that one step further.

as for ideas for the sequel i have 2

first is a plot one. as you continue the story, it would be a cool idea to add a second group to the story. like there would be the evil guys, the good guys, and a....um a other group. for example you might finish a story mission with marche but afterwards you would switch to another story team as they did a mission or 2. like the plot of these 2 teams would be very seperate, but as time passes the plots will slowly combine till you would have to fight the group themselves as marche,
i know it sounds a bit weird but i think it would be a nice touch to thicken the plot.

as for the second thing is a class idea(i got it from WoW)

magic class: druid

the druid would be like a jack of all trades....but lacking to be decated in any way, they would have average melee skill, they could use healing and damaging spells(while spells arent even close to as good as
BM or WM) maybe a monter transformation thing

its a stretch but i think it would be a fun class to use

till you next update....keep up the good work man

Skyblade
09-04-2006, 04:55 AM
I just found this thread yesterday...and i have to say im impressed. this is alot more serious than i would expect, usually people just say there should be one. your taking that one step further.

as for ideas for the sequel i have 2

first is a plot one. as you continue the story, it would be a cool idea to add a second group to the story. like there would be the evil guys, the good guys, and a....um a other group. for example you might finish a story mission with marche but afterwards you would switch to another story team as they did a mission or 2. like the plot of these 2 teams would be very seperate, but as time passes the plots will slowly combine till you would have to fight the group themselves as marche,
i know it sounds a bit weird but i think it would be a nice touch to thicken the plot.

as for the second thing is a class idea(i got it from WoW)

magic class: druid

the druid would be like a jack of all trades....but lacking to be decated in any way, they would have average melee skill, they could use healing and damaging spells(while spells arent even close to as good as
BM or WM) maybe a monter transformation thing

its a stretch but i think it would be a fun class to use

till you next update....keep up the good work man

Saying "someone should do something" is useless unless you follow it up with "and that someone is me". Random complaining is useless. Positive action is required to get anything done. :D

An interesting idea there. There are several points in the plot that I could institute such an idea. The easiest way would be to have them as one of the invading forces.

As for the druid, it's an interesting idea, but each unit has far less abilities in FFTA than they do in WoW. It could be difficult to pull off. And monster transformation is not availible. That's going to stay the provence of Morphers.

PS: You have an evil sig. You shouldn't even consider harming kitty cats. Besides, if you killed a kitty every time someone did something stupid, there would be none left.

boys from the dwarf
09-04-2006, 05:41 PM
i like that sig. and its a lesson to idiots all over the world!

back on topic.

i think by "main group (you.)", "evil group (the villains)" and "other group" that could be something similar to clan ritz in FFTA.

FFTA already has classes that cover nearly everything so maybe you could consider removing some of the classes and replacing them with something else. or something like that. and i tihnk there should be more unique bosses because in FFTA a lot of bosses were just normal enemies with higher HP.

Frozen Phantom
09-04-2006, 07:01 PM
Originally Posted by boys from a dwarf

i think by "main group (you.)", "evil group (the villains)" and
"other group" that could be something similar to clan ritz in FFTA.


yeah i would be like them...except you could actually control them. instead of just seeing them engage in some dialoge after a major story event...i was thinking that you really control them just like you control marche for a short period of time(maybe 1 or 2 missions)

Originally Posted by boys from a dwarf

i like that sig. and its a lesson to idiots all over the world!


thanks for the complement to my sig

till next update cya

Frozen Phantom
09-04-2006, 10:44 PM
oh yeah i forgot.....ANOTHER CLASS IDEA
(and yeah its another one i got from WoW)

magic class:blood mage(warlock from WoW)

though like a black mage...the blood mage would have all his attack be AoE(weaker yet hits multiple targets)

basic spell style

+ (i couldnt get the post thing to show it how i wanted)

blood mage style

111
121
111

1=aoe effect
2=target

keep in mind that this would make it harder to hit without hitting your
own team mates...but i would be interesting to use them..hehe

1 more thing...blood mages would have the ability to hit all enemies on the field with slight damage...not much but this could open the ability of status effects but ill leave that on you

finally their real forte would be the ability to make a slight auto life
that would rez the blood mage with 50% hp and mp....(maybe 25% if you think it would even the ability out more) and they would only be able to use it once per battle

well till next update.....again :)

Skyblade
09-05-2006, 04:03 AM
First, learn to use the edit button.

Second, this is not WoW, and there a strategy RPG has some very different elements when compared to an MMORPG. Most of the classes don't work the same way at all, and the game mechanics and style are completely different. This is not WoW, and it will not become WoW.

Fireblade13
09-05-2006, 09:16 PM
New ability

S- Double Jeopardy - Available to Gageteers - After flipping a coin you would have the option to re-roll

I'm tired of mages whacking people with a pathetic "thud". I propose that all Rods and staff now have a range of 3 and their fight move is affected by their magic pow. The attack will bassically be like a gunner exept now the projectile is a ball of glowing light.

The split plot sounds cool. I would love having Marche and Ritz split up and having you have to go through different missions. But Marche would still be the main man.

Yeah one more Giant class!

Viking
Req. Boxer 1, Titan 2
Equ. Battle axe
Armor - Plate

A- Pilage tech.
R- Auto-regen, Auto- Berserk
S- Wepon pow+, Bonecrusher
C- Viking Combo

Move-Wolfbane -Berserk and Haste (I know i need new R)
-Fury - Lowers Def, raises Pow
-Slam- Knockback
-Valhalla spin- Massive Dammage to nearby foes and instantKO to user.

Giant Country- Here's where things get cool. Everything is giant! When fighting in a forest Bugs are as big as a Dog! When in a plain the grass is so high you have lower accuracy unless you use a move to attack he grass (hp 10). Most Terrain is Plains, Mountains, and rivers. The giant king (who you will fight) is a Titan/Shamen.

Oh and the shamen has a new move!

-Iron Man - Raises Def hugely but lowers movement, jump, and Res.

Frozen Phantom
09-05-2006, 10:09 PM
Originally Posted by Skyblade

First, learn to use the edit button

yeah...hehe im new to this and forgot about edit

Originally Posted by Skyblade

Second, this is not WoW, and there a strategy RPG has some very different elements when compared to an MMORPG. Most of the classes don't work the same way at all, and the game mechanics and style are completely different. This is not WoW, and it will not become WoW.

clam down....im not trying to make this wow....i just used what i saw to make an idea into a game.....i just used a game i played into a way to make a cool class in a game...i didnt mean to offend...i just want to help

i will try to think of a more...origanal class idea..srry i got on your nerves

till next update cya :)

Omegas Eyes
09-08-2006, 01:28 AM
I've been thinking about morphers and their weapon (souls).

I think there should be a class that also uses souls, but instead of becoming a monster, you can summon that monster onto the field of battle for a turn or two. And only one monster per summoner at any given time.

If the monster is killed, it disappears. If the summoner is killed, the monster also disappears. And the monster is 2-5 levels (you decide) lower than the summoner.

I don't know what race could use this job, I think Viera and/or Nu Mou

I know there might be problems with this class, ecspecially since the class name 'Summoner' is already taken. If you have any ideas, don't be afraid to scream them out, within reason, of course.

boys from the dwarf
09-08-2006, 07:57 AM
it could be called caller or pictomancer (it draws the monster.)

f f freak
09-08-2006, 06:47 PM
I like the name pictomancer that sounds cool. And I like the idea of them drawing the monster.

Fireblade13
09-08-2006, 08:29 PM
Wasn't that in like FF...5? srry its just a guess. Sounds cool! I say we give it to the giants! (lol jj) The Moogle should get it since i can jiust see a Moogle saying Kupo and drawing. Req. 3 animist, 1 BM

Their A is Draw which draws a monster 5 lvl's lower (lvl 1 min) and the monster would have ability's acording to it's lvl. At lvl 30 they become the upgraded version (i.e. Goblin to Red Cap). Drawn monsters can't have auto-life cast on them and they have the normal resistences. Element's are random (Fire flan, Thundrake's). Any comments on the Giant race so far?

f f freak
09-08-2006, 10:24 PM
I like the giant race. I could imagine using a boxer and punching a unit that is like loads smaller then me.

Frozen Phantom
09-08-2006, 10:48 PM
ive been off for awhile but i guess its time for me to try to make another job idea

NEW JOB IDEA (and to Skyblade its not from wow)

melee class: Soul Magi (weird name i know)

class:human, Nu Mou, maybe Viera

armor:some kind of leather

weapon: sithe (fogot how to spell it)

dont have job requirements yet

A ability : soul tech
A ability : item
R ability : mana claw
S ability : none
Combo : soul combo

Soul Tech:
Damnation strike : hits target(s) and has a slight chance to inflict 3 turn death apon a target

Deep Strike : hits target(s) and has a slight chance to inflict bleeding*

Bash Strike : hits target(s) and has a slight chance to inflict knock down*

Mana Claw: when attacked by any attack (magic or physical) he has a 50% chance to steal 30 mp from target and give it to the soul magi, every time the mana claw is succesful, the % of success permently decreases by 10%. this attack ignores range or position

Rolling Crush: soul magi moves 5 tiles ahead hitting all targets in way with slight melee damage, soul magi ends move 6 tiles from where he began
^visual example^
*3*
*1*1=targeted area
*1*2=soul magi's ending point
*1*3=soul magi's starting point
*1*
*1*
*2*

the soul magi is a stats effect melee caster who can deal some good damage but lacks good armor (which means hes dead meat to strong melee targets like pallies)

also since the soul magi has a giant sithe ive thought of a new attack style for him(its simular to the breath attacks dragons and glads have)

111*1=targeted area
*2**2= soul magi

*bleeding and knock down are 2 new ideas for status effects

Bleeding: when the target is affect by bleeding they will take a small heath decay each turn (like poison) bleeding can not be cured by esuna, bleeding can only be restored by bandade.

knock down: knock down causes the target to fall down being unable to move or preform actions for 1 turn, target can not be attacked while knock downed

1 more idea to add is a few ideas for different kinds of battle

defend: you must defend a specific point from enemies for soo many turns (its like survival but you cant spend the entire battle runing in circles)

exploration: you must get a major character (like marche) to a point in the battle field (details on this mode are a bit foggy for me but i might make some new additons later)

well i guess thats all from me for today.....till next update cya :)

f f freak
09-08-2006, 11:32 PM
Bleeding sounds too much like poison. And knock down wouldn't be good if you could not attack them.

Frozen Phantom
09-09-2006, 01:52 AM
Originally Posted by f f freak


Bleeding sounds too much like poison. And knock down wouldn't be good if you could not attack them.


i was just trying to think of some new status effects, i see what you mean about bleeding, but knock down could have its own specal abillities, i dont see it as a basic stun, i see it more as a effective CC move

i will keep thinking of new status effects or stuff like that

till next update cya :)

wynzerman
09-09-2006, 07:44 AM
I do like the idea however I believe if you want to truly bring back the darker side of FFT they should bring back Llednar Twen and give him a more fearsome appearence but still with the inocent look; kinda like Kujo from FFIX however he should become a playable; as for the main character you should be able to customize appearences and such; however I for one enjoyed FFTA very much and would love to see a FFTDS with a thicker plot; and the return of some old friends and foes; and of course they must keep all the races and make more classes to spread out; also I think they should stop letting people get ubers; every clan should be unique; maybe pick to be Llednar; Marche; Ritz; Mewt or from a variety of other characters (Nono; Montblanc ect.) and give the person your own name and as the game developes the avatar changes based on how you choose to go thru the story; kinda like fable except not so drastic; as well as dialog should change with style; along with that there is the matter of expansion packs in the form of GBA cartrages as well as being able to upload your units (not including ubers) but also making an unlockable sub-story and the ability to use Cid or something like that; I agree a darker plot is in order however what is needed is more depth and variety so that PVP is where its really at after the story is completed so the chances of having the same finished main character are few and then with all the options no 2 clans are the same unless they follow pure themes (theif clans for example); this would also eliminate the use of ubers wich could make battles much more interesting; the last thing I would want is to revoke the random name generator (I didn't abreviate do to confusion with random number generator); I liked naming my units in the original FFT

Frozen Phantom
09-09-2006, 01:06 PM
Originally Posted by wynzerman

I do like the idea however I believe if you want to truly bring back the darker side of FFT they should bring back Llednar Twen and give him a more fearsome appearence but still with the inocent look; kinda like Kujo from FFIX however he should become a playable; as for the main character you should be able to customize appearences and such; however I for one enjoyed FFTA very much and would love to see a FFTDS with a thicker plot; and the return of some old friends and foes; and of course they must keep all the races and make more classes to spread out; also I think they should stop letting people get ubers; every clan should be unique; maybe pick to be Llednar; Marche; Ritz; Mewt or from a variety of other characters (Nono; Montblanc ect.) and give the person your own name and as the game developes the avatar changes based on how you choose to go thru the story; kinda like fable except not so drastic; as well as dialog should change with style; along with that there is the matter of expansion packs in the form of GBA cartrages as well as being able to upload your units (not including ubers) but also making an unlockable sub-story and the ability to use Cid or something like that; I agree a darker plot is in order however what is needed is more depth and variety so that PVP is where its really at after the story is completed so the chances of having the same finished main character are few and then with all the options no 2 clans are the same unless they follow pure themes (theif clans for example); this would also eliminate the use of ubers wich could make battles much more interesting; the last thing I would want is to revoke the random name generator (I didn't abreviate do to confusion with random number generator); I liked naming my units in the original FFT

all good points wynzerman, darker plots always make these types of games give more of a hook. as with the urbers,i feel your pain, i hate games that allow you to make super units. 1 more thing i like the sub-story, no game should be complete without a sub-story(except for crappy fighters)

well till next update cya :)

Skyblade
09-11-2006, 12:33 AM
The "uber character" point is completely invalid. You were saying that we shouldn't get Ritz, Montblanc, Shara, etc, because they are too powerful, which is ridiculous, because none of the hidden characters are any better than any other member of your team. In fact, they can often turn out worse, due to an inability to have as much customizibility options in your training of them. Montblanc starts off as a Black Mage, which, while it has nice starting MP, has terrible speed. Ritz starts out as a Fencer, which is hardly the best Viera class, and her stats will be pathetic when compared to those of a pure Assassin. And the 3 unique Jobclass characters have few useful abilities, and are stuck with those abilities permanently.

Moving on, I don't see much of a reason to include more status effects. We have a fairly wide range to choose from as it is, and the new ones would have to serve a purpose that the current ones do not cover. Bleeding is essentially the same as poison, so it should be discounted. Knockdown is an idea worth at least some consideration, though. But you seem to have missed the true utilization of it, though, which is it's use as a defensive ability. Taking a character out of combat for a turn would give you an extra turn to have a healer save that unit, or force your enemies to focus on a more powerful character who can take the blow better. Certainly something to think about.

As far as super-units in general go, I don't mind them at all. This game, like most tactical RPGs, is all about making the most of your units. While FFTA certainly has potential for super units, there is a lot required to make them. I think that ultra-powered units are perfectly balanced in FFTA. They are difficult enough that simply levelling a unit to 50 won't make them unstoppable, but not so painful that you can spend forever working on them and still not get any reward from your actions, the way most MMORPGs work (and which is my biggest gripe with WoW). They require skill and persistence, not luck, which is the way I think they should work. And, since this game is single player, you don't have to worry about coming up against other players with super characters. If you don't like super characters, you don't have to have anything to do with them. If you do like them, you can create them and use them.

