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View Full Version : FFII - One of the better FFs



Brian The Pink Shark
07-12-2006, 05:01 PM
I just completed FFII about 5 minutes ago and i must say i was shocked, i didnt imagine it would be that good.

I dont think ive ever been so hooked to an FF game having spent almost all my time this week playing it.

It has a great storyline, music and characters which i love.

I wouldnt class it as great as the big four (VI, VII, VIII and IX) but it can't be far off.

So what do you all think of this chapter in the FF series? :choc:

Peter_20
07-12-2006, 05:22 PM
I thought it was nice.
It felt very epic, the level system was cool, and I thought being able to build your chars so freely was great.
The only thing that annoyed me was the tedious dungeons; mazes just don't work well with random encounters.

Zeromus_X
07-12-2006, 05:35 PM
The leveling system was kinda weird (as was how they handle equipment...), but I don't think it was a bad game at all. Certainly one of the more tedious FFs, even more so than FFI, dungeon-wise. However, it contributed a great deal to the series (as II and III did): Chocobo (singular), Rebellion theme/'Greater Deal', surreal outerspace crystal dungeon, main characters dying (every half hour...), Ultima, characters with at least one dimension to them ('Dramatic RPG'...not really. xD Still, for the time, it was probably a breakthrough game in that department.), and it just goes on. It should certainly be remembered for something.

Oh yeah, and the Emperor. We can't forget him, right Nyara? :)

Omni-Odin
07-12-2006, 07:36 PM
Ya, definitely an epic Final Fantasy, but the playable character scheme was kinda crappy. Like, not being able to keep the characters you level up for a couple hours. But the twist near the end is real good.

Crossblades
07-12-2006, 08:30 PM
It was a fun game to play. I love the fact that you can customize your characters any way you want:)

Evastio
07-12-2006, 09:14 PM
The story is great as well.

Peter_20
07-12-2006, 09:28 PM
It was a fun game to play. I love the fact that you can customize your characters any way you want:)Ditto.

The story is great as well.Words.

Captain Maxx Power
07-13-2006, 12:24 AM
Perhaps the one aspect of FF2 I love more than anything else is it's balls-to-the-walls approach to dungeons and crawling thereof. Unless your prepared adequately before a dungeon, or have an exit strategy, chances are you're going to get slaughtered. There's really little room for error. The levelling system is actually one I enjoy immensely, and would love to see something like that implemented later on (FFX doesn't really count in this department). If you were to combine the advancement system of FF2 with the job-based abilities of FFV/FFX-2, then you could have something pretty special on your hands.

marc
07-13-2006, 02:56 AM
mmm..... I loved this game, I just hated all the flangeing dungeons, it just gets a tad repititive and boring sometimes.

DarkLadyNyara
07-13-2006, 05:40 AM
I love how it has no safegaurds against you royally screwing yourself. :D With the exeption of Diest and the Tropical island, you can reach any reigion on the map on foot.

Zeromus_X
07-13-2006, 05:42 AM
As Zeromus discovered one day..

"Hey! There's a place below Altair I've never seen before! Maybe I'll go there!"

*gets killed*

"Okay...I'll go do that at a later point in the story..."

Yeah.

theundeadhero
07-13-2006, 06:04 AM
I like it, but it seems to be getting earlier with each new version. For a challenge beat the rom.

Peter_20
07-13-2006, 05:56 PM
One thing I hated, though, is the fact that you always risk ending up at some very perilous location.
I mean, the first time I played the Origins version, it was like this:

"Tadaa! I've got a CHOCOBO!
Now let's see what's happening in the world."

*rides to Palamecia*

"Hm, I can't do anything here.
Let's return to Altair!"

*RANDOM ENCOUNTER!!!*

"Uh-oh! What the hell is that?
Outta my way, idiots, I'm going back to Altair!"

*attempts to run, and fails*
*attempts to run, and fails*
*attempts to run, and fails*
*attempts to run, and fails*

"Crap. Alright, feel my BLADES, because I'm going back to Altair!"

*gets killed*

":mad2:"

Crossblades
07-13-2006, 06:46 PM
One thing I hated, though, is the fact that you always risk ending up at some very perilous location.
I mean, the first time I played the Origins version, it was like this:

"Tadaa! I've got a CHOCOBO!
Now let's see what's happening in the world."