Frozen Phantom
09-11-2006, 03:20 AM
hello party people i have a new class idea and a change to my knockdown idea

New job idea:

magic class:Necromancer

race:humans,Mu Mou, maybe viera

weapon:rod/staff

armor:robes

job requirements: 5 black mage, 5 soul magi

A ability:Necro magic
A ability:item
R ability:none
S ability:unholy power
combo:necro blast

Necro magic:
Poison Siphon: drains a small amount of HP from a target, giving it to the necromancer. also has a chance to poison the target.
Summon Skeleton: Summons 1 skeleton to the field, the skeleton will last up to 3 turns and dies in 1 hit. Requires at least 1 KOed unit to activate this spell
Skeleton Ritual: destroys 1 skeleton on the field to restore 50 HP and 20 MP to the necromancer
Unholy Power: increases HP and MP by 1% for each KOed unit on the field
Necro Blast: combo attack that does damage equal to the number of JP points the necromancer has multiplyed by the number of KOed units.

my new idea for knockdown

Knockdown: knocks target down causing target to be unable to preform action for up to 3 turns, if target is attack the attacker's damage is increased by 50%

till next update...cya :)

Fireblade13
09-11-2006, 08:27 PM
I do not like the idea of the soul magi as it seems to have to many differences from other classes. The Necro is doable (Guild Wars lover here). The new battle types sound good as i hate always just killing everyone. The changing look sounds cool but not really neccesary. I would not like to have divided plots and the random namer only makes sense in FFTA. Oh and i like the idea of FFTDS.

wynzerman
09-13-2006, 01:16 AM
eh; no Ubers are easy ways to get powerful combonations or special abilities for example

Cid: Can control laws and distribute JP and Steal it as well

Babus: Gets Alchemy and Time magic wich would normally require rough training of a Nu Mou

Ezel: Gets Blue magic and other interesting things even though he is a Nu Mou

Lini; Cheyney and Parazza: All get ultima and are able to be aquired early in the game (except Parazza)

I feel you should have to work for powerful characters not know how to find a cheatcode site

Skyblade
09-13-2006, 04:04 AM
eh; no Ubers are easy ways to get powerful combonations or special abilities for example

Cid: Can control laws and distribute JP and Steal it as well

Babus: Gets Alchemy and Time magic wich would normally require rough training of a Nu Mou

Ezel: Gets Blue magic and other interesting things even though he is a Nu Mou

Lini; Cheyney and Parazza: All get ultima and are able to be aquired early in the game (except Parazza)

I feel you should have to work for powerful characters not know how to find a cheatcode site

Um, let's check this list again.

Cid: You have to beat 300 missions to get him, which is not exactly "simple" or "easy".

Babus: Has Firaga and three time magic abilities. And that's it. Not that good of a character, especially since you won't get him until after you beat the game.

Ezel: Totally sucks. Two abilities. A version of Night that only affects the enemy is nice, but it in no way makes him an "uber" character, and if you think that he's powerful, your characters must be pathetic. He is probably the game's worst character.

Lini, Cheney, Pallanza, Quin: Yeah, they get Ultimas. So what? The Ultima spell still costs 60 MP, so it is useless early on, since none of those classes have truly wonderful MP. There are a couple other minor mitigating factors as well. They are stuck in the class you get them as, which negates some training chances. And if you don't know what their doing, you won't get them at all.

Anyone who thinks that a character having a single powerful ability makes them uber obviously knows nothing about this game.

Fireblade13
09-13-2006, 08:18 PM
New Shaman move!

-Melt-300 Ap
Basically conceal but is so much cooler! They kinda turn to the element of that square and then sink into it. But unlike conceal you now can move to ANY square of the same element (water to water, lava to lava). Lava can be done through fly boots.

-Shockwave- AoE attack at shaman's square. Once again elemental.

So does anyone like the idea of changing rods and staffs to range weapons (3 sq)?

Frozen Phantom
09-13-2006, 09:47 PM
New necro moves(forgot to add this one before)

Skeleton destruction: destroys 1 skeleton on the field and deals heavy damage to 1 target.

Dark Clone: targets 1 KOed target and makes a clone of that unit, the unit has 10% of the HP and MP of that target, dark clone only lasts up to 3 turns, there can only be 1 dark clone on the field at once, the KOed unit used to create the dark clone can't be revived untill the dark clone is destoyed

also on knockdown, in case there was some confusion

if someone is attacked while knocked down they automaticly recover from knockdown(you cant keep getting +50% hits on a knocked down target

till next update, cya :)

Skyblade
09-14-2006, 01:06 AM
So does anyone like the idea of changing rods and staffs to range weapons (3 sq)?

No. That's what spells are for. If you are going to just attack, then you just get a basic physical attack. Unless you plan to have throwing staves, then the idea is toast.

Fireblade13
09-14-2006, 08:09 PM
I guess your right sky but i mean i always feel the top will break like glass. The attack would still suck but it would help out mages who are low on MP.

Shamen moves
-Wind blast - A gust of wind deals damage and knocks back foe (3 sq.)

-Stop- Inflicts "Stop", graphic changes by envirement from melting shoes to vines at your feet.

Oh and the Viking class will be the one with the Ultima move for the Giant's.

Let me try this knockdown idea...

Knockdown - When a charecter is knocked down they must use a move action to stand up. While down target has higher evasion from missiles but more suceptable to melee. Also R-ability's are nulled and KD charecter cant be Knocked back (even from crit).

I think this would be better as then at least you can attack after rising and can be tactical as well.

Skyblade
09-14-2006, 08:55 PM
Ok, no new classes, people. I wanted each race to have just a couple more than they did in FFTA, that's it. We don't need to double the number of classes already in the game. I'll look over the various suggestions that have been put in and figure out which ones would work best and how to implement them, but they probably won't all make it into the final document which I have decided I am going to send to Square Enix.

Omegas Eyes
09-15-2006, 08:52 AM
Ok, no new classes, people. I wanted each race to have just a couple more than they did in FFTA, that's it. We don't need to double the number of classes already in the game. I'll look over the various suggestions that have been put in and figure out which ones would work best and how to implement them, but they probably won't all make it into the final document which I have decided I am going to send to Square Enix.

That's great! And I was just about to suggest that we give the class thing a rest. I would like to move on to creating new weapon and armor ideas while you (Sky) search through the three pages that we've made, trying to filter out the good ideas from the... well, EVERYTHING ELSE. But before we move on to that, I have a few concerns.

What is your opinion to re-introducing the movement-abilities from FFT? Lavawalk, Waterwalk, Teleport, that one where you find items on the ground. I know that boots can give you these abilities, but wouldn't it be nice to walk on water and be able to find items underfoot at the same time? Or walk over lava while wearing the Ninja Tabi?

And about Giant country... Is everything there giant? And if so, how would that affect the giant creatures stats compared to the originals?

And I would like to suggest making the Geowyrm, A 4 squares taking Earth-type dragon with very little speed, but can do every Dragon A-Ability and can do Earthquake (Just like Soil Evidence). Dragons are cool.:cool:

I would like to here peoples opinions, and I ask that you (Sky) listen to others opinion before making a final decision (I'm asking you to do this, not telling you to).

Fireblade13
09-18-2006, 08:40 PM
Considering Sky's comment's I guess the entire giant idea can be deleted. But i still want Shaman but he can be called Geomancer and make it moogle 2-animist 5-BM. But th giant bosses will be kept!

New Contenent!

Arku isles

-Many scattered islands with bridges.
-One larger island at the center
-Capitol: Arekena
-Main race: Viera, Sub races- Human,Moogle
-Queen: Archbishop Arera the V (Viera,Elementalist, Not ele garb)
-The islands have many ruins from when the islands were disconected and feuding. Then the royal family of the middle island used powerful magic to expand their island and then conquer all. Now the island's are connected under the family of the center island and still practice some of the darker magic that gained them this fate.
-Obviously the island's have a strong affinity for magic


I think that since we no longer have the crystals and totema moves that we need something to identify where we have conquered. It should probably be special race specific weapons.

I also like dragons and think they should be on all fours and huge compared to a moogle.

Oh and if we're making a judgeclass we shoeld include chocobo's as mount's. My idea is that after a certain amount of time you will yield a mission that gives you riding boot's.
They will teach the support move "ride" for 200 ap.
Chocobo's will be mount's for emeny's and will run amok after their rider dies. If they leave the screen you lose them. If you pull out a hunter's capture and suceed then you will have a chocobo which is not morphable but rideble. 1 chocobo per person who want's ride them.
To ride a chocobo you must go to the bank and pick out a chocobo and equip it to a charecter with the "Ride" ability.

Oh and there should still be missions at the pub's but story missions can be gained at Bervenia.

Wooh let's rock with something other than Classes!

arcanedude34
09-19-2006, 09:06 PM
Hi. I'm new and I just finished ffta a few days ago. I think (this is totally bizzare) you should play as a cast of new characters, maybe as a bunch of people in Clan... Nutsy... :O_O: ... Ya know instead of Marche being the main character... maybe... just thinking out loud... on the forums...

tailz
09-20-2006, 06:58 AM
Hi. I'm new and I just finished ffta a few days ago. I think (this is totally bizzare) you should play as a cast of new characters, maybe as a bunch of people in Clan... Nutsy... :O_O: ... Ya know instead of Marche being the main character... maybe... just thinking out loud... on the forums...

hhm I disagree


all the main characters where still what 12? they need to be further developed. (imo) and those characters are already known, I would sooner play a game with characters I already knew, and that I like. then something totally different.


also just my opinion on things.

Fireblade13
09-25-2006, 08:31 PM
I agree I like games better that give you the same cast vs. a new cast in the same setting.

And another FB13 suggestion for those who enjoy revisting old friends...:

Staring Placement:
Now Since this is an international conflict I think we should have ivalice start out fully developed. To give something to returning players the game will be able to sense an FFTA cartridge on the other side of the DS. So when you load up to start a new file you can explore FFTA as you once knew it.

Other things to note on this:
-If you have a partial file- You will upload that Ivalice with all of the existing places as you knew them with the others flung on. Or we can let you just place the locations as you wish although this will consume time and will be hard to place exactly
-No File- Well then you just get either a developer's choice or something random


An expansion on my Choco idea:
-Throw in another mission later on that gives the acces. "Saddle". The saddle makes it so that your rider will stay on the chocobo when he falls in battle so you don't have to get a new chocobo.
-In story mission's the bosses will most likely utilize saddles so that you can't bring down a boss off his high chocobo. lol

Also their will be multiple chocobo breeds:

Yellow Chocobo- :choc:
The basic chocobo.
-Move 6, Jump 4, Evade -10 (You can move fast on a chocobo but it is hard to dodge opponent's strikes)
-Weapon Def +10 (Opponent's have a hard time striking one up high)
-Accuracy - 7%
-Peck attack (Instead of movement use a peck that deals small damage, uses riders wep. att.)
-Silence on rider (Chocobo's are a rough ride)

White chocobo- :mog:
A majestic magical chocobo
-Move 4, Jump 3, Evade 0 (Not the fastest chocobo but is good at doging blows)
-Magic power and Res +5 (this chocobo seems to increase the rider's magiacl ability's
-Gust attack (Same as peck but range 3 and uses riders Mag. Pow.)
-No silence (A gentle rider)

Black Chocobo- :choc2:
This Chocobo has minimal flying abilitys
-Move 6, Jump 5, Evade +5
-Speed +5
-Kick attack ( judged by riders att.)
-Hover
-Silence

My first mission suggestion!

Mounted Tournament
-(insert royal name her) is holding a tournament for cavalry! Sign up and test your mettle against the best!

-Dpatch (2 Battles)
-Reward - Net gold- 3400
-Saddle
-Opal Armor

Until next time!

Omegas Eyes
09-28-2006, 02:11 AM
Who says the next game would be for the DS?

On another note, I do like the chocobo idea, but it's really not up for me to decide.

Fireblade13
09-28-2006, 08:56 PM
It was stated earlier that the game would be best on the DS being renamed FFTDS

Skyblade
09-28-2006, 10:34 PM
No, that's a terrible title. Maybe we can't call it Advanced anymore, if it's not on the GBA, but calling it FFTDS? No.

Omegas Eyes
09-29-2006, 04:13 AM
No, that's a terrible title. Maybe we can't call it Advanced anymore, if it's not on the GBA, but calling it FFTDS? No.

Agreed. Just throwing it out there, but how about FFT: Awakening? If it fits at all with the storyline, it could be good...

Also, I know we are supposed to not bring this up anymore, but can you suggest in your document that special characters such as Cid have at least a counter ability?

Frozen Phantom
09-30-2006, 04:57 AM
Sorry party people Ive been out for awhile, but Im back with some new ideas

DUN DUN DUN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

First with the name, how about FFT expanision. with the new contenents and all it would expand on the world

Second I have a new idea for battle conditions

Massicure: you must kill a certain amout of enemies on a endless scale
(in other words the enemies will continously spawn and you must kill a certain number of them)

the second is

Timed Spawn: you must kill all enemies, more enemies will spawn every 3 turns (so for example it would start with 2 enemies and every 3 turns another 2 enter the battle the goal is to kill all enemies at once)

So those are my ideas for now till later cya :)

Fireblade13
10-03-2006, 08:27 PM
Fine although it fits with the thought that it links it to FFTA instead of FFT.
To FP- I like the masacre idea it sounds like fun and fitting with empires. The timed one though I am not so sure of as it could become frustrating.

I noticed that the viera are lacking in a new class so against sky's foreboding...

Performer
Race-Viera
Req- 3 fencer, 1 archer
Wep.- Knuckles
Armor- Vests
A- Performing skills
R- Reflex
S- Speed +
C- Dancing Combo

Moves-
Aluring dance- Charms surrounding units
Evasive dance- Increases evasion by 30 until further action
Mute song - Silences Surrounding units
Whirlwind- Old move
Rally - Increases all Stats of surrounding allys by 1
Lullaby- Inflict sleep on surrounding units

What makes the performer special is that the Surrounding moves affect in 3 squares (not whirlwind). Also most of the moves work better on units that are looking in their direction vs. turning their backs. Basically support charcacter but does have some offensive ability.

Frozen Phantom
10-03-2006, 10:24 PM
nice idea fireblade...just hope sky doesnt get pissed

heres a story question:

if this the story that sky came up with is true, this is suppost to be the judge war, but only ivalice has judges. I might have forgotten some info before, but how would the other nations blend with the story since they dont have judges?

another thing....how many nations are around ivalice and how many will be involed in this war...

this is just a plot hole thats confusing me a bit

till next update cya:)

Fireblade13
10-05-2006, 08:18 PM
nice idea fireblade...just hope sky doesnt get pissed

heres a story question:

if this the story that sky came up with is true, this is suppost to be the judge war, but only ivalice has judges. I might have forgotten some info before, but how would the other nations blend with the story since they dont have judges?

another thing....how many nations are around ivalice and how many will be involed in this war...

this is just a plot hole thats confusing me a bit

till next update cya:)

This isn't the judgewar that happened as a side story to the original. This is the other nations breaking through the laws trying to conquer ivalice. The number of nations depends on how many nations we can think of. So far i seem to be the only one with Nation idea's! :rolleyes2

I think that the Gadgeteer class should be re-done to be a technology based class that has vehicles which it flys around in (will expand with skys approval). I mean who really used the gadgeteer?

Frozen Phantom
10-14-2006, 04:12 AM
wow....its soo quiet here i can hear the silence

besides my oxymoron wtf is going on...this thread has been dead for like 2 weeks WTF???

we cant just let this thread die...DO SOMETHING DAMNIT

Skyblade
10-14-2006, 07:43 AM
Sorry about the lack of activity. The idea itself is by no means dead. I have spent the past few weeks refining the various ideas. While we have a lot of good stuff here, it is nowhere near finished. Getting the new classes and abilities to their final stage is going to be a tedious process, and that is just part of what we need to do to get this game concept finished.

Currently, I am expanding the plot. What I presented in the first post is a good beginning, but it is just a beginning. The War is going to be a major part of the story, there is no doubt about that, just as a war constituted a major part of the storyline of the original FFT. But there will be much more, likely including a threat to the very existence of Ivalice, in keeping with FF tradition.

I have given this project the temporary title of Final Fantasy Tactics Advance: The Judge War. I like the way it sounds, it fits with the plot, and we have to include the Advance or people might assume it's a sequel to the original FFT and burn me in effigy. So, even if this game were to be developed for the DS or another system, it will likely keep this title.

Thanks for all the support, and I will try to give a bigger update in a week or so.

Iceglow
10-15-2006, 12:02 AM
I like the idea of a sequel, but as for chocobos being capture creatures, no just plain no. You were doing ok with the whole Ride ability for judge master however not capture, the Ride ability should increase movement by 3 yet lower defence. Chocobo's would be technically KOd when the judge is and returned when he is revived. These are war choco's highly trained not just normal wild ones.

Oh edit:

What I would really like to see in a sequel would be the option of more different weapons and weapon types, axes, hammers, crossbows ect. My main desire would be to see human archers and viera archers distinguished from each other more with some race only moves for that jobset. Maybe give the humans some moves to be learnt by a cross bow (more power in one but slightly less speed or evasion bounuses) whilst some moves are more aimed at the lighter/quicker viera.

Fireblade13
10-17-2006, 09:01 PM
Sky please send what you have to my E-mail at FFman13@aol.com

Iceglow the point to the chocobo is to increase options and include chocobo's Chocos were in FFT and were capturable i believe

Sky I thought the point was a war with other countrys as the JW were included in FFTA. Maybe repost the story with new edits to show what your talking about. I can't believe everything went dead like that.

Skyblade
10-19-2006, 05:23 AM
Sky please send what you have to my E-mail at FFman13@aol.com

Iceglow the point to the chocobo is to increase options and include chocobo's Chocos were in FFT and were capturable i believe

Sky I thought the point was a war with other countrys as the JW were included in FFTA. Maybe repost the story with new edits to show what your talking about. I can't believe everything went dead like that.

I'm not going to e-mail or repost. I said I'll update at the end of the week, and I'll try my best to do that. I think I'll be able to get an update in on Saturday. Don't ask for one before then, please. It may seem to you guys that I am just full of tons of ideas, but there is actually a lot of thought and planning that goes into this, since I have to keep all the aspects of the game balanced. Building a good plot alone takes work. I also have to carefully balance the classes to ensure that none of the old classes are made obsolete, while still having enough new classes and abilities to not disappoint people. I have to work up a fair amount of new quests and quest chains, which work well with the world that I'm setting up. I'm doing my best and working my fastest, so please quit asking or more immediately. When I initially presented this idea, it was little more than a logical extension of the events of FFTA that would make a good plot. That idea itself wasn't developed in a day, and turning a simple plot basis into a working game concept is not easy or fast, even if I dedicated all my free time to the project. I am glad you guys are enjoying it, but I can't get anything done if I'm having to constantly explain why nothing is getting put up here.

Anyway, for now the plot stands as it was presented in the first post. I'm calling it the Judge War for a couple reasons. First, I like the name. Second, as I said in the first post, the judges are actually fighting in this war, and will be a rather important part of the war and thus the game's plot.

Skyblade
10-21-2006, 10:35 PM
Sorry for the double post.

Anyway, I've been thinking and planning quite a while about the sequel. I've had some trouble deciding just what to do with the world, but I have finally finised the basic plan. The entire world, and even the entire continent, will not be accessible. It's just too big. Rather, we will have access to all of Ivalice's direct neighbors. With the map we were presented in FFTA, we know that Ivalice is a peninsula with only a single northern border. There will be three countries to the north of it, and a group of islands to its southwest. Each country has its own government. Goltana, the main aggressor and the largest of the countries, is the westernmost of the continents. The other two countries along Ivalice's borders are not fighting in the war when the game begins, but that changes soon. The country to Goltana's west is the one, besides Ivalice, most threatened by the attack. It blocks off all but a small portion of Ivalice from direct invasion by Goltana, and both countries will have their movement restricted by those borders. Thus the middle country (for which I have no name for as yet, Goltana is the only one I've named, but I'll listen to any suggestions) is will take sides the quickest. Siding with Goltana would help to ensure victory over Ivalice, but also leave itself vunerable for an attack from two flanks, and could bring the other country into the fray. However, siding with Ivalice would involve facing down the might of the strongest nation on the continent. The easternmost of the three countries has little cause to worry. Both Ivalice and the middle country are blocking it from Goltana's aggression. And who knows, it might have desires of its own in this war...

However, the neutrality of the other countries will in no way make them immune to the war, and a good portion of the missions will be fought inside them, as Ivalice will be trying to gain their support in the battle against Goltana, and Goltana will be doing everything they can to prevent it. And, as I have said, the political positions of these countries are unstable at best. There will even be some three way battles between Ivalice, Goltana, and the others as the game progresses, which will be more difficult, and require more strategy. Playing the sides off against one another will require careful manipulation of the battle, but will wind up being far better for your forces than attempting to take on two armies at once!

The islands are not a definite country, rather they are going to be a storehouse of optional quests and items. They will be inhabited by some of the strongest foes in the game, as well as the most rewarding quests.

The Redwings will make an appearance as well. Though they have suffured a staggering defeat at the hands of Ivalice in the past, having lost Grissom, Gukko, the Foreign Fiends, the Falgabirds, and countless others, the organization itself still exists, and is waiting in one of the countries for the chance for vengeance.

Monster Hunt
10-22-2006, 08:31 AM
I think it's nice that you're thinking of new ideas and it's cool but just remember that it's FF- You have to keep some very FF jobs in there (eg- Black mage, whitemage, fighter/soldier/warrior).

Keep up the great work you're doing! ;D



*spamation*

Skyblade
10-22-2006, 05:39 PM
I think it's nice that you're thinking of new ideas and it's cool but just remember that it's FF- You have to keep some very FF jobs in there (eg- Black mage, whitemage, fighter/soldier/warrior).

Keep up the great work you're doing! ;D



*spamation*

All the old jobs from the original FFTA will be there.

Monster Hunt
10-23-2006, 06:47 AM
I thought you'd say that... but then there may be too many...

I mean I don't think my Ideas would be useful (if I had any) so never mind ;)

Skyblade
10-23-2006, 02:54 PM
I thought you'd say that... but then there may be too many...

I mean I don't think my Ideas would be useful (if I had any) so never mind ;)

I don't believe there will be too many. No single race is going to get more than two new jobs.

Fireblade13
10-23-2006, 08:10 PM
Ok sky long posts...

I'm sorry for rushing you I know what its like to write a Design Document as I'm working on my own game. It's FFTA like but it has different features and story and just mechanics!

I like the 3 different country's and the "Mystery isles". So will ivalice begin as a fully explored zone as I suggested? It would make sense. Are you making it a physical prototype? I've been reading a book (I really wanna be a designer hence the numerous ideas) that says physical prototypes are esential. A chess board with some extra pieces to boost height would make an excellent field and some miniatures would do fine (Or coins with arrows).

So does the Judges fighting in the war mean to a limited extenet that we don't have to worry about death for the most part?

Small suggestion: Make a quest where Goltana decides to save law cards and invade through a jagd.

Skyblade
10-23-2006, 09:53 PM
Thanks for the understanding.

Anyway, to answer a couple of your questions.

I have hand drawn the map of the other countries, but I have not made a physical prototype for one very serious reason: The Treasure Hunt system. Since mountains, rivers, and all other geographical features in the original were determined by the person playing the game, I'm not quite sure what map to use for Ivalice itself. Also, if I am going to use the same system in my game (which I am not sure about), making a physical model would be nearly pointless.

Most of the time you will be immune to death, just as you were in FFTA. However, there will be far more lawless battles than there were in FFTA, and thus, a far greater chance of death. The problem with your suggestion of having the judges carry the anti-death laws with them as an inherent ability or support ability is interesting, but then if your judge fell in battle, wouldn't you lose them forever anyway? This might force people to defend their judges too much. So, in all probability, there will simply be a much higher chance of death overall than there was in FFTA.

Fate Fatale
10-24-2006, 12:11 AM
Sounds neat... (only read the first post) however I HATED the clan system, laws, missions, and pretty much everything about the games (i used to like it, but it gets old really fast) If there would be a sequel, it needs to be from the original game. It had a way better ability system, and it was easier on terms of battling, as you never had pesky laws. I think many people would like to see a PS2 or PS3 sequel to it. Complete with fancy summons, and nicely blended terrain. (also to bring back all of the job classes from previous games. They left too many out, and changed the good ones!) I think your idea is great, but the story should be bsed on the original game, not the spin-off.

Skyblade
10-24-2006, 01:02 AM
Sounds neat... (only read the first post) however I HATED the clan system, laws, missions, and pretty much everything about the games (i used to like it, but it gets old really fast) If there would be a sequel, it needs to be from the original game. It had a way better ability system, and it was easier on terms of battling, as you never had pesky laws. I think many people would like to see a PS2 or PS3 sequel to it. Complete with fancy summons, and nicely blended terrain. (also to bring back all of the job classes from previous games. They left too many out, and changed the good ones!) I think your idea is great, but the story should be bsed on the original game, not the spin-off.

That's nice. Maybe sometime I will develop a sequel of the original. This one is a sequel of FFTA, though. If you don't like it, tough.

First, I prefer the ability system in FFTA to that of the original FFT. FFT was rather annoying to develop abilities in. Since only abilities got you AP, getting AP for physical attackers was a royal pain. Just look at the number of guides telling you how to set up to gain maximum AP as quickly as possible. You should'nt have to do things like that. In FFTA, everyone gets AP, without having to fight your battles specifically to gain AP.

Second, I didn't find the laws annoying. Yes, some of them could be trouble, but they added a new depth to the tactics required to win. No law is unstoppable. Also, as I pointed out in the first post, the laws would be less trouble to you than they were in the original, due to the new uses of the judges.

Also, the classes are not that bad. What's wrong, you can't play the game without your overpowered Calculators? Count the various classes, and you'll see that not a lot of them were left out. The Bards/Dancers, the Calculators, the Samurai, and the Mimes were left out. All the other classes either got absorbed into other classes, or were already in the game. Chemists are Alchemists, Geomancers got combined with Ninjas, Mediators got their abilities spread out among half a dozen different classes, to name just a few.

As to your saying what I should do, stuff it. I should do whatever the hell I want, and I want to make a sequel based off of FFTA. I'm working hard to make this as good as possible, to improve the things which most people disliked about FFTA. If you don't like my ideas, feel free to go to the FFT forums, but don't tell me what I "should" do.

Iceglow
10-24-2006, 01:43 AM
sky you're probably better off just ignoring him, he wants to be a fool then let him be one but he came in to a FFTA forum to make a post so he can't hate the game half as much as he claims if he actually made the effort to come in to here to say that then well sad really isn't it? :(

rajzin
10-24-2006, 02:27 AM
skyblade this sounds interesting and i not sure how old this is but if your still working on this please keep me updated because i would like to help in any way possible

Fate Fatale
10-24-2006, 11:52 PM
Sorry if I offended you! I was giving helpful critiscism, and I don't enjoy being flamed for doing so. Just because I said that I didn't like the game much doesn't mean that I can't play it. Why I though laws were annoying was because you had to have the right anti-law and if you didn't, you'd have to either quit the battle or get a game over. Sure, you're supposed to look and make sure that the laws are right for you, and I do. Sometimes though, it gets annoying to waste countless minutes running around a town because the laws don't suit your needs.

And as for the job classes, I've NEVER used calculators. I hated the things. I just want my excellent geomancer with dancing skills back.

For abilities, I, too, dislike the whole AP based on attacks. The AP per battle system was way better. However, having to have the weapon to learn the ability was extremely annoying, especially when you've got all skills masted on every job and you can't get combos because you don't have the weapon for it.

Skyblade
10-25-2006, 03:05 AM
Sorry if I offended you! I was giving helpful critiscism, and I don't enjoy being flamed for doing so. Just because I said that I didn't like the game much doesn't mean that I can't play it. Why I though laws were annoying was because you had to have the right anti-law and if you didn't, you'd have to either quit the battle or get a game over. Sure, you're supposed to look and make sure that the laws are right for you, and I do. Sometimes though, it gets annoying to waste countless minutes running around a town because the laws don't suit your needs.

And as for the job classes, I've NEVER used calculators. I hated the things. I just want my excellent geomancer with dancing skills back.

For abilities, I, too, dislike the whole AP based on attacks. The AP per battle system was way better. However, having to have the weapon to learn the ability was extremely annoying, especially when you've got all skills masted on every job and you can't get combos because you don't have the weapon for it.

Sorry for being so harsh. Your post just seemed to ignore everything that I had set out to accomplish. The purposes of this project were: To create a fun storyline (and, once that received a positive reaction) and game based on FFTA, and to address all the points that are generally received as the negative aspects of FFTA and improve them. You complained about the things you disliked in FFTA, without seeming to have noticed that part of this project is to correct those shortcomings. And then you seemed to be telling me to base it on FFT, which, since this is my project, was a little annoying. I've put a lot of work into this, trying to make the story, the world, the classes, everything in this as good as I can, and to have someone come in and tell me that I'm completely wrong and should start over is a little annoying. This is based on FFTA, and it will remain that way. Maybe someday I will work something like this from FFT (although, since I haven't finished that game, I'm not at all sure that a sequel to that will work anywhere near as well as this sequel seems to be. It might be very difficult to get the perfect plot continuity that I have achieved with this idea), but there is nothing wrong with making one from FFTA.

Geomancer abilities are various elementals abilities that damage and inflict status effects, correct? In other words, they are the Ninja veils in FFTA. Dancers may not be there anymore, but losing one class shouldn't ruin the game for you.

Ok, decent point. Weapon gathering could be annoying. On the other hand, it was, in my opinion, less annoying to gather weapons than it was to AP farm in FFT, especially considering how much AP farming you had to do to get some of the higher level jobs and abilities. I probably won't change the ability system in the sequel, but I might try to figure out a way to make weapon gathering less annoying.

Skyblade
10-26-2006, 06:19 PM
Once again, I apologize most humbly for the double posting, but since editing my previous post wouldn't let you know about the new stuff I'm posting, I feel I have little choice.

I have been considering the problems with the weapon gathering system. As has been pointed out, gathering weapons to learn abilties can be annoying. I remember in my first game how long it took to get Thundaga because I couldn't get the correct weapon. In an attempt to overcome this problem, I have decided to make a two pronged solution. First, as in FFTA, shops will be updated as the game progresses, and more of the weapons will be availible through shop updates. Of course, you may be lucky enough to get a weapon you need before the shop update that carries it comes around, but the point is that if you are unlucky enough to get the same weapon over and over, you can still pick up the new abilities by buying the weapons at the shops. However, some of the weapons that teach really powerful abilities, such as the Nosada, won't be availible through the shops at all, of course. However, to ensure that you can still get them, I plan to have some additional sidequests which, in addition to their standard quest item/random rewards, will be guaranteed to drop a particular powerful ability weapon.

Omegas Eyes
10-27-2006, 02:22 AM
Sky, alot of people have been commenting about wanting to help out in any way we/they can. I know you are very busy working on the storyline/geography/classes and who knows what else, but if we could do anything to keep your creative juices flowing, just tell us.

For example, we could be designing weapons and armor at the moment, but we don't know what jobs you plan on keeping, so doing so might be pointless. Or we could be doing something more trivial like... I don't know... suggesting names for parts of the other countries?:eep:

Anyways, just letting you know that we're here for more than just praising/cursing at you. See ya.;)

Ohh... Ninja's should be able to use conceal like Snipers... just saying.

Skyblade
10-27-2006, 02:38 AM
Well, I knew that, but I was expecting you to come up with additions on your own, didn't think I'd have to give orders/suggestions.

Anyway, new weapons will be fine. All the weapon types in the first game will be in the sequel, along with both 1 and 2 handed axes. The equipment list I created is on the main EOFF page (finally), so you guys can check there to get a general idea about what sort of stats weapons should give. We definitely need new Greatswords and Broadswords, at least to bring their damage closer to the one handed weapons, since right now there is absolutely no reason to use them. And have fun designing Axes, just be sure to have wimpy weapons as well as more powerful ones. I'll add in abilities later. Also, a basic idea for axes is to have them be more powerful, but lower Evade by 5 to 10.

Both Assassins and Ninja should be able to use Conceal, I don't know why they didn't get it in the original. But I'll think about adding it to the Ninja moveset.