*rides to Palamecia*

"Hm, I can't do anything here.
Let's return to Altair!"

*RANDOM ENCOUNTER!!!*

"Uh-oh! What the hell is that?
Outta my way, idiots, I'm going back to Altair!"

*attempts to run, and fails*
*attempts to run, and fails*
*attempts to run, and fails*
*attempts to run, and fails*

"Crap. Alright, feel my BLADES, because I'm going back to Altair!"

*gets killed*

":mad2:"


I hated that too. It seems as the harder the enemy is, the harder it is to run away

druinmaster
07-14-2006, 01:33 AM
indeed however the GBA port of FF2 was shameful you never need to level or get money on it god bless the NES rom its heaven cept I have no money at salasomething or other
I love lvling HP its fun and tactical ya gotta think every second in the delicate game of russian roulette that is HP leveling without the switchy spell (I havent played too much of the game just about 5 hours or so of power-leveling (no speed-up key on my emu) and dying from miss-steps stupid ever so close to home bombs...)if only square-enix made another game using a beefed up version of this games system

Zeromus_X
07-14-2006, 01:36 AM
The SaGa (released in America as 'Final Fantasy Legend') series for the Gameboy inherited this system, although a bit different. They had the same producer who worked on FFII's system, so that's probably why. I know there were SaGa games for the Super Famicom and I think the 'Romancing SaGa' were a part of the series too.

druinmaster
07-14-2006, 01:44 AM
I havent played much of the SaGa series even though I have all three legends roms I get distracted easily and have yet to seriously play them though what I have played is good why people hate the games is beyond me and my addiction to turn based RPGs

Peter_20
07-15-2006, 02:48 PM
If it weren't for the horribly tedious dungeons, this would probably be my favourite FF game for the NES. :cool:

Dungeons in this game are usually like this:

"Great, another fork in the road.
Now where are we heading?
Hm, let's try the left turn!"

*RANDOM ENCOUNTER!!!*

"Alright, let's see where we'll end up now..."

*ANOTHER RANDOM ENCOUNTER!!!*

"Crap, random encounters suck - HEY! this is a dead end!"

*YET ANOTHER RANDOM ENCOUNTER!!!*

"Let's go back and try the RIGHT turn!"

*RANDOM ENCOUNTER!!!*

"Fine, this seems correct.
OH NOES, ANOTHER fork in the road!"

*RANDOM ENCOUNTER, ALL CHARS ARE SLAIN!!!*

*GAME OVER!!!*

Meh. :rolleyes2

Garland
07-16-2006, 03:41 AM
I like that the story doesn't pull any punches. When someone dies, it's final. For contrast, consider FFIV. I don't want to get specific because people read spoiler tags whether they want to or not (I know I do), so I'll save some curious reader any heartache. Needless to say, FFIV was the king of noncommitting to plot twists. I dislike stories where all the dead people never really died and come back in a happy hollywood ending. FF2 is full of tragedy, which is rare for an FF.

Peter_20
07-16-2006, 07:25 PM
I like that the story doesn't pull any punches. When someone dies, it's final.Exactly.
That's pretty unusual for an FF game, indeed.
I mean, think about Galuf's death in FF5: he obviously lives on in this pendant or whatever, and "stays by Cara all her life".
I hate that bullsh*t, it just feels like the producers try to save the characters from "too much tragedy".

"Don't worry, he never really died; so let's be happy and complete this quest already." :rolleyes2

Zeromus_X
07-16-2006, 08:14 PM
What? It's a momento. He isn't really alive. You might as well complain that all the people who died watch over you in astral form at the ending.

Having memories of FFIV, the whole 'new party member dying every four minutes' didn't really bother me....at least they stayed dead.

druinmaster
07-17-2006, 03:21 AM
dungeouns are evil sure I'm over-leveled beyond belief at the dist cave (lvl 9 in the weps my chars use cept layla who just sorta... sucks and level 5 in all my chars spells cept layla,I love captains) so I pretty much just nuke the random encounters with one or two turns and take arouund 30 some odd damage on my all over 1000hp party but so many encounters................ so bored.....