NINJA_Ryu
10-27-2006, 06:24 AM
Once again, I apologize most humbly for the double posting, but since editing my previous post wouldn't let you know about the new stuff I'm posting, I feel I have little choice.

I have been considering the problems with the weapon gathering system. As has been pointed out, gathering weapons to learn abilties can be annoying. I remember in my first game how long it took to get Thundaga because I couldn't get the correct weapon. In an attempt to overcome this problem, I have decided to make a two pronged solution. First, as in FFTA, shops will be updated as the game progresses, and more of the weapons will be availible through shop updates. Of course, you may be lucky enough to get a weapon you need before the shop update that carries it comes around, but the point is that if you are unlucky enough to get the same weapon over and over, you can still pick up the new abilities by buying the weapons at the shops. However, some of the weapons that teach really powerful abilities, such as the Nosada, won't be availible through the shops at all, of course. However, to ensure that you can still get them, I plan to have some additional sidequests which, in addition to their standard quest item/random rewards, will be guaranteed to drop a particular powerful ability weapon.

but isnt this system already in place? store upkeeps i believe are based on the amount of battles you have fought, and random drops of higher weapons can also be found.

as for some weapons, its always good to have all moogles and humans know thier steals ^^

Skyblade
10-27-2006, 02:07 PM
The system is already somewhat in place, I am simply going to expand upon it. There will be more store updates in the sequel, and more weapons availible as specific quest rewards, instead of random quest rewards.

Omegas Eyes
10-28-2006, 04:26 AM
Weapon Ideas:

Tomahawk (axe 1-handed)
Description: An axe used by savaged
Attack 55
Defense 0
Magic Power 0
Magic resistence 0
speed 2
Evasion -5

Another weapon:

Hatchet (axe 1-handed)
Description: An axe used to chop wood
Attack 25
defense 0
Magic Power 0
Magic Resistence 0
speed 1
Evasion -3

Hatchet would be one of the much more basic weapons of its type, like Jack Knife for daggers. I thought that both Tomahawks and hatchets were so light, they might as well give a little speed boost. Criticise if you want.

Omegas Eyes
10-28-2006, 04:40 AM
Sorry for the double post.

Throwing axe
Description: an axe that slices the air.
attack 35
defense 0
magic power 0
magic resistence 5
speed 1
Evasion -5

I thought this would be good because it adds an element to the Axe family. It also could be used to learn some unique abilities... or not.

Wolf Kanno
10-28-2006, 08:08 PM
This is a pretty damn cool project. I just finished reading everything and have a few decent ideas if you are willing to listen...

I thought it would be interesting to have a group of bandits, masqerading as an invading army that appears early in the game. You could use them as a tutorial on how the system will work for all the newbies. The leader is a moogle, an adorable moogle who hides himself cause the fact is NO ONE can take an evil moogle seriously he could have two henchmen (A Bomb and Goblin) named Biggs and Wedge who are privy to his secret. You would have maybe three or four missions that deal with them, show off the system, add a little humor to what is turning out to be a dark game and then maybe see them time from time as the game goes along (I love darker, more intelligent stories but you can't always be serious people)

Now for the serious suggestion. I have an idea for a main "villian". One of the neutral countries is a religious Zealot state run by the "Holy Mother" their religion tells them to spread their teaching to other empires. They of course go on many holy wars and have truly warped this idea of their religion. The Holy Mother Rosalina, wishes to invade Ivalice so she may learn the secret behind the "laws" once she has this secret she hopes to create the "Divine Law" of her religion to subjegate the world and fulfill her mission. Now her High Chancellor, who is head of the kingdoms military, (I can't think of a good name for him) he was born in a small peacful kingdom that was conquered by this religious state when he was young. He lost his family and friends and then was subjegated by the rules and laws of this kingdom. He infiltrated the church in hopes of destroying it from the inside but shortly after reaching his post, the invasion of Ivalice began. Learning of Ivalices terrible power known as "Laws" he works in hopes of finding a way to destroy it, he believes in absolute freedom and feels that the power of "Law" is too dangerous. Sometimes he fights you as head of his army sometimes he helps you fight other kingdoms. Secretely he tries to slow down the efforts of his kingdom until he finally betrays and kills the Holy Mother.

One Idea of doing this would be to have his kingdom actually reach the Royal Palace and actually "conquer" Ivalice. Then he conspires with Babus and the new Judgemaster (I believe you mentioned there was a new one) and have her killed. Now for a controversial idea...

While studying Ivalice's power of law and seeking out the "seams" that created the crystals. He stumbles upon St. Ivalice, the world of absolute freedom, there he happens to meet Mewt. Recognizing him as the former Prince. He convinces him to return to fix the problem he started by first entering Ivalice. He convinces Mewt that he was the cause of the clan wars and his absence tore down the Judges control causing the civil strife that led to Ivalice being invaded by foreign powers. By returning with him, Mewt once again takes control of the throne and tries to stabilize Ivalice. There will be many touching scenes where Mewt talks with Babus, Ritz, and Marche. Mewt takes the blame on himself and asks them to help him restore Ivalice. I was hoping the new Judgemaster would try to take over Ivalice which eventually would have Babus call back Marche and Clan Nutsy to help Mewt and our villian to stop this Judgemaster. Afterwards, Mewt makes the villain become the new Judgemaster and he continues his research to destroy the laws completely. His time in St. Ivalice (The World of Absolute Freedom as he calls it) Inspires him to bring this freedom to his world. Once again, sometimes he helps you, sometimes he's against you cause he quickly figures out Marche has the best chance of stopping him so he may send you on dangerous missions that take you out of the country so he can finish his plans. Ultimate ly he would be a villian that asks the question of what is "True Freedom"?

Perhaps we can call his kingdom Larg, to keep with the FFT in-joke of Goltana being a country...

Any thoughts, questions, critiques?

Frozen Phantom
10-28-2006, 08:46 PM
damn....never thought that idea for the sequel, that would be a kick ass ff story

Wolf Kanno
10-29-2006, 07:37 AM
Thanks for the compliment :love:

Anyway, I had another idea for a villian. A female general, from the (hopefully) Kingdom of Goltana. Her name is Maria Luvien, Her father was once the greatest military mind in her kingdom. He had many clashes with the Clans of Ivalice and in time grew to respect his enemies. He was known best for his ability to keep losses on both sides to a minimum. In his later years he traveled to the kingdom for various trade and political agreements. He fell in love with Ivalice and would bring Maria along to enjoy the foreign lands. But his oath of feality to the Royal Family kept him in his homelands. When the royal family began to set in motion the plans to invade Ivalice with the anti-law cards, he protested, wanting neither of the countries he loved to fall in ruin. He was quickly branded a traitor by his political enimies and was executed all for the sake of "His precious Ivalice"

Maria, though she loved her father, never truly understood him and his reasonings. She had become a product of the corrupted military/political machine of her country and only cared about promotions and glory for the state. She felt betrayed by her father and his death seemed to make something snap within her. She grew cold and ruthless and quickly rose to the rank her father held. Though the royal family wishes to conquer Ivalice for the prosperity of their own country, she has taken this as her own personal crusade to destroy the very thing that made her father betray his own country. The only thing that keeps her in check (though not entirely too effectively) is her tactician, Josef Strauss, the former tactician of her father and his closest friend. He tries desperately to get her to understand that her father had not betrayed his kingdom. Maria is ruthless in her campaign into Ivalice and actually burns down a few towns in her journey to the royal palace.

She has issues with Marche, a man who reminds her of her father in his youth, idealistic and naive about the true nature of the world. She becomes obsessed with proving to him that his hopes and idealism are pointless when faced with cruel reality. Ritz see's her as a rival, even secretly idolizes her for her strength. Ritz tries desperately to support Marche and help him overcome the vicious physical and psychological attacks of Maria.

She dismisses Josef from her unit and plans an attack on Cyril. She sets the city ablaze and has a showdown with Ritz and her clan. Josef, who saw the internal strife within Maria, tracks down Marche in hopes that he may talk Maria out of her insanity. Ritz and Maria have a duel in the burning city. Ritz wins the duel but refuses to kill Maria, saying it would be a waste to kill someone so strong and talented. Marai lunges while Ritz tries to walk away only for her attack to be deflected by Marche. Marche tries to talk some sense into her about her pointless revenge. Josef and her troops appear and explain that her father always put the lives of others before anyone. He didn't betray the kingdom, he tried to save both sides from the senseless carnage of war and destruction. Maria explains that she was always raised in the military and dealt heavily with the political regime of Goltana. She understood what made her father different from the others. He was "free". He was not bound by success, fame, and a need for glory like the others. He lived his life the way he wanted to live it, not the way others had told him he should have. Maria understands that she was a slave to her revenge and chained down by feelings of guilt since she herself also condemed her father. She tells Marche and Ritz how much she envy's them cause they both seem so "free" compared to her. She tells Marche that she hated her father and she hated him, with that she walks into the flames of the very inferno she created and dies peacefully.

Sorry it's so long, I'm still not completely happy with this character and would love some feedback. I'm also thinking of another character a "Merchant of Death" who hails from the snowy mountain, machine Kingdom. But I'm still trying to work out a more original idea with him that fits into the FFTA world.

NINJA_Ryu
10-29-2006, 04:32 PM
uum, in the last paragraph of your first post, when you went into njudgemaster bringing back marche and mewt, but then something about tunrinng him into the villian, or something about the villian, that was confusing on my part.

and for your charachter, personally for me it seems too sudden of a change, perhaps over time, by the carnage she has dealt, she begins to question the reasoning behind it?

Skyblade
10-29-2006, 04:58 PM
and for your charachter, personally for me it seems too sudden of a change, perhaps over time, by the carnage she has dealt, she begins to question the reasoning behind it?

That is easy to fix. A little plot tweaking, some more missions. Having a bad guy join you is a very old, well respected RPG cliché. If your only problem with it is how suddenly it happens, that can be dealt with.

I haven't read your posts yet, Wolf, for which I apologize. I'm a little busy right now, but I'll read them and respond to them later.

Wolf Kanno
10-29-2006, 07:25 PM
uum, in the last paragraph of your first post, when you went into njudgemaster bringing back marche and mewt, but then something about tunrinng him into the villian, or something about the villian, that was confusing on my part.

Sorry about that, I fixed it. I usually do my best thinking at 2 or 3 in the morning and as a result, my grammar and spelling take a dive. I meant Babus (or Mewt and even my nameless villian) would call back Marche to help them stop the Judgemaster.


and for your charachter, personally for me it seems too sudden of a change, perhaps over time, by the carnage she has dealt, she begins to question the reasoning behind it?

She is still a work in process, I personally don't like how she came out but I wanted to make a strong female villian. I'm open to any suggestions so the thought of her questioning her own methods would work as long as we build around that. Perhaps she saves a small child after one of her campaigns and begins to slowly realize she may have gone too far. Hell, perhaps she begins to train the said youth and turn him/her into soldier (the child could always look up to her as her savior and devotes themselves to her). Basically she's just a framework of what I was hoping to create, she still needs more originality and depth though...

Sky, don't worry, I know you are busy and with this undertaking you definetly have more on your mind, so take your time. I only hope that you like a few of my ideas cause I want to help. Though I'm really proud of my "main villian" character, I'm up for critiques or suggestions. Any ideas for a name though? :mog:

NINJA_Ryu
10-29-2006, 10:33 PM
Alara, is a name that just strikes my mind, and for your female villian, and your main villian, if they have times of redemption, you need a period of time/moment when they are at thier best (the heroes worst) and at the time of thier worst(heroes best) in order to effectively convey the struggle of im assuming is a good vs. evil

although in this story, i am coming under the assumption that this will play out more as a grayed out story? with neither side both white or black in appearance, demenaor, or ideologies.

Skyblade
10-29-2006, 10:57 PM
although in this story, i am coming under the assumption that this will play out more as a grayed out story? with neither side both white or black in appearance, demenaor, or ideologies.

What gave you that idea?

Wolf Kanno
10-30-2006, 02:10 AM
Alara, is a name that just strikes my mind, and for your female villian, and your main villian, if they have times of redemption, you need a period of time/moment when they are at thier best (the heroes worst) and at the time of thier worst(heroes best) in order to effectively convey the struggle of im assuming is a good vs. evil

Alara is a good name, and I do intend to flesh out both characters as long as Skyblade "green lights" it. I have a few other ideas of scenes and character relations I want to do but I sorta've wanted to know where Skyblade wants to go with the story (btw sorry about putting you on the spot like this Skyblade, but I do consider this your project and I don't want to seen as some annoying nobody who comes in and starts spouting orders about how it's going to be;) )


although in this story, i am coming under the assumption that this will play out more as a grayed out story? with neither side both white or black in appearance, demenaor, or ideologies.

For my "main villian" character, he may be on an opposing side but he is pretty much is a good guy. I wanted to continue one of the major themes from the original FFTA which was the "moral dilemna" On the one hand, my villian is fighting to rid the world of the "Laws" cause he feels it goes against basic rights of living things. On the other hand, Ivalice needs the "Laws" to maintain their peace and prosperity. On the one hand, he's saving people from a potential threat (remember, his own kingdom invaded in hopes of using the power of the "laws" to conquer other kingdoms) but on the other hand, it's the main defense system that keeps Ivalice from entering senseless wars. Even though other countries have found the power of the anti-law cards, the casulties and destruction are still likely kept to a minimum because of the power of the "laws".

So I guess you could say I was going for a "grey area" with him:D but I was hoping that each kingdom would have characters that represent the different aspects of the conflict. This is why I'm having problems with my female villian, she might work in say FFT but somehow, she is missing the qualities that make her work in the FFTA world. That and I'm starting to feel that I made her too tied up in her past. I want her to be more of her "own person" and not some victim of circumstances. I guess what I'm really getting at, is where does she fit in, in the grand scheme of things within the world? I can't really answer that and that is why she really bothers me.

I'm thinking for the "Merchant of Death" character, he would be either a Bangaa or Nu Muo. He wouldn't be just selling weapons. He also deals with the foreign blackmarket trade of the Anti-Law cards. All I really have planned out is that his base of operations is on an airship and he travels around selling his wares. I also wanted him to play all the sides against each other as a true Merchant of Death would do. ;)

Thanks for the comments and suggestions though

Skyblade
10-30-2006, 05:01 AM
The moral dilemma is a longstanding FF tradition, but not for the main villain.

Wolf Kanno
10-30-2006, 05:25 AM
That's true, but you have to admit that the Tactics team at SE has always done it the best;)

NINJA_Ryu
10-30-2006, 11:49 PM
From the impression i recieved from reading that this was a more dark and involved story, classes, villians and heroes, in conflict, who is right and who is wrong is blurred by what they think, what thier enemies think, and propaganda by both sides.

Or, i could of just read it all completely wrong ><

Wolf Kanno
10-31-2006, 12:15 AM
That was my impression as well, I guess we'll have to wait for Skyblade to tell us his "Grand Scheme":cool:

On a side note, I had a request/suggestion about character classes. First, any chance of being able to choose the sex of your recruits like FFT? Although, I'm guessing that the Viera will be all female and the Bangaa will be all male (can't quite imagine what the opposite sex would look like for both races without blacking out from the horror of the image:eek: ) Secondly, I started playing through FFTA to get the feel of the game again and I never realized just how horribly powerful the Fighter class is for humans... Any chance you may remove it and split it into a Monk and Samurai class to be a little more balanced. (Seriously, one fighter and one Illusionist can take out just about everything in a fight except for a Boss character) It's just a suggestion though...

Skyblade
10-31-2006, 01:13 AM
From the impression i recieved from reading that this was a more dark and involved story, classes, villians and heroes, in conflict, who is right and who is wrong is blurred by what they think, what thier enemies think, and propaganda by both sides.

Or, i could of just read it all completely wrong ><

That wasn't really what I was thinking at all. The game is going to be darker and more involved, but the twisting of which side is right and which is wrong is not going to be included. Even with a clearly defined good side and bad side, you can have a darker mood to the game and a more serious plot. But the good guys will remain good guys.

Wolf Kanno
10-31-2006, 03:08 AM
That wasn't really what I was thinking at all. The game is going to be darker and more involved, but the twisting of which side is right and which is wrong is not going to be included. Even with a clearly defined good side and bad side, you can have a darker mood to the game and a more serious plot. But the good guys will remain good guys.


May have to rethink my ideas then...:cry: I really liked my "villian" though but then again I don't feel like he really makes Marche and the others look evil so who knows... :D

Any chance you might do an update Skyblade? Just a quick overview of what you've done and where you may need help?

Skyblade
10-31-2006, 03:59 AM
Not necessarily. As I pointed out before, it may not work as a main villain, but another FF tradition that I am going to keep is that of the secondary villain that you fight throughout most of the game. And your character seems to work fairly well in that regards. An enemy soldier working for Goltana, or the ruler of one of the other countries could use a character like that quite well.


One Idea of doing this would be to have his kingdom actually reach the Royal Palace and actually "conquer" Ivalice. Then he conspires with Babus and the new Judgemaster (I believe you mentioned there was a new one) and have her killed. Now for a controversial idea...

No, the judgemaster is still Cid. I pointed out that past the main plot of FFTA there was an attempt to overthrow Cid as judgemaster, but he stopped that rebellion and throughout the sequel he will retain his position.

Wolf Kanno
10-31-2006, 05:19 AM
You'll have to forgive me about the Judgemaster thing, I don't remember that part but that is probably cause I still need twenty more missions to get Cid (I don't have a charger and batteries get expensive;) ) but I am happy to hear that you like my character idea :D

If you ever have any extra time, I would love to hear an update on what you have planned out so far. It might spark up some more creativity in this thread, and I feel this project needs alot of love:love:

Fireblade13
10-31-2006, 08:24 PM
I was thinking of the tutorial mision being that fight where clan Doned fights Goltana and loses some mebers permanetly.

Greatsword- Razer
Ex- This sword is bigger than me!
Power- 100
Def.- -2
Evade- -5

Clouds sword which is larger than any known o man!

I like your ideas Wolf Kanno they have some very nice points for characters.

Wolf Kanno
11-02-2006, 08:43 AM
I have three more character ideas, well one I've mentioned, another is a revamp of my female general (now a Viera mercenary:love: ) and one new character. But I'll post it a little later... (FFXII is kicking my ass but I'm loving it.) That and I'm still fine tuning a few details about them. I realized I should start mixing it up and creating NPC's of other races and I should mention what class I think they would be in case Skyblade wants them to participate (voluntarily or not;) ) in battles.

Hope to see some more love in this forum though... And thanks to everyone who gave some feedback and ideas.

Fireblade13
11-03-2006, 08:05 PM
Another Feature I would like to take the time to point out is the Placement Feature. This is those spots where your units begin. I think that their should be more than 8 spaces for you to place your units and that either opponents should be pushed back or the fields made larger.

Also Sky if you send Square an e-mail hey may delete it unless you send them instead a link to this forum so that their is no chance of lawsuit as this forum is public.

Wolf Kanno
11-03-2006, 10:53 PM
Alara, a Viera mercenary hired by Goltana (though she may show up in other missions in the service of the other kingdoms) to aid the kingdoms troops in the invasion of Ivalice. Part of the expeditionary force that entered to scout the lay of the land before the main forces. This is not her first time in Ivalice, her father (another mercenary) had brought her once before when she was very young. It was the last time she was with him as he died in the mission he took afterwards in a faraway kingdom. Her father loved Ivalice and had planned on retiring there in a few more years to raise his daughter instead, with his death, Alara was raised by his friend Josef from the mercenary unit he belonged to. Alara grew up in the buisness, and is very practical and calculating. She never allows emotions to interfere and accepts life for what it is. But, she is still quite young (for a Viera) and perhaps her personality is more likely a result of her training and her strong belief to be independant and mature. As the invasion insues, she begins to question Goltana's approach to the war and she herself begins to gain the same strong feelings for Ivalice that her father had. A chance encounter with Judgemaster Cid at the place her father had taken her only strengthens her resolve to protect Ivalice (I was thinking of having a hint that she may have fallen for Cid but I don't feel it should be forced or blatanly obvious) I figured she would bow out and leave the war with her unit towards the end of the game cause of her convictions. If Skyblade follows a similar game layout like the original, she could be a secret character that joins you on the second quest, after the main story is finished. She should be a Fencer with Red Mage as her secondary class.

Two questions Skyblade: One, will there actually be other major judge characters besides Cid? Two, if the enemies can use law cards now (in the story) does that mean that in the game they can use them as well? Like you enter a battle that prohibits color magic and the enemy could either remove the law themselves or even add to them to hinder you based on your party. I don't know how to make such an algorithm or A.I. (I'm pretty bad at computer stuff, including vocab for it... so point and laugh now (at your homes) and let's stay on topic please:D ) but it would be damn cool. I figured if you had to battle a judge, the judge could be changing the rules in battle every few rounds... Just a thought but I was curious...

TidusMaster
11-11-2006, 04:44 PM
OOOOOO Marche should be the Judge master!

NINJA_Ryu
11-11-2006, 05:26 PM
OOOOOO Marche should be the Judge master!

Ah no, that really doesnt make that much sense. Why would he go back? Better yet, why would he be judgemaster? Unless he develops a superiority complex, the judgemaster should still be Cid.

rajzin
11-11-2006, 05:30 PM
What about the title for the game and sky can we please have a update on how far you are?

Skyblade
11-11-2006, 06:18 PM
I'm afraid I haven't done any work on this since my last update. I've tried, but I just haven't had the time. I've been too busy with midterms. Sorry.

Skyblade
12-12-2006, 07:09 AM
My most humble apologies, both for the delay and for the double post. It has been quite some time since I have updated this, as I have been very busy with my classes. However, the semester is over and I am now able to return a portion of my attention to this project, which has been sadly neglected. I hope you look forward to an update soon.

Fireblade13
12-12-2006, 08:26 PM
Was thinking of the sequel and thought up another one of those annoying things of FFTA: Equipting.

We all know of the annoyance of changing class and having to re-equip your character. I personally change classes often to avoid laws because I often forget about the laws and so I try to make it impossible for me to screw up. If it wasn't for the annoying re-equipment I would definetly skill train (change to a class to gain skills but change out to more powerful class for stats when lvl up comes up).

The feature would be the simple "Best Equip". We all know this if you played the FF1 remake. This feature would basically equip the best item available.

Okay let's go through a play by play:
1. You change Marche from a thief to a ninja
2. You goto the equip screen and see five blank slots
3. You hit (insert button here) and you become equipped with the best Katana (judged by Weapon power), best armor (Judged by Wep. Def. plus Magic Def.), best helmet (same as armor), best shield (if applicable, same as helmet), best accesory (combined stat increase, 2nd accesory if no shieldf)

Since the Pro's are obvious here are the cons
-Does not factor in special like ability's (angel rings auto life, Fire robe's fire immunity)
-Does not factor in special stats (evade, move, jump)
-Does not factor in Skills taught (Double sword, counter)
-Does not factor in use of Double sword
-You may have to re-equip anyway causing just as much frustration as an empty screen

So even though these are some heavy bad points I can not think of anything that would really work without alot of proggramming.

The alternative path would be Equipment sets but this would be very confusing to make do-able

More later

Wolf Kanno
12-13-2006, 09:02 AM
You could always do the auto-equip like FFVIII did for Junctioning. You could choose a magic base or power base equip setting. So you would just have to set it up similiar. Newest ability, Tank, Speedster, magic, and attack power.

It's a really good idea, I can't remember how many times I had that happen.

Oh, and Skyblade. Please don't forget my questions from the post's above. :cry: I still have a few idea's about a judge character and I still need to finish up the "Merchant of Death" character. Hope to get a full update soon.

tailz
12-14-2006, 07:50 AM
yo sky, since when did you work for square??

look at the front site of eoff they're already planning a sequel :P:D

Skyblade
12-15-2006, 12:43 AM
Was thinking of the sequel and thought up another one of those annoying things of FFTA: Equipting.

We all know of the annoyance of changing class and having to re-equip your character. I personally change classes often to avoid laws because I often forget about the laws and so I try to make it impossible for me to screw up. If it wasn't for the annoying re-equipment I would definetly skill train (change to a class to gain skills but change out to more powerful class for stats when lvl up comes up).

The feature would be the simple "Best Equip". We all know this if you played the FF1 remake. This feature would basically equip the best item available.

Okay let's go through a play by play:
1. You change Marche from a thief to a ninja
2. You goto the equip screen and see five blank slots
3. You hit (insert button here) and you become equipped with the best Katana (judged by Weapon power), best armor (Judged by Wep. Def. plus Magic Def.), best helmet (same as armor), best shield (if applicable, same as helmet), best accesory (combined stat increase, 2nd accesory if no shieldf)

Since the Pro's are obvious here are the cons
-Does not factor in special like ability's (angel rings auto life, Fire robe's fire immunity)
-Does not factor in special stats (evade, move, jump)
-Does not factor in Skills taught (Double sword, counter)
-Does not factor in use of Double sword
-You may have to re-equip anyway causing just as much frustration as an empty screen

So even though these are some heavy bad points I can not think of anything that would really work without alot of proggramming.

The alternative path would be Equipment sets but this would be very confusing to make do-able

More later

IIRC, the original FFT had a best equip too, and I wouldn't mind including that. I wouldn't use it much myself, since I usually disagree with others on what is "best", but I'm sure a lot of people would appreciate it.

I'm looking over your posts, Kanno. You have some very nice ideas. I'll get back to you on them in detail in a couple days.

Mine will be better than theirs. I better try to talk to them about it.

boys from the dwarf
12-18-2006, 08:10 PM
i think you may have already answered this but, can i ask.

what are you planning to do with all this information and planning?

it seems pointless to do it for nothing.

oh yeah. i guess as the FFTA expert of this site, your looking forwards to the sequel.

Wolf Kanno
12-19-2006, 08:23 AM
He's going to make something really nice;)

DarkHeat787
12-19-2006, 09:05 PM
I was wondering, even though you said we could suggest things, if we could suggest new classes and ability sets?

I like to do that kind of thing. :p

Edit: Nevermind, I didn't read the whole topic. Whenever I see something that I want to participate in, I jump right on it without checking everything. x__x;;


Edit Two: I made one, use it as you see fit?

New Class: Corsair
Race: Human
Prerequisites: 2x Theif A-Abilities
+A-Ability
- Loot
Steals random item from enemy, low accuracy. 1-panel range.
- Mug
Same as Soldier ability.
- Careless Cutting
Damages an enemy, user receives 1/2 damage dealt as damage. 1-panel range.
- Shipwreck (30 MP)
Causes Immobilization to all units standing in or on water panels. Targets whole field.
- Ruthlessness (14 MP)
Increases Weapon Attack of all Theives, Corsairs, Ninjas, and Assassins on the field, no matter firend or foe.
- Greed (30 MP)
Takes all experience from friendly targets until user's next turn.
- Cannonshot (10 MP)
Normal damage from a distance.
+R-Ability
- Countermug
Counters successful physical attacks from enemy units with Mug.
+S-Ability
-Seafaring
Allows Corsairs to walk over water tiles.
+C-Ability
- Pirate Combo
Unleashes a foolproof combo attack on an enemy.

Sam250
12-20-2006, 03:12 PM
Well, hi! I'm new here.
I just read though all this (yes ALL SEVEN PAGES of it! Grrrr) and would just like a say, wow. There are some brilliant ideas here, i especally love Wolfs idea about the Tutorial Clan with the Evil cute Moogle and his Henchman, thats brilliant.

And Kudos to Sky for doing all this. Im not optmistic as to where this will go, as a FFA sequal has recently been annonced (unless Sky already sent in his ideas. If so, WOOOO!), but even if it dosn't go anywhere, Wolf and Skys story together would make a brilinant FanFiction.

BTW, i'm loving your Female Villan Wolf, i think she should be like the Character who keeps coming to fight you evenery now and again, like Beatrix from FF9, Seymor from FF10, or that Dude from FFTA (can't remember his name).

Also, in regards to your other Villians, i think that each of them should be a King or Leader of each of the invading counties (there were going to be multiple invading counties, weren't there. It was so long ago i was reading that bit, lol, mabye i read it wrong).

Lastly, where did you stand on the idea of the Giants Sky? Personally, i think that including another Race would be great, and some of the Giant ideas seem really good. They don't have to be huge 4 square beasts, ambye just the size of dragons that fit onto 1 square? I duno, mabye it is a bad idea, but i think having giants as an unlockable class later in the game (thery would be your enemies to satrt with) is a great idea! Your call though.

Skyblade
12-20-2006, 06:27 PM
Ok, I've been going over all the information, but before I make another update, I want all of your opinions: Since Square-Enix has decided to make their own sequel (even if theirs is inferior to mine), should I keep this idea going, switch it to a fanfic or RPG in the writer's corner section, or abandon it completely?

DarkHeat787
12-20-2006, 08:25 PM
Keep it going and don't switch it. Make a ROM or something.

I so want FFTA groodness. That doesn't get as old fast...

*needs new gamez*

Also, I'll edit this later with a new class. o.o

EDIT: Whee!

New Class: Shade
Races: Human, Nu Mou, Moogle
Prerequisites: 7x Black Mage A-Abilities
+A-Ability
- Dark (10 MP)
Inflicts a small amount of Dark damage to one target.
- Darkra (20 MP)
Inflicts some Dark damage to one target.
- Darkga (32 MP)
Inflicts massive Dark damage to one target.
- Increased Gravity (20 MP)
Causes Immobilize on one target.
- Curse (60 MP)
Causes Curse on one target.
- Pain (50 MP)
Causes some Dark damage and Poison, Darkness, and Silence on one target.
- Disease (50 MP)
Causes some Dark damage and Disable and Immobilize on one target.
- Doom (60 MP)
Causes Doom on one target.
- Soul Divide (30 MP)
Halves a single target's current MP.
- Heart Divide (30 MP)
Halves a single target's current HP.
+R-Ability
- Tossback
Counters a spell with the same spell with 1.5x power but 0.5x accuracy.
+S-Ability
- Hide in Shadows
Increases Evade when equipped.
+C-Ability
- Evil Combo
Unleashes a foolproof combo attack on the enemy.

Obviously you'd want to use Half MP with a Shade.

Sam250
12-20-2006, 09:21 PM
(even if theirs is inferior to mine)

Of course, lol!


should I keep this idea going, switch it to a fanfic or RPG in the writer's corner section, or abandon it completely?

No! Don't abbandon this idea. I spent the best part of an hour reading all your ideas and i think it would be unfair to let this come to nothing.
I think Wolf should write a Fanfic for this, his characters and Character development is great. Really, i enjoyed reading about them. Mabye Sky and Wolf should work together on it. And as for all those classes people have been working on, mabye some sprites? Any Pixel Artists here?

Hey, for all we know SE have been following this thread and FFTA2 is based on your ideas! Lol...oh well, we can dream....

EDIT: Oh, Btw Sky, even if you do decide to abbandon this, give us one last update anyway, just to see where all this has gone, please?

Wolf Kanno
12-21-2006, 05:18 AM
I too, agree that you should continue Sky. You've put too much work into this just to abandon it. I think, once you get some more time to work out a few ideas and get the thread moving again, developement will start up again and you can get more help with this.

boys from the dwarf
12-21-2006, 06:03 PM
if it was a fanfic, all of these ideas could be used.

perhaps we could also make an RP about it.

we cant just abandon this.

DarkHeat787
12-21-2006, 06:58 PM
^Agreed.

And yes, he has worked to hard to quit now. :(

Fireblade13
12-21-2006, 08:44 PM
Wolf should go ahead and try a fanfic as it would fill in the story quite nicely. Anyone know where I could go for info on FFTA2? Is it even going to be a improvement on Marhce or the original?

Thank you Sam for complimenting the Giant idea but as Sky said the classes were too many and we needed to look at other things.

As far as ditching this idea I would say definetly not. Maybe start another thread as a v2 so that someone like Sam doesn't have to spend an hour reading posts. Just make any viable suggestions as a 2nd post in the v2 thread.

Wolf Kanno
12-22-2006, 10:12 AM
I'll wait for Sky to give an answer before I do anything. Besides, I don't know what Sky wants as far as the story and characters go. If you want, PM if you have suggestions or info Sky. That goes for everyone as well. Just remember, this is Sky's project so we should be respectful towards his wishes.

I like the idea of starting a new thread, I really want to see this project through.;)

Sam250
12-22-2006, 03:50 PM
Ok, i've got idea for a new Job.

Its a Moogle job (and mabye Nu Mu), i havn't thought of a name but listen to what he does.

He basically can manipulate his surroundings including the terrian, as well as dead bodies and rocks/trees.

A-Abilities:
Raise: Rasies terrian square one level.
Raisia: Raies Terrian square 2 levels
Lower: Lowers terrian square one level
Loweria: Lowers terrian square 2 levels
(there could also be similar abilites that effect more then one square. The point of these abilites is to give tattical adavtages, for example raiseing an archer very high so that only arrows or magic can reach her, or making "stairs" up to a high place)
Move: Teleports an inaimate object (rock, tree, corpse)
(this could be used to make barriars, like surrounding an archer so that only long range attacks can reach her, but she can attack freely, or placing object behind and to the side of soliders so that ther can't be attacked from behind. There are other uses too)

I'll add more ideas as i think of them, but i thought it would be cute that this Job could have garden tools as its wepons, like rakes and the like. What do you think.

tailz
12-22-2006, 05:52 PM
dont abandon it completley. you can always make it into a fanfic if neceserey just dont trow it away.


oh and havent we agreed to stop on the jobs.

Skyblade
12-23-2006, 07:10 AM
Well then, by popular demand, I will continue this. Christmas will interfere some, but expect me to put something up about two days later. Kanno has some nice character ideas, and I'm working them into a plot. Won't be done by then, but the story will have some more direction.

But please, no more classes.

Wolf Kanno
12-23-2006, 08:36 AM
Excellent!!!:love:

If you need help with anything, feel free to ask. We're all here for you Sky, and thanks to everyone who likes my character ideas. I really appreciate the compliments.

Can't wait to hear what Sky has written...

DarkHeat787
12-23-2006, 02:10 PM
Alright. :D

I'm sure we can all understand about Christmas interfering. I probably won't even come online tomorrow and Christmas Day.

And I'm sorry, I thought we would still be ab;e to submit ideas until you could get it all together. ^_^;

tailz
12-24-2006, 10:59 AM
there is nothing wrong with ideas, but whe already had two pages full of class ideas, so its a little too much (yeah i know im also guitly) oh and sky i have a great character ready one wich you could use on both sides, ill type it out for you and post it ones its ready :D

Wolf Kanno
12-26-2006, 08:54 AM
I know I said I wasn't going to do this...

Ban'De
Race: Bangaa
A "Merchant of Death" who travels by airship throughout the known kingdoms. He's an easy-going, charismatic, and greedy merchant. Once an average shopkeeper from Goltana. Taxes and beauracracy crippled his buisness and he was forced into the life of a bandit. He grew tired of pilfering petty jewels and gil and soon began to take weapons and armor which he sold to needy soldiers and resistance fighters from neighboring towns and kingdoms. Many of his fellow bandits took notice and decided to change the buisness a bit, in order tomake more wealth by selling blackmarket weapons and goods. Ban'De became head of the group due to his previous life as a merchant. His charm and level headed buisness skills turned their small operation into a major buisness.

Ban'De's dealing with Ivalice made him well aware of the "laws" and his buisness was never very strong in it's borders. He had a chance encounter with Ezel and the two discussed their disgust of the Judges and Laws. They quickly became friends shortly after, and the two have helped and saved each other many times over the years. Ban'De heard about Ezel trying to find a way to beat the laws. Ban'De always encouraged him and told him if he can find a way to do it, they can start a new buisness together. Ezel disappeared shortly after, from the criminal underworld. Ban'De continued to do buisness, though he wondered from time to time about what had become of his friend.

Years later, Ban'De recieved a shipment of "highly questionable goods." It had caused him money and good manpower to reciecve it from Ivalice but he found himslef with a stockpile of antilaw cards. Ban'De immediately knew his friend Ezel had to be behind it. Better yet. He heard about the coming invasion of Ivalice from foreign powers who had also acquired antilaw cards. He knew if he could get a hold of Ezel, he could have a monopoly on the market and become even more filthy rich...

Ban'De is not exactly a "good guy". He's not the type to dirty his hands though (that's what henchmen and mercenaries are for;) ). He treats everything like a buisness deal and is more likely to try and buy people rather than force them into looking at things his way. His henchman are another story but he tends to keep them in line. He travels the known world on his airship "Beatrix" selling his rare goods and antilaw cards. Sometimes he's an enemy to Marche sometimes he helps them out. He want Ezel to join him though, which causes a lot of situations as the story goes by.

There is no point in trying to convince him to do what's right, everything is buisness to him and only money talks to him. Lately, he starts to think about retiring from the buisness though. A few too many close calls, and his obscene wealth; has made him think about finding a cozy little island to retreat and live the high life in retirement. This greatly disturbs his henchmen who feel generally lost without him. Yet, even they feel "The Boss" has earned some
R & R. He tends to snap his fingers when he tries to get his men to shut up and listen...

Hope you all like him. Also, any artist here? I would love to see someone draw some sketches of the characters. I never gave descriptions of them so you should have a lot of freedom in how they are designed. I would also love to see some idea's of the job class designs. Just a suggestion... I have a Judge character idea I want to pitch but he/she nedds more work. Later:cool:

Skyblade
12-28-2006, 03:49 AM
Meh. My plot update got sidetracked into a different issue: Namely, I've been working up the military organization of Goltana. While trying to figure out how to fit Wolf's characters (specifically, Maria Luvien, her general from Goltana), I realized I had a little problem with the idea. As a general, Maria would be one of the highest ranking officials in Goltana's army. As such, she would be a major influence on the rest of Goltana's forces, and I would have to figure out how to work that into a plot. So, first, I had to figure out where in the Goltana military hierarchy Maria would be. From there, I had to figure out what the possible endings for her story would be. Her defection is a distinct possibility, as is her death at the hands of Marche and company. I did not fully decide what the end result would be (I figured I would let Kanno have a say before I killed off her characters :D ), but I figured I would work up what the different possibilities would be and wait for Wolf's decision.

Wolf Kanno
12-28-2006, 08:25 AM
How do you want to go about killing her? I don't really mind as long as it helps the story:D Defection is also a good idea if you want her to be a secret character.

Quick question, may I pitch my Judge character idea since you seem to be finalizing the story? I doubt he'll make it since the story gives me the impression that the judges will be playing a larger role. All you need to know is that I don't intend for him to be a major character. More of a casual aquaintence.

Skyblade
12-28-2006, 12:30 PM
The story will be fine either way. We can get a new character, or we can have a noble death. From the way you described her, both options seem to be possible. I really like her motivating features, since she seems to have no sense of either duty or honor, but instead is driven by her desire for glory and the conflicting desire for personal freedom. Both are self-centered motivations (and, BTW, there is absolutely nothing wrong with that, as characters with such motivations can be extremely fun), and as such either one could wind up driving her actions. I can write the script either way, so I was going to leave the choice to you.

As for your judge character, present it, but I can't give you any guarantees. While I like the idea of recurring NCPs who never join the team but just pop in on an acquaintance level (like Boken from Shining Force). But you're right, I'm not sure that would work with the new, more involved version of the judges. So, supply your views on the character, and I'll look over it, but that one might not make it in.

Wolf Kanno
12-29-2006, 12:24 AM
I'll send out the ideas for the judge later when it's worked out. As for Maria Luvian, you could do both... Fix the final encounter so she can actually die in the battle. Perhaps a timed fight, where you have to go so many rounds for back up or something.

EDIT: Screw it, I can't work out the judge until I see what you intend to do with the judges in the story. So I may as well not bother unless I get a stroke of genius at some time.

Lost Number
01-07-2007, 06:33 PM
Ok, i've followed this project for a while. I have some ideas as to weapons.

Glave
Description: Greatsword favoured by barbarian tribes (for my own pleasure, glave comes from the same word as "claymore". Weapons with celtic names are a staple of FFs.)
Atk. 80
Def. 0
Mpwr 0
Mres 10 (due to spells laid on it)
Spd -5 (i've lifted a RL glave)
Eva -10

Fire Ax
Description: Ax used in emergencies.
Atk. 23
Def. 0
Mpwr. 0
Mres. 0
Spd. 0
Eva. -2

Labrys
Desc: An axe used to slay a god
Atk. 60
Def. 0
Mpwr. 0
Mres. 20
Spd. -2
Eva. -10

Masakari
Desc. Axe used by monks in a mysterious land.
Atk. 40
Def. 5
Mpwr. 0
Mres. 0
Spd. 0
Eva. -5

Also
Mameluke
Desc. Ceremonial sword (for use by blue mages)
Atk. 70
Def. 0
Mpwr. 0
Mres. 0
Spd. 2
Eva. 0


Those ok?

Skyblade
01-16-2007, 07:07 AM
This may be a silly idea, but it's been bounching around in my head for a while (since I've been playing the GBA versions of a lot of the older FFs), but I'll mention it anyway: What about the crystals? Originally it seems they were simply to hold Ivalice together, the threads of desire. Yet the people of Ivalice believed them to have been constructed by the palace inside the seams, and that their magic was beneficial to Ivalice. Could there have been another purpose to their existence?

Anyway, plot's coming along fairly nicely, but with Burning Crusade just out, it might take me a little while to get a good update. Sorry. :(

Wolf Kanno
01-16-2007, 09:03 AM
No worries, I know all too well the evils of addictions to online gaming (I lost alot of friends to WoW :cry: )

As for the crystals... I'll see if I can come up with something. I may need to read your theory of Ivalice again (don't worry, I know where to find it) I may have to start a new game of FFTA, so I can remember everything about how they did the crystals... Though I was wondering if foreign powers would have their own Totema and this may be the answer I'm looking for.

Lost Number
01-16-2007, 09:07 PM
Would you go for a new function for crystals, or an original function, not before seen in FF? It is possible that the collective belief of the crystals being made by the palace could be simply an inbuilt function. If you expand the extent of the Ivalice world, then why not extend the exsistence of crystals? They would possibly be required to hold the other nations. Or, make crystals the source of some power (corny, yes) that gives Ivalice an advantage. Maybe protection against its neighbours? The people knew crystals were vital to Ivalices protection, as shown when Cid mentions that the people will not object to stronger laws if they know the crystals have been assualted. Its up to you. But please dont choose some ultra corny, seen-it-a-dozen-times-before reason.

Wolf Kanno
01-17-2007, 04:15 AM
Well, in FFTA, they were believed to be what held the world together but that proved false. On the other hand, Ivalice in FFTA is all about the power of belief from Marche and co. So wouldn't the crystals power be based on what Marche and the others believe them to be? Perhaps the crystals could also pertain to the powers of the laws and the judges? Maybe the palace created them as a way to amplify the power of the "Laws". Just some senseless musings...

Lost Number
01-17-2007, 06:34 PM
If the crystals are simply what they are believed to be, then they might have aspects of what Ivalice expects them to be, ie. beneficial.

Wolf Kanno
01-18-2007, 05:17 AM
The question would be "What does Marche and co. believe to be?" Since Ivalice is based off of the past FF games from their memory it would probably be similair to that. But the world isn't completely based on their will. Perhaps the physical manifestation of the books power? So each time a crystal is destroyed either the book loses power or more intriguing would be that the book loses control of it's power and it begins to run wild and no longer works based on the "rules" it seems to have...

Skyblade
01-19-2007, 06:17 AM
Ok, dumping the crystal idea. Not that it is a bad idea, but it is too difficult to work into the plot. I don't want to fracture the storyline.

Wolf Kanno
01-23-2007, 05:26 AM
Sounds good. Maybe you can use the crystals in a sequel to this sequel;)

Fireblade13
01-26-2007, 09:58 PM
I think that the Warrior and Soldier Class should be combined but the sniper and hunter can remain split. Also we should have a Class dedicated to Crit's .

Oh and what about the Chocobo mounts? I can't remeber getting an answer.

Skyblade
01-30-2007, 02:50 PM
Warrior and Soldier are already the same class. But, you might notice that no Bangaa class can be used by any non-Bangaa race, no matter how similar the classes are. So they will remain split.

Hmm... You're right, you didn't get a clear answer on the Chocobo mounts. The truth is that implementing them would likely involve changing the monster capturing back to the way it worked in FFT. That might work, but I'd have to get a few more opinions on whether or not to do that.

Anyway, here's the plot thus far: Our heroes start out in the Clan Center Headquarters in Cyril, discussing the attacks, and the collapse of the judge system. Ezel and Babus decide to work on a way to cancel the antilaws (despite Ezel's personal feelings against them [that part has been so much fun to script]). Shara and Ritz go back to clan Ritz, in order to ensure that there are as many forces as possible availible to defend Ivalice. The reason why so many defenders will be needed soon becomes clear: Defending the borders will not stop airships. The first battle is an attack against the Clan Center, and your clan for that battle is Marche, Montblanc, Ritz, Shara, Cid, Ezel, and Babus. You may notice that there are more than 6 people in this battle. You're right. Since the first battle here contains all of the secret characters from the last game (and Cid, Ezel, and Babus's abilities have been spruced up some [and they can jobchange now]), this battle is fairly easy. After this battle, those secret characters leave you, and you are left to organize the defense with the basic forces of Clan Ultima (or whatever you name your clan, as long as it is not Nutsy). The Area Freed missions from FFTA return, this time in the form of large scale engagements with Goltana forces (at least, for the normal areas. The cities have their own special sidequest...). The story quests start out as defensive engagements all over Ivalice, including an airship battle and a naval landing in Baguba Port. Your first Jagd fight comes in much earlier than it did in FFTA, and leads to speculation that the anti-laws that are causing all the problems may not be widespread enough for their entire army to use. Nevertheless, to win the war, Ivalice will have to go on the offensive...

I'm not going to show the script, because it is long, unnecessary, and I'm too lazy. If you guys want to put some scripting ideas up here, I'll pay attention to them, but I'm not going to stick my own script up here.

Going back to a technical aspect: I've switched the Judge Law abilities a bit. When fighting in lawful places in Ivalice, the Judge abilities will cost very little MP. However, when engaging far outside the normal range of Ivalice's laws, the MP cost will steeply rise, so you will have you use your judges well near the end of the game.

Wolf Kanno
01-31-2007, 07:11 AM
Thanks for the update.

Sounds good so far. I would love the full script but I understand where you are coming from about not posting it. I was curious if you were going to use the Moogle and his two henchmen though...

As for Chocobo mounts. I would love to see them. The story is more epic so it would be cool to watch Marche leading his troops into battle with a Chocobo.:)

Skyblade
01-31-2007, 05:56 PM
Thanks for the update.

Sounds good so far. I would love the full script but I understand where you are coming from about not posting it. I was curious if you were going to use the Moogle and his two henchmen though...

As for Chocobo mounts. I would love to see them. The story is more epic so it would be cool to watch Marche leading his troops into battle with a Chocobo.:)

I would actually really like to use the Moogle and his henchmen. It's a neato idea. Since it is the prelude, it doesn't have to fit in much at all with the main plot, so work the idea up some more. Give me the personalities of our pom-pom sporting villain and his henchmen, and the storyline that he'll be in. If it's enough fun, I'll turn them into recurring characters in sidequests. Just a little too busy to do it myself at the moment.

Airships are going to be a much bigger part of this game. I had my map of the continent drawn out, but the placement of the countries did make conflicts between Goltana and Ivalice a little difficult, as the two countries did not share a huge border. Airships solve this problem, allowing troops to be dropped anywhere in Ivalice. Luckily, you will be able to get Nono to make you an airship of your own so that you can go on the offensive against the vile invaders.

Well, I'm willing to put the Chocobos in, but I'll have to shift around the Capture ability and the Monster Bank. It will mean being able to capture more than 1 monster of each type, so that you can collect Chocobo mounts for everyone. However, if we are going to be able to capture more than one, I could give you the option of sending 1 to the Monster Bank for your Morphers, and saving the rest as mounts/teammates, the way they were in FFT.

Wolf Kanno
02-01-2007, 09:21 AM
I'll get to work on that for you.;)

rajzin
02-03-2007, 01:40 AM
you could have a stable system? like animals caught are sent to a stable where you could rent out stalls, and you may rent out special stall where monster spirits are collected for morphers? sorry i haven't been posting my comp has been awal >.<

Skyblade
02-05-2007, 10:42 PM
you could have a stable system? like animals caught are sent to a stable where you could rent out stalls, and you may rent out special stall where monster spirits are collected for morphers? sorry i haven't been posting my comp has been awal >.<

Well, I think I'll stick with the Monster Bank for the Morpher's monsters. But I'll consider the best way to handle monsters for mounts and other such things.

Of course, a chocobo class will have to be introduced, since there wasn't one in the original (in fact, the only chocobos that appeared onscreen were ridden by Judges).

Wolf Kanno
02-06-2007, 08:44 AM
Piette, a moogle trying his best to become "THE GREATEST BANDIT IN THE WORLD" He has a major inferiority(sp?) complex cause he tries to be bad person but he's actually a pretty damn cute moogle (I imagine Doned always hugging him everytime he see's him.) Even the usually cold and calcualting Viera can't resist his cuteness...

Piette is a Monster Tamer (He controls monsters but his class would be more like theif with animist sub class) In his childhood, he was always overshadowed by his "perfect" brother. His brother became a great engineer but Piette had no similiar talents. No matter how hard he tried, his brother would always surpass him. Finally, he turned to the "dark side" of society and got into a whole mess of trouble. Eventually he was captured and escaped a serious punishment thanks to his brother speaking on his behalf. Piette was humiliated and left his home to become a bandit. He felt being a criminal was his forte and set off to become a feared bandit of great renown, so even his own brother would have to bow down and acknowledge his greatness.

Piette is a capable bandirt cause he befriends local monsters and uses them as his henchmen. His two most valuable companions are a Bomb (Biggs) and a Goblin (Wedge). Both of them do their best to make sure that Piette doesn't get into too serious of trouble. For them, this is harmless fun. Piette, unfortunately isn't too bright about his plans. He tends to build overly elaborate plans and always seems to create greater goals than he is capable of, but this would explain why his minions stay with him. They admire his tenacity and ambition. Piette is hardly as evil as he thinks he is and tends to do more good than evil (think of him as a cross between Laharl from Disgaea and The Monarch from Venture Bros.)

His first hair brain scheme when he first comes to Ivalice is to pretend to be an invading army in hopes of frightening the locals into submission. He does not realize that a real war is about to start nor does he realize that the people of Ivalice are comprised of the battle loving Clans...

Hope this helps.

Skyblade
02-06-2007, 03:11 PM
Biggs, Wedge, and Piette... That sounds familiar... Got it! Vicks, Wedge, and Piette: The three look alikes from the "horror" show in Chrono Trigger!

Hee. Fun characters. This will definitely work, and these guys will be recurring villains. I don't think they should ever join you, but you won't actually defeat them either. They'll just pop up from time to time to help (or hinder) you.

Wolf Kanno
02-07-2007, 05:23 AM
Happy to see you caught the reference;)

I agree, they should be minor comic relief that you run into time and again, but never join.

Fireblade13
03-05-2007, 09:59 PM
Ahhhh... Yeah for Chocobo goodness.

Making a riding class could be complicating but the main point is speed but hindrance on attack.

I would not go to large scale 10v. 10 tops

Skyblade
03-06-2007, 05:34 AM
8-10 is about what I was thinking for the player's max forces. Of course, that would only be for certain missions, not all of them. But why limit the enemies to that number? Clans are certainly abundant in Ivalice, but they are still outnumbered by an opposing army. There will likely be several engagements where the enemy has more forces than you will ever be able to bring into a single engagement. I have also considered having some missions where the enemy will be able to send a messenger to call for reinforcements, though I am not sure I will use that one.

The seams will make a reappearance in the game. The crystals were built into the seams. While the crystals may be no more, the seams still exist. After the first few battles, Marche will notice a seam, the first one he has seen since the original game. In the first game, he always related the presence of a seam to the presence of a crystal, but, with all the crystals destroyed, he knows that there must be some deeper meaning behind the distortions. We'll learn a little more about them from Babus, and continue to learn more as the game progresses.

Sorry for the lack of updates, but you would not believe how hectic my life has been lately. More is still to come.

Dr. Acula
03-10-2007, 01:34 AM
Sorry if this has been said already, but isn't there going to be and FFTA2 anyway? I thought it was going to come out on the DS or something about the same time as Revenant Wings and the remake of FFTactics?

Skyblade
03-10-2007, 07:23 PM
True, but I had the idea first. They stole it from me.

Dr. Acula
03-11-2007, 06:10 AM
True, but I had the idea first. They stole it from me.

Ok, fair enough. Back to your discussion then.:D

Wolf Kanno
04-05-2007, 10:44 AM
Anymore progress Skyblade? Or does Burning Crusade own your soul at this point?;)

Sam250
04-05-2007, 10:54 AM
Yeah, i've been wanting to ask the same thing (about the progress, not WoW). Is this going to go anywhere or not?

I had an idea about the crystals. In most FF games there are Elemental Crystals, and 4, not 5, of them. Well prehaps you could have elemental Crystals again (No. 5 would be somthing like Dark). That way, it makes more sense as to why these crystals hold the world together, because the crystals hold the elememts that make up the world.

Anyway, it may be a good idea to wait for more info on FFTA2 to see what new story elements that will bring.

Lost Number
04-05-2007, 04:03 PM
Here is an original idea. How about 115-odd crystals representing the real elememts? Just a thought. Or maybe the 90 or so natural ones.

Skyblade
04-08-2007, 11:04 PM
It's not dead, just slow. BC released me, but I was snapped up by FFXII, which then screwed me over by ruining at least 30 hours of game time because I made a mistake and messed up a minigame.

But I'm still working on this project. The plot is going a little slow, and will continue that way until I develop a main villain I like.

The subplots are coming a little better. The Redwings will have a chain of quests all to themselves (you don't think the death of Gukko and Grissom stopped them, do you?), and will make an appearance during one of the main quest missions.

I've been developing our little moogle friend a little as well. He's only going to have a couple of missions oriented around the bandits themselves, however. You will mostly see him popping in and causing trouble during certain of the missions you accept from the pubs.

Sam250
04-09-2007, 04:40 PM
Here is an original idea. How about 115-odd crystals representing the real elememts? Just a thought. Or maybe the 90 or so natural ones.


Ooo, now i like that idea! Do that Skyblade, i order you! Lol, it is an origanal idea though.

Oohh, i just looked up on Wikipeadia 'Elements' (i wanted to check how many there actually were, 117 as of 2007, in case you wanted to know), and found somthing interesting. Apartently each element (fire, water, earth, air) has a shape associated with it (http://en.wikipedia.org/wiki/Chemical_element, look at History). Mabye they could be the shape of the Crystals. Also, Aristotle belived there to be a fith element, Aether or Quintessence, the heavenly element, which fits quite nicely into the 5 crystal thing. Just a thought, i doubt you'll use it, but it fits

Well, you really do learn somthing knew everyday.

Lost Number
04-09-2007, 05:53 PM
The fifth element obviously has to be suprise.

Skyblade
04-25-2007, 10:07 PM
Actually, I can think of any number of ways to have more crystals. We could have the return of the elemental crystals, we could have some crystals that exist in the world of Ivalice, but outside the domain of Ivalice the country. We could also bring back the principle of the crystal fragments that were used in FFV, and have those fragments still contain some of their power from when they were whole, and they are how you are able to use judges outside the domain of Ivalice itself: You are carrying a fragment of a crystal with you.

Skyblade
04-29-2007, 05:19 AM
"...A child used a book to create our entire world. Everything I have ever known, created by the whim of a child who could not even understand the words he read. A book has such power in a realm without magic. In this realm, a realm it created, its power would be infinite. It created our people, our kingdoms, the systems that bind us to these foolish rulers, and...it created the relegions we follow. In this realm, it can create a god..."

~The Mage-General of Goltana~

Forgive the double post, but I have my villain. No name yet, still brooding over that, but I have his motivations and his personality.

El Sid
04-29-2007, 11:22 AM
Give Him A Spanish Name :) Also Maybe The Quote Should End With "In this realm, it's wielder is god." Rather Than "In this realm, it can create a god..." I Dunno, I Think It's Better But 'Tis You're Choice.

I Like The Way This Is Starting To Turn Out Though, Keep Up the Good Work!

Skyblade
04-29-2007, 07:29 PM
It would not be as precise. Having the book itself would not be enough. One must both possess it and know its power and how to use it. Until the end of the original FFTA, Mewt new next to nothing of the Grimoire's power, or how to use it, since, if he had, Marche and company would not have been able to do anything to Mewt. Part of his inability to fully wield the book I believe tied into his feelings about his mother. He was, after all, a pretty messed up kid, emotionally, full of confusion and desparation from his conflicting desires and morals. Until his emotional problems were solved, until Mewt began to grow up, he could not conciously wield the power at his disposal, he was too busy hiding.

A black mage, on the other hand, would have far greater understanding of the rules of magic and how to wield a magical tome such as the grimoire. He would be able to fully access its power. Mewt gave it a subconcious template to create a world: Someone who knew its power could do so much more...

Wolf Kanno
04-30-2007, 07:26 AM
How about Zuverlässiger Häretiker for a name? It's German for "Faithful Heretic" and for some reason when I read the quote the term came to me.

Yuffie514
05-06-2007, 08:06 AM
i haven't read this thread in a very long time, but i absolutely enjoy Final Fantasy Tactics Advance. and i don't know if this idea has been suggested but i'd like to see some equipment that could raise HP/MP (like HP/MP Plus). it might sound mediocre though.

Skyblade
05-08-2007, 10:45 PM
We have weapons that increase every other stat, why not HP/MP as well?

Anyway, still no name, but I've moved on from that for now, I can always name him later. His position in the Goltana military is approximately equal to Maria Luvien (a wonderful name, BTW, Wolfe). They are directly under the supreme commander of the Goltana military, who is in turn directly responsible to the king. This was a carefully chosen position, and I'll explain that choice now. He is the highest ranking mage in the Goltana forces, and in a prime position to manipulate the military and political aspects of Goltana, but not high enough that he will be a primary focus of your forces. His role in the assault on Ivalice will not be discovered for quite some time (except for those of you who are being spoiled right now). While you are of fighting the war, he will be finding how to obtain the Gran Grimoire. Hopefully you will discover the truth behind the war before the tome falls into the hands of the dark mage...

Wolf Kanno
06-07-2007, 10:02 AM
Just doing a check up on where you are Skyblade. I like the villain you came up with and feel this will be rather intriguing. I wonder how your villain will deal with mine within the game.;)

El Sid
06-30-2007, 05:25 AM
I Got A Suggestion, I'd Really Like To See The Ability To Equip 2 Support Abilities. But Other Than That I'd Also Like To Know Where You're Up To With This, Skyblade.

p.s. I Quite Like The Villian You Thought Up.

Skyblade
07-01-2007, 12:46 PM
Sorry, this had gone so long without a response (and I somehow missed Kanno's), I thought interest had died off. I'm about to head off to bed, but I will be sure to update this later in the day. I haven't given up on the project.

El Sid
07-03-2007, 04:48 AM
Fair Enough, And Just Cause There's No Posts In A While It Dun Mean There's No Interest. It's Good That You Haven't Given Up On the Project. I Would've Posted This Sooner But The Forum Was Down >_>

Wolf Kanno
07-04-2007, 08:02 AM
No, I'm still very interested as I'm sure many are as well. I would love to see a few minor updates from time to time. To be honest, I'm more excited for your sequel than the official one.

BTW how is the music going to work for this game? I'm not sure it was addressed earlier or not and I am currently too lazy to check I'm afraid :p

Skyblade
07-05-2007, 02:31 AM
I knew I forgot something. I haven't even thought about music. I'll just kidnap some of my favorite composers and get them to make me some.

The plot has been running away with me a bit. I'm having a hard time keeping it to plan. With the introduction of my new enemy, I've extended my plans for the story to well past the death of the emperor, which was my original estimated end for the plot. As it is, the Goltanan emperor will die about halfway through the main plot, but shortly after that our clever little mage will acquire the Gran Grimoire, and then things will really get going.

The Free Area missions will likely return. Rather than protecting areas from upset clans, however, you must protect them from random attacks by the Goltana military. --Edit-- Forgot to mention: I'm having a little trouble trying to work the Free Area missions into the larger map. Since the map extends beyond just Ivalice, I'm wondering how to best work in the other countries. Any advice would be appreciated.

Wanted missions will also return, although I am thinking about changing the way they work slightly. Rather than having seperate engagements for the criminals, I was thinking of adding them to other engagements and quests in the area. Defeating the wanted opponent will usually be optional, so you can complete the engagements without fighting them, but if you have the corresponding wanted quest, you will be able to take them on for an additional challenge and some nice rewards. Of course, should you fail to grab them, they'll live to fight another day, so if you miss a bounty boss, don't despair. You'll likely see them again.

Wolf Kanno
07-06-2007, 08:38 AM
The wanted missions sound fun (reminds me how the clan hunts were treated in XII) as for the Free Area missions in other lands. You can either do it as a "spies have told us of a large military build up in the region close to our borders. Investigate and hinder the enemy advances!... or troops stationed in the area need backup!"

If you go with the second idea, I think it would be interesting to give you extra penalties for losing men in the mission (by that I mean having dead or knocked out characters once the battle is over.) Either it lowers your Clan rank or you lose the characters in question and must attempt a "rescue mission" to retrieve them. Just a thought...

In fact... if you are feeling really ambtious. A POW system could be interesting. Let it work like the prison system but you need to either give up your own prisoners (that might be too complicated though...) or even conquered territories or perhaps even trade in other characters to take their place... (You can't have my Red Mage! How about I give you my second Ninja instead? ) then the character stays in the enemy POW camp until the military treat dictates them must be released (basically the same conditions you got for being in prison in FFTA). What do you think?

Skyblade
07-06-2007, 04:35 PM
Thank you, Wolf, that was exactly the sort of thinking I needed to hear. I think I know exactly how to run those now, and how to work the rewards, and it is helping me with the overall story arc too.

In the original area free missions, you got discounts and new items depending on the number of free areas you had and the towns you freed. I was having trouble working enemy territories into that idea, since they are highly unlikely to want to give discounted prices to the enemy. :D However, if we run the area free missions as combat support missions for other attacking units, we can have an excuse to free areas that will never actually come under our control.

Due to Ivalice's lack of a true military force, the clans are the primary attackers in this war. This leads the Clan Center into becoming the primary HQ of the war effort in Ivalice. As you complete free area missions, the Clan Center will reward your efforts by reducing the price of shop items in Ivalice. However, the new shop items will be gotten in a slightly different way.

As everyone who has played FFTA knows, each Clan has its own home town (the Cyril Band is based in Cyril, etc...). Each of these Clans lost most of their influence when Clan Ultima freed their homes during the Clan Wars. Now these clans all pitch in to help the war effort, and they wind up needing help at certain times. And, as you help out a particular clan more and more, they will reward you with offering their items for sale in their hometown.

Wolf Kanno
07-07-2007, 09:36 AM
Glad I could be of help.

I like what you are doing with the Clans as well. Do you get anything special for sticking with one clan more than others? Like special missions, clan exclusive items or equipment, or even altered story scenes?

By this I mean, say you help the Cyril clan exclusively, aside from the equipment and price drops from their personal shops could they eventually reward you with a special item at some point by the end of the game? Like a rare weapon or item that gets you access to a special side quest. Or does the system you set up prevent you from exclusively using one clan?

Skyblade
07-07-2007, 01:56 PM
Hmm... The way I was originally planning things, that wouldn't work. The free area missions would each have a particular clan for each area. That means that once you have freed every area, you will have helped every clan equally, and have acquired all of their rewards. While your idea sounds nice, I don't think it would execute well (at least for the free area missions), because I would have to offer multiple versions of each free area mission (one per clan), and that would just get too complicated. However, the idea is somewhat appealing, so if you can think of an easier way to implement it, I'll do it.

Wolf Kanno
07-08-2007, 07:34 AM
I've been thinking of a way to implement it. You may have to design them as a seperate quest entirely. I was thinking that despite the war going on, I could not imagine the overly competitive Clans from not trying to "one up" each other during the conflict.

Basically the clans offer up a mercenary contracts to help them finish off fairly dangerous or impossible missions. These missions could have very difficult requirements (No K.O.'s in your party, finish enemy with a specific type of attack, only use moogles, only use Dragoon classes, solo Marche missions ect...ect...) The missions are presented by a "contact" who only randomly appears cause the Clans don't wish for the others to know they need help. Missions could be about recapturing escaped prisoners, taking out powerful monsters used by enemy forces, or even secret rescue missions. You get very little for completing these missions until a certain point in the game when the Clan you've helped the most "rewards" you under the table with a special item (Spear of Cyril and whatnot...)

It could be used as a means for more hardcore players to get into and I feel it should be limited so it doesn't distract from the main game. Say you write out 3 scenarios for each clan, they are all avalible from the first time you meet the contact but the game should be programmed to have the contact only appear within the normal storyline about 4 or 5 times. So only if you stay consistent would you qualify for the right item. You could also make it a little more lenient if you wish.

I also had another idea for a side quest in the game but I'll probably PM it to you instead as I wish to keep it a surprise. But I want to hear your thoughts on this first.

Bolivar
07-13-2007, 01:44 AM
Wow... I remember checking this thread a long time ago and there's certainly a large amount of great ideas floating around here. Sorry about the whole TA2 thing, Skyblade. But you definately have my support and I'd be very interested to see the Final Document. I'd only wish that you guys could actually make this rather than leaving it up to square (although they're infamous for their cease and desist orders).

Props on a Black Mage general, he sounds like a really interesting character. Kanno's had some crazy ideas too, i like the whole POW idea, sounds like you could collect them and have highly prized/sought after POWs...gotta catch 'em all lol.

Anyway i don't got ideas, just support, i admire what you guys are doing, keep up the great work.

edit: actually i do have one idea. I think Famfrit should transform into a motorcycle.

Skyblade
07-17-2007, 03:50 AM
The clan contracting could make for some nice sidequests, but there would have to be some story arcs to hold the quests together. (It will also drive me crazy should the game ever actually be released, since it will make gathering every item a real pain [it'd be totally impossible without trading], but, what the hey.)

Not sure I'm gonna go with the POW gathering though. I've already got the wanted system and the jail system, and I don't want to overcomplicate things.

Wolf Kanno
07-17-2007, 08:01 AM
Did you have any specific plans for the other clans? Any new additions to the clans? If so, I can write the sidequest scenario's if you want.

Skyblade
07-17-2007, 01:29 PM
Nope. No plans at all. Too busy working on other things.

Wolf Kanno
07-25-2007, 05:49 AM
In that case I'll write out a few mission scenario's and see what you think. At best they can be refine, at worst the whole idea can be dropped. I alredy have an idea for Marche's own clan... :sneaky:

EDITGA:

Here's the ideas I've come up with so far. Due to this being purely side quest affair I decided it would be fun to have these missions follow the Matsuno way of referencing other FFs. I also decided that the three missions should all be connected to tell a story. This is only the basic idea's I have so far. I also have not planned out the laws to be put in place for these battles except for No Law Cards.

Sprohm Clans (Bangaa): Man of Mystery! - The Bangaa clans of Sprohm have had an enemy intruder enter their midst and he's attacking all their swordsmen! Even worse he steals the swords from his defeated victims! The Bangaa are at their wits end and with the war effort taking their toll on the clans resources they can't find the man power to find this devilish fiend and put a stop to this. Please you must help the clan search for this Mystery Swordsman, before the clan losese face!

Author's notes: The Party will face off against Enkidu in mission one and recover the Buster sword, in mission two, they face off against Gilgamesh (Blue Mage with Jump skill) which regains the Lionheart and the final mission will deal with both Gilgamesh and Enkidu in a final battle on the Sprohm Bridge. This battle earns the Excalipoor.

Buster Sword and Lionheart are both event items and cannot be equipped. The Excalipoor does only one HP of damage. Gilgamesh, when using his swords should randomly use one of the four legendary swords he owns. Excalibur (Holy Damage), Masamune (Dark or Wind Damage), Zantesuken (Instant K.O.), and Excalipoor (1hp of Damage). Enkidu I feel should have the Dragoon Breath Attacks even though he's purely a monster type.

Baguba Clans (Moogles): Sabatoge! - The engineering clans of Baguba have been having a series of accidents concerning their airship. At first it was thought to be just accidents caused by carelessness but further investigations show that sabatoge is the most likely cause. Unfortunately, the perpetrators know our security and manpower inside out so we have failed to capture them. They always seem to be one step ahead of out forces. Against out will, we decided the best course of action would be to hire an outside source to work independently from our own in hopes of catching the saboteurs off guard. We hope you will accept our offer.

Author's Notes: The missions take place on three different airships. Mission One takes place on the Highwind, Mission Two takes place on The Black Jack, and Mission Three takes place on the Enterprise. The Saboteurs are Goltana forces lead by a rogue moogle engineer named Mid. Mid is annoyed caused the other engineers always overlooked his designs and scoffed at his ideas. In retaliation, he joined forces with Goltana in orders to ruin the reputation of the Engineers of Baguba.


Muscadet Clans (Viera) - Legendary Thief Zero! - This is difficult to say but desperate times call for desperate measures. Our clands have been plagued by the appearance of a fabled thief of old. He has stolen valuable supplies and information from us before which has greatly hindered our efforts in the war. Recently, the scoundrel has stolen an important document dealing with our forces troop deployments. If the plans were to fall into enemy hands it would be disasterous for all of Ivalice. We need you to help us find this thief and put a stop to him! But even more importantly is that his incedent must be kept confidential. Good Luck!

Author's Note: Zero is actually a "she" a Viera with the Assassin Class. All the missions take place in cities and at night. The theme of the laws used in these battles should be silence. Magic will be forbidden as well as certain melee classes (Basically Ninjas, Archers, Thiefs and Assassins should be the main composition of your party. You should also have character restrictions (Two or Three) and the battles should be timed based. You basically need to defeat Zero before so many rounds end. In the end, the identity of Zero turns out to be the head of the Viera Clans of Muscadet, Agrias. She revived the legendary figure of Zero the thief and caused mayhem to test her own clans abilities. She is sadden by their lack of personal power, but is happy to understand their wisdom in seeking outside help.

Cadoan Clans (Nu Muo): Defeat the Sorceress! - We have been recently alerted to a great disturbance in the Mist. Adel, a former student of the Elder of the Nu Muo clan has recently resufaced with an army of magic golems. Adel feels betrayed by the elders and twisted her powers to becom an evil Sorceress. Now she is beginning to build an artificial army to first crush the Elders and then the rest of Ivalice. She must be stopped before she can finish creating her army!

Author's Notes: The Magic Golems should be Black Mages. Adel should be an Illusionist with Blue Magic. Babus should be a guest character for these missions and wishes for all traces of Adel and her golems to be destroyed. All the missions should take place in the Jagds In the first battle, Marche decides to let one of the injured Golems escape. Marche begins to question whether the golems should be thought of as living beings. They seemed to react quite a bit to the damage done to them and Marche argues that perhaps the Golems don't deserve destruction. In Mission Two, Marche is saved by the injured BM he spared (Vivi). This begins to further Marche's arguments with Babus about the the fate of the BMs. Babus decides to go off alone since Marche clearly doesn't understand the severity of the situation. In Mission Three, the party fights Adel who has captured Babus. Vivi, appears and helps the party out as a guest character. With Adel, vanquished, the spell that binds the BMs to this world begins to dissapate and Vivi begins to vanish. Marche tells him not to go and begs forgiveness for destroying his brethren. Vivi finally speaks and says in a low whisper to Marche "Thank You" and dispappears without a trace.

I haven't thought up a scenario for the Cyril Clans but I do have an idea for Clan Ultima. I will discuss it after a little more feedback on the other missions. I already know what I want for the prize of this mission but it's a fan boy request so I feel it depends on how generous Skyblade is feeling...

Skyblade
07-25-2007, 01:32 PM
Not what I expected, but very nice nonetheless.

More in depth info later.

PS: What is the difference between Edit and Editga?

Wolf Kanno
07-25-2007, 07:51 PM
Not what I expected, but very nice nonetheless.

More in depth info later.

PS: What is the difference between Edit and Editga?


Editga gives you more options and it's cooler to say:cool:

Yeah the original idea has changed quite bit. It was a little too ambitious when I started on it cause it would have involved a ton of scenarios to implement properly. Since alot of the missions I was thinking about were probably already in the game. I decided to shorten them and make them actually tell a story. Though my intentions were not to detract from the story, I thought if they were short enough, they would be thought of as a nice breather.

Also, since one of my favorite things about Matsuno's design and games is the references to other FFs in the sidequests, I thought it would be nice to make these side quests with references themselves. Though nothing is set in stone and I'm willing to listen to critiques and changes on them.

I also have thought up the mission for the Cyril Clans...

Cyril Clans (Humes): Copycat! - The Royals hired us as a research team to study the Ley lines of Ivalice to find a way to counter the enemies own Law Cards. When we reached what we thought was one of the Ley Lines, we encountered two mysterious figures! One was a swordsman with a dog by his side that quickly vanished but the other was a strange fellow dressed in robes and fur skins. When we approached, the figure revealed himself to be the head of the research team, but the head of the research team was staring right at him! He quickly trounced us and escaped. All of our units sent to apprehend this... thing, mention that it constantly changes it's appearance and abilities of the pursuit party. We need someone to track it down and stop this fiend!

Author's Notes: In Mission One, Gogo appears as Montblanc with all moogle job class abilities. In Mission Two, Gogo appears as Ritz with all Viera Job class abilities. Finally in Mission Three, Gogo appears as March with all Hume Job class abilities.

As for mission requirements for some of the other missions. I feel in the Gilgamesh quest, magic is forbidden, all characters must be classes with swords as their main weapons. If their is a way, I would love for "Battle on the Bridge" to be the battle theme for the final battle;)

For the Sorceress mission, I feel melee classes should be outlawed and only mages are options for party configuration. The first mission has you utilizing all mage classes but mission two restricts you to Red, White, Black, and Time mages, Mission Three should have you restricted to only using Black mages.

I'll wait to hear your thoughts and I am opened to change things if it will help.

Skyblade
07-27-2007, 04:58 PM
If I interpreted that last scenario correctly, you mention Yojimbo at the beginning (swordman with his trusty dog), but he didn't show up in any of your later comments, just the mimic did.

As for the battle restrictions, they should be easy enough. Kind of like the magic tourneys and such in the original FFTA.

Wolf Kanno
07-28-2007, 08:36 AM
If I interpreted that last scenario correctly, you mention Yojimbo at the beginning (swordman with his trusty dog), but he didn't show up in any of your later comments, just the mimic did.

As for the battle restrictions, they should be easy enough. Kind of like the magic tourneys and such in the original FFTA.


He's actually a reference to Gilgamesh. I though to make it a point that Gilgamesh wasn't from Ivalice. Also in his FFXII incarnation, Enkidu was a dog beast, I figured using one of the Beast monster sprites would make implimenting him easier.

On another note, I feel the Gilgamesh missions should be somewhat comical with Gilgamesh complaining about the "Laws" of Ivalice. (Well until he learns to make use of them ;) )

If you want I can write out the references for each mission. My only real question is what do you think overall? Any major changes or input you would like to make?

f f freak
07-28-2007, 10:10 AM
I like the ideas that you made Wolf Kanno. Maybe you should put what you get after each battle like you did with the Gilgamesh mission.

Skyblade
07-28-2007, 07:28 PM
So Gilgamesh shows up during both the Bangaa mission and the Human mission? I think they should be totally separate.

Your idea of recovering the Lionheart and Buster Sword as quest items is not appealing to me. Both of those are equippable items from the first FFTA, and I was planning on having them as equippable items in the second FFTA.

Wolf Kanno
07-30-2007, 07:05 AM
I like the ideas that you made Wolf Kanno. Maybe you should put what you get after each battle like you did with the Gilgamesh mission.

Thanks for the support!:D

I wanted to stick to the idea of getting nothing from these missions except for EXP. Only when you complete them do you finally get an item. I figured the ultimate prize should be left up to Sky though since he has a much better idea of the item list. The Gilgamesh fight was a little different though and I'll explain better below.


So Gilgamesh shows up during both the Bangaa mission and the Human mission? I think they should be totally separate. I meant for Gilgamesh only to be mentioned in the breifing, he never shows during the mission but if you wish that part can either be removed or turned into a reference to Yojimbo. I don't mind either way.



Your idea of recovering the Lionheart and Buster Sword as quest items is not appealing to me. Both of those are equippable items from the first FFTA, and I was planning on having them as equippable items in the second FFTA.


Sorry, I should have elaborated on this. I mentioned that part of my basis for Gilgamesh was the XII incarnation. In XII, Gilgamesh uses poor replicas of famous FF/DQ weapons. The Lionheart and Buster Sword are only cheap imitations not the real things. I should have elaborated more, sorry :sweatdrop: The correct way to put it would be:

Lionheart? - A strange toy replica of a sword used by a famous mercenary with a scar...

Buster Sword? - A cheap toy replica of a sword weilded by a famous soldier...

Would this work better or should I drop the weapons and idea or think of something else?

Skyblade
08-10-2007, 05:07 PM
I like the ideas that you made Wolf Kanno. Maybe you should put what you get after each battle like you did with the Gilgamesh mission.

Thanks for the support!:D

I wanted to stick to the idea of getting nothing from these missions except for EXP. Only when you complete them do you finally get an item. I figured the ultimate prize should be left up to Sky though since he has a much better idea of the item list. The Gilgamesh fight was a little different though and I'll explain better below.


So Gilgamesh shows up during both the Bangaa mission and the Human mission? I think they should be totally separate. I meant for Gilgamesh only to be mentioned in the breifing, he never shows during the mission but if you wish that part can either be removed or turned into a reference to Yojimbo. I don't mind either way.



Your idea of recovering the Lionheart and Buster Sword as quest items is not appealing to me. Both of those are equippable items from the first FFTA, and I was planning on having them as equippable items in the second FFTA.


Sorry, I should have elaborated on this. I mentioned that part of my basis for Gilgamesh was the XII incarnation. In XII, Gilgamesh uses poor replicas of famous FF/DQ weapons. The Lionheart and Buster Sword are only cheap imitations not the real things. I should have elaborated more, sorry :sweatdrop: The correct way to put it would be:

Lionheart? - A strange toy replica of a sword used by a famous mercenary with a scar...

Buster Sword? - A cheap toy replica of a sword weilded by a famous soldier...

Would this work better or should I drop the weapons and idea or think of something else?

Nothing but Exp and AP, right, Wolf?

Those item ideas work much better.

I will definitely include these missions, as they are just too much fun to leave out. However, I am going to switch their purpose from what they were originally planned for. While these missions are awesome, I just don't think they will work for the out of Ivalice free area missions. So I'm still busy trying to come up with new scenarios for that chain. Not that I'm upset or anything. I love side quest chains, and these are great fun. If you have time, try to work up a new one for the Seeq. They will be in FFTA2 as well, and we wouldn't want these newcomers to Ivalice to feel left out, would we?